Treasure Hunter (アイテム発見移動, Aitemu hakken idō?), also known as Master Thief (目利きの手触り, Mekiki no Tezawari?), Rare Item (レアアイテム, Rea Aitemu?), Item Collector, Pickpocket, or Bandit, is an ability in the Final Fantasy series that typically allows players to increase the chance of gaining rarer items, from battle, either via item drops or stealing, or both. In terms of its functionality, it shares its traits with the Thief Gloves and the Thief's Hat which also increase the rates of stealing.
A similar ability, Sticky Fingers increases the rate of successfully stealing.
In the game data, every enemy has four item "slots" that contain all the possible steal and item drop combination possibilities. Usually higher slots have better items. Rare Item doubles the drop rate of the second item slot, and reduces the chances of getting any items in the fourth slot to 0, meaning it can actually prevent the player from obtaining certain items. Both Mug and item drops work the same way and Rare Item affects them both. The ability is learned on the GF Bahamut for 250 AP.
|Without Rare Item||178/256||51/256||15/256||12/256|
|With Rare Item||128/256||114/256||14/256||0/256|
The Master Thief ability is a support ability for Zidane. Learned from the Thief Gloves type of Armlets armor, it multiplies the chance of obtaining rare items by 32, giving an eighth chance of stealing the item, and it multiplies the chance obtaining semi-rare items by two, also giving an eighth chance of stealing the item. It takes 50 AP to master, and requires five Magic Stones to equip.
The Pickpocket ability is an auto ability for armor. It increases the chance of stealing rare items to half, leaving the other half chance open to a common steal. It can be customized to an armor by using 30 Amulet items.
The Master Thief ability is an auto ability for armor. An improved version of Pickpocket, it allows the player to always steal rare items, removing the possibility of making a common steal. It can be customized to an armor by using 30 Pendulum items.
Double Items is an ability learned on the Lady Luck Dressphere. It requires mastering Gillionaire beforehand and takes 100 AP to master. It doubles the drop rate of items after battle, and is stackable with the other party members' Double Items if they have it mastered. It can also be accessed by passing through the red gate on the Garment Grid Treasure Hunt.
Item Hunter is an ability learned on the Thief Dressphere that requires 60 AP to master and increases the odds of items dropping. The Thief's Master Thief also lets the character steal rare items from opponents for the cost of 20 MP.
Treasure Hunter is an ability available to thieves in Final Fantasy XI. Treasure Hunter is a passive skill, meaning that when a player is a level 15 or higher thief, it is always in effect. When a creature is defeated, Treasure Hunter may let a party obtain more and better items from the creature's normal loot table. It is an extension of Gilfinder, a level 5 thief ability. At level 45, a thief gets Treasure Hunter 2, increasing the effectiveness of Treasure Hunter.
Due to its nature, potentially making players rich, there is wild speculation on how Treasure Hunter's success rate is decided, but no stat other than "Enhances Treasure Hunter" has ever been confirmed to affect it.
There is no equippable ability to make enemies drop more items, but the player can acquire rare loot from enemies by acquiring different Monographs that are otherwise unobtainable. Monographs give a fixed percentage of the dropped loot of being of the rare kind and is unaffected by the Chain.
Stealing is unaffected by battle chain. The only way to improve the chance to steal better items is to equip the Thief's Cuff accessory.
All stealable items are divided into three categories:
- High chance: 55%
- Mid chance: 10%
- Low chance: 3%
With the Thief's Cuff accessory, the chances increase to:
- High chance: 80%
- Mid chance: 30%
- Low chance: 6%
The accessory Connoisseur's Catalog has the passive ability Item Collector that doubles the chance of receiving rare spoils after battle. It is acquired by using the catalyst item Mnar Stone on a maxed out Collector's Catalog.
Collector's Catalog doubles the chance of receiving normal items after battle, and Survivalist Catalog doubles the chance of receiving Shrouds. The catalogs can be equipped all at once, and do not boost or hinder each others' performance.
The passive ability Item Collector raises the chance to obtain rare items after battle. Paradigm Pack allies can learn it, or it can be an effect achieved by equipping accessories. A monster whose trait is Resourceful learns it.
- For a list of items found with Treasure Hunter, see individual location articles.
Known as Move-Find Item in the original version, Treasure Hunter is a movement ability available to the Chemist Job class. The ability allows characters to discover hidden items upon moving to a tile. The lower the character's Bravery the better the chances of finding rare items with the Treasure Hunter ability. As characters with low Bravery can permanently leave the party, Rapha is an ideal Treasure Hunter, as she naturally has low Bravery.
The Bandit job lets the player receive more items from enemies as battle spoils. The Merchant job does the same for gems. The Fortune Egg accessory doubles the amount of items dropped from battle. It is found in the Star Chamber or bought in the multiplayer shop in Guera for 3,000 points.
- “Enemies are more likely to drop items.”
- —Description for Item Finder
Thief has access to "Item Finder" as its Job Level 5 ability, and "Treasure Hunter" (Rare item) as its Job Level 20 ability.
Accessory "Treasure Band" (Selling for 200 Fang Points) also increases the chances of enemies dropping rare items.
It is unclear if the abilities and equipments are stackable.
Treasure Hunter is a special ability with three levels of power, usable by Locke, Zidane and Vaan, and the Lv 1 version can be taught to any party member using the Pillager's Tome. During the entire stage, Treasure Hunter increases the chance of the player finding rare items, higher level versions offering greater increases.
|Final Fantasy X-2 abilities|
|Trigger Happy - Potshot - Cheap Shot - Enchanted Ammo - Target MP - Quarter Pounder - On The Level - Burst Shot - Tableturner - Scattershot - Scatterburst - Darkproof - Sleepproof - Trigger Happy Lv. 2 - Trigger Happy Lv. 3|
|Steal - Pilfer Gil - Borrowed Time - Pilfer HP - Pilfer MP - Sticky Fingers - Master Thief - Soul Swipe - Steal Will - Flee - Item Hunter - First Strike - Initiative - Slowproof - Stopproof|
|Sentinel - Flametongue - Ice Brand - Thunder Blade - Liquid Steel - Demi Sword - Excalibur - Power Break - Armor Break - Magic Break - Mental Break - Delay Attack - Delay Buster - Assault - SOS Protect|
|Darkness Dance - Samba of Silence - MP Mambo - Magical Masque - Sleepy Shuffle - Carnival Cancan - Slow Dance - Brakedance - Jitterbug - Dirty Dancing - Battle Cry - Cantus Firmus - Esoteric Melody - Disenchant - Perfect Pitch - Matador's Song|
|Fire - Blizzard - Thunder - Water - Fira - Blizzara - Thundara - Watera - Firaga - Blizzaga - Thundaga - Waterga - Focus - MP Absorb - Black Magic Lv. 2 - Black Magic Lv. 3|
|Pray - Vigor - Cure - Cura - Curaga - Regen - Esuna - Dispel - Life - Full-Life - Shell - Protect - Reflect - Full-Cure - White Magic Lv. 2 - White Magic Lv. 3|
|Blue Bullet - Scan - Shell Cracker - Anti-Aircraf - Silver Bullet - Flan Eater - Elementillery - Killasaurus - Drake Slayer - Dismantler - Mech Destroyer - Demon Muzzle - Fiend Hunter Lv. 2 - Scan Lv. 2 - Scan Lv. 3|
|Bribe - Two Dice - Four Dice - Attack Reels - Magic Reels - Item Reels - Random Reels - Luck - Felicity - Tantalize - Critical - Double EXP - SOS Spellspring - Gillionaire - Double Items|
|Holy Kogoro - Kogoro Blaze - Kogoro Freeze - Kogoro Shock - Kogoro Deluge - Kogoro Strike - Doom Kogoro - Kogoro Cure - Kogoro Remedy - Pound!- Kogoro Lv. 2 - Kogoro Lv. 3|
|Sneaky Ghiki - Ghiki Gouge - Ghiki Gag - Mugger Ghiki - Pesky Ghiki - Bully Ghiki - Ghiki Meds - Ghiki Peps - Ghiki Cheer - Swarm, Swarm! - Ghiki Lv. 2 - Ghiki Lv. 3|
|Carrier Flurry - Poison Flurry - Stone Flurry - Death Flurry - Flurry Guard - Flurry Speed - Flurry Shield - HP Flurry - Recovery Flurry - Maulwings! - Flurry Lv. 2 - Flurry Lv. 3|
|Half MP Cost - HP Stroll - MP Stroll|
|Mix - Potion - Hi-Potion - Mega-Potion - X-Potion - Remedy - Dispel Tonic - Phoenix Down - Mega Phoenix - Ether - Elixir - Items Lv. 2 - Chemist - Elementalist - Physicist|
|Berserk - Cripple - Mad Rush - Crackdown - Eject - Unhinge - Intimidate - Envenom - Hurt - Howl - Itchproof - Counterattack - Magic Counter - Evade & Counter - Auto-Regen|
|Spare Change - Mirror of Equity - Magicide - Dismissal - Fingersnap - Sparkler - Fireworks - Momentum - Shin-Zantetsu - Nonpareil - No Fear - Clean Slate - Hayate - Zantetsu - SOS Critical|
|Darkness - Drain - Demi - Confuse - Break - Bio - Doom - Death - Black Sky - Charon - Poisonproof - Stoneproof - Confuseproof - Curseproof - Deathproof|
|Moogle Jolt - Moogle Cure - Moogle Regen - Moogle Wall - Moogle Life - Moogle Curema - Moogle Regenja - Moogle Wallja - Moogle Lifeja - Moogle Beam - Swordplay - Arcana|
|Cait Fire - Cait Thunder - Cait Blizzard - Cait Water - Power Eraser - Armor Eraser - Magic Eraser - Mental Eraser - Speed Eraser - PuPu Platter - Instinct - White Magic|
|Dark Knife - Silence Knife - Sleep Knife - Berserk Knife - Poison Knife - Stone Knife - Stop Knife - Quartet Knife - Arsenic Knife - Cactling Gun - Bushido - Black Magic|
|Ribbon - Auto-Shell - Auto-Protect|
|Libra - Heat Whirl - Ice Whirl - Electric Whirl - Aqua Whirl - Barrier - Shield - Flare Whirl - Great Whirl - All-Life - White Pollen - White Honey - Hard Leaves - Tough Nut - Mirror Petals - Floral Rush - Floral Bomb - Fallal Rush - Fallal Bomb - Floral Magisol - Fallal Magisol - Right Stigma - Dream Pollen - Mad Seeds - Sticky Seeds - Halfdeath Petals - Poison Leaves - Death Petals - Silent White - Congealed Honey - Panic Floralysis - Ash Floralysis - Right Stigma - Ribbon - Double HP - Triple HP - Break HP Limit - Break Damage Limit|
|Revival - Death Missile - Bio Missile - Break Missile - Berserk Missile - Stop Missile - Confuse Missile - Shockwave - Shockstorm - Vajra - Howitzer - Sleep Shell - Slow Shell - Anti-Power Shell - Anti-Armor Shell - Scan - Shelter - Protector - HP Repair - MP Repair - Homing Ray - Blind Shell - Silence Shell - Anti-Magic Shell - Anti-Mental Shell - Booster - Offense - Defense - Ribbon - Double HP - Triple HP - Break HP Limit - Break Damage Limit|
|Fright - Aestus - Winterkill - Whelmen - Levin - Wisenen - Fiers - Deeth - Assoil - Sword Dance - Venom Wing - Blind Wing - Mute Wing - Rock Wing - Lazy Wing - Violent Wing - Still Wing - Crazy Wing - Stamina - Mettle - Reboot - Steel Feather - Diamond Feather - White Feather - Buckle Feather - Cloudy Feather - Pointed Feather - Pumice Feather - Ma'at's Feather - Ribbon - Double HP - Triple HP - Break HP Limit - Break Damage Limit|
|Toy Fireworks - Pinwheel - Fireworks Piece - Festival Fireworks - Flame Geta - Ice Geta - Thunder Geta - Water Geta - Flare Geta - Ultima Geta - Piercing Magic - Silenceproof - Pointlessproof - SOS Regen - SOS Wall - Flame Goldfish - Ice Goldfish - Thunder Golfish - Water Goldfish - Gravity Goldfish - Holy Goldfish - Slowproof - Stopproof - Darkness O-men - Silence O-men - Sleep O-men - Poison O-men - Stop O-men - Petrify 0-men - SOS Haste|
|Psycho Bomb - Telekinesis - Mazer Eye - Brain Storm - Time Trip - Express - Magic Guard - Physics Guard - Teleportation - Excellence - Fire Eater - Ice Eater - Lightning Eater - Water Eater - Gravity Eater|