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Trance (Explorers)

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FFE A Trance is a temporary state the player's explorer can enter to turn the tide of battle in Final Fantasy Explorers. Trances have a wide variety of effects depending on the current magicite equipped, including transformations into veteran Final Fantasy characters.

MechanicsEdit

To use a Trance, the player must build the Trance Gauge by attacking and defeating enemies, then tap the Trance icon. Activating a Trance will:

  • Fully restore HP and AP.
  • Reduce AP costs to 0.
  • Reduce casting and cooldown times.
  • Boost stats and resistances depending on the equipped magicite for the duration of the Trance.
  • Enable a unique Trance Surge depending on the equipped magicite.

Trance Surges activate identically to Crystal Surges. Each Trance Surge has 4 levels. The higher the level, the greater the effect. Level 1 is the default level, level 2 will activate when an ally cheers beside you, level 3 requires 2 allies, and level 4 needs 3 allies. Trance Surges can deal damage above the 9999 damage cap, but cannot make all attacks deal over 9999 damage like certain Crystal Surges.

List of magicitesEdit

Magicite Stat Boosts Trance Surge How to Unlock
Ifrit Strength +20
Focus +8
Mag Def +12
Fire resistance +20
Hellfire: Hurl a searing ball of flame that bursts into fiery columns when it connects.
Duration: 20s.
Encase Ifrit
Shiva Magic +12
Mag Def +12
M-Defense +8
M-Evasion +8
Ice resistance +12
Diamond Dust: Shoot icy lasers that leave damage-reducing havens in their wake.
Duration: 12s.
Encase Shiva
Ramuh Magic +20
Mag Def +12
M-Defense +8
M-Evasion +8
Lightning resistance +12
Judgement Bolt: Strike with lightning, creating zones that grant a jolt of mobility.
Duration: 14s.
Encase Ramuh
Dryad Accuracy +12
Focus +12
P-Evasion +12
M-Evasion +12
Earth resistance +12
Upheaval: Cause a toxic quake that raises poison levels and lowers elemental resistances.
Duration: 15s.
Encase Dryad
Phoenix Spirit +20
Mag Def +20
Fire resistance +25
Flames of Rebirth: Unfurl wings in a fiery burst that can both take life and return in. Healing feathers fall from the sky and grants Auto-Revive.
Duration: 19s.
Encase Phoenix
Diabolos Mobility +20
Accuracy +20
Focus +20
Wind resistance +12
Dark Messenger: Draws foes into gravity traps that deal damage and lower mobility. Deals dark damage.
Duration: 14s.
Encase Diabolos
Fenrir Mobility +12
Luck +12
P-Evasion +12
M-Evasion +12
Water resistance +12
Howling Moon: Boosts evasion, rocketing you toward foes and generating a dark vortex.
Duration: 13s.
Encase Fenrir
Alexander (summon) Defense +28
Mag Def +28
P-Defense +12
M-Defense +12
Divine Judgement: Fire lasers of holy light, creating zones that boost critical rate.
Duration: 13s.
Encase Alexander
Amaterasu Mobility +20
Magic +20
Mag Def +20
M-Evasion +20
Fire resistance +20
Worldmaker: Carve out a new world with lower AP cost and faster cooldown. Encase Amaterasu
Duration: 14s.
Leviathan Magic +20
Spirit +20
P-Defense +20
M-Defense +20
Water resistance +20
Tsunami: Direct ruinous waves outward while restoring HP/AP within. Deals water damage and constantly restores HP/AP.
Duration: 13s.
Encase Leviathan
Bahamut Strength +20
Magic +20
Defense +20
Mag Def +20
Luck +20
Megaflare: Fire an apocalyptic blast of energy and rains down meteors.
Duration: 15s.
Encase Bahamut
Odin Strength +20
Defense +20
P-Defense +20
P-Evasion +20
Slash resistance +20
Zantetsuken: Cleave foes in twain and warp the fabric of space to deal continual damage.
Duration: 12s.
Encase Odin
Cecil Strength +20
Defense +20
Mag Def +20
P-Defense +20
M-Defense +20
Soul Shift: Slam foes with dark before sundering them with light. Deal 10,000 damage in one hit
Bartz Strength +20
Magic +20
Spirit +20
Defense +20
Mag Def +20
Master Mime: Attack with a combo that changes element with each blow. Deals fire, water, ice, wind, thunder, earth, light, and dark damage. Raise a monster to level 50
Terra Magic +20
Spirit +20
Mag Def +20
M-Defense +20
M-Evasion +20
Riot Blade: Fire a blast of innate magic in the form of keen blades. Encase 8 different Eidolons
Cloud Strength +20
Defense +20
P-Defense +20
P-Evasion +20
Luck +20
Omnishlash: Savage enemies with a blinding flurry of buster slashes. Reach Explorer Level 30
Aerith Magic +20
Spirit +20
Mag Def +20
M-Defense +20
M-Evasion+20
Great Gospel: Use evangelical channels to restore HP and cure ailments. Use 500 healing abilities
Tifa Mobility +20
Strength +20
Accuracy +20
P-Evasion +20
Strike resistance +20
Final Heavan: Concentrate every ounce of light into one crushing punch. Use Trances 50 times
Squall Mobility +20
Strength +20
Accuracy+20
P-Evasion+20
Shot resistance +20
Lion Heart: Use a unique blade to deliver a final, glorious combo. Use 1,000 abilities
Tidus Mobility +20
Strength +20
P-Evasion +20
Luck +20
Strike resistance +20
Blitz Ace: Dish out blows before you break out the dazzling kicker. Complete 5★ Quest "Conquer the Grand Crystal"
Vaan Mobility +20
Strength +20
Accuracy +20
Focus +20
Slash resistance +20
Luminescence: Unleash a concentrated bundle of devastating energy. Forge 50 equipment pieces
Yuna Mobile +20
Magic +20
Spirit +20
Focus +20
Dark resistance +20
Great Whirl: Launch a barrage of light from an energy sphere. Defeat 10 Eidolons
Lightning Mobility +20
Strength +20
Spirit +20
Defense +20
Mag Def +20
Gestalt Drive: Pump bullets into foes before you charge in to end them. Obtain 100,000 CP

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