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XII

Masterpiece among the scions created by the gods, and the mastermind of the plot to rise against them. Prior to her betrayal, she was tasked with guiding souls to heaven and aiding in their reincarnation. Called the High Seraph for her angelic wings of glimmering gold, yet it was on wings of deepest black that the tainted angel Ultima rose against the gods. Since her fall, her heart is without light, and impossible to know.

Ultima, the High Seraph is an optional level three Esper in Final Fantasy XII. She is located in the deepest reaches of the Great Crystal in Giruvegan. Considering how big the Great Crystal is, and that only chosen people can use the way stones, Ultima seems to have been stored in a place where the Occuria can easily keep track of her.

Her license costs 90 LP, and she requires three Mist Charges to summon.

Defeating Ultima rewards her icon in the Sky Pirate's Den in the Clan Primer, earning the player the title of "Fell Angel".

ProfileEdit

Ultima is associated with the Holy element, her color sign is gold. She represents the zodiac sign of Virgo, the Virgin.

Ultima is based on the ultimate Lucavi from Final Fantasy Tactics and returns in Final Fantasy XII: Revenant Wings as a Rank III magickal Holy Yarhi.

ObtainedEdit

Ultima is located within the deepest reaches of the Great Crystal, where she is fought as a boss.

Ultima can be fought after receiving the Treaty-Blade. The player must return to Waystone VIII, which is the waystone that allows access to Great Crystal from Giruvegan. From the waystone, there are three paths: one goes up, one goes down and another one is sealed by Gate Scorpio. The player must follow the path going up and unseal Gate Scorpio on the following platform, then return to Waystone VIII and head through Gate Scorpio to Waystone IX, which can be used to teleport to Waystone X.

From Waystone X the player reaches Waystone XX. On this platform there are two paths sealed by Gate Sagittarius (Gates I and II), plus other three paths; one going down, two leading up, and the last path is the one the player came in on. From the path they arrived from, the player should head directly across the platform toward the only other path heading down. Eventually they will come to a switch for Gate Sagittarius.

After unsealing the gate there will be a time limit of 71.00 seconds and the player must hurry back to Waystone XX. The player can either go back the way they came, or head up to the next platform, and then take the only path leading down, which will lead back to Waystone XX. (Taking this path is the spawn condition for the Crystal Knight, who will appear next to the Sagittarius gates if the player has started the Phon Coast Hunt Club sidequest.) After reaching Waystone XX the player must open Sagittarius Gate II.

Descending from Sagittarius Gate II leads to Waystone XII, which teleports to Waystone XIV. On this platform there are two paths, one leading up and the other leading down. The player must head up to the Gate Leo switch, then return to the previous platform, as again there will be a time limit, this time of 215.00 seconds. From the platform the player should take the path going down and then take the only possible path on the next platform. On the third platform there are two paths, one leading to Gate Leo II and the other to an Excalibur treasure, which isn't accessible yet.

After passing through Leo II there are two more paths and Gate Gemini. The player can take either path, both leading to Waystone XV that teleports to Waystone XVI.

On Waystone XVI the player must follow the middle path to the switch for Gate Libra (this place will be revisited). The player must push the switch and return to platform XVI. There will be a time limit of 71.00 seconds. Facing Waystone XVI, the player should take the right path upward and on the next platform unseal Gate Libra I. The player should continue to head up from the newly opened gate to reach a platform with three paths; the player should head left and take the only path leading up.

After pushing the switch for Gate Capricorn the player should return to platform XVI (with a time limit of 180.00 seconds). On platform XVI they should take the only path heading down to Gate Capricorn I and the switch for Gate Virgo. After touching the switch the player should quickly return to platform XVI (with a time limit of 108.00 seconds), and on platform XVI follow the middle path, which leads back to the Libra switch; from there the player should follow the path down to two Gates, Capricorn II and Virgo II on the next platform, unseal Gate Virgo II and cross it.

In the next section, from where the player entered, they should take the right path leading up to Waystone XVII that teleports to Waystone XVIII. The path will lead to a Save Crystal. From the Save Crystal there are three paths: the one heading down leads the Aquarius Switch, and the opposite leads to Waystone XIX, which will warp back to Waystone XX. Ultima is sealed down the path in the middle.

After being defeated, her license can be purchased for 90 LP.

Unlocked abilities in Zodiac versionsEdit

Esper licenses sometimes unlock licenses that could not otherwise be reached. Ultima's license will appear on all boards, but once chosen by a character, will disappear from all other boards. In The Zodiac Age version, the player can choose two license boards for each playable character, and activated licenses are activated on both boards if present.

Ultima allows access to the following licenses on these boards:

BattleEdit

AbilitiesEdit

Final Fantasy XII - Ultima, the High Seraph (♍ Virgo) 聖天使アルテマ Eschaton 完全アルテマ00:28

Final Fantasy XII - Ultima, the High Seraph (♍ Virgo) 聖天使アルテマ Eschaton 完全アルテマ

Eschaton

Ultima's license costs 90 LP, and she requires three Mist Charges to summon.

Redemption

Ultima's basic attack, a powerful Holy-elemental attack.

Eschaton

Ultima's ultimate attack, where she flies into space and charges the cannon under her dress to blast all enemies with a ray of Holy-elemental light. In the original release, it is difficult to use due to the requirement that both Ultima and her summoner must be in critical HP before she will use it, however it can be used at any point in the Zodiac release.

Gambit informationEdit

Zodiac
Priority Condition Action
1 Remaining time < 10 seconds Eschaton
2 Foe: Holy-vulnerable Redemption
3 Foe: nearest visible Redemption
4 Ally: HP < 100% Renew
Original
Priority Condition Action
1 Esper and summoner: HP Critical Eschaton
2 Foe: Holy-absorb Flare
3 Foe: Holy-weak Redemption
4 Foe: nearest visible Redemption

StatsEdit

Stat FFXII Zodiac
Attack 147 147
Defense 61 62
Magick Defense 40 65

Ultima absorbs Holy, is weak against Dark and immune to every other element.

Zodiac

For The Zodiac Age version, the HP values were doubled but other stats were kept the same.

Level Max HP Max MP Strength Magic Vitality Speed
1 6,615-6,616 272-276 36 47 26 26
10 6,817-6,852 324-366 42 53 28 28
20 7,185-7,284 406-506 48 59 31 30
30 7,657-7,842 488-650 54 65 34 33
40 8,104-8,370 588-830 60 71 36 35
50 8,818-9,217 674-982 66 77 39 37
60 9,448-9,964 754-999 72 83 42 40
70 9,805-9,999 814-999 78 89 45 42
80 9,999 874-999 84 95 47 44
90 9,999 914-999 90 99 50 47
99 9,999 932-999 95 99 53 49
Original
Level Max HP Max MP Strength Magic Vitality Speed
1 4,410-4,411 23-25 60 46 26 26
10 4,545-4,568 50-70 66 52 28 28
20 4,790-4,856 90-140 72 58 30 30
30 5,105-5,228 131-212 78 64 33 33
40 5,403-5,580 181-302 84 70 35 35
50 5,879-6,145 224-378 90 76 37 37
60 6,299-6,643 264-448 96 82 40 40
70 6,537-6,923 294-498 99 88 42 42
80 6,812-7,247 324-548 99 94 44 44
90 7,187-7,691 344-578 99 99 47 47
99 7,610-8,193 353-587 99 99 49 49


ActionsEdit

Zodiac
Name Range Target CT*Charge Time Type Element Power
Attack 2 Single 30 Physical None 147
Renew 10 Circle 10 23 Magick None
Holy 10 Single 23 Magick Holy 157
Redemption 12 Single 15 Magick Holy 180
Eschaton 12 Circle 10 0 Magick Holy 250
Original
Name Range Target CT*Charge Time Type Element Power
Flare 10 Single 30 Magick None 163
Redemption 12 Single 16 Magick Holy 180
Eschaton 12 Circle 8 35 Magick Holy 250


Status effectsEdit

  • Reflect
  • Protect
  • Shell
  • Haste
  • Libra

AugmentsEdit


BossEdit

Ultima is an optional boss located in the lowest reaches of the Great Crystal in Giruvegan. Defeating Ultima earns the player the title of Fell Angel, and adds her license on the License Board so the player can recruit her as an Esper. When Ultima's HP drops down to around 70%, a magick field will fall, causing the following debilitations in this order: HP decrease, MP decrease, Attack Command seal, Magick Command Seal, Technick Command Seal, Item Command Seal, Increase/Lag weapon attacks' Charge Time. The Magick seal will continue to cycle until Ultima is defeated.

GalleryEdit

EtymologyEdit

Ultima means "the last" in Latin and many Latin-based languages. In the Spanish versions of many Final Fantasy games, it is written as "Artema," a close transliteration of the Japanese katakana.

Ultima is referred to as the Kanya Ascendant, which is the Sanskrit name of its zodiac sign as used in Jyotish astrology. The name of Ultima's trademark attack Eschaton refers to the end of the world. It is from this term that the word "Eschatology" is taken, a branch of theology that refers to the study of end times.