|Cid: Oh, shut up and help me remodel the Ultimate Weapon (Term) page!|
|Please expand this article into a full one. More details can be found, and this request can be discussed, on the associated discussion page.|
- The following article is based on a subject that has not been officially named in any official Square Enix material; the current title is merely a placeholder.
An Ultimate Weapon is a widely used term to refer to a single weapon model that objectively surpasses all others of its kind in both usefulness and power. In most installments of the Final Fantasy series, each type of weapon features one single occurrence of an ultimate weapon, and it is possible to pinpoint an ultimate weapon from each available weapon type in the game.
Ultimate weapons are commonly unique and available through side-quests of diverse nature in each game, which may range from resulting from item creation to being found at the defeat of optional bosses and/or optional dungeons. In most cases, the series' most powerful weapons have continuously reappeared throughout its installments, even if in name only. Re-releases of games often offer new ultimate weapons not present in the games' original releases.
Until the Dawn of Souls release of Final Fantasy for the Gameboy Advance, the best weapon of the game was the Masamune, which featured the greatest attack power in the game and could be equipped by every of the six jobs. However, the Excalibur could easily deliver more damage, despite have a lower attack power due to being effective against all weaknesses.
Dawn of SoulsEdit
In the Dawn of Souls release of the game, several new weapons were included, and among them the Ultima Weapon, whose attack power was bound to the wielder's current HP, and thus could reach an attack power of 99, far surpassing any other weapon in the game, and could be equipped by every advanced job.
In the 20th Anniversary version of Final Fantasy, new pieces of equipment were added as rewards for the Labyrinth of Time sidequest, but only one weapon surpasses the Ultima Weapon in attack power: the Barbarian Sword. However, it can only be equipped by Warriors, Knights, Red Mages and Red Wizards.
In Final Fantasy II, the game's best weapons changed with successive re-releases of the game. Until the Dawn of Souls release of Final Fantasy II, the game's best weapon was the Masamune, and, like all weapons in the game, could be equipped by every character.
Dawn of SoulsEdit
In the 20th Anniversary release of Final Fantasy II for the PlayStation Portable and smartphones, new ultimate weapons were released for every playable character of the main storyline, obtainable through the Arcane Labyrinth sidequest.
|Minwu||Staff of Light||Staff|
As in the Dawn of Souls release, the playable characters of the Soul of Rebirth mode will keep their equipment from a normal cleared save, and as such, it is possible to keep Minwu, Josef and Ricard's weapon from the Arcane Labyrinth, considering they had them equipped as they left the party.
In Final Fantasy III, a character's equipment is limited by the character's job. The game's most powerful weapon is the Shuriken, which always deals 9999 damage, but can only be used by Ninja, and is consumed upon use. However, several other powerful weapons are available.
On the original release of Final Fantasy III, the game's strongest weapon was the Onion Sword, which could be equipped by the namesake Onion Knight. However, many weapons of comparable power to the Onion Sword, and accessible to many jobs can be found at Eureka, each protected by strong bosses.
Through these sidequests new powerful job-exclusive weapons and armor are available, which are obtainable by maxing a job's job level with any character; and a new ultimate weapon, the Ultima Weapon, was also which offers significantly greater stat boosts than the Onion Sword, at the expense of one unit of attack power. Each of the mentioned weapons can only be obtained once.
Legendary Smith weaponsEdit
In Final Fantasy IV the ultimate weapons for the main final party can all be found at the Lunar Subterrane, the game's final dungeon. Both Rosa and Rydia have access to a pair of weapons that each maximize their physical and magical prowess, however, only one of the two can be found as treasure, while the other is a drop from a randomly encountered enemy. Meanwhile Cecil, Kain and Edge can find weapons that optimize their melee skill.
|Character||Weapon||Type||How to Obtain||Enemy|
|Kain||Holy Lance||Spear||Treasure||Plague Horror|
|Rydia||Dragon Whisker||Whip||Enemy drop||Blue Dragon|
|Rosa||Artemis Bow||Bow||Enemy drop||Moonmaiden|
Advance and Complete CollectionEdit
In the Final Fantasy IV Advance and Final Fantasy IV: The Complete Collection releases of the game, two new bonus dungeons were released. The first, the Cave of Trials, contained powerful weapons for the returning party members that could rejoin Cecil's party at Mysidia's Tower of Prayers after the defeat of the Giant of Babil.
However, a new post-game optional dungeon, the Lunar Ruins contained very powerful and exclusive weapons for each character of the game, which could be obtained in treasure chests or as rewards from the dungeon's character-specific trials.
|Kain||Abel's Lance||Spear||Kain's Trial|
|Cid||Flare Sledgehammer||Hammer||Cid's Trial|
In the remake version for the Nintendo DS and iOS platforms, the five final characters' ultimate weapons were significantly changed: while Kain, Cecil and Edge's respective weapons were powered, Rosa's Artemis Bow and Rydia's Dragon Whisker both lost their penalties to magic stats, and the Sage's Staff became weaker than the Rune Staff in every aspect.
The remake also added a new ultimate weapon equipable by both Cecil and Kain, the Onion Sword.
In The After Years, the best weapons of each type are available in the final chapter of the game at the Subterrane and Depths of the True Moon, and are obtained as rewards for defeating certain bosses in those areas.
- Main article: Sealed Weapons
Assassin's Dagger has 78 Attack and a 25% chance to inflict Instant Death. It can be used by all jobs except Monks and White Mages.
Apollo's Harp can be wielded by Bards and Freelancers only, has 42 Attack, deals extra damage against the Undead and Demons, and ignores row.
The Excalibur can be used by Freelancers, Mystic Knights, Red Mages, Blue Mages, and Knights, boosts Attack by 107 and Strength by 5, and is Holy-elemental.
The Rune Axe, wielded by Freelancers, Gladiators, and Berserkers, raises Strength by 68 and Magic by 3, and uses MP to always hit critical.
Yoichi's Bow can be used by Freelancers, Gladiators, and Rangers. It ignores row, has a 30% chance of critical hit, and raises Attack by 98, and Strength and Speed by 3.
Sasuke's Katana is wielded by Ninjas and Freelancers. It may block attacks and has 96 Attack and 3 Speed.
The Sage Staff can be used by Freelancers, White Mages, Time Mages, Red Mages, Chemists, Oracles, and Mimes. It only has 50 Attack, but raises the power of Holy-elemental attacks while equipped, deals double damage to the Undead, and casts Raise when used as an item.
Masamune, used by Freelancers, Gladiators, and Samurais, has a 15% chance of critical hits, causes the user to always go first, has 104 Attack, and casts Haste when used as an item.
The Magus Rod, wielded by Freelancers, Mimes, Time Mages, Black Mages, Blue Mages, Red Mages, and Necromancers, has merely 37 Attack, but increases the power of attacks of every element by the wielder except Water and Holy elemental.
The Holy Lance is Holy-elemental and boasts 107 Attack and 3 Strength. However, it can only be used by Freelancers, Gladiators, and Dragoons.
Gaia's Bell, only used by Freelancers and Geomancers, has just 32 Attack, but boosts Earth-elemental attacks by the user and has a 25% chance of casting Quake instead of attacking.
Lastly, the Fire Lash is the ultimate Beastmaster weapon and can be also used by Freelancers. It boosts Attack by 79, and Strength and Speed by 2. It also ignores row and has a 32% chance of casting Firaga when attacking.
The Lightbringer and the Ultima Weapon are the two strongest weapons in the game. The Lightbringer has an attack power of 255, gives +7 boosts to all stats, and +50% boost to Evasion and Magic Evasion, as well as dealing critical hits using MP, being Holy-elemental and randomly casting Holy, dealing the same damage from the back row, and having a perfect hit rate. It can be obtained by betting the Ragnarok in the Coliseum.
The Ultima Weapon can be found in the Cave to the Sealed Gate in the World of Balance. The Ultima Weapon pierces defense and deals more damage based on the user's current HP, and eventually becomes the most powerful weapon in the game at high enough levels. At lower levels and HP, however, it can often be outclassed by other weapons.
In the Advance version, all characters except for Gau and Umaro have their own unique ultimate weapons found in the Dragons' Den, obtained after defeating a certain boss within, or alternatively by betting another ultimate weapon in the Dragon's Neck Coliseum. None of the weapons are statistically better than the Lightbringer, however.
- Terra's Apocalypse has an attack power of 250, gives +7 boosts for Strength and Magic and +20% boosts for Evasion and Magic Evasion, and consumes MP when attacking for a critical hit. It is won by defeating Red Dragon or by betting the Save the Queen in the Coliseum.
- Locke's Zwill Crossblade has an attack power of 220, gives +3 boosts for Strength and Stamina, a +7 boost for Speed, a +30% boost for Evasion, and a +20% boost for Magic Evasion, is Wind-elemental, and randomly inflicts Sleep when attacking. It is obtained by defeating Gold Dragon or by betting the Oborozuki in the Coliseum.
- Edgar's Longinus has an attack power of 235 and gives a +7 boost for Strength and +3 boosts for Speed and Stamina, however no damage bonus is granted for Jump. It is won by defeating Storm Dragon or by betting the Gungnir in the Coliseum.
- Sabin's Godhand has an attack power of 220, gives +7 boosts for Strength and Stamina and a +3 boost for Speed, and is Holy-elemental. It is won by defeating Earth Dragon or by betting the Zanmato in the Coliseum.
- Shadow's Oborozuki has an attack power of 225 and gives +7 boosts for Strength and Speed, a +50% boost for Evasion, and a +10% boost for Magic Evasion. It is won by defeating Flan Princess or by betting the Zwill Crossblade in the Coliseum.
- Cyan's Zanmato has an attack power of 245, gives +7 boosts for Strength and Stamina and a +30% boost for Evasion, and is Holy-elemental. It is won by defeating Holy Dragon or by betting the Godhand in the Coliseum.
- Celes' Save the Queen has an attack power of 240, gives +7 boosts for Stamina and Magic and +40% boosts for Evasion and Magic Evasion, and consumes MP when attacking for a critical hit. It is won by defeating Blue Dragon or by betting the Apocalypse in the Coliseum.
- Setzer's Final Trump has an attack power of 215, gives +4 boosts for Speed and Stamina and a +3 boost for Strength, and consumes MP when attacking for a critical hit. It is won by defeating Ice Dragon or by betting the Scorpion Tail in the Coliseum.
- Mog's Gungnir has an attack power of 240 and gives +7 boosts for Stamina and Magic, however no damage bonus is granted for Jump. It is won by defeating Neslug or by betting the Longinus in the Coliseum.
- Strago's Stardust Rod has an attack power of 180, gives a +7 boost for Magic and a +4 boost for Stamina, and randomly Meteor when attacking. It is found in a chest in the Dragons' Den or by betting the Angel Brush in the Coliseum.
- Relm's Angel Brush has an attack power of 170, gives +7 boosts for Magic and Speed, and randomly casts Muddle when attacking. It is won by defeating Plague or by betting the Stardust Rod in the Coliseum.
- Gogo's Scorpion Tail has an attack power of 225, gives +4 for Strength, Speed, Stamina, and Magic, and is Poison-elemental, thus it may randomly cast Bio when attacking. It is won by defeating Skull Dragon or by betting the Final Trump in the Coliseum.
In Final Fantasy VII, ultimate weapons are distinguishable for having unique damage algorithms, as well as eight linked Materia slots with zero Materia growth. Because of the weapons' unique damage algorithms, the damage they deal can be lower than that of other weapons under certain circumstances, making them not always the ideal weapon to equip.
- Power = [(3 * Power * Cloud's HP) / Cloud's Max HP] + 1
Barret's ultimate weapon, the Missing Score, is found inside the Sister Ray just before battling Helletic Hojo, but Barret must be in the party in order to receive it. It deals more damage the more AP the Materia loaded onto it contain. Because of its unique damage algorithm, Missing Score is subject to the Overflow Glitch that can let Barret kill any opponent in one hit.
- Power = [Power * [Total AP on Weapon / 10000] / 16] + 1
Tifa's ultimate weapon is the Premium Heart obtained by examining a machine in the abandoned building that has a sign "ITEM" outside in Wall Market. It can be obtained by disc 2 and onwards, after the player has found the Key to Midgar buried in Bone Village.
- Power = [Power * [Tifa's Limit Level * Limit Bar Units / 16] / 16] + 1
Due to this unique damage algorithm Premium Heart is often not considered Tifa's best weapon. The Godhand, Tifa's "second best" weapon has 255% accuracy, which makes it ideal to use with Deathblow for an automatic critical hit. Tifa's Powersoul deals double damage if Tifa's in Near-Death status, and if Tifa has Death-sentence Status it quadruples the damage. Both multipliers can stack together. Powersoul can be found in Mt. Nibel in the area Materia Keeper is fought. Another of Tifa's weapons, the Master Fist, deals more damage the more negative status effects Tifa is afflicted with, and can be found in Shinra Headquarters shop on disc 2.
Aeris's ultimate weapon, Princess Guard, can be found in room four of the clock room in the Temple of the Ancients on disc 1. It is the only ultimate weapon that has Materia growth and has fewer than eight linked Materia slots. It deals more damage if her allies are KO'ed.
- Damage = Damage * (1 + Number of Allies in Death Status)
- Power = [(3 * Power * Red XIII's MP) / Red XIII's Max MP] + 1
Yuffie's ultimate weapon, the Conformer, can be found in the Gelnika, accessible after the player acquires a submarine. It does more damage the higher level the opponents are, and ignores the Morph damage penalty.
- Power = Power * (Average Level of all Enemies Targeted by Attack / 16)
Cait Sith's ultimate weapon, the HP Shout, can be found on the 64th floor of the Shinra Headquarters. The megaphone can only be obtained after Cait Sith becomes a playable character, so it cannot be obtained until the party visits the headquarters a second time on disc 2. It deals more damage the fuller Cait Sith's HP bar is.
- Power = [(3 * Power * Cait Sith's HP) / Cait Sith's Max HP] + 1
The Death Penalty, Vincent's ultimate weapon, is found in ???. The player must trigger a storyline event there by visiting the cave with Vincent in the party, and then fight ten Random Encounters and return to the cave in order to obtain the weapon. It deals more damage the more opponents Vincent has killed. Because of this, it is subject to the Overflow Glitch that can let Vincent kill any opponent in a single strike.
- Power = [Power * [Vincent's Kills / 128] / 16] + 10
Cid's ultimate weapon, the Venus Gospel, can be obtained by talking to the man who was staring at the rocket after the rocket has been launched. If the player speaks to the man three times, he will give the player Cid's ultimate weapon. It deals more damage the fuller Cid's MP bar is.
- Power = [(3 * Power * Cid's MP) / Cid's Max MP] + 1
As it is not a requisite to read the corresponding Weapons Monthly magazines before the weapons can be modeled in a junk shop, the characters' ultimate weapons can be crafted as early as the player collects the required items (often the easiest done by modifying Triple Triad cards). This means everyone but Irvine can potentially obtain their strongest weapon on disc 1.
However, the weapons' attack stats are not significant in Final Fantasy VIII due to the Junction System, making only Squall's Lion Heart and Selphie's Strange Vision notable among them; Lion Heart for providing Squall his ultimate Renzokuken technique, and Strange Vision having natural 255% accuracy.
Zidane's ultimate weapon is the Ultima Weapon found in an unmarked chocobo bubble on the site where the Shimmering Island used to be. On disc 4 the island will be gone but will still be marked on the map. If the player dives with Choco (by using a Dead Pepper exactly on the right spot), they can find the Ultima Weapon. It teaches Flee and inflicts the Sleep status when used with Soul Blade.
Tiger Racket is the strongest racket usable by both Dagger and Eiko. It is obtained from the bubble below Quan's Dwelling. The player must enter Quan's Dwelling and look down from the ledge after they have trained Choco to dark blue color. It teaches Dispel and is Wind-elemental.
Steiner's ultimate weapon is the Excalibur II found in Memoria if the player inspects the pillar in the Gate to Space room with less than 12 hours on the game clock. It is Holy-elemental and teaches Minus Strike, Climhazzard and Stock Break. Because of the arduous challenge to obtain this weapon, Steiner's second best weapon, the Ragnarok, is often considered his other ultimate weapon; found in the Chocograph 21, Outer Island. Ragnarok inflicts the Slow status when used with the Add Status ability, and teaches Shock and Thunder Slash.
- Main article: Celestial Weapon
The ultimate weapons in Final Fantasy X are called "Celestial Weapons", and each of the seven permanent party members has a corresponding Celestial Weapon. Unlike other games, the weapons are actually detrimental when first obtained, as they carry the No AP ability. In order to overcome this, each weapon must be enhanced using two corresponding key items, each named for a celestial body corresponding to the character – Sun, Moon, Mercury, Venus, Mars, Jupiter and Saturn.
Generally speaking, the Celestial Weapons are obtained by performing a simple task (although the Celestial Mirror key item must be obtained first), while the Crests are found in treasure chests and the Sigils are won by excelling in minigames and sidequests. When fully enhanced, the Celestial Weapons have four abilities attached, which are generally complementary to the wielder's personality and/or default combat style.
Furthermore, with the exception of Tidus and Rikku's weapons, each Celestial Weapon allows a certain Aeon to break the damage limit. All Celestial Weapons also ignore the defense of enemies when attacking physically. The Caladbolg, World Champion, Spirit Lance, and Godhand do damage based on how close their wielders' are to full HP. The Masamune does damage based on how low its wielder's HP is. Onion Knight and Nirvana do damage based on how close their wielders' are to full MP.
It is worth noting that, while the game's Customization feature makes it possible for players to manually create weapons with the same abilities as the Celestial Weapons, any such weapons will not take on the Celestial Weapons' names. They will not ignore defense, won't have any effect on Aeons, nor have the damage vary in different circumstances.
Final Fantasy XI does not feature singular ultimate weapons, due to the great variety of equipment and customization in the game, but there are three particular sets of unique and powerful weapons that are highly prized and extremely difficult to obtain: the Relic Weapons, the Mythic Weapons, and the Empyrean Weapons. All three varieties of weapon require a large amount of time, gil, or teamwork, often some combination of the three, to obtain, and all three types of weapons provide the wielder with extraordinary power and a unique Weapon Skill:
Relic Weapons can only be obtained by traveling into the realm of Dynamis in order to collect the basic variety of relic weapon. From there, the player must upgrade the weapon by giving a goblin certain items and ancient currency obtained within Dynamis. Due to the exceptionally high amount of currency required in order to upgrade relic weapons, people often need to purchase ancient currency from other players in order to acquire relic weapons within a reasonable timeframe. Relic weapons are divided by weapon, and jobs released from the Treasures of Aht Urhgan expansion pack and beyond are incapable of wielding them.
Mythic Weapons, arguably harder to obtain than any other type of weapon, are randomly dropped in their base version by bosses in the Nyzul Isle investigation missions. In order to the upgrade the weapon, the player must first obtain the Captain rank in Salaheem's Sentinels. Then, the player may begin a long series of quests in order to upgrade the weapon to its final version. Few mythic weapons have been fully upgraded, partly because the weapon is the most difficult to obtain, and partly because there is a quest available to teach the players the weapon skill attached to the mythic weapon. Mythic weapons are divided by the job the weapon is designed for, and each weapon contains a different weapon skill.
Empyrean Weapons, the most recently released of the three varieties of weapon, are weapons designed to be upgraded through a variety of trials involving slaying creatures or Notorious Monsters a number of times, sometimes under certain conditions. As the weapon becomes stronger, the trials require to upgrade the weapon increase in difficulty, often requiring groups to complete. Although the Empyrean weapons are the cheapest variety of weapon to obtain, they also require a lot of work for the player.
Each weapon type in Final Fantasy XII can be considered to have an "ultimate" version.
The Zodiac Spear is the strongest weapon and a spear in Final Fantasy XII with 150 Attack Points. It is found in the Necrohol of Nabudis when the player doesn't open any of the forbidden chests. Zodiac Spear can also be found in a random treasure in the Henne Mines, but it has very little chance to spawn (0.01%).
Another notable weapon is the Tournesol, the ultimate greatsword. It can only be obtained by collecting many rare items at the bazaar, and costs 600,000 to buy. Tournesol isn't quite as strong as the Zodiac Spear, with an attack power of 140, however, it has a better chance of doing hit combos. Tournesol can be obtained by selling three Gemsteels, three Empyreal Souls and three Serpentariuses.
The Wyrmhero Blade is another powerful greatsword with an attack power of 130, and a very high evasion of 50%. It can only be obtained by collecting Lu Shang's Badge from the fishing mini-game, The Godslayer's Badge from slaying Yiazmat, and the Omega Badge from slaying Omega Mark XII and then selling them. The weapon will then appear in the Bazaar for purchase. The weapon has a lower attack power than the Tournesol and a very slow charge time, which, coupled with its difficult requirements, severely limits its usefulness. However, it has inherent Brave and Faith, and the highest combo rate in the game of 80%, giving it an edge in some circumstances over the Tournesol and other ultimate weapons.
Scorpion Tail is the ultimate weapon in the axes and hammers category with 119 attack points. It is obtained from the bazaar for 60,000 gil after selling three Charged Gizzards, three Wyrm Bones and four Scorpio Gems.
Euclid's Sextant is the ultimate measure with 35 attack points that gives its wearer the automatic Bubble status. It is a reward for Wild Malboro hunt and can also be found in a chest on the Cerobi Steppe (Diamond Armlet is needed).
Masamune is the ultimate katana in the game, and has the highest chance to deal hit combos of any weapon, especially when coupled with the Genji Glove accessory. This makes it useful for enemies that have damage caps, such as the later stages of Yiazmat, where combo abilities are more useful than attack power. Masamune is reward for the Gilgamesh hunt, or by selling two Gemsteels, three Orichalcums and two Mallets and bought from the bazaar for 350,000 gil.
Sagittarius is the ultimate bow obtained from the bazaar for 60,000 gil by selling three Beastlord Horns, three Moon Rings and four and Sagittarius Gems. The Artemis Arrows are the ultimate arrows, obtained for 15,000 gil from the bazaar after selling two Vampyr Fangs, two Dorsal Fins and three Gemini Gems.
Gastrophetes is the ultimate crossbow stolen from Pallicant, or bought from the Outfitters Shop in Phon Coast (part of Rare Game Hint Club sidequest, must give 25 trophies to Atak). The Grand Bolts are the ultimate bolts obtained for 15,000 gil from the bazaar after selling two Wrath of Gods, two Ring Wyrm Livers and three Capricorn Gems.
Fomalhaut is the ultimate gun found from a random treasure in the Lhusu Mines in the room Antlion is found. It can also be found from Henne Mines Phase 2, Pharos at Ridorana and Cerobi Steppe. The Stone Shot is the ultimate ammo obtained for 15,000 gil from the bazaar after selling two Mirror Scales, two Tyrant Bones and three Libra Gems. Can also be randomly found on Cerobi Steppe with Diamond Armlet.
Volcano is the ultimate hand-bomb and reward for the Catoblepas hunt. The Castellanos is the ultimate bomb obtained for 12,000 gil from the bazaar after selling three Bomb Fragments, two Frog Oils and three Aries Gems.
Final Fantasy XII International: Zodiac Job SystemEdit
The Zodiac Job System version introduces some new weapons, some of which surpass the old ultimate weapons.
Trango Tower is the new ultimate one-handed sword that is even stronger than the Zodiac Spear and has a very high combo rate. It is a rare steal from Zodiark or a random treasure in Subterra B3F South-east room. Notably, the weapon is invisible.
Masamune I is the new stronger version of Masamune. It is obtained by selling the same items to the bazaar as was needed in the original Final Fantasy XII. Unlike the Masamune, the Masamune I is a one-handed sword, not a katana.
Gastrophetes S is the new strongest crossbow. It is obtained in Pharos at Ridorana - Second Ascent.
Seitengrat is the new strongest bow with 224 attack power and absurdly high range and 75 evasion. It is by far the strongest weapon in the game, but is only obtained from a chest in an airship with very low spawn rate (0.01%). Like the Trango Tower, the Seitengrat is invisible when equipped.
Shikari no Nagase F is the new strongest dagger that drops from Larva Eater. This weapon is identical in appearance to the Danjuro, which it replaces completely in this version.
Scorpion Tail F is the new strongest hammer that has a katana-like combo rate. It can be obtained from the bazaar after selling the same items as needed in Final Fantasy XII for the regular Scorpion Tail.
Whale Whisker N is the new strongest pole obtained from the bazaar by selling the same items to the bazaar as was needed for the regular Whale Whisker in the original Final Fantasy XII.
Volcano T is the new strongest hand-bomb, found in Henne Mines Phase 2.
Byblos Bone is the new ultimate mace found in Lhusu Mines - Site 5, and stolen from Yiazmat.
The Anastasia can be considered Vaan's ultimate weapon, obtained as part of the storyline after the events in the World of Illusion. It is not initially the strongest available weapon, but its stats are boosted every time the player completes the Midlight's Deep dungeon. Eventually, it is possible to boost the Anastasia's stats so high Vaan can take out Yiazmat alone.
Other best weapons for characters are crafted with the help of Recipe Books, but the weapons' stats depend on the items the player uses and the questions they answer when making the weapon. A series of unsellable weapons exist, but they grant no stat boosts and are usually outclassed by customizable weapons. Some have unique attributes that make them occasionally favorable, such as a particular element or a range ability.
In Final Fantasy XIII, the upgrading system allows any lesser weapon to be upgraded to the same ultimate weapon when upgraded to the third tier of power. The ultimate weapon's properties change depending on the properties of the lesser weapon used as a base, changing the weapon's stats and passive ability. No version of an ultimate weapon is objectively the best due to the differences in stats and abilities they offer.
There are a few traits all ultimate weapons have in common regardless of which weapons they were upgraded from: they all require a Trapezohedron to be upgraded from the tier two weapon, and they all have the ability "ATB: +1" along with any other passive abilities, increasing the character's ATB gauge slots by one. As a penalty, wielding an ultimate weapon drastically decreases target times in battle, making it difficult to get higher battle rankings.
Ultimate weapons have no synthesized abilities. Ultimate weapons have high Exp requirements to increase their level, all needing more than a million Exp to reach their max level, and many needing more than a million and a half, in contrast to lower-tier weapons, which only need a few hundred thousand Exp to reach their max level.
The ultimate weapon for each character is listed below:
- Lightning: Omega Weapon
- Sazh: Total Eclipses
- Snow: Save the Queen
- Hope: Nue
- Vanille: Nirvana
- Fang: Kain's Lance
Unlike in Final Fantasy XIII, in Final Fantasy XIII-2 weapons don't level up; instead there are usually more powerful versions of existing ones with higher bonuses to Strength and Magic and augmented weapon bonus. They are:
|Serah Farron||Noel Kreiss|
|Chain Bonus Lv. 5||Gandiva
|ATB Speed: +50%||Indrajit
||Romulus and Remus
||Mac an Luin
|Improved Stagger||Arcus Chronica
The ultimate weapon for each character is obtained during the third playthrough of the game by defeating True Gilgamesh.
Each character's ultimate weapon is listed below:
- Ace: Last Trump Card
- Deuce: God Horn
- Trey: Yoichi Bow
- Cater: Magic Gun Type-0
- Cinque: Thor's Hammer
- Sice: Tezcatlipoca
- Seven: Brynhildr
- Eight: Demon Fist
- Nine: Longinus
- Jack: Genji Blade
- Queen: Astral Sword
- King: Quicksilver
- Rem Tokimiya: Orichalcum
- Machina Kunagiri: Excalibur
|This section of the article about Final Fantasy Type-0 is a stub. You can help Final Fantasy Wiki by expanding it.|
The ultimate weapon in each weapon category are obtained exclusive in the PSP Multiplayer Mode, only a few can be obtained during normal gameplay in various means. Each weapon's ultimate weapon is listed below.
|Axe||Golden Axe||Found in PSP Multiplayer Mode.|
|Bag||Fallingstar Bag||Poach Wild Boar and found in PSP Multiplayer Mode.|
|Book||Omnilex||Poach Greater Malboro, found in PSP Multiplayer Mode, and can be caught from level 95+ Ninjas.|
|Bow||Sagittarius Bow||Found in PSP Multiplayer Mode.|
|Cloth||Wyrmweave Silk||Poach Tiamat, and found in PSP Multiplayer Mode.|
|Crossbow||Gastrophetes||Bought for 20,000 gil in various Outfitters during Chapter 4, found in the Battle of Fort Besselat, and also found as a rare treasure in Limberry Castle Undercroft.|
|Fell Sword||Valhalla||Found in PSP Multiplayer Mode.|
|Flail||Vesper||Found in PSP Multiplayer Mode.|
|Gun||Blaster||Stolen from various units, and found in PSP Multiplayer Mode.|
|Harp||Fairie Harp||Poach Treant, and found in PSP Multiplayer Mode.|
|Katana||Chirijiraden||A treasure found in Midlight's Deep, found in PSP Multiplayer Mode, and can be caught from level 96+ Ninjas.|
|Knive||Zwill Straightblade||Poach Plague Horror, found in PSP Multiplayer Mode, and can be caught from level 95+ Ninjas.|
|Knight's Sword||Chaos Blade||Treasure on Midlight's Deep, found in PSP Multiplayer Mode, and can be caught from level 98-99 Ninjas.|
|Ninja Blade||Moonsilk Blade||Found in PSP Multiplayer Mode.|
|Pole||Whale Whisker||Poach Tiamat, found in PSP Multiplayer Mode, and can be caught from level 96+ Ninjas.|
|Rod||Crown Sceptre||Found in PSP Multiplayer Mode.|
|Spear||Javelin "II"||Can be caught from level 97+ Ninjas.|
|Stave||Staff of the Magi||Treasure in Midlight's Deep.|
|Sword||Onion Sword||Found in PSP Multiplayer Mode.|
Like its relative games in the Ivalice Alliance, Vagrant Story also bears an ultimate weapon for each of its weapon categories. While most ultimate weapons are gained through forging them at workshops, certain categories will have a few variants of their ultimate weapon, these variants gained through only defeating various enemies bearing the weapon, and boasting stats that are up to the player to decide which is best for them. In addition, the kind of material the weapon is made of also plays a great part, with Damascus weapons bearing the strongest properties in the game.
The Jamadhar is the ultimate Dagger type weapon, gaining only by forging two Stilletos.
The Wakazashi is the ultimate forged Sword type weapon, gained through combining two Kophesh blades. The Rhomphaia is the ultimate dropped Sword type weapon, dropped in Hagane, Silver, and Damascus variations by Dark Crusaders in the Iron Maiden dungeon.
The Rune Sword is the ultimate forged Greatsword type weapon, gained through combining two Nodachi blades. The Holy Win is the ultimate dropped Greatsword, dropped by the Last Crusader in the Iron Maiden dungeon.
The War Maul is the ultimate Mace type weapon, gained only through combining two Bec de Corbin blades, while the Crescent is the ultimate Axe type weapon, gained only through combining two Bullova blades.
The Halberd is the ultimate Axe type weapon, gained only through combining two Double Blade blades.
The Destroyer is the ultimate forged Great Mace type weapon, made through combining two Griever blades, while the Hand of Light is the ultimate dropped Great Mace, dropped by Minotaurs in Bronze, Iron, and Hagane variations throughout certain rooms in Lea Monde late in the game. The Hand of Light is the only weapon whose material cannot possibly achieve Damascus status due its size value, which overrides any weapon's material attributes in the forging process lower than its own, thus making it virtually impossible without the use of a cheat device.
The Brandestoc is the ultimate Polearm type weapon, gained only through combining two Bardysh blades.
The Arbalest is the ultimate Bow type weapon, gained only through combining two Siege Bow blades.
The Sage Cane is the ultimate Staff type weapon, gained only through combining two Bishop's Crosier blades.
The penultimate material, Damascus, may only be gained through combining weapons with the Holy Win or Rhomphaia won from the Iron Maiden, carefully crafting weapons made from the material into its ultimate weapon form, or carefully crafting various weapons from lesser materials and certain categories into Damascus, with the exception of the Hand of Light. The material provides an excellent Damage Points pool, the highest stat boosts to any equipment, and a high and even Affinity rating to all enemy types, at the tradeoff of a low Phantom Points pool.
The ultimate weapon is called the Glass Sword, this extremely powerful weapon breaks after one use in the Japanese version. For North American version, the sword was instead given 50 uses before it would break. It can be found in the Tower on the 21st floor.
|This section of the article about The Final Fantasy Legend is a stub. You can help Final Fantasy Wiki by expanding it.|
The ultimate weapon is called Seven and it has a sword icon before its name. It can only be gotten from a rare drop from Haniwa located in the Central Shrine. The sword has 7 use and also increases a Robot's HP by 144. The damage formula for Seven is the user's Str x15. The user will attack up to 7 times, depending on Agl against one group.
Haniwa appears rarely and randomly in lowest area of the shrine. Haniwa functions as a superboss similar to Warmech from the original Final Fantasy, in that it appears rarely randomly in a certain area which happens to be the final area of the game. It's a very dangerous enemy, but is arguably not as powerful as the final boss. It has a chance of droping this powerful sword, which Haniwa will occasionally use against the party during battle and it will deal damage in the high thousands.
|This article or section about equipment is a stub. You can help Final Fantasy Wiki by expanding it.|