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Ultima Weapon (Final Fantasy VI)

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Final Fantasy VI Enemy
AtmaWeapon
アルテマウェポン (Arutema Wepon)
Atma
Statistics
Level HP MP
37 24,000 5,000
Battle Power Magic Power
45 5
Defense M. Defense MBlock
142 97 10
Speed Hit Rate Evade
67 100 20
EXP Gil
0 0
Elemental Affinities
Fire Ice Lightning Poison
- - - Absorb
Pearl Earth Wind Water
- - - -
Location Floating Continent
Common Steal Elixir
Rare Steal Ribbon
Item Dropped Elixir
Morph Antidote, Green Cherry, [[Eye DropsEye Drop]], Soft
Morph Miss Rate 100%
Battle Empty
Abilities Full Power
Rage None
Sketch Battle, Full Power
Control None
Status Immunity Zombie, Poison, Imp, Petrify, Instant Death, Condemn, Near Fatal, Mute, Berserk, Muddle, Sleep, Stop
Other Information Flying opponent; Can't Meteor Strike; Can't Control; Dies if it runs out of MP; The party cannot escape.
Atma Weapon
アルテマウェポン (Arutema Wepon)
Atma
Statistics
Level HP MP
37 24,000 5,000
Battle Power Magic Power
45 5
Defense M. Defense MBlock
142 97 10
Speed Hit Rate Evade
67 100 20
EXP Gil
0 0
Elemental Affinities
Fire Ice Lightning Poison
- - - Absorb
Pearl Earth Wind Water
- - - -
Location Floating Continent
Common Steal Elixir
Rare Steal Ribbon
Item Dropped Elixir
Morph Antidote, Green Cherry, [[Eye DropsEye Drop]], Soft
Morph Miss Rate 100%
Battle Empty
Abilities Full Power
Rage None
Sketch Battle, Full Power
Control None
Status Immunity Zombie, Poison, Imp, Petrify, Instant Death, Condemn, Near Fatal, Mute, Berserk, Muddle, Sleep, Stop
Other Information Flying opponent; Can't Meteor Strike; Can't Control; Dies if it runs out of MP; The party cannot escape.
Ultima Weapon
アルテマウェポン (Arutema Wepon)
Atma
#306#307 #308
Statistics
Level HP MP
37 24,000 5,000
Attack Magic
45 5
Defense Magic Defense Magic Evasion
142 97 10
Speed Hit Rate Evasion
67 100 20
EXP Gil
0 0
Elemental Affinities
Fire Ice Lightning Poison
- - - Absorb
Holy Earth Wind Water
- - - -
Location Floating Continent
Common Steal Elixir
Rare Steal Ribbon
Item Dropped Elixir
Morph Antidote, Green Cherry, Eyedrop, Gold Needle
Morph Miss Rate 100%
Attack Unarmed
Abilities Full Power
Rage None
Sketch Battle, Full Power
Control None
Status Immunity Zombie, Poison, Imp, Petrify, Death, Doom, Critical, Silence, Berserk, Confuse, Sleep, Stop
Other Information Flying opponent; Can't Meteor Strike; Can't Control; Dies if it runs out of MP; The party cannot escape.
For the sword of the same name, see Ultima Weapon (Weapon)#Final Fantasy VI.
FF6 Ultima Field
"My name is Ultima... I am power both ancient and unrivaled... I do not bleed, for I am but strength given form... Feeble creatures of flesh... Your time is nigh!"
—Ultima Weapon, GBA

Ultima Weapon, also known as Atma Weapon, is a boss in Final Fantasy VI. It is the strongest boss in the World of Balance and guards the Warring Triad at the summit of the Floating Continent. It was created 1000 years ago during the War of the Magi and was bred for mass destruction.

Contents

BattleEdit

"Uses Flare, Quake, and Blaze. Is Wounded once MP reach 0. Attack with Rasp and Osmose to lower its MP. Also try to steal its Ribbon relic that removes all status changes."
Final Fantasy VI Playstation One Bestiary entry

The Ultima Weapon attacks in three "stages." The first stage has it using its physical attacks and casting Flare and Blaze at the party. Once Ultima Weapon reaches 12,800 HP, it starts out by casting Quake, Bio, or Meteor. Its next move is either a physical attack or its special attack, Full Power, which deals heavy damage to one target. Next, it always casts Fira on the entire party. Then it uses Mind Blast, which chooses four random party members (meaning the same party member may get targeted twice) and inflicts a random status ailment on each. It then gives itself Protect, Shell, and Haste statuses and begins charging energy for its ultimate attack, Flare Star. Flare Star deals unblockable, Defense-ignoring Fire-elemental damage to all party members equal to eighty times a random party member's level divided by the number of party members. The player is advised to have all party members alive when Flare Star hits, as this will reduce the damage to 20 times a party member's level. Against a party of average levels this works out to 500-600 damage, relatively easy to survive. After Flare Star, the pattern repeats with Quake/Bio/Meteor.

Once Ultima Weapon drops below 6,144 HP, it enters its third phase, in which it uses its physical attack, Tornado, Graviga, Rasp, and Blaze. It also has a 1/3 chance of countering any attack with Flare. This pattern repeats until Ultima Weapon is killed.

StrategyEdit

It is recommended to equip Gaia Gears, which allow Quake to heal the party thus negating one of Ultima Weapon's strongest attacks. Edgar and Cyan cannot equip Gaia Gear, so the player should leave them behind on the Blackjack. Locke can steal a rare Ribbon, so one should consider bringing him to the battle. Mage-type characters like Terra and Celes are good, and Mog should Dance the Earth Blues, as it has strong attacks and can heal the party with Sun Bath. Since the Ultima Weapon only uses its more dangerous attacks in the later stages of the battle, the player may wish to take a few turns to cast buff spells like Haste and summon espers to strengthen the party while Ultima Weapon is still using its weaker spells. In its third battle phase, Tornado and Graviga greatly reduce the party's health so the player should heal immediately after in case Blaze is used next turn as this can potentially kill the entire party in one attack.

A more convenient strategy is to use Rasp and Osmose to drain all of Ultima Weapon's MP, as he will die when he runs out. Although this can take a long time, attacking his MP leaves his HP at its maximum value, and thus the party does not need to worry about the more dangerous attacks he uses when his HP is low. It is also useful to equip Reflect Rings to all of the Party members while using this, and make them invisible, therefore negating almost all, if not all, damage.

AI ScriptEdit

Attack Turns:
1st Turn: Attack (66%) or Flare (33%)
2nd Turn: Flare (33%) or Attack (33%) or Blaze (33%)

If attacked by anything:

If Var36 is NOT set:
If HP <= 6144:
Flare (33%)

If HP <= 12800:

1st Turn: Bio (33%) or Quake (33%) or Meteor (33%)
2nd Turn: Attack (33%) or Full Power (66%)
3rd Turn: Fira (100%)
4th Turn: Mind Blast
Set Var36

After Ultima Weapon uses his Mind Blast attack:

1st Turn: Display message: Focusing energy.
Gains Shell, Protect, and Haste status
Nothing (100%)
Monster flashes
2nd Turn: Nothing (100%)
Monster flashes
3rd Turn: Monster flashes for a long time
Flare Star (100%)
Unset Var36

If HP <= 6144:

1st Turn: Battle (33%) or Graviga (66%)
2nd Turn: Rasp (33%) or Tornado (33%) or Blaze (33%)

GalleryEdit

 
FFVI Mind Blast

Related EnemiesEdit

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