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A town in Final Fantasy: The 4 Heroes of Light.

Town-ffta-icon

A town (, Machi?) is a game element in the Final Fantasy series, where the player can rest, revive party members, buy armor, items, weapons or magic spells, hear rumors and various information given by NPCs or even catch ferries to other areas. Towns are often in the heroes' way to their goal, and are crucial on quests, since various events necessary for the story to progress may take place in these areas.

They are usually accessed via world map and are void of random encounters, although boss battles may occur in towns. Most notable exceptions are where town areas may also serve as playable areas with monster encounters as in Final Fantasy VIII depending on when the town is visited in the game and Final Fantasy XIII where every town is treated nearly equal as dungeons. Some towns may be located near castles, or castles may even be towns themselves. In few cases, access into towns is restricted until a certain point in the game. Also certain visitable "towns" only serve as ruins, now devoid of their once ancient civilization.

The usual background music for towns in early installments of the series had each game's own staple town theme, which is usually a calm and peaceful melody. Beginning with Final Fantasy VII each town began to have more various musical variations, with many having their own themes that played only when that certain town were to be visited giving it more of a unique motif that separated it from other towns.

AppearancesEdit

Final FantasyEdit

Cornelia

Cornelia: the first town on the series.

Towns are home to inns, weapon, magic, armor and item shops and churches. Saving was only possible by sleeping at an inn, or using a Tent or similar item, until the Dawn of Souls version.

Final Fantasy IIEdit

PSP Mysidia

The Mage Town of Mysidia.

Saving is no longer available by sleeping at an inn, since the player can now save anywhere on the world map. Shops can be found inside dungeons (Tropical Island has an indigenous village, while Jade Passage has a hidden shop in the waterfall room).

Final Fantasy IIIEdit

Tokkul

The town of Tokkul.

Towns now have different background themes and a complete town can be found inside a dungeon. Properties of towns can also be found inside airships.

Final Fantasy IVEdit

Lostown

The Feymarch.

Towns without an inn exist and castle-towns also appear for the first time in the series.

Final Fantasy IV: The After YearsEdit

All the towns of Final Fantasy IV return for The After Years.

Final Fantasy VEdit

Mirage Village

The Phantom Village.

Towns no longer have one building/room per merchant. The world is divided in three world maps, and not all towns are available in each world.

Final Fantasy VIEdit

Narshe town

Narshe.

Many towns are featured, some of which approach city size. Zozo is a town that is actually more of a dungeon, as it has puzzles and random encounters.

Final Fantasy VIIEdit

Nibelheim

The town of Nibelheim.

Numerous larger towns and cities are featured. Midgar and Junon are so large sections of them could be considered towns on their own.

Final Fantasy VIIIEdit

Dollet 9

The city of Dollet.

In addition to the usual facilities, one can also rent cars in town. Towns started becoming bigger from this point on. Final Fantasy VIII attempts to break apart the dungeon-town-dungeon pace of gameplay, and most town areas also serve a similar role dungeons played in earlier installments with having objectives to clear and random battles.

Final Fantasy IXEdit

Lindblum Theater District

The city of Lindblum.

Final Fantasy IX features towns in which technological advances vary and house different races of people. Like Zozo in Final Fantasy VI, Burmecia is a perpetually rain-drenched town that plays like a dungeon as it is full of random encounters.

Final Fantasy X and Final Fantasy X-2Edit

FFX Thunder Plains Inn

Rin's Travel Agency.

While Final Fantasy X features few towns, likely due to Spira being under constant threat of Sin. In place of more traditional towns it has numerous outposts referred to as Rin's travel agencies, which contained inns, shops, and save spheres.

Final Fantasy XIEdit

Bastok

Concept artwork of Bastok.

The cities dwarf those of previous games. They feature auction houses, specialized vendors for all the player's needs, guards which start the player on missions, craftsmen who can teach the player various professions, as well as the player's Mog House, where they can change their Jobs and which they can decorate to their liking. There are also smaller towns which lack the Auction Houses and Mog House, and have a smaller selection of vendors and craftsmen, but are still valuable as sanctuaries in the field.

List of cities:

List of towns:

Final Fantasy XIIEdit

Chivany breakwater

The Balfonheim Port.

The towns are large, with several areas for the player to explore, and are mostly densely populated. While residences are not available for the player to access, shops are generally dotted around the location, and several contain bars or taverns in which the player can observe the Hunt board.

Final Fantasy XIIIEdit

Naut

Sazh at Nautilus.

The game features no traditional towns, as each are equivalent of dungeons with enemy encounters, and no traditional shops or inns. Shops have been replaced by the online market, and the party is fully healed after each battle, doing away with the need for inns, and Gran Pulse lacks human civilization leaving towns dead. There are few explorable areas that lack enemy encounters such as the Lindblum airship and Bartholomew Estheim's residence. However despite this all towns are treated the same as dungeons with their only difference being Cocoon towns contain Human NPC's that offer small dialogue when approached.

Final Fantasy XIII-2Edit

FFXIII-2 Academia 4XX AF

Academia -4XX AF-

Unlike the original, several town areas are now distinguishable by the absence of random encounters and a relatively greater presence of NPCs. As locations show different landscapes and accessible areas between different ages, town areas are not persistent in every instance of a location.


Lightning Returns: Final Fantasy XIIIEdit

The world Nova Chrysalia has two city continents and two natural continents. There are several towns on two natural continents. Depending on the time of day different areas are available.

Image art luxerion

Luxerion.


Final Fantasy XIVEdit

Limsa Lominsa ARR

Limsa Lominsa.

Eorzea features five city-states, though as of launch only three of are available to players, with a fourth accessed in Final Fantasy XIV: Heavensward. There are also several minor settlements that can be visited in the regions.

Final Fantasy XVEdit

Lestallum-City-FFXV

Lestallum.

Few large towns exists in Eos. Despite this Lucis mainland does harbor many outposts, which function similar to towns. The low number of separate large settlements is likely influenced by the Starscourge and daemons it brings, making it dangerous to travel at night and not worthwhile to expand living areas to remote places.

Towns:

Outposts:

Final Fantasy TacticsEdit

Magic City Gariland 1

The Magick City of Gariland.

Towns are not explorable, but have shops, recruitment offices and pubs where the player can listen to rumors and undertake errands. Battles can initiate in towns during story segments.

Final Fantasy Crystal ChroniclesEdit

The towns in the Crystal Chronicles series function in a similar manner to those in the main series, minus having an inn to rest and recover in. Most games in this series don't have more than one or two towns.

A few number of settlements are featured, most having a respective Crystal Caravan:

Final Fantasy Crystal Chronicles: Ring of FatesEdit

Final Fantasy Crystal Chronicles: Echoes of TimeEdit

Final Fantasy Mystic QuestEdit

FFMQ - Town Sprite

A single town for each of the four regions is featured.


Final Fantasy AdventureEdit

Towns are located throughout the world.

Final Fantasy Legend IIEdit

Towns are located throughout the various worlds.

Final Fantasy Legend IIIEdit

Towns are located throughout the world.

Final Fantasy DimensionsEdit

There are many towns located throughout the world.

Castle Cornelia PSThis article or section is a stub about a location in Final Fantasy Dimensions. You can help the Final Fantasy Wiki by expanding it.

Bravely Default and Bravely Second: End LayerEdit

Numerous towns and cities appear and each holds an inn as well as shops.

These towns appear in both games:

The following were introduced in Bravely Second:

Theatrhythm Final Fantasy Curtain CallEdit

A town appears in different times of day as the FMS for several town themes throughout the series:

  • "Town"*(from Final Fantasy II)
  • "Finale"*(from Final Fantasy II)
  • "Harvest"*(from Final Fantasy V)
  • "Fisherman's Horizon"*(from Final Fantasy VIII)
  • "Vivi's Theme"*(From Final Fantasy IX)
  • "Dark City Treno"*(from Final Fantasy IX)
  • "Ovelia's Theme"*(from Final Fantasy Tactics)


Final Fantasy Airborne BrigadeEdit

Impresario-ffvi-iosThis article or section is a stub in Final Fantasy Airborne Brigade. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy ExplorersEdit

Libertus-ffe

Libertus is a town and home of operations on the island of Amostela.

Castle Cornelia PSThis article or section is a stub about a location in Final Fantasy Explorers. You can help the Final Fantasy Wiki by expanding it.


GalleryEdit

EtymologyEdit

A town is a human settlement larger than a village but smaller than a city.