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Trance Kuja

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Final Fantasy IX Enemy
Trance Kuja
トランス・クジャ (Toransu Kuja)
Trancekuja
Statistics
Level HP MP
76 55,535 9,999
Strength Defense Evade
26 10 8
Magic M. Defense M. Evade
26 27 9
Attack Spirit Speed
96 47 50
EXP AP Gil
0 0 0
Elemental affinities
Fire Ice Thunder Water
- - - -
Wind Earth Holy Shadow
Weak - - -
Status immunities
Petrify Venom Silence Darkness Trouble
- - - - -
Zombie Death Confuse Berserk Stop
- - - - -
Poison Sleep Regen Haste Slow
- - - - -
Float Shell Protect Heat Freeze
- - - - -
Vanish Doom Mini Reflect Eat
- - - - -
Location Crystal World
Class Humanoid/Flying
Steal Ether, White Robe, Rebirth Ring
Item dropped Nothing
Card dropped None
Abilities Flare Star, Holy, Flare, Curaga, Reflect, Ultima
Eat N/A
Status immunity Petrify, Zombie, Stop, Float, Doom, Venom, Death, Poison, Heat, Mini, Silence, Confuse, Sleep, Freeze, Trouble, Berserk, Regen, Vanish
"Well...my time is almost up. Time to die, everyone!"
—Trance Kuja
See also: Kuja.

Trance Kuja is one of the final bosses in Final Fantasy IX. The party fights him in the Crystal World after Deathguise has been defeated.

Contents

BattleEdit

FFIX Dragon Crest
Trance Kuja in battle.
XenomicAdded by Xenomic

Trance Kuja casts Curaga to replenish his HP and Reflect on himself in addition to Flare and Holy. He periodically casts Flare Star against the party and also as a counter when his HP becomes low.

Upon defeat, Trance Kuja will cast Ultima on the party, who are sent to the Hill of Despair, where Necron is fought.

StrategyEdit

For defense, it is best to use Shell to protect party members against Trance Kuja's magic, although this will not lower the damage done by Flare Star. The support abilities, such as Auto-Regen, Auto-Haste, and Auto-Life, will provide extra defense although they are not necessary.

It is best to equip the abilities Bird Killer and MP Attack to heighten damage output when using normal physical attacks. If leveled up correctly, Zidane's Thievery skill, Freya's Dragon's Crest, and Quina's Frog Drop can all inflict maximum damage against Trance Kuja. Additionally, Steiner's Shock ability can deal an extreme amount of damage in a short period of time. Vivi should cast Flare, or if the player has Shadow protection on all party members, Doomsday, while Eiko and Garnet should concentrate on healing the party with Curaga and occasionally summon eidolons. Amarant should equip his Kaiser Knuckles as they provide extra damage with their Wind element or throw Wing Edges. He can also support the party by using his ability Aura to cast Regen and Auto-Life upon members.

The player should refrain from attacking too often when Trance Kuja's HP starts to run low as he counter attacks more frequently with Flare Star, which could spell disaster for the party if done twice in a row.

MusicEdit

Main article: Kuja's Theme

"The Darkness of Eternity" is the theme that plays during this battle.

GalleryEdit

 
Trance Kuja FFIX Art
 
Trance Kuja Faces FFIX Art
 
FFIX Flare Star
 
FFIX Ultima

Related EnemiesEdit

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