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Typhon (Final Fantasy XIII-2)

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The following tables are incomplete for one or more reasons. If you wish, please examine the table and add anything missing. Remove this notice upon completion.
Final Fantasy XIII-2 Enemy
テュポーン (Tupōn)
XIII-2 Typhon
HP FFXIII-2 Strength Icon FFXIII-2 Magic Icon
Stagger Icon FFXIII Chain Icon FFXIII
300.0% 90
Keep Launch Libra
CP Gil
2 1
Fire Icon FFXIII Ice Icon FFXIII Lightning Icon FFXIII
Halved Normal Normal
Wind Icon FFXIII Physical Icon FFXIII Magical Icon FFXIII
Halved Halved Halved
Status resistanceThe lower the number, the more suspectible the enemy is to the status.
Deprotect-ffxiii-icon Deshell-ffxiii-icon Slow-ffxiii-icon Poison-ffxiii-icon Imperil-ffxiii-icon
Immune Immune Immune Immune Immune
Curse-ffxiii-icon Pain-ffxiii-icon Fog-ffxiii-icon Debrave-ffxiii-icon Defaith-ffxiii-icon
Immune Immune Immune Immune Immune
Daze-ffxiii-icon Wound Death-ffxiii-icon Dispel-ffxiii-icon Provoke-ffxiii-icon
Immune Immune
Location The Coliseum -??? AF- (Coliseum)
Type Special
Subtype Fantasy
Recruit Chance 15%
Common Drop Mana Generator
Rare Drop Vitality Generator
Abilities Gnash, Snort, Motivation Lost, Hmph., Hmm..., Hmm?, Graaah!, Fireball, Renew
Notes Employs powerful fire-based attacks.
- Capable of draining HP.
Capable of inflicting Daze.
Immune to all status ailments.
He's not so great with words, but his strength'll blow you away!
—Ultros about Typhon.

Typhon appears as a downloadable content monster along with Ultros in Final Fantasy XIII-2.



Typhon arrives in battle as soon as Ultros's total HP is roughly halved. Typhon provides the main offense of the pair, with Ultros opting to buff Typhon with various status enhancements. Typhon is immune to all status ailments, including Dispel, making the use of a Saboteur obsolete in the battle. In addition, should the player attack Ultros, Typhon will eventually cast Renew on Ultros, restoring all of his HP. Therefore the player must attack Typhon instead to win the battle.

Recommended Paradigms (Serah, Noel, Monster):

  • Delta Attack (RAV/COM/SEN) - default paradigm
  • Solidarity (MED/COM/SEN)
  • Tortoise (SEN/SEN/SEN)
  • Decimation-W (RAV/COM/SYN) - Monster Synergist must know either Bravega or Faithga.
  • Relentless Assault (RAV/RAV/COM)
  • Cerberus-X (COM/COM/COM)

Typhon has an array of powerful attacks, which inflict large amounts of damage even before taking the buffs Ultros bestows upon him into account. Therefore having a Sentinel active throughout the fight is a good move. Gnash can hit nearby party members for moderate damage and Typhon's standard physical attack is powerful too. Perhaps his most dangerous attack is his signature move Snort, which inflicts major wind-elemental damage, causes massive wound damage, removes all status enhancements and applies Daze to all affected by the attack.

When the Snort notification appears, it is wise to shift to an all-Sentinel paradigm (Tortoise) to reduce its damage. When Typhon's HP is low he may also use Fireball, which inflicts massive damage to all party members, even more than Snort. Again, shifting to Tortoise reduces its effects. Typhon is capable of alternating between Snort and Fireball, so occasional healing between attacks, and using Remedies to remove Daze is required.

Occasionally, Typhon will lose his motivation to fight and cease his attacks. During this state, no fewer than eight status ailments are applied on Typhon. Ultros also stops attacking, and starts to systematically remove these status ailments and restore some HP. Typhon rejoins the battle as soon as all status effects are removed, so the player should use the breathing space gifted to them to shift to an offensive Paradigm like Relentless Assault (or Cerberus-X, if Typhon is staggered), even if the party members are in desperate need of healing. It may also be worth shifting to a paradigm with a monster Synergist that knows Bravega or Faithga, so that even more damage can be inflicted.

Once Typhon has been defeated, the battle ends with a Cinematic Action sequence.

Paradigm PackEdit

Typhon is recruitable as a Commando. His stat development is weighted towards HP initially, but his Magic is heavily boosted at Level 13, allowing him to have the highest magic stat for a monster Commando. His passive abilities Auto Enaero, Auto Enfire and Weak Spot allow him to inflict even more damage against certain enemies. One large drawback is that he has a very long animation casting length, so he may not inflict as much damage as his stats and skillset suggest.

Tameable Monster
Name Typhon Role Commando
Traits Early Peaker - Flameproof - Bodyguard
Composition Biological Start Grade Monster Grade 5
Max Level 13 HP 6,923
Strength 401 Magic 612
ATB Segments 6 Stages 3
Innate Affinities Halved: Fire, Wind
Resistant: All ailments
Feral Link Snort (Inflict magic damage on target and nearby foes. Input Type: Multiple)
Crystarium Development Graph
Green: HP / 10 Red: Strength Purple: Magic
Typhon Crystarium
Ability Type Level Infusible
Attack Command Initial N
Ruin Command Initial N
Weak Spot Passive Initial N
Auto Enaero Passive Initial N
Powerchain Auto 4 Y
Lifesiphon Auto 5 Y
Mind Piercer Auto 7 N
Auto: Enfire Passive 9 N
Blindside Auto 10 Y
Scourge Auto 11 Y
Ruinga Command 12 Y
Magic: +25% Passive 13 Y


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