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Ultima Weapon (Final Fantasy VI boss)

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VI

UltimaWeapon-field-ffvi-ios
My name is Ultima... I am power both ancient and unrivaled... I do not bleed, for I am but strength given form... Feeble creatures of flesh... Your time is nigh!
—Ultima Weapon, Advance

Ultima Weapon, also known as Atma Weapon, is a boss in Final Fantasy VI. It is the strongest boss in the World of Balance and guards the Warring Triad at the summit of the Floating Continent. It was created 1000 years ago during the War of the Magi and was bred for mass destruction.

Stats Edit

Final Fantasy VI enemy stats
#306#307 (GBA) #308
☆054☆055 (iOS) ☆056
Names Location Type Other information
SNES: AtmaWeapon
PS: Atma Weapon
GBA: Ultima Weapon
iOS: Ultima Weapon
None First Strike. Falls into Death status when has 0 MP. Harder to run from. The party cannot escape.
Stats
Level HP MP Attack Magic
37 24,000 5,000 45 5
Defense Magic Defense Magic Evasion Speed Hit Rate
0 97 10 67 100
Evasion EXP Gil
20 0 0
Elemental affinities
Fire-icon-ffvi Ice-icon-ffvi Lightning-icon-ffvi Poison-icon-ffvi Holy-icon-ffvi
100% 100% 100% -100%Absorbs 100%
Earth-icon-ffvi Wind-icon-ffvi Water-icon-ffvi Restorative Instant Death
100% 100% 100% -100%Absorbs 100%
Statuses and immunities
Blind Zombie Poison Magitek Invisible Imp Petrify Death Doom Critical
- Immune Immune - - Immune Immune Immune Immune Immune
Image Silence Berserk Confuse Sap Sleep Float Regen Slow Haste
- Immune Immune Immune - Immune Auto - - -
Stop Shell Protect Reflect Meteor Strike Libra Sketch Control Fractional Invincible
Immune - - - Immune - - Immune Immune -
Items
Steal Item dropped Metamorphose
(Miss rate: 100%)
[87.5%Applies when successful; success based on users' level, doubles with Thief's Bracer.] Elixir
[12.5%Applies when successful; success based on users' level, doubles with Thief's Bracer.] Ribbon
[100%In both item drop slots, leading to 100%.] Elixir [Slot 1 (25%)]Antidote
[Slot 2 (25%)]Green Cherry
[Slot 3 (25%)]Eyedrops
[Slot 4 (25%)]Gold Needle
Morph ID: 0
Abilities
Attack Abilities Rage Sketch Control(Immune) & Confuse (Immune)
Normal Attack: Unarmed
Special Attack: Full Power (Level 2 Attack x2)
Flare, Blaze, Bio, Quake, Meteor, Fire, Mind Blast, Flare Star, Graviga, Rasp, Tornado None Attack, Full Power Attack, Full Power

Battle Edit

Uses Flare, Quake, and Blaze. Is Wounded once MP reach 0. Attack with Rasp and Osmose to lower its MP. Also try to steal its Ribbon relic that removes all status changes.
—PlayStation bestiary entry

The Ultima Weapon attacks in three stages. The first stage has it using its physical attacks and casting Flare and Blaze. Once Ultima Weapon reaches 12,800 HP, it starts out its next stage by casting Quake, Bio, or Meteor. Its next move is either a physical attack or its special attack, Full Power, which deals heavy damage to one target.

Following this, it always casts Fira on the entire party. Then it uses Mind Blast, which chooses four random party members (meaning the same party member may get targeted twice) and inflicts a random status ailment on each. It then gives itself Protect, Shell, and Haste and begins charging energy for its ultimate attack, Flare Star.

Flare Star deals unblockable, defense-ignoring Fire-elemental damage to all party members equal to eighty times a random party member's level divided by the number of party members. After Flare Star, the pattern repeats with Quake/Bio/Meteor.

Ultima Weapon is immune to status ailments, except for Slow, which can buy valuable time for healing and/or attacking. When it prepares to use Mind Blast, it grants itself Haste, which will negate the Slow status.

Once Ultima Weapon drops below 6,144 HP, it enters its third phase, in which it uses its physical attack, Tornado, Graviga, Rasp, and Blaze. It also has a 1/3 chance of countering any attack with Flare. This pattern repeats until Ultima Weapon is killed.

Strategy Edit

It is recommended to equip Gaia Gears, which allows Quake to heal the party and negates one of Ultima Weapon's strongest attacks. Edgar and Cyan cannot equip Gaia Gear, so the player should leave them behind on the Blackjack; conversely, Locke should be considered, as he can steal a rare Ribbon. Mage-type characters, like Terra and Celes, are good, and Mog should Dance the Earth Blues, as it has strong attacks and can heal the party with Sun Bath. Physical characters should use their best attacks — Sabin should use Blitzes, Cyan use Bushido, Shadow can throw weapons, and Edgar can use the Chainsaw.

Since the Ultima Weapon only uses its more dangerous attacks in the later stages of the battle, the player may wish to take a few turns to cast spells like Haste and Shell while Ultima Weapon is still using its weaker attacks. Summoning espers to strengthen the party can also be helpful, particularly Zona Seeker, since most of Ultima Weapon's attacks are magic.

In its third battle phase, Tornado and Graviga greatly diminish the party's health, so the player should heal immediately after as Ultima may use Blaze and wipe out the entire party.

A convenient strategy is to use Rasp and Osmose to deplete Ultima Weapon's MP, as it will die when its MP reaches 0. Although this can take a long time, it leaves the beast's HP at its maximum value, and thus the party does not need to worry about the more dangerous attacks it uses when low on HP. It may be useful to equip Reflect Rings to all of the party members for this strategy, as this will reflect Ultima Weapon's Flare attacks, leaving only its normal attacks and Blaze to contend with.

AI script Edit

Start of Battle

Declare Count = 1

Declare Phase = 1

Declare Cut = 0

Declare Var36 = 0

Turn
If (Phase == 1) Then
If (Count == 1) Then
2/3 Chance

Use Attack on random opponent

1/3 Chance

Use Flare on random opponent

Count = 2

Else If (Count == 2) Then
1/3 Chance

Use Flare on random opponent

1/3 Chance

Use Attack on random opponent

1/3 Chance

Use Blaze on random opponent

Count = 1

Else If (Phase == 2) Then
If (Count == 1) Then
1/3 Chance

Use Bio on random opponent

1/3 Chance

Use Quake on random opponent

1/3 Chance

Use Meteor on random opponent

Count = 2

Else If (Count == 2) Then
2/3 Chance

Use Full Power on random opponent

1/3 Chance

Use Attack on random opponent

Count = 3

Else If (Count == 3) Then

Use Fira on all opponents

Count = 4

Else If (Count == 4) Then

Use Mind Blast on four random opponents

Var36 = 1

Count = 5

Else If (Count == 5) Then

Display Message "Focusing energy."

Place Shell, Protect, Haste on Self

Animate Flash

Count = 6

Else If (Count == 6) Then

Animate Flash

Count = 7

Else If (Count == 7) Then

Animate Flash

Use Flare Star on all opponents

Var36 = 0

Count = 1

Else If (Phase == 3) Then
If (Count == 1) Then
2/3 Chance

Use Graviga on random opponent

1/3 Chance

Use Attack on random opponent

Count = 2

Else If (Count == 2) Then
1/3 Chance

Use Rasp on random opponent

1/3 Chance

Use Tornado on random opponent

1/3 Chance

Use Blaze on random opponent

Count = 1

Counter - if attacked
If (Var36 == 0) AND (Self HP <= 6144) AND (1/3 Chance) Then

Use Flare on last attacker

If (Self HP <= 12800) AND (Cut == 0) Then

Phase = 2

Count = 1

Cut = 1

If (Self HP <= 6144) AND (Cut <= 1) Then

Phase = 3

Count = 1

Cut = 2

Music Edit

The music used for the battle with the Ultima Weapon is "Battle to the Death". The battle is the first time in the game the theme is used, and is reserved for particularly powerful boss-type enemies.

Other appearances Edit

Final Fantasy Airborne Brigade Edit

FFAB

Baknamy FFTA2This article or section is a stub about an enemy in Final Fantasy Airborne Brigade. You can help the Final Fantasy Wiki by expanding it.


Final Fantasy Record Keeper Edit

FFRK

FFRK Ultima Weapon FFVI

Ultima Weapon appears in Final Fantasy Record Keeper as an enemy.

Gallery Edit

Etymology Edit

Ultima is Latin, and in many of today's Latin-based languages, for "The Last", in its feminine sense. However in the Spanish versions of many Final Fantasy games the spell name is "Artema", a closer transliteration of the original Japanese katakana.

Trivia Edit

  • On the Floating Continent, Shadow can receive a permanent status effect(s), like Poison or Invisible. Once Ultima Weapon is defeated, Shadow leaves the party, and the player cannot heal his status effect(s). If the player waits for Shadow on the Floating Continent, he will still have those status effects applied to him when the player faces him in the Dragon's Neck Coliseum.
Bahamut Lagoon - Saint Weapon

Saint Weapon in Bahamut Lagoon.

  • The sprite that is shared between Ultima Weapon, Ultima Buster, and Omega Weapon was used and modified for some of the Icedrake-class dragons in Bahamut Lagoon, namely the Saint Weapon and Black Buster.

Related enemies Edit

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