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Template:Sideicon Template:FFVII multi Enemies Template:See Also Turks:Rude is a recurring boss in Final Fantasy VII, who can be fought a maximum of four times during the course of the game. However, only the third possible fight is a required part of the storyline. The player can choose to avoid the locations of the possible first and second battles and can refuse to fight the fourth.

Rude is often accompanied by Reno, and at one point fights alongside Elena. As his model portrays, Rude fights without a weapon, opting to use bare fists to pummel his opponents.

All of the Turks always retreat from battle when defeated; however, the player always receives some EXP, AP and items for defeating them, and in all but one case, the combined amount for all Turk combatants.

When fought in Gongaga and Sector 8, it is possible to get a preemptive attack on him because there are random battles in the room he is fought in.

Battles

First Battle - Gongaga

Turk Light

Turks:Reno and Turks:Rude in Gongaga

Rude may be first fought near the entrance of Gongaga. Since the party can skip Gongaga altogether on their way to Cosmo Canyon this battle is optional.

Turks:Rude will not attack Tifa unless all other members of the party have been defeated. Even if this is the case, there is a one-third chance that he will hesitate rather than strike. If Turks:Rude does attack Tifa, he will use only Shoulder Attack, never Fire.

Rude will heal only to Reno during this battle; low level parties can incapacitate him with Sleep or the Gongaga area's indigenous enemy skill, Frog Song in order to concentrate on Reno, or hit him with magic attacks which will not affect Sleep. If he is still asleep when Reno is defeated, he will remain so until awoken with a physical attack or the effect wears off, and his first action will be to leave the battle. Like Reno, he is also susceptible to Poison.

In Gongaga Jungle, the Turks practice their signature move of retreating while pretending to be late for another engagement, as they do in every battle.

However, while this is usually a storytelling device, and does not affect rewards won from the battle, this battle is different. Whichever of the two Turks is defeated first is the one whose loot item is collected by the party, and also determines the EXP and AP received.

Rude's item drop is a X-Potion. He also gives slightly more EXP and AP than Reno. Reno is the default target, and his item drop is a seven-slot staff for Aeris: the Fairy Tale.

Second Battle - Gelnika

Gelnika Rude AI glitch

The second possible battle with Rude occurs aboard the sunken Gelnika. This battle may be avoided altogether if the player does not visit the plane immediately after receiving the submarine, or if the player enters the room with the Turks, then immediately leaves without taking any further steps into the room. Upon re-entering, the room will be empty. This is the first of three chances the player has to steal the Ziedrich.

In this battle, Turks:Rude again fights alongside Turks:Reno. The two can only be found here if the party travels to the Gelnika immediately after receiving the submarine. If the player misses their chance, any visit to the Gelnika will find it empty of Turks.

Once Turks:Rude uses any move other than Shoulder Attack, he cannot do anything for the rest of the battle, which is a glitch that can make this battle potentially much easier.

Turks:Rude will not attack Tifa unless all other members of the party have been defeated. Even if this is the case, there is a one-third chance that he will hesitate rather than strike. If Turks:Rude does attack Tifa, he will use only Shoulder Attack, never Bolt, Fire, or Ice.

Third Battle - Rocket Town

The party must battle Rude in Rocket Town on the way to save the Huge Materia, the third possible time that Rude can be fought. Turks:Rude's stats have fallen significantly since the battle at the Gelnika and he is accompanied only by two weak Attack Squad enemies, so this is arguably the easiest fight with Rude in the game. The player can still steal the Ziedrich during this fight if they have not already done so, however, for some reason it is very difficult to steal it from him in this battle. He will use Grand Spark three time in a single combo, and will skip using a single Grand Spark if random target is Tifa.

Turks:Rude will not attack Tifa unless all other members of the party have been defeated or Bolt2 is cast on all party members. Even if all other members of the party have been defeated, there is a one-third chance that Turks:Rude will hesitate rather than strike Tifa. If Turks:Rude does attack Tifa, he will use only Shoulder Attack, never Grand Spark.

Fourth Battle - Midgar Underground

The final possible battle with Rude is fought beneath Midgar, in the Sector 8 Underground. The fight is optional, and can be avoided by telling the Turks that "you don't feel like fighting" as long as the Wutai sidequest has been completed. This battle can also be skipped if the player avoids stepping on a specific part of the floor; if one runs behind the middle pillar of the area where the battle is supposed to start as soon as the area begins loading, the battle never triggers. This is the player's last chance to steal the Ziedrich.

This battle can be preemptive. If this happens, however, Turks:Elena will still get the first turn and she has Sneak Attack enabled for the battle.

In this battle, Turks:Rude fights alongside Turks:Reno and Turks:Elena. Once one of the three Turks is beaten, all of them will run away, meaning no EXP or items from the other two. A good idea will be defeat the three Turks with one attack to get more EXP and AP.

Turks:Rude will not attack Tifa unless all other members of the party have been defeated. Even if this is the case, there is a two-thirds chance that he will hesitate rather than strike. If Turks:Rude does attack Tifa, he will use only Shoulder Attack.

AI script

AI: Main {

TempVar:TurnTaken = 0
If (Turks:Reno has Death Status) Then
{
Choose Self
Use <(Report)> on Target
Remove Self
TempVar:TurnTaken = 1
}
If ((TempVar:TurnTaken == 0)
& (Turks:Reno's HP < 50% of Turks:Reno's Max HP)) Then
{
TempVar:CureCounter = TempVar:CureCounter + 1
If ((Turks:Rude's MP >= 5) & (TempVar:CureCounter >= 2)) Then
{
Choose Turks:Reno
Use Cure on Target
TempVar:TurnTaken = 1
TempVar:CureCounter = 0
}
}
If (TempVar:TurnTaken == 0) Then
{
If (1/3 Chance) Then
{
If (Turks:Rude's MP >= 4) Then
{
Choose Random Opponent
If (Target isn't Tifa) Then
{
Use Fire on Target
TempVar:TurnTaken = 1
}
}
}
}
If (TempVar:TurnTaken == 0) Then
{
Choose Random Opponent who isn't Tifa
If (Target exists) Then
{
Use <Shoulder Attack> on Target
} Else {
1/3 Chance: Print Message [Rude ".................."]
2/3 Chance:
{
Choose Tifa
Use <Shoulder Attack> on Target
}
}
}

} AI: Counter - Death {

Print Message [Rude ".................."]
Remove Sleep/Poison/Silence/Haste/Slow/Regen/Death-sentence/
Manipulate/Berserk Statuses from Turks:Rude
Turn off Death Handling for Turks:Reno
Choose Self
Use <(Report)> on Target

}

AI: Main {

If ((TempVar:TurnTaken == 0)
& (Turks:Rude's HP < 50% of Turks:Rude's Max HP)) Then
{
TempVar:CureCounter = TempVar:CureCounter + 1
If ((Turks:Rude's MP >= 24) & (TempVar:CureCounter >= 2)) Then
{
Choose All Allies
Use Cure2 on Target
TempVar:TurnTaken = 1
TempVar:CureCounter = 0
}
}
If (TempVar:TurnTaken == 0) Then
{
1/5 Chance:
{
If (Turks:Rude's MP >= 22) Then
{
Choose Random Opponent
If (Target isn't Tifa) Then
{
Use Ice2 on Target
TempVar:TurnTaken = 1
}
}
}
1/5 Chance:
{
If (Turks:Rude's MP >= 22) Then
{
Choose Random Opponent
If (Target isn't Tifa) Then
{
Use Bolt2 on Target
TempVar:TurnTaken = 1
}
}
}
1/5 Chance:
{
If (Turks:Rude's MP >= 22) Then
{
Choose Random Opponent
If (Target isn't Tifa) Then
{
Use Fire2 on Target
TempVar:TurnTaken = 1
}
}
}
2/5 Chance: Nothing
}
If (TempVar:TurnTaken == 0) Then
{
Choose Random Opponent that isn't Tifa
If (Target exists) Then
{
Use <Shoulder Attack> on Target
} Else {
If (1/3 Chance) Then
{
Print Message [Rude ".................."]
} Else {
Choose Tifa
Use <Shoulder Attack> on Target
}
}
}

} AI: Counter - Death {

Remove Sleep/Poison/Silence/Haste/Slow/Regen/Death-sentence/Manipulate/
Berserk Statuses from Turks:Rude
Print Message [Rude ".................."]
Turn off Death Handling for Turks:Reno
Choose Self
Use <(Report)> on Target

}

AI: Setup {

Turn off Death Handling for Turks:Rude

} AI: Main {

If (SelectTar isn't Null) Then
{
Choose SelectTar
If (Turks:Rude's MP >= 22) Then
{
Use Bolt2 on Target
TempVar:TurnTaken = 1
}
}
If ((Turks:Rude's HP < 25% of Turks:Rude's Max HP)
& (Turks:Rude's MP >= 24)) Then
{
Choose Self
Use Cure2 on Target
TempVar:TurnTaken = 1
}
If ((1/4 Chance) & (Turks:Rude doesn't have MBarrier Status)
& (Turks:Rude's MP >= 24)) Then
{
Choose Self
Use MBarrier on Target
TempVar:TurnTaken = 1
}
If ((TempVar:TurnTaken == 0) & (1/3 Chance)) Then
{
TempVar:SparkTries = 0
While (TempVar:SparkTries < 3)
{
Choose Random Opponent
If (Target isn't Tifa) Then
{
Use Grand Spark on Target
TempVar:TurnTaken = 1
}
TempVar:SparkTries = TempVar:SparkTries + 1
}
}
If (TempVar:TurnTaken == 0) Then
{
Choose Random Opponent that isn't Tifa
If (Target exists) Then
{
Use <Shoulder Attack> on Target
} Else {
If (1/3 Chance) Then
{
Print Message [Rude ".................."]
} Else {
Choose Tifa
Use <Shoulder Attack> on Target
}
}
}
TempVar:TurnTaken = 0

} AI: Counter - Death {

Remove Sleep/Poison/Silence/Haste/Slow/Regen/Death-sentence/Manipulate/
Berserk from All Allies
Remove All Allies
Print Message [Rude "Ugh.........gh........."]
Turn off Death Handling for Turks:Rude
Choose Self
Use <(Report)> on Target

} AI: Counter - Physical {

SelectTar = [2040]
If (Turks:Rude's HP < 25% of Turks:Rude's Max HP) Then
{
SelectTar = Turks:Rude's Last Attacker (Physical)
}

} AI: Counter - Magical {

SelectTar = [2040]
If (Turks:Rude's HP < 25% of Turks:Rude's Max HP) Then
{
SelectTar = Turks:Rude's Last Attacker (Magical)
}

}

AI: Main {

Choose All Opponents that aren't Tifa
If (Target exists) Then
{
If (Count == 0 or 1) Then
{
Use <Shoulder Attack> on Target
Count = Count + 1
} Else If (Count == 2) Then {
Use Grand Spark on Target
Count = Count + 1
} Else If (Count == 3 or 4 or 5) Then {
Use <Shoulder Attack> on Target
Count = Count + 1
} Else {
Use Grand Spark on Target
Count = 0
}
} Else {
If (2/3 Chance) Then
{
Print Message [Rude ".................."]
} Else {
Choose Tifa
Use <Shoulder Attack> on Target
}
}

} AI: Counter - Death {

If (BattleVar:TurksFlee == 0) Then
{
BattleVar:TurksFlee = 1
Print Message [Rude "Reno! Elena! Let's pull out!"]
Choose Self
Use <(Report)> on Target
Remove Turks:Elena
Remove Turks:Reno
Remove Turks:Rude
}

}

Gallery

Template:Gallery

Trivia

  • The Raid on Midgar glitch allows one to skip the entire return to Midgar on disc 2, including the battle against the Turks.

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