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Ultimate Weapon (Final Fantasy VII)

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Final Fantasy VII Boss
Ultimate Weapon
アルテマウェポン (Arutema Wepon)?
Weapon ultima ff7
Ultimate-weapon-ffvii-flying
Statistics
Level HP MP
61 100,000 400
Attack Magic Defense
100 170 120
M. Defense Dexterity Evade
100 120 3
EXP AP Gil
35,000 3,500 25,000
Elemental affinities
Fire Ice Lightning Water
- - - *
Earth Wind Gravity Poison Holy
* - Immune - -
Location
Storyline
Mideel

In the skies above:
Junon Area (The Lake)
Mideel
Mt. Nibel
North Corel
Gongaga
Fort Condor
Midgar
North Crater
Cosmo Area (Last Battle)
Steal Curse Ring (1st Battle), Reflect Ring (any ground battle), Circlet (any aerial battle)
Item Drop Ultima Weapon (Last battle only)
Morph Cannot Morph
Abilities Land: Claw, Quake2, Ultima Beam
Air: Thunderball, Ultima Beam
Final: Thunderball, Ultima Beam, Shadow Flare
Enemy Skill Shadow Flare (final battle only)
Status immunity Death, Slow Numb, Berserk, Stop, Petrify, Paralyze, Sleep, Confuse, Frog, Death Sentence, Poison, Silence, Small, Manipulate
Manipulate Couldn't manipulate.
Other information

-Abilities whose names are not shown when used are highlighted in italics.
The party cannot escape.
*During air battles, Ultimate Weapon is immune to Water and Earth and is Long Range. During Land battles, Ultimate Weapon has no affinity to Water and Earth.

See also: Ultima Weapon (Creature) and Weapon (Final Fantasy VII)
Ruler of the skies, protector of the stars, the Ultima Weapon will appear and destroy any threat it perceives. It has shot down countless airships, man's means to reach the heavens. The stars align against us...
Theatrhythm Final Fantasy CollectaCard description.

The Ultimate Weapon of Final Fantasy VII is one of the five Weapons created by the planet of Gaia as a defense mechanism and released from their slumber in the North Crater.

Ultimate Weapon is optional other than the Mideel battle, but is worth fighting for the prizes it holds.

Defeating Ultimate Weapon in the PC version re-release of Final Fantasy VII unlocks the Ultimate Weapon achievement.

Storyline Battle in MideelEdit

Ultimate is the second Weapon encountered after the storyline sequence featuring the Sapphire Weapon. He attacks the village of Mideel while Cloud is recovering in the village clinic and Cid's party is forced to fight it. After only a couple of rounds, Ultimate Weapon will flee and fly away. If the party is fast, they can steal a Curse Ring from it before it flees.

Optional BossEdit

FFVII Ultimate Weapon WM

The Ultimate Weapon on the World Map.

Finding Ultimate WeaponEdit

After Diamond Weapon's defeat, and with the party in control of the Highwind, Ultimate Weapon can be found above the water-filled crater near Junon. After the initial battle, it will fly away and the party is forced to chase it across the globe with the airship. Depending on where the player fights it, the battle will either be a ground battle or an aerial battle. If Ultimate Weapon is nowhere in sight after a battle against it, it will have respawned back at the Junon Crater.

Repeatedly ramming into it with the Highwind will eventually cause it to fly straight toward a particular location and stop - it usually takes around four hits to get it to settle a location. Ultimate Weapon can only be defeated in Cosmo Canyon - he will flee from every other battle. It is possible to steal a new item from him every time he is encountered: Reflect Ring in the ground battles, and Circlet in the aerial battles. However, in the aerial battles, a party member with Steal must also be wearing a Long Range Materia in order to get the Circlet.

The following locations result in a ground battle:

The following locations result in an aerial battle:

When Ultimate Weapon escapes, its HP does not recover, and when it reaches 20,000 or less it will head to Cosmo Canyon. This is where it can be defeated; if the player has reduced its HP to 0 in the previous battle it will automatically be restored to 20,000 for the last fight, but as long as Ultimate Weapon was defeated with more than 0 HP it will have the same amount of HP as what it had at the end of the last battle. Even the initial battle in Mideel counts towards its total and, due to this, it is possible to make Ultimate Weapon head straight for Cosmo Canyon after the first battle, if the party hits it with Knights of the Round. Doing so is not necessarily desirable, since it will deprive the player of the opportunity to steal Reflect Rings.

BattleEdit

Ultima Beam is Ultimate Weapon's strongest attack apart from the Shadow Flare it uses as a final attack. The Ultima Beam is the only offensive attack in the game that is of the Hidden element; by placing a mastered Elemental Materia in a character's armor, and linking it with certain non-elemental Materia, one can absorb the damage.

Ultimate's other attacks include Bolt Ball, which, despite its name, is a Fire-elemental attack. During aerial battles Ultimate Weapon can only be attacked via long range weapons, so the player can equip the Long Range Materia to anyone who is not wielding a ranged weapon. If they do not have a long ranged weapon or a Long Range Materia they can use magic, summons and Limit Breaks.

DefeatEdit

Upon death, Ultimate Weapon will cast Shadow Flare on the character that dealt the killing blow, making this boss one of the few sources of the Shadow Flare enemy skill. Shadow Flare is fairly strong and if the character dies when it hits, the enemy skill will still be learned. However, if the spell is reflected it can be learned without taking any damage.

When defeated, Ultimate Weapon crashes to the ground creating a large crater that allows the party access to the Ancient Forest without the aid of a chocobo.

Following defeat, Cloud Strife receives his strongest sword, the Ultima Weapon, and the party is able to encounter Ruby Weapon in the sands surrounding the Gold Saucer.

AI ScriptEdit

AI: Setup {

Turn off Death Handling for Ultimate Weapon
GlobalVar:UltimateWeaponHP = Ultimate Weapon's HP
If (Ultimate Weapon's HP <= 20000) Then
{
GlobalVar:UWFinalBattle = 1
}
TempVar:LastHP = Ultimate Weapon's HP

} AI: Main {

GlobalVar:UltimateWeaponHP = Ultimate Weapon's HP
If (Ultimate Weapon's HP <= 20000) Then
{
GlobalVar:UWFinalBattle = 1
}
Count = Count + 1
If (Count == 1) Then
{
Choose All Opponents
Use Quake2 on Target
} Else If (Count == 2) Then {
Choose Random Opponent
Use <Claw> on Target
} Else If (Count == 3) Then {
Choose All Opponents
Use Ultima Beam on Target
} Else {
Choose Self
Use <(Report)> on Target
RunCmd 0x22/0x0F
}

} AI: Counter - General {

TempVar:DmgCounter = TempVar:DmgCount +
(TempVar:LastHP - Ultimate Weapon's HP)
TempVar:LastHP = Ultimate Weapon's HP
If ((Ultimate Weapon's HP < 20000) OR (TempVar:DmgCounter > 20000)) Then
{
GlobalVar:UltimateWeaponHP = Ultimate Weapon's HP
If (Ultimate Weapon's HP <= 20000) Then
{
GlobalVar:UWFinalBattle = 1
}
Choose Self
Use <(Report)> on Target
RunCmd 0x22/0x0F
}

} AI: Counter - Death {

Ultimate Weapon's HP = 20000
GlobalVar:UltimateWeaponHP = Ultimate Weapon's HP
If (Ultimate Weapon's HP <= 20000) Then
{
GlobalVar:UWFinalBattle = 1
}
Choose Self
Use <(Report)> on Target
RunCmd 0x22/0x0F

} AI: Counter - 13 {

Remove Self

}

AI: Setup {

Ultimate Weapon's HP = GlobalVar:UltimateWeaponHP
Turn off Death Handling for Ultimate Weapon
TempVar:TurnsLeft = Rnd(3..5)
TempVar:LastHP = Ultimate Weapon's HP

} AI: Main {

GlobalVar:UltimateWeaponHP = Ultimate Weapon's HP
If (Ultimate Weapon's HP <= 20000) Then
{
GlobalVar:UWFinalBattle = 1
}
TempVar:TurnsLeft = TempVar:TurnsLeft - 1
If (TempVar:TurnsLeft == 0) Then
{
Choose Self
Use <(Report)> on Target
RunCmd 0x22/0x0F
} Else If (TempVar:TurnsLeft == 1) Then {
Choose All Opponents
Use Quake2 on Target
} Else If (TempVar:TurnsLeft == 2) Then {
Choose Random Opponent
Use <Claw> on Target
} Else If (TempVar:TurnsLeft == 3) Then {
Choose All Opponents
Use Ultima Beam on Target
} Else {
Choose Random Opponent
Use <Claw> on Target
}

} AI: Counter - General {

TempVar:DmgCounter = TempVar:DmgCount +
(TempVar:LastHP - Ultimate Weapon's HP)
TempVar:LastHP = Ultimate Weapon's HP
If ((Ultimate Weapon's HP < 20000) OR (TempVar:DmgCounter > 20000)) Then
{
GlobalVar:UltimateWeaponHP = Ultimate Weapon's HP
If (Ultimate Weapon's HP <= 20000) Then
{
GlobalVar:UWFinalBattle = 1
}
Choose Self
Use <(Report)> on Target
RunCmd 0x22/0x0F
}

} AI: Counter - Death {

Ultimate Weapon's HP = 20000
GlobalVar:UltimateWeaponHP = Ultimate Weapon's HP
If (Ultimate Weapon's HP <= 20000) Then
{
GlobalVar:UWFinalBattle = 1
}
Choose Self
Use <(Report)> on Target
RunCmd 0x22/0x0F

} AI: Counter - 13 {

Remove Self

}

AI: Setup {

Ultimate Weapon's HP = GlobalVar:UltimateWeaponHP
Turn off Death Handling for Ultimate Weapon
TempVar:TurnsLeft = Rnd(3..5)
TempVar:LastHP = Ultimate Weapon's HP

} AI: Main {

GlobalVar:UltimateWeaponHP = Ultimate Weapon's HP
If (Ultimate Weapon's HP <= 20000) Then
{
GlobalVar:UWFinalBattle = 1
}
TempVar:TurnsLeft = TempVar:TurnsLeft - 1
If (TempVar:TurnsLeft == 0) Then
{
Choose Self
Use <(Report)> on Target
RunCmd 0x22/0x0F
} Else If (TempVar:TurnsLeft == 1) Then {
Choose Random Opponent
Use <Thunderball> on Target
} Else If (TempVar:TurnsLeft == 2) Then {
Choose All Opponents
Use Ultima Beam on Target
} Else If (TempVar:TurnsLeft == 3) Then {
Choose Random Opponent
Use <Thunderball> on Target
} Else {
Choose All Opponents
Use Ultima Beam on Target
}

} AI: Counter - General {

TempVar:DmgCounter = TempVar:DmgCount +
(TempVar:LastHP - Ultimate Weapon's HP)
TempVar:LastHP = Ultimate Weapon's HP
If ((Ultimate Weapon's HP < 20000) OR (TempVar:DmgCounter > 20000)) Then
{
GlobalVar:UltimateWeaponHP = Ultimate Weapon's HP
If (Ultimate Weapon's HP <= 20000) Then
{
GlobalVar:UWFinalBattle = 1
}
Choose Self
Use <(Report)> on Target
RunCmd 0x22/0x0F
}

} AI: Counter - Death {

Ultimate Weapon's HP = 20000
GlobalVar:UltimateWeaponHP = Ultimate Weapon's HP
If (Ultimate Weapon's HP <= 20000) Then
{
GlobalVar:UWFinalBattle = 1
}
Choose Self
Use <(Report)> on Target
RunCmd 0x22/0x0F

} AI: Counter - 13 {

Remove Self

}

AI: Setup {

Ultimate Weapon's HP = GlobalVar:UltimateWeaponHP

} AI: Main {

GlobalVar:UltimateWeaponHP = Ultimate Weapon's HP
If (Ultimate Weapon's HP <= 20000) Then
{
GlobalVar:UWFinalBattle = 1
}
If (1/2 Chance) Then
{
Choose Random Opponent
Use <Thunderball> on Target
} Else {
Choose All Opponents
Use Ultima Beam on Target
}

} AI: Counter - Death {

Choose Ultimate Weapon's Last Attacker (General)
Use Shadow Flare on Target
GlobalVar:UWDead = 1

}

Related enemiesEdit

Other AppearancesEdit

Theatrhythm Final FantasyEdit

Theatrhythm Ultimate Weapon

Ultimate Weapon appears as a superboss in this game under the name "Ultima Weapon".

MerchandiseEdit

Ultimate-Weapon-Final-Fantasy-Creatures

Ultima Weapon figurines; three different colors.

Ultima Weapon is part of Final Fantasy Creatures Vol 1 released in 2001 in Japan. The Final Fantasy Creatures collection figurines require minimal assembly and there are three types of every character: full-color, crystal, and chrome.

GalleryEdit

TriviaEdit

  • Ultimate Weapon's size in the game is inconsistent: when it is first seen in the FMV the Weapons escape the crater, Ultimate Weapon is shown as enormous, much bigger than the party's airship. However, when it is encountered later, Ultimate Weapon is smaller.
  • Ultimate Weapon was the only Weapon that could be fought in the first Japanese version of Final Fantasy VII.

EtymologyEdit

Ultima is Latin, and in many of today's Latin-based languages, for "The Last", in its feminine sense. However in the Spanish versions of many Final Fantasy games the spell name is "Artema", a more close translation of the original Japanese katakana.

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