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Town

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A Town is a game element in the Final Fantasy series, where the player is able to rest, revive its characters, buy armor, items, weapons or magic spells, hear rumors and various information given by NPCs or even catch ferries to other areas. They are often in the heroes' way to their goal, and are crucial on quests, since various events necessary for the story to progress may take place in these areas. They are usually accessed via World Map and are void of Random Encounters, although boss battles may occur inside. Also, some towns may be located near castles, or castles may even be towns themselves. In some few cases, access into Towns is restricted until a certain point in the game, and can also only be visited until a certain point in the game.

The usual background music for towns in early installments of the series is each game's Town Theme, which is usually a calm and peaceful melody.

Contents

[edit] Appearances

[edit] Final Fantasy

Cornelia: the first town on the series.

In Final Fantasy, Towns were home to Inns, Weapon, Magic, Armor and Item shops and Churches. Saving was also only possible by sleeping at an Inn until the Dawn of Souls version.

List of Towns:


[edit] Final Fantasy II

The Mage Town of Mysidia

In Final Fantasy II, Towns had the same functions as the previous title, except that the saving option was no longer available by sleeping at an inn, since the player could now save whenever on the World Map. This is also the first game where shops could be found inside dungeons (Tropical Island has an indegenous village, while Jade Passage has a hidden shop in the waterfall room).

List of Towns:


[edit] Final Fantasy III

The town of Tokkul

In Final Fantasy III, Towns have the same functions as the previous title. This is also the first title where different background musics could be heard in towns. It is also the first title where a complete town can be found inside a dungeon, and the first title where properties of towns could be found inside Airships.

List of Towns:


[edit] Final Fantasy IV

The Feymarch

In Final Fantasy IV, Towns where no Inn exists could be seen for the first time. Castle-Towns also appeared for the first time in this game.

List of Towns:


[edit] Final Fantasy V

The Phantom Village

In Final Fantasy V, Towns could no longer have one building\room per merchant.

List of Towns:


[edit] Final Fantasy VI

Narshe

Final Fantasy VI again featured many towns, some of which approached city size.

List of Towns:


[edit] Final Fantasy VII

The town of Nibelheim.

Final Fantasy VII featured numerous larger towns and actual cities.

List of Towns:

In addition, the city of Midgar was comprised of multiple Sectors, each of which was once a village in its own right. The towns still exist within the city borders today, and some of them are visited during the course of the game.


[edit] Crisis Core -Final Fantasy VII-

Artwork of the town of Modeoheim.

As well as revisiting several towns that first appeared in Final Fantasy VII, Crisis Core -Final Fantasy VII- introduced two towns not seen in the original game.

List of Towns:


[edit] Final Fantasy Crystal Chronicles: Echoes of Time

Town is a location in Final Fantasy Crystal Chronicles: Echoes of Time.

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