|Final Fantasy VIII Boss|
- See also: Ultima Weapon (Creature)
Ultima Weapon is an optional boss in Final Fantasy VIII. It is fought at the bottom of the Deep Sea Research Center and has the game's most powerful Guardian Force to draw. Defeating it awards a SeeD rank.
Reaching Ultima WeaponEdit
After defeating and acquiring Bahamut in the Deep Sea Research Center the player needs to return to the Ragnarok and come back to the island. Upon returning, a large vine structure will have grown in the place where Bahamut was. The player can use this vine to descend to the lower levels.
The lower levels are reached by using units of steam pressure to open doors. The player begins with twenty units, and must conserve ten for the bottom if they wish to fight Ultima Weapon. In the third floor the player can open a way to the Steam Room to gain extra units of pressure. With the extra units the final door can be opened, leaving the player with exactly ten units needed to fight Ultima Weapon and the excavation area can be traversed without random encounters if the Enc-None ability is used. If the player does not gain the extra units, they can ask Zell to open the final door without using up any steam pressure units, and the player must traverse the excavation area facing many challenging fiends in fixed battles that cannot be avoided with Enc-None.
After reaching the very bottom, the player party fights Ultima Weapon by using the last of their pressure units. There is a hidden save point at the bottom the player can use with Siren's Move-Find ability.
During the battle the player can draw the game's most powerful Guardian Force, Eden, from Ultima Weapon. Ultima Weapon won't reveal its HP when scanned and the battle's difficulty is determined by the level the party is when facing him.
Ultima Weapon's most dangerous attack is Light Pillar, which kills a single character. A good stock of Full-Life and Life spells and/or the Revive command are useful, though the player can opt for using Phoenix Downs to revive allies in low health in order to use Limit Breaks without having to cast Aura.
Ultima Weapon will also cast Quake which can be absorbed with correct junctions, Gravija that drains 75% of the party's current HP and cannot kill, and Meteor that hits random targets 10 times. It will also attack physically from time to time. As Light Pillar will kill a character even at full health, there is no need to configure the party's HP to the max; instead, one can use the freed slots and magic to boost other stats. Speed is of essence, as Ultima Weapon can cast Light Pillar many times in a row, occasionally with no time to recover in-between.
If the player can gain a sufficient advantage, Ultima Weapon is a useful place to draw several lots of Ultima spells, which are useful for junctioning. Ultima Weapon and Omega Weapon are the only enemies in the game that have Ultima in their draw-list. If the player opts not to Mug Ultima Weapon they win 100 Ultima Stones after battle which can be converted to magic. If the player steals they get Three Stars instead, which be used to teach Expend3-1 to a GF, or refined into 100 Triples.
The party should first cast either Meltdown or Doomtrain on Ultima Weapon to give him the Vit 0 status greatly increasing the damage done by all attacks, followed up by casting Aura on Squall, and using Renzokuken. Depending on his junctions, the model gunblade in use, and the final attack of the Limit Break, this strategy can take down Ultima Weapon in only a couple of attacks, or even one, should Squall use Lion Heart.
Alternatively, Rinoa can be used with Angel Wing by removing all offensive magic save Meteor, (this includes status magic) and boosting her stats with other types of magic; Cure, Cura, Curaga, Regen, Esuna, Haste, Aura, Triple, Double, Protect, Reflect, Shell, Life and Full-life, are the options for junctioning. Rinoa will proceed to chain-cast Meteor, at 255 magic with Angel Wing and Vit 0 on target this can do upwards of 40k per turn (6-7k per meteor).
With Auto Haste and a high enough speed stat (junctioning Triple to speed) she can lay waste to Ultima Weapon before he can kill anyone. Angel Wing also does not use up the magic it casts. Angel Wing is the second best method of dealing damage in the game with Zell's Duel being the best using the "Armageddon Fist" tactic.
|Refine||1 refines into 1 Ultima Stone|
|Level 7 (Boss Card)||Win||n/a|