Turks:Rude
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- This is about the Final Fantasy VII boss. For the character, see Rude
Turks:Rude is a recurring boss in Final Fantasy VII, who can be fought a maximum of four times during the course of the game. However, only the third possible fight is a required part of the storyline. The player can choose to avoid the locations of the possible first and second battles and can refuse to fight the fourth.
Rude is often accompanied by Reno, and at one point fights alongside Elena. As his model portrays, Rude fights without a weapon, opting to use bare fists to pummel his opponents.
All of the Turks always retreat from battle when defeated; however, the player always receives some XP, AP and items for defeating them, and in all but one case, the combined amount for all Turk combatants.
When fought in Gongaga and Sector 8, it is possible to get a pre-emptive attack on him because there are random battles in the room he is fought in.
Contents |
Battles
Edit
First Battle - Gongaga
Edit



Added by XenomicRude may be first fought near the entrance of Gongaga. Since the party can skip Gongaga altogether on their way to Cosmo Canyon this battle is optional.
Turks:Rude will not attack Tifa unless all other members of the party have been defeated. Even if this is the case, there is a one-third chance that he will hesitate rather than strike. If Turks:Rude does attack Tifa, he will use only Shoulder Attack, never Fire.
Rude will heal Reno and himself during this battle; low level parties can incapacitate him with Sleep or the Gongaga area's indigenous enemy skill, Frog Song in order to concentrate on Reno, or hit him with magic attacks which will not affect Sleep. If he is still asleep when Reno is defeated, he will remain so until awoken with a physical attack or the effect wears off, and his first action will be to leave the battle. Like Reno, he is also susceptible to Poison.
In Gongaga Jungle, the Turks practice their signature move of retreating while pretending to be late for another engagement, as they do in every battle.
However, while this is usually a storytelling device, and does not affect rewards won from the battle, this battle is different. Whichever of the two Turks is defeated first is the one whose loot item is collected by the party, and also determines the XP and AP received.
Rude's item drop is a X-Potion. He also gives slightly more XP and AP than Reno. Reno is the default target, and his item drop is a seven-slot staff for Aeris: the Fairy Tale.
Second Battle - Gelnika
Edit
The second possible battle with Rude occurs aboard the sunken Gelnika. This battle may be avoided altogether if you don't visit the plane immediately after receiving the submarine. This is the first of three chances the player has to steal the Ziedrich.
In this battle, Turks:Rude again fights alongside Turks:Reno, and will occasionally intercept and receive attacks meant for him. The two can only be found here if the party travels to the Gelnika immediately after receiving the submarine. If the player misses their chance, any visit to the Gelnika will find it empty of Turks.
Once Turks:Rude uses any move other than Shoulder Attack, he cannot do anything for the rest of the battle, which is a glitch that can make this battle potentially much easier.
Turks:Rude will not attack Tifa unless all other members of the party have been defeated. Even if this is the case, there is a one-third chance that he will hesitate rather than strike. If Turks:Rude does attack Tifa, he will use only Shoulder Attack, never Bolt, Fire, or Ice.
If Turks:Reno is defeated before Turks:Rude, Turks:Rude will escape, and the party receives no EXP, AP, or Gil from him. The party also does not receive Turks:Rude's drop item, the X-Potion.
Third Battle - Rocket Town
Edit
The party must battle Rude in Rocket Town on the way to save the Huge Materia, the third possible time that Rude can be fought. Turks:Rude's stats have fallen significantly since the battle at the Gelnika and he is accompanied only by two weak Attack Squad enemies, so this is arguably the easiest fight with Rude in the game. The player can still steal the Ziedrich during this fight if they have not already done so, however, for some reason it is very difficult to steal it from him in this battle.
Turks:Rude will not attack Tifa unless all other members of the party have been defeated or Bolt2 is cast on all party members. Even if all other members of the party have been defeated, there is a one-third chance that Turks:Rude will hesitate rather than strike Tifa. If Turks:Rude does attack Tifa, he will use only Shoulder Attack, never Grand Spark.
Fourth Battle - Midgar Underground
Edit
The final possible battle with Rude is fought beneath Midgar, in the Sector 8 Underground. The fight is optional, and can be avoided by telling the Turks that "you don't feel like fighting." This is the player's last chance to steal the Ziedrich.
In this battle, Turks:Rude fights alongside Turks:Reno and Turks:Elena. Turks:Rude will occasionally intercept and receive attacks meant for Turks:Reno. Once one of the three Turks is beaten, all of them will run away, meaning no EXP or items from the other two. A good idea will be defeat the three Turks with one attack to get more EXP and AP.
Turks:Rude will not attack Tifa unless all other members of the party have been defeated. Even if this is the case, there is a two-thirds chance that he will hesitate rather than strike. If Turks:Rude does attack Tifa, he will use only Shoulder Attack.
AI Script
Edit
AI: Main {
- TempVar:TurnTaken = 0
- If (Turks:Reno has Death Status) Then
- {
- Choose Self
- Use <(Report)> on Target
- Remove Self
- TempVar:TurnTaken = 1
- }
- If ((TempVar:TurnTaken == 0)
- & (Turks:Reno's HP < 50% of Turks:Reno's Max HP)) Then
- {
- TempVar:CureCounter = TempVar:CureCounter + 1
- If ((Turks:Rude's MP >= 5) & (TempVar:CureCounter >= 2)) Then
- {
- Choose Turks:Reno
- Use Cure on Target
- TempVar:TurnTaken = 1
- TempVar:CureCounter = 0
- }
- }
- If (TempVar:TurnTaken == 0) Then
- {
- If (1/3 Chance) Then
- {
- If (Turks:Rude's MP >= 4) Then
- {
- Choose Random Opponent
- If (Target isn't Tifa) Then
- {
- Use Fire on Target
- TempVar:TurnTaken = 1
- }
- }
- }
- }
- If (TempVar:TurnTaken == 0) Then
- {
- Choose Random Opponent who isn't Tifa
- If (Target exists) Then
- {
- Use <Shoulder Attack> on Target
- } Else {
- 1/3 Chance: Print Message [Rude ".................."]
- 2/3 Chance:
- {
- Choose Tifa
- Use <Shoulder Attack> on Target
- }
- }
- }
} AI: Counter - Death {
- Print Message [Rude ".................."]
- Remove Sleep/Poison/Silence/Haste/Slow/Regen/Death-sentence/
- Manipulate/Berserk Statuses from Turks:Rude
- Turn off Death Handling for Turks:Reno
- Choose Self
- Use <(Report)> on Target
}
AI: Setup {
- Turn off Death Handling for Turks:Rude
} AI: Main {
- If (SelectTar isn't Null) Then
- {
- Choose SelectTar
- If (Turks:Rude's MP >= 22) Then
- {
- Use Bolt2 on Target
- TempVar:TurnTaken = 1
- }
- }
- If ((Turks:Rude's HP < 25% of Turks:Rude's Max HP)
- & (Turks:Rude's MP >= 24)) Then
- {
- Choose Self
- Use Cure2 on Target
- TempVar:TurnTaken = 1
- }
- If ((1/4 Chance) & (Turks:Rude doesn't have MBarrier Status)
- & (Turks:Rude's MP >= 24)) Then
- {
- Choose Self
- Use MBarrier on Target
- TempVar:TurnTaken = 1
- }
- If ((TempVar:TurnTaken == 0) & (1/3 Chance)) Then
- {
- TempVar:SparkTries = 0
- While (TempVar:SparkTries < 3)
- {
- Choose Random Opponent
- If (Target isn't Tifa) Then
- {
- Use Grand Spark on Target
- TempVar:TurnTaken = 1
- }
- TempVar:SparkTries = TempVar:SparkTries + 1
- }
- }
- If (TempVar:TurnTaken == 0) Then
- {
- Choose Random Opponent that isn't Tifa
- If (Target exists) Then
- {
- Use <Shoulder Attack> on Target
- } Else {
- If (1/3 Chance) Then
- {
- Print Message [Rude ".................."]
- } Else {
- Choose Tifa
- Use <Shoulder Attack> on Target
- }
- }
- }
- TempVar:TurnTaken = 0
} AI: Counter - Death {
- Remove Sleep/Poison/Silence/Haste/Slow/Regen/Death-sentence/Manipulate/
- Berserk from All Allies
- Remove All Allies
- Print Message [Rude "Ugh.........gh........."]
- Turn off Death Handling for Turks:Rude
- Choose Self
- Use <(Report)> on Target
} AI: Counter - Physical {
- SelectTar = [2040]
- If (Turks:Rude's HP < 25% of Turks:Rude's Max HP) Then
- {
- SelectTar = Turks:Rude's Last Attacker (Physical)
- }
} AI: Counter - Magical {
- SelectTar = [2040]
- If (Turks:Rude's HP < 25% of Turks:Rude's Max HP) Then
- {
- SelectTar = Turks:Rude's Last Attacker (Magical)
- }
}
AI: Main {
- If ((TempVar:TurnTaken == 0)
- & (Turks:Rude's HP < 50% of Turks:Rude's Max HP)) Then
- {
- TempVar:CureCounter = TempVar:CureCounter + 1
- If ((Turks:Rude's MP >= 24) & (TempVar:CureCounter >= 2)) Then
- {
- Choose All Allies
- Use Cure2 on Target
- TempVar:TurnTaken = 1
- TempVar:CureCounter = 0
- }
- }
- If (TempVar:TurnTaken == 0) Then
- {
- 1/5 Chance:
- {
- If (Turks:Rude's MP >= 22) Then
- {
- Choose Random Opponent
- If (Target isn't Tifa) Then
- {
- Use Ice2 on Target
- TempVar:TurnTaken = 1
- }
- }
- }
- 1/5 Chance:
- {
- If (Turks:Rude's MP >= 22) Then
- {
- Choose Random Opponent
- If (Target isn't Tifa) Then
- {
- Use Bolt2 on Target
- TempVar:TurnTaken = 1
- }
- }
- }
- 1/5 Chance:
- {
- If (Turks:Rude's MP >= 22) Then
- {
- Choose Random Opponent
- If (Target isn't Tifa) Then
- {
- Use Fire2 on Target
- TempVar:TurnTaken = 1
- }
- }
- }
- 2/5 Chance: Nothing
- }
- If (TempVar:TurnTaken == 0) Then
- {
- Choose Random Opponent that isn't Tifa
- If (Target exists) Then
- {
- Use <Shoulder Attack> on Target
- } Else {
- If (1/3 Chance) Then
- {
- Print Message [Rude ".................."]
- } Else {
- Choose Tifa
- Use <Shoulder Attack> on Target
- }
- }
- }
} AI: Counter - Death {
- Remove Sleep/Poison/Silence/Haste/Slow/Regen/Death-sentence/Manipulate/
- Berserk Statuses from Turks:Rude
- Print Message [Rude ".................."]
- Turn off Death Handling for Turks:Reno
- Choose Self
- Use <(Report)> on Target
}
AI: Main {
- Choose All Opponents that aren't Tifa
- If (Target exists) Then
- {
- If (Count == 0 or 1) Then
- {
- Use <Shoulder Attack> on Target
- Count = Count + 1
- } Else If (Count == 2) Then {
- Use Grand Spark on Target
- Count = Count + 1
- } Else If (Count == 3 or 4 or 5) Then {
- Use <Shoulder Attack> on Target
- Count = Count + 1
- } Else {
- Use Grand Spark on Target
- Count = 0
- }
- } Else {
- If (2/3 Chance) Then
- {
- Print Message [Rude ".................."]
- } Else {
- Choose Tifa
- Use <Shoulder Attack> on Target
- }
- }
} AI: Counter - Death {
- If (BattleVar:TurksFlee == 0) Then
- {
- BattleVar:TurksFlee = 1
- Print Message [Rude "Reno! Elena! Let's pull out!"]
- Choose Self
- Use <(Report)> on Target
- Remove Turks:Elena
- Remove Turks:Reno
- Remove Turks:Rude
- }
}
Gallery
Edit
Trivia
Edit
- There is a glitch that lets the player skip the entire returning to Midgar scenario, including the battle against Turks:Rude, Turks:Reno and Turks:Elena, all the way up to the boss battle against Helletic Hojo. When the player approaches the North Crater on the Highwind after defeating Diamond Weapon, a scene will trigger where Reeve Tuesti is in the Shinra Headquarters' conference room with Heidegger and Scarlet and will call Hojo on his cellphone. After this a scene where Hojo is operating the Sister Ray's controls is meant to play. The player can trigger the boss battle with Helletic Hojo straight from the scene where Reeve phones Hojo, because during scenes like this the game is meant to cancel character movements, but in this scene if the player hold down, right and run buttons while the scene fades to Hojo's field, the game will consider the player to move towards the location and starts the boss battle against Helletic Hojo.