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Ultima (ability)

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FFT0 Ultima

Ultima in Final Fantasy Type-0 (PC).

Know pain... but not for long.

Ultima (アルテマ, Arutema?) is a recurring spell in the Final Fantasy series. It is almost always the most powerful spell in the game, hitting all enemies for non-elemental damage, often ignoring defense, Reflect and any other protection. In addition, with the exception of its debut appearance in Final Fantasy II, Ultima is considered to be Black Magic. Ultima usually manifests as an explosive sphere of blue or green energy consuming opponents.

In the games where Ultima is not available to the player, it is instead cast by some of the game's most powerful bosses, such as Trance Kuja in Final Fantasy IX and Barthandelus in Final Fantasy XIII. Ultima is a plot device in Final Fantasy II as the ultimate spell which was sealed away.

AppearancesEdit

Final Fantasy IIEdit

II

The ultimate magic, sealed away by the ancients.
—Description

Found at the Mysidian Tower, this is the first game where Ultima appears and is the first game in the series where it is an important plot point. Ultima's offensive power is dependent on its current level, as well as the current level of all the other spells the caster knows. Ultima is considered a White Magic spell in this game, a contrast to other games where it is Black Magic. Ultima draws its power from the Spirit stat and an algorithm based on how high the player's spell levels are.

In the Soul of Rebirth sidequest, it can be obtained once more. However, it is guarded by Ultima Weapon. After defeating Ultima Weapon, it is awarded to the party, though this Ultima tome can only be taught to Minwu.

When Final Fantasy II was originally released on the Famicom, the Ultima spell, which was difficult to acquire, was practically useless. It was initially meant to increase its power relative to the level of other spells the caster had, but due to a bug, the spell did just around 500 damage at the most on a single target. Director Hironobu Sakaguchi has later told a humorous story relating to the bug: When Square tested the game and saw the bug, Sakaguchi asked for it to be fixed, but the person who programmed it replied that legendary stuff that dates back to an age before "proper techniques" would look inferior from present's point-of-view, explaining Ultima's weakness. He reasoned that the struggle to acquire it only to discover it's useless mirrors real life, and thus he was not going to fix the bug. Sakaguchi was irritated by the reply and tried to fix it himself, but the programmer had ciphered the source and Ultima was left the way it was.[1] It was originally meant to increase in power relative to the level of the other spells the caster has, but will not even if all of their spells are at level 16. This in turn causes Ultima to do a measly 500 damage at maximum (level 16) to a single target.

Final Fantasy IVEdit

IV

Ultima is one of the spells that can be accessed via the Twincast command through the Augment Ability system for the 3D versions. Ultima can only be used through Twincast when used by Cecil and Rosa. It has a spell power of 999, its power is superior to that of Meteor, but it costs 99 MP from both users of the Twincast command and takes twice as long to cast. The spell is classified as a Black Magic spell.

Final Fantasy VIEdit

VI

Attacks all enemies with powerful, lost magic.
—Description

Ultima is an Attack spell that can be learned at a x1 Learning Rate from the Ragnarok Esper or the Paladin Shield. Terra Branford learns the spell automatically at level 99. Ultima has a Spell Power of 150, costs 80 MP to cast. It does non-elemental damage to all enemies and ignores Magic Defense. However, it is vulnerable to Runic.

Ultima is cast by some of the most powerful enemies in the game, including Brachiosaur, Kefka in the final battle, Magic Master, Ultima Buster, Dark Behemoth, Kaiser Dragon, Red Dragon in the Dragons' Den, and Glutturn (Elixir).

Final Fantasy VIIEdit

VII

Extreme Magic Attack
—Description of Materia

The Ultima Materia can be obtained in North Corel. If the player stops the coal train during the Huge Materia mission on Disc 2, a villager gives it to the party as thanks. If the player fails to stop the train, they must buy the Materia for 50,000 gil. If the player fails to even catch up to the train during the mission, they can't get the Materia at all.

The Ultima spell can be cast once the player has leveled up the Materia once. It costs 130 MP to cast and has a spell power equal to 6.5625x the base magic damage. Ultima has somewhat of a dramatic cast as it is the only spell that switches between three camera angles.

The bosses Jenova∙SYNTHESIS and Ruby Weapon and the enemy Dark Dragon use the spell against the party. Dark Dragon freely counters once per battle with the spell when attacked by magic, while Ruby Weapon always counterattacks with the spell when hit by Knights of the Round, but can also use the spell freely. Jenova∙SYNTHESIS can only use the spell after reaching 0 on its countdown.

If paired with Quadra Magic and HP or MP Absorb Materia, the Quadra Magic Ultima glitch freezes the game when used against bosses with multiple limbs.

Before Crisis -Final Fantasy VII-Edit

FFVIIBC Ultima is the strongest non-elemental Magic Materia. It does heavy non-elemental damage and costs 200 MP to cast.

Crisis Core -Final Fantasy VII-Edit

FFVIICC Ultima is the strongest spell in the game. It lights up the screen in an explosion of green and blue light, dealing heavy damage to all enemies. Ultima cannot be doublecast and requires Zack to charge for several seconds before unleashing the spell. It costs 99 MP to cast.

The Materia can be stolen as a rare steal from Tycoon and obtained through missions 2-5-2, 3-5-4, 6-6-3, 6-6-5, 9-6-2 and 9-6-5. Ultima can also be made with Materia Fusion by fusing a mastered Energy Materia with a Libra Materia, or fusing any DMW Materia with an Ultimate Materia (Tri-Fire, Tri-Thundaga, Electrocute, Flare, Energy).

Final Fantasy VIIIEdit

VIII

Non-elemental magic damage/all enemies
—Description

Ultima is one of the most powerful offensive spells in the game, second only to Apocalypse. It is almost universally the best spell for junctioning to stats, with only Triple being more effective when junctioned to Hit Rate or Speed. The spell can be drawn from draw points around the world, but the one most easily accessible is in Shumi Village (the player has to pay a nearby Shumi to use the draw point, however). The Islands Closest to Heaven and Hell are also good places for obtaining the spell, given that the player can find numerous hidden draw points with the game's most powerful magic, Ultima being among them.

Ultima can be refined from Ultima Stones, 100 of which are dropped by Ultima Weapon. Ultima can also be drawn from Ultima Weapon and Omega Weapon, the game's optional superbosses. Three Ultima Stones can be refined from one Energy Crystal with Siren's Tool-RF ability.

Casting Ultima in battle increases compatibility with Eden by 0.4, and with Bahamut, Cerberus, Brothers, Diablos, Leviathan, Pandemona, Alexander and Doomtrain by 0.2. Casting Ultima doesn't lower compatibility with any Guardian Force.

In battle, Ultima is used by Omega Weapon, Krysta, Adel, Sorceress, Ultimecia's Griever form, and Ultimecia's final form. Krysta casts Ultima upon its death, while Adel and Sorceress must charge to use it, and Ultimecia's Griever form needs a Helix to use it. Ultimecia's final form and Omega Weapon can cast Ultima freely.

Ultima
Draw from Level 1-100: Ultima Weapon, Omega Weapon
Draw points Shumi Village (costs 5,000 gil), Fishermans Horizon (mayor's house, hidden), Lunatic Pandora*only accessed if the Laguna scenario earlier was executed successfully, Deep Sea Research Center area before fighting Ultima Weapon (hidden, never refills), Ultimecia Castle (Armory, hidden), Island Closest to Heaven, Island Closest to Hell
Refine Forbid Mag-RF: Ultima Stone x1 - Ultima x1, Energy Crystal x1 - Ultima x3, Pulse Ammo x5 - Ultima x1, Dark Matter x1 - Ultima x100
HP-J Str-J Vit-J Mag-J Spr-J Spd-J Eva-J Hit-J Luk-J
+60 +1.00 +0.82 +1.00 +0.95 +0.60 +0.24 +0.60 +0.60
Elem-Atk-J Elem-Def-J ST-Atk-J ST-Def-J
no effect All +1.0% no effect no effect

Final Fantasy IXEdit

IX

Ultima is not a spell available to the player, unless by using cheat devices and hacking. Kuja uses Ultima on the party when defeated in battle both as himself and as Trance Kuja, both times signifying the end of the battle with the party's defeat for story purposes by instantly killing them without displaying any damage taken. Kuja also utilizes Ultima to destroy Terra in a cutscene. If Ultima is obtained through cheating, it will instantly crash the game upon finishing the casting animation.


Final Fantasy XEdit

X Ultima is the most powerful Black Magic spell. It is located in Kimahri's section of the Sphere Grid, at the very center of the grid surrounded by four Level 4 locks, though only three need to be unlocked to learn the ability. On the Expert Sphere Grid it can be found in the top right corner beside Doublecast, surrounded by four Level 4 locks. Ultima can be Doublecast, as well as used with Lulu's Fury Overdrive. It has a spell power of 70 and costs 90 MP to cast. It can't be reflected since it is a multi-target spell.

Ultima can be cast by Bomb King, Catoblepas, Greater Sphere, Jumbo Flan, Mindy, Nega Elemental, Omega Weapon, Seymour Omnis, Sleep Sprout, Ultima Buster, Vidatu, Nemesis and Yu Yevon. It is worth noting that Seymour Omnis's version of Ultima is a unique one, that inflicts special damage rather than magical damage.

Final Fantasy X-2Edit

X-2 The Ultima is a Black Magic used by equipping the Megiddo Garment Grid and spherechanging through each colored gate. The spell will then appear in the Black Magic skillset and costs 90 MP to cast. Alternatively, it can be used by a character wearing the Lady Luck dressphere by lining up three 7s with Magic Reels. Ultima can also be used through Yuna's Festivalist ability Ultima Sandals. The Black Elemental uses it at the near beginning of the battle and Trema can also use Ultima once per battle.

Final Fantasy X-2: Last MissionEdit

X-2LM

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Final Fantasy XIIIEdit

XIII Ultima is a spell used by Barthandelus during the third battle with him inside Orphan's Cradle. It is also used by Long Gui and Shaolong Gui. It is the most powerful spell in the game, and can wipe out a high level party in full health if they are not using Sentinel roles.

Final Fantasy XIII-2Edit

XIII-2 Ultima is a non-elemental magic attack that hits all party members. Caius is able to use Ultima in the third phase of the final battle against him, and in the battle against him in the "Requiem of the Goddess" downloadable episode. Proto fal'Cie Adam, Long Gui and Valfodr Lv. 99 are also capable of casting Ultima.

Lightning Returns: Final Fantasy XIIIEdit

LR Ultima is the locked ability of the Ultimatus garb, the reward for beating Ereshkingal in the Ultimate Lair. The less HP Lightning has, the more damage it does.

FFII - Magicshop signThis article or section is a stub about a spell in Lightning Returns: Final Fantasy XIII. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy XIVEdit

XIV

Ultima Cutscene FFXIV

Ultima Weapon casting Ultima.

From the deepest pit of the seven hells to the very pinnacle of the heavens, the world shall tremble! Unleash Ultima!

Ultima is unavailable to the Adventurer, however, it is the ultimate ability of the game's final boss, Ultima Weapon. It will cast Ultima when it is low on health, and the party must defeat it before the spell is completed, or they will be instantly killed regardless of HP and the fight will be lost.

Final Fantasy TacticsEdit

FFT

FFT Ultima

Ramza casts the first version of Ultima.

Magick that inflicts damages with pure energy.
—Description
Brush off vanity and show reality! Ultima!
—Upon casting

There are two separate versions of Ultima. The first Ultima is that used by Celia, Lettie, and the Ultima Demons. Both Ramza Beoulve and his sister Alma (and Luso in Final Fantasy Tactics: The War of the Lions) can learn this version in Blue Mage style in only a handful of battles, so it can easily be missed.

Since Alma's weapon, Healing Staff, can only heal its target when using the "Attack" command, the Ultima spell she can learn from her allies or Ultima Demons is her only means of offense during the final battle. The final boss Ultima possess a more powerful version of this Ultima spell. This version is more powerful and the animation is greater than the one used by the other aforementioned characters.

Both Ultima spells deals non-elemental damage on all targets within its effect area. The Ultima usable by most units has the radius of two grids, which is that of a normal magic spell. The Ultima used by the final boss has radius of three and four respectively. Although the Ultima spell used by the final boss is reasonably powerful, the spell's charging speed is low, usually buying the player time to engulf the boss in their own magic.

The damage formula for Ultima is as follows:

Magic Attack \times PWR \times (Faith/100) \times (Target Faith/100)

Final Fantasy Tactics A2: Grimoire of the RiftEdit

TA2 Ultima is cast from the summoning of the Scion, Ultima. It fully heals all party members and deals moderate holy-elemental damage to all foes.

Final Fantasy Type-0Edit

TYPE0 Ultima appears as part of the Unique Magic category, obtained through multiplayer in the original PSP version or unlocked through the SPP rank of "God" (150,000 SP) in the HD version, and comes in three variations; Ultima, Ultima II (with stun effect, requires the SP title "Wise King" and higher), and Ultima III (with stop effect, requires the SP title "Wise God"). The requirement for using the spells are 100, 80 and 120 points in all four magic types, respectively.

When used, Ultima manifests as a surge of green magical energy that explodes and devastates the battlefield with the caster as the epicenter. It is the only non-ultimate magic or skill in the game that can break the 9999 damage limit in one single hit.

Final Fantasy AgitoEdit

Agito

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Final Fantasy Crystal Chronicles: Ring of FatesEdit

FFCCRoF Ultima is cast by piling Fire, Blizzard, Thunder, Cure, and Clear. In this game Ultima has an upgraded form, Ultiga.

Final Fantasy Crystal Chronicles: Echoes of TimeEdit

FFCCEoT

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Bravely DefaultEdit

BD

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Final Fantasy DimensionsEdit

FFD Ultima is learned at level 20 of the Magus job. It costs 80 MP to cast.

FFII - Magicshop signThis article or section is a stub about a spell in Final Fantasy Dimensions. You can help the Final Fantasy Wiki by expanding it.

Dissidia Final FantasyEdit

Dissidia

Be careful!
—Kefka Palazzo

Kefka has Ultima as a Bravery attack. He fires a small magical orb that explodes in a flash of blue energy a moment later. Kefka can cast the spell while on the ground or in the air and learns both versions at Level 28. It costs 30 CP to equip and 180 AP to master. When firing the spell, he mockingly warns the attack of the oncoming attack, and when the orb detonates, Kefka will proceed to cackle insanely. Kefka was also seen using a similar attack towards Terra in cutscenes for both Destiny Odyssey and Shade Impulse, the former when trying to get Terra to unleash her "cataclysmic power", and the latter when showing her "fate's footsteps" just prior to fighting her.

O perfect light, I want to end this!
—Terra Branford
Time to go away!
—Kuja

Ultima is an HP attack for Terra and Kuja. Terra's version chains from Holy Combo, and creates a violet sphere of energy around the opponent that explodes. It costs 40 CP to equip and 300 AP to master. Kuja's version of Ultima summons many magical orbs to fall on the opponent, stunning them if they are hit. Kuja learns to cast Ultima on the ground at Level 38 and in the air at Level 44. It costs 40 CP to equip and 300 AP to master.

Dissidia 012 Final FantasyEdit

Dissidia012 Ultima returns as an attack usable by Kefka, Terra, and Kuja.

Kefka's Ultima now has Ranged Mid Damage Priority on explosion, causing opponents to stagger when they block it. It costs 30 CP to equip and 100 AP to master.

Kuja's Ultima and Terra's Ultima now both cost 30 CP to equip and 130 AP to master. Terra's Ultima causes downwards Wall Rush instead of backwards.

Dissidia Final Fantasy (2015)Edit

Dissidia Ultima is a Bravery Attack for Ramza Beoulve. It is also an HP Attack for Squall Leonhart and is learned at level 10. Each character's Ultima has the appearance from their respective games.

Theatrhythm Final Fantasy Curtain CallEdit

TFFCC Ultima is a spell innately learnable by Chaos, Minwu, Terra, and Ramza. It can also be taught to other characters via an Ultima Scroll. The spell will activate once per BMS at the appearance of a Boss-Type enemy.

Pictlogica Final FantasyEdit

PFF

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Final Fantasy Airborne BrigadeEdit

FFAB

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Final Fantasy Record KeeperEdit

FFRK Ultima appears as a Rank 6 Black Magic ability. In order to obtain it, one must complete the first Black Magic Nightmare Dungeon by beating the Nightmare Boss Ultima Buster to unlock the ability to create the spell. All heroes with Rank 5 Black Magic will then have their Rank 5 Black Magic upgraded to Rank 6 and they will be able to equip the spell into battle. Ultima must be forged using an Ultima Record and its associated material acquired in the Ultima Nightmare Dungeon.

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Final Fantasy ExplorersEdit

FFE

Expel neutral energy outward in a radiant explosion, bypassing reflect and dealing multiple hits.
—Description.
FFII - Magicshop signThis article or section is a stub about a spell in Final Fantasy Explorers. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Brave ExviusEdit

FFBE

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World of Final FantasyEdit

World

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Chocobo RacingEdit

ChocoRacing

FFII - Magicshop signThis article or section is a stub about a spell in Chocobo Racing. You can help the Final Fantasy Wiki by expanding it.

Chocobo no Fushigi na DungeonEdit

CnFnD

FFII - Magicshop signThis article or section is a stub about a spell in Chocobo no Fushigi na Dungeon. You can help the Final Fantasy Wiki by expanding it.

Chocobo's Dungeon 2Edit

C'sD2

FFII - Magicshop signThis article or section is a stub about a spell in Chocobo's Dungeon 2. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Fables: Chocobo TalesEdit

FablesCT

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Other appearancesEdit

Ehrgeiz: God Bless the RingEdit

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Kingdom Hearts seriesEdit

In Kingdom Hearts II, one of Donald's moves during Trinity Limit is called Ultima. It draws the enemies in and hits them to increase the amount of combos. Although the spell is named Ultima in the English localization, the name of the spell in the Japanese version is called Lastga (ラストガ, Rasutoga?).

A optional superboss in Kingdom Hearts II Final Mix and the HD 2.5 ReMIX version called Lingering Will has an attack known as Ultima Cannon. When used its Keyblade transforms into a massive cannon that then shoots a giant sphere of energy that homes in on Sora's location and explodes on impact. The Ultima Cannon also reappears in Kingdom Hearts: Birth by Sleep as the ultimate Shotlock for Terra.

GalleryEdit

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EtymologyEdit

Ultima is Latin, and in many of today's Latin-based languages, for "The Last", in its feminine sense. However in the Spanish versions of many Final Fantasy games the spell name is "Artema", a closer transliteration of the original Japanese katakana.

ReferencesEdit

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