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Horne Map

A town in Final Fantasy: The 4 Heroes of Light.


A town (, Machi?) is a game element in the Final Fantasy series, where the player can rest, revive party members, buy armor, items, weapons or magic spells, hear rumors and various information given by NPCs or even catch ferries to other areas. Towns are often in the heroes' way to their goal, and are crucial on quests, since various events necessary for the story to progress may take place in these areas.

They are usually accessed via world map and are void of random encounters, although boss battles may occur in towns. Final Fantasy VIII is a notable exception where many town areas also serve as playable areas with monster encounters, depending on when the town is visited in the game. Some towns may be located near castles, or castles may even be towns themselves. In few cases, access into towns is restricted until a certain point in the game.

The usual background music for towns in early installments of the series is each game's town theme, usually a calm and peaceful melody.


Final FantasyEdit


Cornelia: the first town on the series.

Towns are home to inns, weapon, magic, armor and item shops and churches. Saving was only possible by sleeping at an inn, or using a Tent or similar item, until the Dawn of Souls version.

Final Fantasy IIEdit

PSP Mysidia

The Mage Town of Mysidia.

Saving is no longer available by sleeping at an inn, since the player can now save anywhere on the world map. Shops can be found inside dungeons (Tropical Island has an indigenous village, while Jade Passage has a hidden shop in the waterfall room).

Final Fantasy IIIEdit


The town of Tokkul.

Towns now have different background themes and a complete town can be found inside a dungeon. Properties of towns can also be found inside airships.

Final Fantasy IVEdit


The Feymarch.

Towns without an inn exist and castle-towns also appear for the first time in the series.

Final Fantasy IV: The After YearsEdit

All the towns of Final Fantasy IV return for The After Years.

Final Fantasy VEdit

Mirage Village

The Phantom Village.

Towns no longer have one building/room per merchant. The world is divided in three world maps, and not all towns are available in each world.

Final Fantasy VIEdit

Narshe town


Final Fantasy VI features many towns, some of which approach city size. Zozo is a town that is actually more of a dungeon, as it has puzzles and random encounters.

Final Fantasy VIIEdit


The town of Nibelheim.

Final Fantasy VII features numerous larger towns and cities. Midgar and Junon are so large sections of them could be considered towns on their own.

Final Fantasy VIIIEdit

Dollet 9

The city of Dollet.

In addition to the usual facilities, one can also rent cars in town. Towns started becoming bigger from this point on. Final Fantasy VIII attempts to break apart the dungeon-town-dungeon pace of gameplay, and most town areas also serve a similar role dungeons played in earlier installments with having objectives to clear and random battles.

Final Fantasy IXEdit

Lindblum Theater District

The city of Lindblum.

Final Fantasy IX features towns in which technological advances vary and house different races of people.

Final Fantasy X and Final Fantasy X-2Edit

FFX Thunder Plains Inn

Rin's Travel Agency.

While Final Fantasy X features few traditional towns, in their place it has numerous outposts referred to as Rin's travel agencies, which contained inns, shops, and save spheres.

Final Fantasy XIEdit


Concept artwork of Bastok.

The cities dwarf those of previous games. They feature auction houses, specialized vendors for all the player's needs, guards which start the player on missions, craftsmen who can teach the player various professions, as well as the player's Mog House, where they can change their Jobs and which they can decorate to their liking. There are also smaller towns which lack the Auction Houses and Mog House, and have a smaller selection of vendors and craftsmen, but are still valuable as sanctuaries in the field.

List of cities:

List of towns:

Final Fantasy XIIEdit

Chivany breakwater

The Balfonheim Port.

The towns are large, with several areas for the player to explore, and are mostly densely populated. While residences are not available for the player to access, shops are generally dotted around the location, and several contain bars or taverns in which the player can observe the Hunt board.

Final Fantasy XIIIEdit


Sazh at Nautilus.

The game features no traditional towns, as each are equivalent of dungeons with enemy encounters, and no traditional shops or inns. Shops have been replaced by the online market, and the party is fully healed after each battle, doing away with the need for inns. There are three explorable areas in the game that lack enemy encounters: Bodhum, Nautilus, the Lindblum airship and Bartholomew Estheim's residence. Palumpolum and Eden are urban areas, but are treated the same as other dungeons.

Final Fantasy XIII-2Edit

FFXIII-2 Academia 4XX AF

Academia -4XX AF-

Unlike the original, has several town areas are distinguishable by the absence of random encounters and a relatively greater presence of NPCs. As locations show different landscapes and accessible areas between different ages, town areas are not persistent in every instance of a location.

Lightning Returns: Final Fantasy XIIIEdit

The world Nova Chrysalia has two city continents and two natural continents. There are several towns on two natural continents. Depending on the time of day different areas are available.

Image art luxerion


Final Fantasy XIVEdit

Limsa Lominsa ARR

Limsa Lominsa.

Eorzea features five city-states, though as of launch only three of are available to players, with a fourth accessed in Final Fantasy XIV: Heavensward.

There are also several minor settlements that can be visited in the regions.

Final Fantasy TacticsEdit

Magic City Gariland 1

The Magick City of Gariland.

Towns are not explorable, but have shops, recruitment offices and pubs where the player can listen to rumors and undertake errands. Battles can initiate in towns during story segments.

Final Fantasy Crystal ChroniclesEdit

The towns in the Crystal Chronicles series function in a similar manner to those in the main series, minus having an inn to rest and recover in. Most games in this series don't have more than one or two towns.

Crystal Chronicles features a few number of settlements, most having a respective Crystal Caravan:

Final Fantasy Crystal Chronicles: Ring of FatesEdit

Final Fantasy Crystal Chronicles: Echoes of TimeEdit

Final Fantasy Mystic QuestEdit

FFMQ - Town Sprite

Final Fantasy Mystic Quest features a single town for each of the four regions.

Final Fantasy AdventureEdit

Towns are located throughout the world of Final Fantasy Adventure.

Final Fantasy Legend IIEdit

Towns are located throughout the various worlds of Final Fantasy Legend II.

Final Fantasy Legend IIIEdit

Towns are located throughout the world of Final Fantasy Legend III.

Final Fantasy DimensionsEdit

There are many towns located throughout the world of Final Fantasy Dimensions.

Castle Cornelia PSThis article or section is a stub about a location in Final Fantasy Dimensions. You can help the Final Fantasy Wiki by expanding it.

Bravely DefaultEdit

Theatrhythm Final Fantasy Curtain CallEdit

A town appears in different times of day as the FMS for several town themes throughout the series:

  • Town*from Final Fantasy II
  • Finale*from Final Fantasy II
  • Harvest*from Final Fantasy V
  • Fisherman's Horizon*from Final Fantasy VIII
  • Vivi's Theme*From Final Fantasy IX
  • Dark City Treno*from Final Fantasy IX
  • Ovelia's Theme*from Final Fantasy Tactics

Final Fantasy Airborne BrigadeEdit

Impresario-ffvi-iosThis article or section is a stub about Final Fantasy Airborne Brigade. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy ExplorersEdit


Libertus is a town and home of operations on the island of Amostela.

Castle Cornelia PSThis article or section is a stub about a location in Final Fantasy Explorers. You can help the Final Fantasy Wiki by expanding it.



A town is a human settlement larger than a village but smaller than a city.

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