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Trap

From Final Fantasy Wiki

For the enemy in Crisis Core -Final Fantasy VII-, see Trap (Crisis Core).
A trap from Final Fantasy XII.

Traps are a recurring element in the Final Fantasy series. They are elements normally found in dungeons that hurt the party outside of battle, usually triggered by walking on them. Some Treasure Chests are actually Traps in disguise, hiding difficult monsters along with rare treasure.

Contents

[edit] Appearance

[edit] Final Fantasy XII

Traps appear as red circles on the ground with magically inscribed Ivalician fonts floating over them. They are initially hidden, and only appear when one of the player character carries the Libra status, however the properties they carry are not revealed. Triggering these traps affects all characters.

  • Explosion - causes minor HP damage.
  • Sten Needle - causes medium HP damage.
  • Fusillade - causes major HP damage.
  • Wizardbane - decreases MP.
  • Leech - decreases HP and MP.
  • Stone Gas - inflicts Petrify.
  • Befuddling Gas - inflicts Confuse and Berserk.
  • Silence Gas - inflicts Silence.
  • Choking Gas - inflicts Sap.
  • Blinding Smoke - inflicts Blind.
  • Stasis - inflicts Disable and Reverse.
  • Swarm - inflicts Disease.
  • Oil Bug - inflicts Oil.
  • Gil Bug - decreases Gil.
  • Rejuvenation - heals medium HP.
  • Manafont - restores medium MP.

[edit] Final Fantasy XII: Revenant Wings

Filo's skillset includes the setting of various traps, called Snares. These include the Defense Snare, Speed Snare, and Power Snare. Filo can set any of these traps a short distance away from her, and they will activate whenever an enemy unit passes over the trap, decreasing the statistics of all enemies in a small radius.

[edit] Final Fantasy Tactics

Traps are hidden tiles that contain treasure and can be found in almost all battlefields. If the character does not have the Treasure Hunter ability or a low enough Bravery stat, Traps will causes negative status effects.

Trap Effect
DegeneratorLowers level by 1
Death TrapInflicts Doom status
Sten NeedleInflicts HP damage
MineInflicts HP damage and the Oil status
MossfungusInflicts Poison status
Cursed StoneInflicts Undead status

The latter three: Mine, Mossfungus, and Cursed Stone only appear in the Multiplayer mode.

[edit] Final Fantasy Tactics A2: Grimoire of the Rift

Traps exist as pre-set battlefield features and may also be placed by the Ranger. When a unit stops exactly on the tile where a trap is laid, the trap will then deploy. Passing over the trapped tile to another tile does not trigger the trap, nor do Floating and Flying units. There are four types of traps:

  • Charm Trap: Charms unit.
  • Leech Trap: Inflicts unit with a status that drains its HP each turn.
  • Silence Gas Trap: Silences unit.
  • Sten Needle Trap: Removes half of unit's current HP. Removes ten HP if ten is greater than half HP

Certain missions involve destroying traps as the objective, the only way to do this being either stepping directly on the trap and suffering its effects or, if done late in the game, using Vaan's Salvage ability on the trap.

[edit] Non-Final Fantasy appearance

[edit] Vagrant Story

Traps are hidden tiles within the field that carry beneficial or harmful effects. They can only be revealed with three ways; either Ashley Riot triggers them by stepping on them, cast Eureka magick or use the Eye of Argon item on himself.

  • Cure Panel - Cures all status effects.
  • Heal Panel - Restores some HP and lowers RISK.
  • Trap Clear - Clears all traps in the room, including itself.
  • Curse Panel - Inflicts "Curse" status.
  • Death Vapour - Physical-based attack against Ashley.
  • Diablos - Dark-based attack against Ashley.
  • Eruption - Fire-based attack against Ashley.
  • Freeze - Water-based attack against Ashley.
  • Gust - Air-based attack against Ashley.
  • Holy Light - Light-based attack against Ashley.
  • Poison Panel - Inflicts "Poison" status.
  • Paralysis Panel - Inflicts "Paralysis" status.
  • Terra Thrust - Earth-based attack against Ashley.

These traps will reset themselves whenever Ashley leaves the room.

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