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Trance Kuja

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Final Fantasy IX Enemy
Trance Kuja
トランス・クジャ (Toransu Kuja)
Trancekuja.gif
Statistics
Level HP MP
76 55,535 9,999
Strength Defense Evade
26 10 8
Magic M. Defense M. Evade
26 27 9
Attack Spirit Speed
96 47 50
EXP AP Gil
0 0 0
Elemental affinities
Fire Ice Thunder Water
- - - -
Wind Earth Holy Shadow
Weak - - -
Location Crystal World
Class Humanoid/Flying
Steal Ether, White Robe, Rebirth Ring
Item Dropped Nothing
Card Dropped None
Abilities Flare Star, Holy, Flare, Curaga, Reflect, Ultima
Eat N/A
Status Immunity Petrify, Zombie, Stop, Float, Doom, Venom, Death, Poison, Heat, Mini, Silence, Confuse, Sleep, Freeze, Trouble, Berserk, Regen, Vanish
"Well...my time is almost up. Time to die, everyone!"
—Trance Kuja
Trance Kuja in battle.
XenomicAdded by Xenomic

Trance Kuja is one of the final bosses in Final Fantasy IX. The party fights him in the Crystal World.

StrategyEdit

Trance Kuja casts Curaga to replenish his HP and Reflect on himself in addition to Flare and Holy. He periodically casts Flare Star against the entire party and also as a counter when his HP starts to become low.

For defense, it is best to use Shell to protect party members against Trance Kuja's magic, although this will not lower the damage done by Flare Star. The support abilities such as Auto-Regen, Auto-Haste and Auto-Life will provide extra defense although are not necessary to win the fight.

It is best to equip the abilities Bird Killer and MP Attack to heighten damage output when using normal physical attacks. If leveled up correctly, Zidane's Thievery skill, Freya's Dragon's Crest and Quina's Frog Drop can all inflict maximum damage against Trance Kuja. Additionally, Steiner's Shock ability can deal an extreme amount of damage in a short period of time. Vivi should cast Flare, or if the player has Shadow protection on all party members, Doomsday, while Eiko and Dagger should concentrate on healing the party with Curaga and occasionally summon eidolons to add some extra damage against Trance Kuja. Amarant should equip his Kaiser Knuckles as they provide extra damage with their Wind element or throw Wing Edges. He can also support the party by using his ability Aura to cast Regen and Auto-Life upon members.

The player should restrain from attacking too often when Trance Kuja's HP starts to run low as he tends to start counter attacking more frequently with Flare Star, which could spell disaster for the party if done twice in a row. Upon defeat, Trance Kuja will cast Ultima on the party, which suggests they are killed, since they are sent to the Hill of Despair where Necron is fought.

MusicEdit

"The Darkness of Eternity", also known as "The Dark Messenger" (破滅への使者, Hametsu e no shisha, literally "Messenger of Destruction"), is the theme that plays during the battle. The song begins when the party enters the final confrontation with Kuja, following Deathguise's defeat. It opens with a dramatic organ section identical to the opening of "Immoral Melody", then merges into the haunting beat of Kuja's signature theme. After a fast-paced build up, the theme breaks out in a guitar riff. The piece then makes use of the familiar melody of "Kuja's Theme", while elements of funk and rock can be heard in the background. At 2:13, the music changes, fading into a slower section.

{{{image}}}
The Darkness of Eternity
Music-harp.gif
DarkMessenger.ogg
Trouble with the audio sample?

In Dissidia Final Fantasy, the track is available for purchase in the PP Catalog after defeating Chaos in Shade Impulse. It can then be listened to during any battle, and may be randomly chosen when fighting Kuja or Zidane, or fighting in the Crystal World.

GalleryEdit

 
FFIX Flare Star.png
View file detailsFlare Star.
 
FFIX Ultima.png
View file detailsUltima.

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