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Well... my time is almost up. Time to die, everyone!
—Trance Kuja

Trance Kuja is one of the final bosses in Final Fantasy IX. The party fights him in the Crystal World after Deathguise has been defeated. Additionally, a cinematic Trance Kuja enemy can be fought atop Pandemonium.

StatsEdit

Battle Edit

FFIX Dragon Crest

Trance Kuja in battle.

Trance Kuja casts Curaga to replenish his HP and Reflect on himself in addition to Flare and Holy. He periodically casts Flare Star against the party and also as a counter when his HP becomes low.

If party members have Auto-Reflect, Trance Kuja will target only those without the Reflect status with Flare and Holy.

Upon defeat, Trance Kuja will cast Ultima on the party, who are sent to the Hill of Despair, where Necron is fought.

Strategy Edit

For defense, it is best to use Shell although this will not mitigate the damage done by Flare Star. The support abilities, such as Auto-Regen, Auto-Haste, and Auto-Life, will provide extra defense but are not necessary.

It is best to equip the abilities Bird Killer and MP Attack to boost damage output when using normal physical attacks. If leveled up correctly, Zidane's Thievery skill, Freya's Dragon's Crest, and Quina's Frog Drop can all inflict maximum damage against Trance Kuja. Additionally, Steiner's Shock ability can deal an extreme amount of damage.

Vivi should cast Flare, or if the player has Shadow protection on all party members, Doomsday. Eiko and Dagger should concentrate on healing the party with Curaga and occasionally summon eidolons.

Amarant should equip his Kaiser Knuckles as they provide extra damage with their Wind element, or throw Wing Edges. He can also support the party by using his ability Aura to cast Regen and Auto-Life upon members.

The player should refrain from attacking too often when Trance Kuja's HP starts to run low as he counterattacks more frequently with Flare Star, which could spell disaster for the party if done twice in a row.

AI Script Edit

Using general variable Boss_SpecialAnimationFlag

Function Trance_Kuja_Init
   set Boss_SpecialAnimationFlag = FALSE
   set attacklist = [ Flare ; Holy ; Flare Star ; Reflect ; Flare ; Holy ; Reflect ; Flare ]


Function Trance_Kuja_Loop
   if ( !initflag )
      set initflag = TRUE
      set SV_FunctionEnemy[SHADOW] = 0
      RunBattleCode( Enable ATB )
      while ( GetBattleState != 4 )
         Wait( 1 )
   if ( SV_FunctionEnemy[HP] < 10000 )
      while ( IsAttacking != 0 )
         Wait( 1 )
      RunBattleCode( Disable ATB )
      while ( GetBattleState != 1 )
         Wait( 1 )
      set SV_Target = SV_PlayerTeam
      AttackSpecial( Ultima )
      while ( !Boss_SpecialAnimationFlag )
         Wait( 1 )
      RunBattleCode( Emphasize Music, 1 )
      set Boss_SpecialAnimationFlag = FALSE
      Wait( 1 )
      while ( !Boss_SpecialAnimationFlag )
         Wait( 1 )
      FadeFilter( FILTER_ADD, 1, BLACK )
      set Boss_SpecialAnimationFlag = FALSE
      while ( IsAttacking != 0 )
         Wait( 1 )
      set SV_FunctionEnemy[DEFEATED_ON] = 1
      RunBattleCode( End Battle, INTERRUPTED )
   Wait( 1 )
   loop


Function Trance_Kuja_ATB
   set selectedattack = RandomAttack( attacklist )
   if ( selectedattack == Flare )
      set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP | REFLECT) & NotMatching(SV_PlayerTeam[STATUS_AUTO], REFLECT) )
   elseif ( selectedattack == Holy )
      set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP | REFLECT) & NotMatching(SV_PlayerTeam[STATUS_AUTO], REFLECT) )
   elseif ( selectedattack == Flare Star )
      set SV_Target = SV_PlayerTeam
   elseif ( selectedattack == Reflect )
      set SV_Target = RandomInTeam( NotMatching(SV_EnemyTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP | REFLECT) )
   elseif ( selectedattack == Flare )
      set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP | REFLECT) & NotMatching(SV_PlayerTeam[STATUS_AUTO], REFLECT) )
   elseif ( selectedattack == Holy )
      set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP | REFLECT) & NotMatching(SV_PlayerTeam[STATUS_AUTO], REFLECT) )
   elseif ( selectedattack == Reflect )
      set SV_Target = RandomInTeam( NotMatching(SV_EnemyTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP | REFLECT) )
   elseif ( selectedattack == Flare )
      set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP | REFLECT) & NotMatching(SV_PlayerTeam[STATUS_AUTO], REFLECT) )
   Attack( selectedattack )


Function Trance_Kuja_Counter
   if ( ( GetAttackCommandId == Skill ) && ( GetAttackId == What's That?! ) )
      return
   if ( SV_FunctionEnemy[HP] - 10000 < ( SV_FunctionEnemy[MAX_HP] - 10000 ) / 2 )
      set lowhpcountercheck = SV_FunctionEnemy
   else
      set lowhpcountercheck = 0
   if ( lowhpcountercheck == SV_FunctionEnemy )
      if ( !firstlowhpcounterflag )
         set firstlowhpcounterflag = TRUE
         set SV_Target = SV_PlayerTeam
         Attack( Flare Star )
      if ( SV_FunctionEnemy[MP] < 20 )
         return
      set rnd = GetRandom % 3
      if ( rnd == 0 )
         set SV_Target = RandomInTeam( NotMatching(SV_EnemyTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP | REFLECT) )
         Attack( Curaga )
      elseif ( rnd == 1 )
         set SV_Target = SV_PlayerTeam
         Attack( Flare Star )
   if ( SV_FunctionEnemy[MP] < 46 )
      return
   if ( #RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP | REFLECT) & NotMatching(SV_PlayerTeam[STATUS_AUTO], REFLECT) ) )
      return
   set SV_Target = Matching(SV_FunctionEnemy[STATUS_CURRENT], REFLECT)
   set rnd = GetRandom % 4
   if ( rnd == 0 )
      Attack( Holy )
   if ( rnd == 1 )
      Attack( Flare )

Musical themes Edit

"The Darkness of Eternity", also known as "Dark Messenger", plays during this battle.

Other appearancesEdit

Final Fantasy Record KeeperEdit

FFRK Trance Kuja FFIX
Baknamy FFTA2This article or section is a stub about an enemy in Final Fantasy Record Keeper. You can help the Final Fantasy Wiki by expanding it.


Monster StrikeEdit

MS Kuja2

Gallery Edit

Related enemies Edit