Lightning damage on all opponents
Trine (トライン, Torain?), also known as Train, is a recurring enemy ability in the Final Fantasy series. It has different effects in each game, but the spell's animation has a recurring theme of triangles.
Trine is an Enemy Skill used only by the enemy Stilva and the bosses Materia Keeper and Godo. It inflicts moderate Lightning-elemental damage to all enemies at the cost of 20 MP and it cannot be reflected. After disc 2, if not learned before completing the Pagoda in Wutai, it becomes one of the only two missable enemy skills in the game, with the other being Pandora's Box.
Trine's spell power is equal to 2.125x the base magic damage. Despite being less powerful than Beta, Trine is capable of killing most enemies in one hit when it is first acquired, and also targets every enemy. As Trine consumes less MP than Beta, it is the favorable choice for finishing off random encounters. This makes Trine an efficient way to unlock the first Limit Break of the next level that requires a certain number of kills for each character.
This is gonna hurt! ... Did I get him?
Kefka can use Trine as an HP attack. It summons three triangles to converge around enemies. Kefka can cast Trine only in the air initially and learns to use it on the ground at Level 12. It costs 40 CP to equip and 180 AP to master.
Trine returns as one of Kefka's HP attacks. The spell has been altered so that the triangles move faster but does not track the target and do not remain on the field for as long. The initial CP cost has been reduced to 30 and requires 130 AP to master.
Non-Final Fantasy appearancesEdit
trine is an angle of 120° (1/3 of the 360° ecliptic). A separation (orb) of 120±04° is considered a trine. The trine indicates harmony, and ease of expression, with the two elements reinforcing each other.A