FFT0 Ultima

Ultima in Final Fantasy Type-0 (PC).

Know pain... but not for long.

Ultima (アルテマ, Arutema?) is a recurring spell in the Final Fantasy series. It is almost always the most powerful spell in the game, hitting all enemies for non-elemental damage, often ignoring defense, Reflect and any other protection. With the exception of its debut appearance in Final Fantasy II, Ultima is considered to be Black Magic. Ultima usually manifests as an explosive sphere of blue or green energy consuming opponents.

In the games where Ultima is not available to the player, it is instead cast by some of the game's most powerful bosses, such as Trance Kuja in Final Fantasy IX and oretoises in Final Fantasy XIII. Ultima is a plot device in Final Fantasy II as the ultimate spell that was sealed away.


Final Fantasy IIEdit


The ultimate magic, sealed away by the ancients.

Found at the Mysidian Tower, Ultima is an important plot point. Its offensive power depends on its current level, as well as the current level of all the other spells the caster knows. Ultima is considered a White Magic spell, a contrast to other games. Ultima draws its power from the Spirit stat and an algorithm based on how high the player's spell levels are.

In the Soul of Rebirth sidequest, it can be obtained once more if the player defeats Ultima Weapon. This Ultima tome can only be taught to Minwu.

When Final Fantasy II was originally released on the Famicom, the Ultima spell, which was difficult to acquire, was practically useless. It was meant to increase its power relative to the level of other spells the caster had, but due to a bug, the spell did just around 500 damage at the most on a single target. Director Hironobu Sakaguchi has later told a humorous story relating to the bug: When Square tested the game and saw the bug, Sakaguchi asked for it to be fixed, but the person who programmed it replied that legendary stuff that dates back to an age before "proper techniques" would look inferior from present's point-of-view, explaining Ultima's weakness. He reasoned that the struggle to acquire it only to discover it's useless mirrors real life, and thus he was not going to fix the bug. Sakaguchi was irritated by the reply and tried to fix it himself, but the programmer had ciphered the source and Ultima was left the way it was.[1]

Final Fantasy IVEdit


Ultima is a spell accessed via the Twincast command through the Augment ability system for the 3D versions. Ultima can only be used through Twincast when used by Cecil and Rosa. It has a spell power of 999, and is more powerful than Meteor, but it costs 99 MP from both users of the Twincast command and takes twice as long to cast. The spell is classified as a Black Magic spell.

Final Fantasy VIEdit


Attacks all enemies with powerful, lost magic.

Ultima is an Attack spell learned at a x1 rate from the Ragnarok esper or the Paladin Shield. Terra learns the spell automatically at Level 99. Ultima has a Spell Power of 150 and costs 80 MP to cast. It does non-elemental damage to all enemies and ignores Magic Defense. It is vulnerable to Runic.

Ultima is cast by some of the most powerful enemies, including Brachiosaur, the final boss, Magic Master, Ultima Buster, Dark Behemoth, Kaiser Dragon, Red Dragon in the Dragons' Den, and Glutturn (Elixir).

Final Fantasy VIIEdit


Extreme Magic Attack.

The Ultima Materia can be obtained in North Corel. If the player stops the coal train during the Huge Materia mission when playing as Cid Highwind, a villager gives it to the party as thanks. If the player fails to stop the train, they must buy the Materia for 50,000 gil. If the player fails to even catch up to the train during the mission, they can't get the Materia at all.

The Ultima spell can be cast once the player has leveled up the Ultima Materia once. It costs 130 MP to cast and has a spell power equal to 6.5625x the base magic damage. Ultima has somewhat of a dramatic cast as it is the only spell that switches between three camera angles.

The bosses Jenova∙SYNTHESIS and Ruby Weapon and the enemy Dark Dragon use the spell against the party. Dark Dragon freely counters once per battle with the spell when attacked by magic, while Ruby Weapon always counterattacks with the spell when hit by Knights of the Round, but can also use the spell freely. Jenova∙SYNTHESIS can only use the spell after reaching 0 on its countdown.

If paired with Quadra Magic and HP or MP Absorb Materia, the Quadra Magic Ultima glitch freezes the game when used against bosses with multiple limbs (e.g. Carry Armor).

Before Crisis -Final Fantasy VII-Edit

FFVIIBC Ultima is the strongest non-elemental Magic Materia. It does heavy non-elemental damage and costs 200 MP to cast.

Crisis Core -Final Fantasy VII-Edit

FFVIICC Ultima is the strongest spell. It lights up the screen in an explosion of green and blue light, dealing heavy damage to all enemies. Ultima cannot be doublecast and requires Zack to charge for several seconds before unleashing the spell. It costs 99 MP to cast.

The Ultima Materia can be stolen as a rare steal from Tycoon and obtained through missions 2-5-2, 3-5-4, 6-6-3, 6-6-5, 9-6-2 and 9-6-5. Ultima can also be made with Materia Fusion by fusing a mastered Energy Materia with a Libra Materia, or fusing any DMW Materia with an Ultimate Materia (Tri-Fire, Tri-Thundaga, Electrocute, Flare, Energy).

Final Fantasy VIIIEdit


Non-elemental magic damage/all enemies

Ultima is one of the most powerful offensive spells second only to Apocalypse. It is almost universally the best spell for junctioning to stats, with only Triple being more effective when junctioned to Hit Rate or Speed. The spell can be drawn from draw points around the world, but the one most easily accessible is in Shumi Village (the player has to pay 5000 gil a nearby Shumi to use the draw point, however). The Island Closest to Heaven and Island Closest to Hell are also good places for obtaining the spell, given that the player can find numerous hidden draw points with the most powerful magic, Ultima being among them.

Ultima can be refined from Ultima Stones, 100 of which are dropped by Ultima Weapon. Ultima can also be drawn from the optional superbosses, Ultima Weapon and Omega Weapon. Three Ultima Stones can be refined from one Energy Crystal with Siren's Tool-RF ability.

Casting Ultima in battle increases compatibility with Eden by 0.4, and with Bahamut, Cerberus, Brothers, Diablos, Leviathan, Pandemona, Alexander and Doomtrain by 0.2. Casting Ultima doesn't lower compatibility with any Guardian Force.

In battle, Ultima is used by Omega Weapon, Krysta, Adel, Sorceress, Ultimecia's Griever form, and Ultimecia's final form. Krysta casts Ultima upon its death, while Adel and Sorceress must charge to use it, and Ultimecia's Griever form needs a Helix to use it. Ultimecia's final form and Omega Weapon can cast Ultima freely.

Draw from Level 1-100: Ultima Weapon, Omega Weapon
Draw points Shumi Village (costs 5,000 gil), Fishermans Horizon (mayor's house, hidden, never refills), Lunatic Pandora*only accessed if the Laguna scenario earlier was executed successfully (never refills), Deep Sea Research Center area before fighting Ultima Weapon (hidden, never refills), Ultimecia Castle (Armory, hidden, never refills), Island Closest to Heaven, Island Closest to Hell
Refine Forbid Mag-RF: Ultima Stone x1 = Ultima x1, Energy Crystal x1 = Ultima x3, Pulse Ammo x5 = Ultima x1, Dark Matter x1 = Ultima x100
HP-J Str-J Vit-J Mag-J Spr-J Spd-J Eva-J Hit-J Luk-J
+60 +1.00 +0.82 +1.00 +0.95 +0.60 +0.24 +0.60 +0.60
Elem-Atk-J Elem-Def-J ST-Atk-J ST-Def-J
no effect All +1.0% no effect no effect

Final Fantasy IXEdit

IX Ultima is not a spell available to the player, unless by using cheat devices and hacking. Kuja uses Ultima on the party when defeated in battle both as himself and as Trance Kuja, both times signifying the end of the battle with the party's defeat for story purposes by instantly defeating them without displaying any damage taken. Kuja also uses Ultima to destroy Terra in a cutscene. If Ultima is obtained through cheating, it will instantly crash the game upon finishing the casting animation.

Final Fantasy XEdit

X Ultima is the most powerful Black Magic spell. It is located in Kimahri's section of the Sphere Grid, at the very center of the grid surrounded by four Level 4 locks, though only three need to be unlocked to learn the ability. On the Expert Sphere Grid it can be found in the top right corner beside Doublecast, surrounded by four Level 4 locks. Ultima can be Doublecast, as well as used with Lulu's Fury Overdrive. It has a spell power of 70 and costs 90 MP to cast. It can't be reflected since it is a multi-target spell.

Ultima can be cast by Bomb King, Catoblepas, Greater Sphere, Jumbo Flan, Mindy, Nega Elemental, Omega Weapon, Seymour Omnis, Sleep Sprout, Ultima Buster, Vidatu, Nemesis and Yu Yevon. Seymour Omnis's version of Ultima is unique and inflicts special damage rather than magical damage. This means its damage cannot be reduced by Shell or Magic Defense.

Final Fantasy X-2Edit

X-2 The Ultima is a Black Magic used by equipping the Megiddo Garment Grid and spherechanging through each colored gate. The spell will then appear in the Black Magic skillset and costs 90 MP to cast. Alternatively, it can be used by a character wearing the Lady Luck dressphere by lining up three 7s with Magic Reels. Ultima can also be used through Yuna's Festivalist ability Ultima Sandals.

The Black Elemental uses it at the near beginning of the battle and Trema can also use Ultima once per battle.

Final Fantasy X-2: Last MissionEdit


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Final Fantasy XIIIEdit

XIII Ultima is used by Barthandelus during the third battle with him inside Orphan's Cradle. It is also used by Long Gui and Shaolong Gui. It is the most powerful spell, and can wipe out a high level party in full health if they are not using Sentinel roles.

Final Fantasy XIII-2Edit

XIII-2 Ultima is a non-elemental magic attack that hits all party members. Caius uses Ultima in the third phase of the final battle against him, and in the battle against him in the "Requiem of the Goddess" downloadable episode. Proto fal'Cie Adam, Long Gui and Valfodr Lv. 99 also cast Ultima.

Lightning Returns: Final Fantasy XIIIEdit

LR Ultima is the locked ability of the Ultimatus garb, the reward for beating Ereshkingal in the Ultimate Lair. The less HP Lightning has, the more damage it does.

Final Fantasy XIVEdit


Ultima Cutscene FFXIV

Ultima Weapon casting Ultima.

From the deepest pit of the seven hells to the very pinnacle of the heavens, the world shall tremble! Unleash Ultima!

Ultima is unavailable to the Warrior of Light, however, but is the ultimate ability of the final boss, Ultima Weapon. It will cast Ultima when low on health, and the party must defeat it before the spell is completed, or they will be instantly killed regardless of HP and the fight will be lost.

Final Fantasy TacticsEdit


FFT Ultima

Ramza casts the first version of Ultima.

Magick that inflicts damages with pure energy.
Brush off vanity and show reality! Ultima!
—Upon casting

There are two separate versions of Ultima. The first Ultima is that used by Celia, Lettie, and the Ultima Demons. Both Ramza Beoulve and his sister Alma (and Luso in The War of the Lions) can learn this version in Blue Mage-style in only a handful of battles, so it can easily be missed.

Since Alma's weapon, Healing Staff, can only heal its target when using the "Attack" command, the Ultima spell she can learn from her allies or Ultima Demons is her only means of offense during the final battle. The final boss Ultima uses a more powerful version of this Ultima spell. It is more powerful and the animation is greater than the one used by the other aforementioned characters.

Both Ultima spells deal non-elemental damage on all targets within its effect area. The Ultima usable by most units has the radius of two grids, which is that of a normal magick spell. The Ultima used by the final boss has radius of three and four respectively. Although the Ultima spell used by the final boss is reasonably powerful, it is slow to charge, buying the player time to engulf the boss in their own magick.

The damage formula for Ultima is as follows:

Magic Attack \times PWR \times (Faith/100) \times (Target Faith/100)

Final Fantasy Tactics A2: Grimoire of the RiftEdit

TA2 Ultima is cast from the summoning of the Scion, Ultima. It fully heals all party members and deals moderate holy-elemental damage to all foes.

Final Fantasy Type-0Edit

TYPE0 Ultima is part of the Unique Magic category, obtained through multiplayer in the original PSP version, or unlocked through the SPP rank of "God" (150,000 SP) in the HD version, and comes in three variations: Ultima, Ultima II (with stun effect, requires the SP title "Wise King" and higher), and Ultima III (with stop effect, requires the SP title "Wise God"). The requirement for using the spells are 100, 80 and 120 points in all four magic types, respectively.

When used, Ultima manifests as a surge of green magical energy that explodes and devastates the battlefield with the caster as the epicenter. It is the only non-ultimate magic or skill that can break the 9999 damage limit in a single hit.

Final Fantasy AgitoEdit


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Final Fantasy Crystal Chronicles: Ring of FatesEdit

FFCCRoF Ultima is cast by piling Fire, Blizzard, Thunder, Cure, and Clear. Ultima has an upgraded form, Ultiga.

Final Fantasy Crystal Chronicles: Echoes of TimeEdit


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Bravely DefaultEdit


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Final Fantasy DimensionsEdit

FFD Ultima is learned at level 20 of the Magus job. It costs 80 MP to cast.

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Dissidia Final Fantasy (2008)Edit


Be careful!
—Kefka Palazzo

Kefka has Ultima as a Bravery attack. He fires a small magical orb that explodes in a flash of blue energy a moment later. Kefka can cast the spell while on the ground or in the air and learns both versions at Level 28. It costs 30 CP to equip and 180 AP to master. When firing the spell, he mockingly warns the opponent of the oncoming attack, and when the orb detonates, Kefka will cackle. He uses a similar attack towards Terra in cutscenes for both Destiny Odyssey and Shade Impulse, the former when trying to get Terra to unleash her "cataclysmic power", and the latter when showing her "fate's footsteps" just prior to fighting her.

O perfect light, I want to end this!
—Terra Branford
Time to go away!

Ultima is an HP attack for Terra and Kuja. Terra's version chains from Holy Combo, and creates a violet sphere of energy around the opponent that explodes. It costs 40 CP to equip and 300 AP to master. Kuja's version summons many magical orbs to fall on the opponent, stunning them if they are hit. Kuja learns to cast Ultima on the ground at Level 38 and in the air at Level 44. It costs 40 CP to equip and 300 AP to master.

Dissidia 012 Final FantasyEdit

Dissidia012 Ultima returns as an attack usable by Kefka, Terra, and Kuja.

Kefka's Ultima now has Ranged Mid Damage Priority on explosion, causing opponents to stagger when they block it. It costs 30 CP to equip and 100 AP to master.

Kuja's Ultima and Terra's Ultima now both cost 30 CP to equip and 130 AP to master. Terra's Ultima causes downwards Wall Rush instead of backwards.

Dissidia Final Fantasy NTEdit

Dissidia Ultima is a Bravery Attack for Ramza Beoulve. It is also an HP Attack for Squall Leonhart and is learned at level 10. Each character's Ultima has the appearance from their respective games.

Dissidia Final Fantasy Opera OmniaEdit


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Theatrhythm Final Fantasy Curtain CallEdit

TFFCC Ultima is a spell innately learnable by Chaos, Minwu, Terra, and Ramza. It can also be taught to other characters via an Ultima Scroll. The spell will activate once per Battle Music Sequence at the appearance of a boss-type enemy.

Theatrhythm Final Fantasy All-Star CarnivalEdit


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Pictlogica Final FantasyEdit


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Final Fantasy Airborne BrigadeEdit


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Final Fantasy Record KeeperEdit

FFRK Ultima is a rank 6 Black Magic ability, dealing two hits of non-elemental magic damage to all enemies at x5.25 the base magic damage (three hits at x4 the base magic damage in the Japanese version after an update). It is obtained by completing the first Black Magic Nightmare Dungeon by beating the Nightmare Boss Ultima Buster and obtain the Ultima Record. Black Crystal x10, Non-Elemental Crystal x6, and Fire Crystal x6 are needed.

Ultima Buster will cast Nightmare Ultima after the second phase of its battle; its potency depends on how many times it used Charge. Kaiser Dragon also casts Nightmare Ultima on death, though this is meant to be avoided with the barrier generated by the crystal.

Additionally, enemies who cast Ultima in their game of origin will do so in Record Keeper; however, it only deals one hit of non-elemental magic damage.

Final Fantasy ExplorersEdit


Expel neutral energy outward in a radiant explosion, bypassing reflect and dealing multiple hits.
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Final Fantasy Brave ExviusEdit


Deals magic damage partially unaffected by magic defense to all enemies.

Ultima is a Lv. 8 Black Magic spell that costs 60 MP to use and deals a large amount of non-elemental magic damage to all enemies. Currently, four characters learn Ultima (Alma, Dark Fina, Trance Terra, and Ramza), but the ability can also be obtained as a Trust Master Reward from Terra and equipped on anyone with the sufficient Black Magic level. Dark Fina can "awaken" Ultima up to "Ultima +2," which increases its damage, reduces its cost to 45 MP, and spreads the damage out between 7 hits instead of 1 single hit.

Mobius Final FantasyEdit


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World of Final FantasyEdit


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Chocobo RacingEdit


Ultima in Chocobo Racing is the last and most powerful of the eight abilities featured in the game. Ultima LVL 1 would force racers to spin out, Ultima LVL 2 would force racers to crash and Ultima LVL 3 would force racers to suffer a cataclysmic crash.

In the story, the magic of Ultima was sealed away within realm of Fantasia by the sorcerer Ming-wu due to terrible misuse. It was under the protection of Lord Bahamut, who was guarded by Behemoth. However, after Chocobo, Mog, Chubby Chocobo, White Mage, Black Mage, Golem and Goblin brought together their Magicite stones did the world of Fantasia reopen and the magic of Ultima be rediscovered. After a race with Bahamut himself, the truth was revealed and, awed by the fact that the young members of the various races were working in harmony, Bahamut allowed the magic to be freed once more and doing away with the Magicite crystal, much to Mog's dismay.

Chocobo no Fushigi na DungeonEdit


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Chocobo's Dungeon 2Edit


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Final Fantasy Fables: Chocobo TalesEdit


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Non-Final Fantasy guest appearancesEdit

Ehrgeiz: God Bless the RingEdit

Ehrgeiz Ultima Materia
Ultima Materia.

Ultima appears as a magic spell within the Forsaken Dungeon. The Basic Magic version attempts to destroy enemies inside the energy field and consume one Magic Stone when used. The Ultra Magic version creates an energy field in the middle of the room and attempts to destroy all enemies, it consumes three Magic Stones when used.

Kingdom Hearts seriesEdit

In Kingdom Hearts II, one of Donald's moves during Trinity Limit is Ultima. It draws the enemies in and hits them to increase the amount of combos. Although the spell is named Ultima in the English localization, the name of the spell in the Japanese version is called Lastga (ラストガ, Rasutoga?).

An optional superboss in Kingdom Hearts II Final Mix called Lingering Will has an attack known as Ultima Cannon. When used its Keyblade transforms into a massive cannon that then shoots a giant sphere of energy that homes in on Sora's location and explodes on impact. The Ultima Cannon also reappears in Kingdom Hearts Birth by Sleep as the ultimate Shotlock for Terra.


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Ultima is Latin, and in many of today's Latin-based languages, for "The Last", in its feminine sense. However in the Spanish versions of many Final Fantasy games the spell name is "Artema", a closer transliteration of the original Japanese katakana.