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Train (Final Fantasy VII)

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The Train in the opening of Final Fantasy VII.

Trains in the Compilation of Final Fantasy VII are part of a train system used in Midgar as the city's public transportation system between the city sectors.

The system is run on Midgar Standard Time, with the system threaded throughout the city's upper plate and linked to a neglected Train Graveyard in the city's slums via a giant circular track that spirals up the city's central pillar. These rail systems are heavily monitored by the city's security system, with various security checkpoints along the routes used to automatically scan the ID cards of the passengers. An invalid ID results in the train being locked down car by car.


Crisis Core -Final Fantasy VII-Edit


Zack Fair's first training mission takes place on the roof of a moving train; part of a digital holographic training simulation used to train SOLDIER members.

Another train can be seen at the Sector 1 Station, which links to the Sector 5 Slums with Sector 8. The train is called the MK93 II, however, a boy at the platform says that an even newer model, the MK100-90, is in the works.

Before Crisis -Final Fantasy VII-Edit


Train station.

The Player Turk is tasked with the protection of Professor Rayleigh from the forces of AVALANCHE while traveling onboard a train.

As the professor is carrying classified materials on SOLDIER, and so is a highly valuable target, a small unit of Shinra Military troops are also issued to ensure her protection; among them a young trooper called Cloud Strife.

Final Fantasy VIIEdit

The Midgar train system is used by Cloud and the members of the reformed AVALANCHE group to enter Sector 1 and bomb the Sector 1 Reactor and later used to escape the scene; using fake ID cards, they then returned to the Sector 7 Slums.


Castle Cornelia PS
This article or section is a stub about a location in Final Fantasy VII. You can help the Final Fantasy Wiki by expanding it.

Last Train from MidgarEdit

Cargo CarEdit

From Sector 8 - Bridge

Car #1Edit

Route map. To Sector 7 - Sector 7 Slums Station. When Jessie is talking to Cloud his answer affects the game's date mechanics.

  • "Thanks anyway" (No change)
  • "Looking forward to it" (-3 Tifa)

Train to Sector 4Edit

To Sector 4 - Tunnels. The car the player jumps off at corresponds to the tunnel arrived at. Lower car numbers means the player jumps off further south in the tunnel, which is further from the storyline goal.

Car #1Edit

From Sector 7 - Sector 7 Slums Station

Car #2Edit

Car #3Edit

Car #4Edit

[same field screen as Car #4]

Car #5Edit

  • Last car

Getting through the train without being caught by the security system affects the date mechanics in a following manner: (+5 Tifa, +5 Barret)

Coal TrainEdit

Main article: Coal Train


Each sector in Midgar has at least one train station, making a total of eight stations used by passengers to embark and disembark at various points in the city proper.

In the Midgar slums there exists at least one station, which is also linked to the Train Graveyard.



  • There are also abandoned rail systems running through Mt. Corel; an abandoned mining location and site for a destroyed Mako Reactor, but are only used once by Shinra in Final Fantasy VII to transport a Huge Materia. Cloud's party, temporarily lead by Cid Highwind, attacks this train to save the Materia. The train goes out of control and depending upon the player's actions, it can be stopped or it will crash into the town of North Corel.
  • Although it is revealed that the train was part of a holographic training simulation, the opening scene of Crisis Core -Final Fantasy VII- mirrors the start of the original Final Fantasy VII.
  • The opening scene of Final Fantasy VII was later remade as a technical demo of the PlayStation 3's graphic system.
  • Built underneath Midgar, Deepground has a separate monorail system that ferries people through the underground city to various locations.

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