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Tower (Final Fantasy XII)

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XII

The Tower is a Rare Game enemy in the Pharos - Third Ascent in Final Fantasy XII. The Grand Helm is obtainable as a very rare drop.

Bestiary entry Edit

Derivation: Babil
Babil considered the most sacred of its kind. This strain, as yet unrecorded in the Camp annals, is hunted in the Pharos at Ridorana.

StatsEdit

Final Fantasy XII enemy stats
#342#343 #344
Location Species Aggression Movement type Rare Game Other information
Pharos - Third Ascent (Spire Ravel - 2nd Flight)
Condition: Enter Floor 88 using the white Waystone or from Dais of Ascendance.
Construct/Golem Aggressive (attacks on detection) Movement type? (Speed: Movement speed?) Number: 26 of 80
Rank: ☆☆☆☆☆Rare Game rank
N/A
Stats
Level HP MP Strength Magick Power
59 - 60 136,638 - 136,878 999 - 999 42 - 44 26 - 28
Vitality Speed Attack Power Defense Magick Resist
72 - 72 20 - 21 83 - 86 32 - 35 33 - 35
Evade EXP LP CP Gil
0 - 0 8,484 - 8,732 14 2,645 - 2,840 0 - 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
100% 100% 100% 100% 100% 100% 150% -100%Absorbs
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
Immune Immune Immune Immune Immune Immune Immune Immune
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
Immune 0% Immune Immune Immune Immune Immune Immune
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
50% 0% 100% 100% 0% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy has innate Safety; additional immunity to Instant Death, Warp, Poach, Fractional Damage (Gravity, Graviga), "Fang" items, Sight Unseeing, Syphon, Charm, Achilles
Items
Item dropped Steal Poach

[30%] Monograph: Arcana (Scholar)
[5%] Canopic Jar: High Arcana
Nothing
Abilities
Attacks Magicks Technicks Augments Items
Normal Attack

Max Combo hits: 12

Fira, Thundara, Blizzara, Waterga, Aeroga, Firaga, Thundaga, Blizzaga, Graviga Mana Spring Innate: Safety, No Knockback, Ignore Vitality, Ignore Weather & Landscape, Ignore Reflect, Low-HP Mag+, Low-HP Def+, Half MP, Magick CT0
Conditional: Mana Spring - 0 MP
None

Requirement Edit

Circle-button
FF12 Map - Pharos (Third Ascent)
Imginfo-icon
Map of Tower's approximate spawn point.

Tower can be found on the Third Ascent by using the colorless Waystone, and will appear as soon as the player is brought to the area with the Dais of Ascendance on 88F. There is only a 20% chance of Tower appearing. If it does not spawn, the player should take the Waystone back to 79F and then use it again to warp back to 88F, and it will eventually appear.

BattleEdit

When Tower appears, it will have a few buffs, which can be dispelled. Like most golem types, it uses a combination of black magicks like Fira and Thundara.

StrategyEdit

Arcane Magicks, such as Darkga, can take it down effectively.

Etymology Edit

Being a derivation of Babil and named tower, the enemy alludes to the Tower of Babel. The Tower of Babel is from a story from the Book of Genesis in the Hebrew Scriptures/Old Testament/Torah, as well as other various ancient documents. The story tells of how early humanity was living in one city (violating the commandment to spread out and fill the Earth) and begun construction on a great tower that would extend to the heavens so they could see God. However, God destroyed the tower and confused their language forcing people to spread out among the Earth.

Related enemies Edit

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