Turks:Rude is a recurring boss in Final Fantasy VII, who can be fought a maximum of four times. Only the third possible fight is a required part of the storyline. The player can choose to avoid the locations of the possible first and second battles and can refuse to fight the fourth.
Rude is often accompanied by Reno, and at one point fights alongside Elena. Rude fights without a weapon, opting to use bare fists to pummel his opponents.
The Turks retreat from battle when defeated, except Rude in Rocket Town, but the player still receives some EXP, AP, and item drops for defeating them, and in all but one case, the combined amount for all Turk combatants.
When fought in Gongaga and Sector 8, it is possible to get a preemptive attack on the Turks because there are random battles in the room they are fought in.
Stats[]
Gongaga
Gelnika
Rocket
Sect. 8
Formations[]
# | Formation |
---|---|
539 | Turks:Reno (Gongaga), Turks:Rude (Gongaga) |
807 | Turks:Reno (Gelnika), Turks:Rude (Gelnika) |
818 | Row 1: Attack Squad A, Attack Squad B Row 2: Turks:Rude (Rocket Town)[note 1] |
840 | Row 1: Turks:Elena Row 2: Turks:Reno (Sector 8), Turks:Rude (Sector 8) |
841 | Row 1: Turks:ElenaA Row 2: Turks:Reno (Sector 8), Turks:Rude (Sector 8) Row 3: Turks:ElenaB |
842 | Row 1: Turks:ElenaA Row 2: Turks:Reno (Sector 8), Turks:Rude (Sector 8) Row 3: Turks:ElenaB |
843 | Row 1: Turks:ElenaA Row 2: Turks:Reno (Sector 8), Turks:Rude (Sector 8) Row 3: Turks:ElenaB |
- ↑ Covered by Attack Squad A, Attack Squad B
Locations[]
Gongaga | |
---|---|
Reactor Jungle Path | 539 (event) |
Sunken Gelnika | |
Hallway | 807 (event) |
Shinra No. 26 | |
Access Platform | 818 (event) |
Sector 8 Tunnel | |
Tunnel 7 | 840 (event) |
Battles[]
First battle - Gongaga[]
Rude is fought near the entrance of Gongaga during "Gongaga, the Village of Sadness", but since the party can skip going to Gongaga on their way to Cosmo Canyon, this battle is optional. This battle is available until before the party obtains the Keystone.
Turks:Rude will not attack Tifa unless all other party members have been defeated. Even if this is the case, there is a one-third chance that he will hesitate rather than strike. If Turks:Rude does attack Tifa, he will use only Shoulder Attack, never Fire.
Rude will heal Reno during this battle. Like Reno, Rude is susceptible to Poison.
The Turks retreat when one of them is defeated. While usually a storytelling device, and does not affect rewards won from the battle, this battle is different: whichever of the two Turks is defeated first, is the one whose loot is collected, and who determines the EXP and AP received.
Turks:Rude's item drop is an X-Potion. He also yields slightly more EXP and AP than Reno. Reno is the default target, and his item drop is a seven-slot staff for Aeris: the Fairy Tale.
Strategy[]
Low level parties can incapacitate Turks:Rude with Sleepel or the Gongaga Area's indigenous enemy skill, Frog Song, to concentrate on Reno, and hit him with magic attacks, which will not remove Sleep. If he is still asleep when Reno is defeated, he will remain so until awoken with a physical attack or the effect wears off, and his first action will be to leave the battle.
The player may want to use a powerful attack to defeat both Reno and Rude at once, such as Beta or Aqualung.
Second battle - Gelnika[]
The second possible battle with Rude occurs aboard the Sunken Gelnika. The two can be found normally here if the party travels to the Gelnika after receiving the submarine, but before the the Raid on Midgar. If the player skips the battle with the Turks bypassing the walkmesh line to trigger the scripted scene from playing out during the return to Midgar segment, the Turks will still appear in the Gelnika in Part 3.
This is the first of three chances the player has to steal the Ziedrich. Turks:Rude again fights alongside Turks:Reno. The Gelnika Rude AI glitch assures that once Turks:Rude uses any move other than Shoulder Attack, he cannot do anything for the rest of the battle. One of the magic attacks that Turks:Rude can use in this battle is Cure2, which he can use to all allies if he have less than 50% of his Max HP. Turks:Rude will not attack Tifa unless all other members of the party have been defeated. Even if this is the case, there is a one-third chance that he will hesitate rather than strike. If Turks:Rude does attack Tifa, he will use only Shoulder Attack, never Bolt2, Fire2, or Ice2.
Third battle - Rocket Town[]
The party must battle Rude in Rocket Town on the way to save the Huge Materia from the Shinra No. 26 rocket during "Toward the Sea of Stars". His stats have fallen significantly since the battle at the Gelnika, and he is accompanied only by two weak Attack Squad enemies, so this is arguably the easiest fight with Rude. The Attack Squads need to be defeated before Turks:Rude can be targeted with short range abilities.
The player can again steal the Ziedrich, but it is difficult to get it from him in this battle. Turks:Rude will use Grand Spark three time in a single combo, and will skip using a single Grand Spark if the random target is Tifa.
Turks:Rude will not attack Tifa unless all other members of the party have been defeated, or Bolt2 is cast on all party members. Even if all other members of the party have been defeated, there is a one-third chance that Turks:Rude will hesitate rather than strike Tifa. If Turks:Rude does attack Tifa, he will use only Shoulder Attack, never Grand Spark.
Fourth battle - Midgar Underground[]
The final possible battle with Rude is fought beneath Midgar, in the Sector 8 Underground during "Mako Cannon Rampage". The fight is optional, and can be avoided by telling the Turks that "you don't feel like fighting" as long as the Wutai sidequest has been completed. This battle can also be skipped if the player avoids stepping on a specific part of the floor; if one runs behind the middle pillar of the area where the battle is supposed to start as soon as the area begins loading, the battle never triggers. This is the player's last chance to steal the Ziedrich.
This battle can be preemptive. If this happens, Turks:Elena will still get the first turn and she has Sneak Attack enabled for the battle.
In this battle, Turks:Rude fights alongside Turks:Reno and Turks:Elena. Once one of the three Turks is beaten, all of them will run away, meaning no EXP or items from the other two. The party will not pose when they win.
Turks:Rude will not attack Tifa unless all other members of the party have been defeated. Even if this is the case, there is a two-thirds chance that he will hesitate rather than strike. If Turks:Rude does attack Tifa, he will use only Shoulder Attack.
Strategy[]
A good idea will be defeat the three Turks with one attack to get more EXP and AP.
AI script[]
- Gongaga Jungle
AI: Main {
- TempVar:TurnTaken = 0
- If (Turks:Reno has Death Status) Then
- {
- Choose Self
- Use <(Report)> on Target
- Remove Self
- TempVar:TurnTaken = 1
- }
- If ((TempVar:TurnTaken == 0)
- & (Turks:Reno's HP < 50% of Turks:Reno's Max HP)) Then
- {
- TempVar:CureCounter = TempVar:CureCounter + 1
- If ((Turks:Rude's MP >= 5) & (TempVar:CureCounter >= 2)) Then
- {
- Choose Turks:Reno
- Use Cure on Target
- TempVar:TurnTaken = 1
- TempVar:CureCounter = 0
- }
- }
- If (TempVar:TurnTaken == 0) Then
- {
- If (1/3 Chance) Then
- {
- If (Turks:Rude's MP >= 4) Then
- {
- Choose Random Opponent
- If (Target isn't Tifa) Then
- {
- Use Fire on Target
- TempVar:TurnTaken = 1
- }
- }
- }
- }
- If (TempVar:TurnTaken == 0) Then
- {
- Choose Random Opponent who isn't Tifa
- If (Target exists) Then
- {
- Use <Shoulder Attack> on Target
- } Else {
- 1/3 Chance: Print Message [Rude ".................."]
- 2/3 Chance:
- {
- Choose Tifa
- Use <Shoulder Attack> on Target
- }
- }
- }
} AI: Counter - Death {
- Print Message [Rude ".................."]
- Remove Sleep/Poison/Silence/Haste/Slow/Regen/Death-sentence/
- Manipulate/Berserk Statuses from Turks:Rude
- Turn off Death Handling for Turks:Reno
- Choose Self
- Use <(Report)> on Target
}
- Gelnika
AI: Main {
- If ((TempVar:TurnTaken == 0)
- & (Turks:Rude's HP < 50% of Turks:Rude's Max HP)) Then
- {
- TempVar:CureCounter = TempVar:CureCounter + 1
- If ((Turks:Rude's MP >= 24) & (TempVar:CureCounter >= 2)) Then
- {
- Choose All Allies
- Use Cure2 on Target
- TempVar:TurnTaken = 1
- TempVar:CureCounter = 0
- }
- }
- If (TempVar:TurnTaken == 0) Then
- {
- 1/5 Chance:
- {
- If (Turks:Rude's MP >= 22) Then
- {
- Choose Random Opponent
- If (Target isn't Tifa) Then
- {
- Use Ice2 on Target
- TempVar:TurnTaken = 1
- }
- }
- }
- 1/5 Chance:
- {
- If (Turks:Rude's MP >= 22) Then
- {
- Choose Random Opponent
- If (Target isn't Tifa) Then
- {
- Use Bolt2 on Target
- TempVar:TurnTaken = 1
- }
- }
- }
- 1/5 Chance:
- {
- If (Turks:Rude's MP >= 22) Then
- {
- Choose Random Opponent
- If (Target isn't Tifa) Then
- {
- Use Fire2 on Target
- TempVar:TurnTaken = 1
- }
- }
- }
- 2/5 Chance: Nothing
- }
- If (TempVar:TurnTaken == 0) Then
- {
- Choose Random Opponent that isn't Tifa
- If (Target exists) Then
- {
- Use <Shoulder Attack> on Target
- } Else {
- If (1/3 Chance) Then
- {
- Print Message [Rude ".................."]
- } Else {
- Choose Tifa
- Use <Shoulder Attack> on Target
- }
- }
- }
} AI: Counter - Death {
- Remove Sleep/Poison/Silence/Haste/Slow/Regen/Death-sentence/Manipulate/
- Berserk Statuses from Turks:Rude
- Print Message [Rude ".................."]
- Turn off Death Handling for Turks:Reno
- Choose Self
- Use <(Report)> on Target
}
- Rocket Town
AI: Setup {
- Turn off Death Handling for Turks:Rude
} AI: Main {
- If (SelectTar isn't Null) Then
- {
- Choose SelectTar
- If (Turks:Rude's MP >= 22) Then
- {
- Use Bolt2 on Target
- TempVar:TurnTaken = 1
- }
- }
- If ((Turks:Rude's HP < 25% of Turks:Rude's Max HP)
- & (Turks:Rude's MP >= 24)) Then
- {
- Choose Self
- Use Cure2 on Target
- TempVar:TurnTaken = 1
- }
- If ((1/4 Chance) & (Turks:Rude doesn't have MBarrier Status)
- & (Turks:Rude's MP >= 24)) Then
- {
- Choose Self
- Use MBarrier on Target
- TempVar:TurnTaken = 1
- }
- If ((TempVar:TurnTaken == 0) & (1/3 Chance)) Then
- {
- TempVar:SparkTries = 0
- While (TempVar:SparkTries < 3)
- {
- Choose Random Opponent
- If (Target isn't Tifa) Then
- {
- Use Grand Spark on Target
- TempVar:TurnTaken = 1
- }
- TempVar:SparkTries = TempVar:SparkTries + 1
- }
- }
- If (TempVar:TurnTaken == 0) Then
- {
- Choose Random Opponent that isn't Tifa
- If (Target exists) Then
- {
- Use <Shoulder Attack> on Target
- } Else {
- If (1/3 Chance) Then
- {
- Print Message [Rude ".................."]
- } Else {
- Choose Tifa
- Use <Shoulder Attack> on Target
- }
- }
- }
- TempVar:TurnTaken = 0
} AI: Counter - Death {
- Remove Sleep/Poison/Silence/Haste/Slow/Regen/Death-sentence/Manipulate/
- Berserk from All Allies
- Remove All Allies
- Print Message [Rude "Ugh.........gh........."]
- Turn off Death Handling for Turks:Rude
- Choose Self
- Use <(Report)> on Target
} AI: Counter - Physical {
- SelectTar = [2040]
- If (Turks:Rude's HP < 25% of Turks:Rude's Max HP) Then
- {
- SelectTar = Turks:Rude's Last Attacker (Physical)
- }
} AI: Counter - Magical {
- SelectTar = [2040]
- If (Turks:Rude's HP < 25% of Turks:Rude's Max HP) Then
- {
- SelectTar = Turks:Rude's Last Attacker (Magical)
- }
}
- Sector 8
AI: Main {
- Choose All Opponents that aren't Tifa
- If (Target exists) Then
- {
- If (Count == 0 or 1) Then
- {
- Use <Shoulder Attack> on Target
- Count = Count + 1
- } Else If (Count == 2) Then {
- Use Grand Spark on Target
- Count = Count + 1
- } Else If (Count == 3 or 4 or 5) Then {
- Use <Shoulder Attack> on Target
- Count = Count + 1
- } Else {
- Use Grand Spark on Target
- Count = 0
- }
- } Else {
- If (2/3 Chance) Then
- {
- Print Message [Rude ".................."]
- } Else {
- Choose Tifa
- Use <Shoulder Attack> on Target
- }
- }
} AI: Counter - Death {
- If (BattleVar:TurksFlee == 0) Then
- {
- BattleVar:TurksFlee = 1
- Print Message [Rude "Reno! Elena! Let's pull out!"]
- Choose Self
- Use <(Report)> on Target
- Remove Turks:Elena
- Remove Turks:Reno
- Remove Turks:Rude
- }
}
Behind the scenes[]
The Raid on Midgar glitch allows one to skip the entire return to Midgar, including the battle against the Turks. If the player skips the battle against the Turks with a glitch, Reno and Rude will appear within Gelnika in Part 3.