A town (町, Machi?) is a game element in the Final Fantasy series, where the player can rest, revive party members, buy armor, items, weapons or magic spells, hear rumors and various information given by NPCs or even catch ferries to other areas. Towns are often in the heroes' way to their goal, and are crucial on quests, since various events necessary for the story to progress may take place in these areas.
They are usually accessed via world map and are void of random encounters, although boss battles may occur in towns. Final Fantasy VIII is a notable exception where many town areas also serve as playable areas with monster encounters, depending on when the town is visited in the game. Some towns may be located near castles, or castles may even be towns themselves. In few cases, access into towns is restricted until a certain point in the game.
The usual background music for towns in early installments of the series is each game's town theme, usually a calm and peaceful melody.
Saving is no longer available by sleeping at an inn, since the player can now save anywhere on the world map. Shops can be found inside dungeons (Tropical Island has an indigenous village, while Jade Passage has a hidden shop in the waterfall room).
Towns now have different background themes and a complete town can be found inside a dungeon. Properties of towns can also be found inside airships.
- Vikings' Cove
- Village of the Ancients
- Dwarven Hollows
- Doga's Manor
- Doga's Village
- Ancient Ruins' Encampment
Towns without an inn exist and castle-towns also appear for the first time in the series.
- Dwarven Castle
- Cave of Eblan
- Hummingway Home
All the towns of Final Fantasy IV return for The After Years.
- Castle of Bal
- Castle Surgate
- Moogle Village
- Phantom Village
Many towns are featured, some of which approach city size. Zozo is a town that is actually more of a dungeon, as it has puzzles and random encounters.
- Figaro Castle
- South Figaro
- Returner Hideout
Numerous larger towns and cities are featured. Midgar and Junon are so large sections of them could be considered towns on their own.
- Sector 7 Slums (Midgar)
- Wall Market (Midgar)
- Fort Condor
- Costa del Sol
- North Corel
- Gold Saucer
- Gongaga Village
- Cosmo Canyon
- Rocket Town
- Bone Village
- Icicle Inn
In addition to the usual facilities, one can also rent cars in town. Towns started becoming bigger from this point on. Final Fantasy VIII attempts to break apart the dungeon-town-dungeon pace of gameplay, and most town areas also serve a similar role dungeons played in earlier installments with having objectives to clear and random battles.
Final Fantasy IX features towns in which technological advances vary and house different races of people. Like Zozo in Final Fantasy VI, Burmecia is a perpetually rain-drenched town that plays like a dungeon as it is full of random encounters.
- Summit Station
- Conde Petie
- Black Mage Village
- Madain Sari
- Esto Gaza
- Bran Bal
- Mi'ihen Highroad travel agency
- Thunder Plains travel agency
- Macalania travel agency
- Calm Lands travel agency
The cities dwarf those of previous games. They feature auction houses, specialized vendors for all the player's needs, guards which start the player on missions, craftsmen who can teach the player various professions, as well as the player's Mog House, where they can change their Jobs and which they can decorate to their liking. There are also smaller towns which lack the Auction Houses and Mog House, and have a smaller selection of vendors and craftsmen, but are still valuable as sanctuaries in the field.
List of cities:
List of towns:
The towns are large, with several areas for the player to explore, and are mostly densely populated. While residences are not available for the player to access, shops are generally dotted around the location, and several contain bars or taverns in which the player can observe the Hunt board.
The game features no traditional towns, as each are equivalent of dungeons with enemy encounters, and no traditional shops or inns. Shops have been replaced by the online market, and the party is fully healed after each battle, doing away with the need for inns. There are three explorable areas that lack enemy encounters: Bodhum, Nautilus, the Lindblum airship and Bartholomew Estheim's residence. Palumpolum and Eden are urban areas, but are treated the same as other dungeons.
Unlike the original, has several town areas are distinguishable by the absence of random encounters and a relatively greater presence of NPCs. As locations show different landscapes and accessible areas between different ages, town areas are not persistent in every instance of a location.
- NORA House at New Bodhum -003 AF-
- Town Square at New Bodhum -003 AF-
- Excavation Site at Bresha Ruins -005 AF-
- The Paddraean Archaeopolis at Yaschas Massif (all ages)
- Hunter camp at Archylte Steppe -??? AF-
- The entirety of Academia -4XX AF-
- The Divine City of Light, Luxerion, is the largest city on Nova Chrysalia.
- Yusnaan is the City of Revelry.
- Ruffian of the Dead Dunes.
- Canopus Farms of the Wildlands.
- Research Camp of the Wildlands.
- Aryas Village of the Wildlands.
- Jagd Village of the Wildlands.
- Poltae of the Wildlands.
- Moogle Village of the Wildlands.
There are also several minor settlements that can be visited in the regions.
Few towns exists in Eos. On Lucis mainland there exist many rest areas, which function as towns of sort. The low number of towns is likely influenced by the starscourge and daemons it brings, making it dangerous to travel at night.
- Eagrose Castle
- Magick City of Gariland
- Merchant City of Dorter
- Lionel Castle
- Castled City of Zaland
- Port City of Warjilis
- Clockwork City of Goug
- Limberry Castle
- Zeltennia Castle
- Trade City of Sal Ghidos
- Riovanes Castle
- Walled City of Yardrow
- Royal City of Lesalia
- Mining Town of Gollund
- Free City of Bervenia
The towns in the Crystal Chronicles series function in a similar manner to those in the main series, minus having an inn to rest and recover in. Most games in this series don't have more than one or two towns.
A few number of settlements are featured, most having a respective Crystal Caravan:
A single town for each of the four regions is featured.
Towns are located throughout the world.
Towns are located throughout the various worlds.
- Home Town
- First Town
- Second Town
- Desert Town
- Ashura's Town
- Giant's Town
- Abandoned Giant's Town
- Lynn's Village
- Port Town
- Guardian's Town
- Venus' City
- Dirty Village
- Race Circuit
- Hana's Town
- Final Town
Towns are located throughout the world.
- New Dharm
- Viper City
- Eitar's Village
- Dwelg Town
There are many towns located throughout the world.
- Deist Cavern
Numerous towns and cities appear and each holds an inn as well as shops.
These towns appear in both games:
The following were introduced in Bravely Second:
A town appears in different times of day as the FMS for several town themes throughout the series:
- "Town"* from Final Fantasy II
- "Finale"* from Final Fantasy II
- "Harvest"* from Final Fantasy V
- "Fisherman's Horizon"* from Final Fantasy VIII
- "Vivi's Theme"* From Final Fantasy IX
- "Dark City Treno"* from Final Fantasy IX
- "Ovelia's Theme"* from Final Fantasy Tactics
A town is a human settlement larger than a village but smaller than a city.