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Trickster (Final Fantasy XII)

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Final Fantasy XII Elite Mark
Trickster
トリックスター (Torikkusutā)
XII trickster render
#248#249 #250
Statistics
Level
44
HP MP
61,321 999
Strength Magic
37 20
Defense Mag Def
20 27
Vitality Speed
77 25
Attack Evade%
70 8
EXP LP
0 25
CP Gil
3,240 0
Elemental affinities
Fire Ice Lightning Water
Varies Varies Varies Varies
Wind Earth Dark Holy
Varies Varies Varies Varies
Bestiary Location Elite Marks
Location Paramina Rift (Frozen Brook)
Common Steal Chocobo Feather
Uncommon Steal Gysahl Greens
Rare Steal Hastega Mote
Common Drop None
Uncommon Drop None
Rare Drop None
Very Rare Drop None
Monograph Drop None
Canopic Jar Drop None
Common Poach None
Rare Poach None
Attacks Attack 12-hit max; may inflict Doom, Lunge, Wild Charge
Abilities Choco-Comet, Paling, Shift, White Wind
Innate abilities Invisible, Ignore Evade, Parry, Last Stand
Immune to Death, Petrify, Stop, Doom, Confuse, Disease, Reverse, Slow, Disable, Immobilize, Poison, Oil, Sap, Lure, Berserk, Warp, Poach, Fractional Damage, Sight Unseeing, Syphon, Numerology, Charm, Achilles, Wither, Addle
Other Information Has Haste and Invisible.
Has 50% Protect.
Can change elemental affinities during battle; is always weak against one element and absorbs all the other elements.

The Trickster is an Elite Mark in Final Fantasy XII. The hunt becomes available upon reaching Mt. Bur-Omisace, so if the player wishes to fight it with Larsa in the party, they should return to Rabanastre upon reaching the mountain to accept the hunt, because Larsa will leave the party if the player proceeds further in the story.

Intrigued by the white chocobo that helped stave off vandals who harassed a chocobo flock and vanished as quickly as it came, Gurdy went to petition for the hunt of this elusive mark.

Monid will assist the party during the battle.

Clan PrimerEdit

Hunt 37: Paramina RunEdit

XIIBill-Trickster

Mark Bill.

Petitioner: Gurdy
Petitioner's Location: Mt Bur-Omisace/Sand-strewn Pass
  • A petition has been submitted for the hunting of the Trickster (Rank V). The petitioner is Gurdy in the Sand-strewn Pass on Mt Bur-Omisace.
  • Hunt accepted. Gurdy tells you the Trickster is to be found by the Frozen Brook in the Paramina Rift. Clan member Monid, too, has been told of this hunt.
  • Trickster defeated with Monid's aid. Report to Gurdy in the Sand-strewn Pass.
  • Hunt reported to Gurdy.


Bestiary EntryEdit

Genus: Rank V Mark
Classification: ???
Legendary Chocobo of the purest white Plumage. Though typically hunting in Solitude in mountainous Regions, it is ever a Member of the Flock, coming to aid of its Kin when Danger threatens. A Chocobo Wrangler who was the Victim of a Band of Mountain Bandits and was saved by the Trickster could not resist petitioning a hunt for this rarest of Marks, to wild Enthusiasm from Clan Hunters across Ivalice.

Finding TricksterEdit

After speaking with Gurdy about the Trickster, the player should rent a chocobo (though this is not needed to find the mark) from her for 600 gil, then continue down to the Frozen Brook area where the mark will appear. Monid will be there waiting. The player can exit and re-enter the area until Monid says the Trickster has appeared (it might take many tries; the spawn chance is only 30% per entry and Monid will not always say when the Trickster has appeared).

BattleEdit

The Trickster is fast and will run around the area, and can often appear invisible when not near it. Its attacks can do over 1,500 damage without buffs or strong enough armor, and it attacks quickly. It spawns with the Protect status.

When Trickster gets down to around 1/3 HP it will use White Wind, which makes it immune to status ailments for two minutes. After Trickster's HP drops below 50% its HP Devour wears off, and it will no longer use Wild Charge but will start using Choco-Comet. In low health it brings up a paling and becomes immune to physical damage, and all elemental magic will heal it, except for one chosen element, which will periodically change. Its paling wears off eventually.

Trickster will sometimes run away from battle, but should return eventually even if the player doesn't chase it.

StrategyEdit

The party should begin the battle by casting Dispel to remove Trickster's Protect. A good strategy is to use the Nihopalaoa + Alarm Clock trick on it immediately when a change occurs in the chocobo's pattern, or sometime before it hits the half HP mark, to put the chocobo to Sleep. For this to work, the player will need to get rid of Monid and, possibly, Larsa, as their attacks will wake the Trickster.

While the Trickster is asleep the player can lower the characters' HP into low ranges to increase the damage Balance can deal. The damage output is even greater under Faith status and with the Reflect status and casting Balance off the player characters, reflected onto the chocobo. In critical health Trickster will gain Paling and White Wind, and increase in attack power and defense. Status immunity from White Wind lasts around two minutes, after which it can be put to sleep again.

Without using Sleep, the player should aim to unleash the biggest Quickening chain the party can manage right before it becomes critical, because the Trickster sets up a physical paling and all elemental magic will heal it, except for one chosen element, which will periodically change. (Balance/Bio/Drain/Scourge are non-elemental and can be used regardless of its elemental immunities). Quickenings are ineffective when the paling is up.

If Trickster runs away, it is best not to chase it as to draw attention from other enemies. Trickster will return so one can just stay put.

RewardsEdit

Defeating Trickster unlocks its sprite in the Sky Pirate's Den, earning the player the title of Sharpshooter.

GalleryEdit

Related EnemiesEdit

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