Trine (トライン, Torain?), also known as Train, is a recurring enemy ability in the Final Fantasy series. It has different effects in each game in which it appears, but the spell's animation has a recurring theme of triangles.
- See also: Grand Delta.
Trine (mistranslated as Train in the SNES release) originally appears in Final Fantasy VI as a non-attainable enemy skill. It inflicts Blind and Silence to the entire party. It is used by Rest, Kefka, Kaiser Dragon and Plague.
Trine is an Enemy Skill, used only by the enemy Stilva and two bosses, Materia Keeper and Godo. It inflicts moderate Lightning-elemental damage to all enemies at the cost of 20 MP and it cannot be reflected. However, after disc 2, if not learned before completing the Pagoda in Wutai, it becomes one of the only two missable enemy skills in the game, with the other being Pandora's Box.
Trine's spell power is equal to 2.125x the base magic damage.
- "This is gonna hurt! ...Did I get him?"
- —Kefka Palazzo
Kefka can use Trine as an HP attack. It summons three triangles to converge around enemies. Kefka can cast Trine only in the air initially and learns to use it on the ground at Level 12. It costs 40 CP to equip and 180 AP to master.
Trine returns as one of Kefka's HP attacks. The spell has been altered so that the triangles move faster but does not track the target and do not remain on the field for as long. The initial CP cost has been reduced to 30 and requires 130 AP to master.
A trine is an angle of 120° (1/3 of the 360° ecliptic). A separation (orb) of 120±04° is considered a trine. The trine indicates harmony, and ease of expression, with the two elements reinforcing each other.