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Magick that conjures up a rampaging tornado.
- —Description, Final Fantasy Tactics.
Tornado (トルネド, Torunedo?), also known as Weak, Wind, and W Wind, is a recurring spell and ability in the Final Fantasy series. It most often deals strong Wind-elemental damage, but may also reduce targets to single digit health.
- See also: Aero, Aerora, Aeroga, Aeroja, and Tornado II
- See also: Cyclone (Ability), Whirlwind (Ability), Twister (Ability), and Maelstrom
Tornado, called Wind in the NES version, is a Level 8 White Magic spell that reduces the target's HP to single digits. It is bought in Eureka for 60,000 gil and can be used by the enemies Unei's Clone and Unei. It has a 40% accuracy and can target one or all enemies.
Tornado, called Weak in the SNES version and Wind in the PS version, is a Black Magic spell that reduces the target's HP to single digits for 25 MP. Palom learns this spell at level 48, and Rydia learns it at level 51 in the 2D releases and at level 58 in 3D releases. It has a casting time of 2 and an accuracy of 75 in the 2D releases and 70 in 3D releases.
On the Easy Type version, the casting time was reduced to 1.
Tornado returns as a Black Magic spell. The imposter Rydia learns it at level 51 while Palom learns it at level 48, but Rydia doesn't have the spell when she participates in the final battle. It reduces a single target's HP to critical level at the cost of 25 MP.
Tornado lowers the target's HP to HP Critical and costs 25 MP to cast. It is learnable by Palom (level 45) and Rydia (level 58), while Fusoya starts with the spell. Tornado is also used by Strato Avis, Gargoyle, Dark Elf, Ultima Weapon, and the Mysterious Girl.
Tornado, called W Wind in the SNES release, is an Attack spell learned from the Esper Midgardsormr at a x1 rate. It costs 75 MP and it reduces everyone's HP (including allies') to 6.25% of their current HP. Tornado can be cast by Level 60 Magic, Level 90 Magic, Master Tonberry, Rest, Ultima Weapon, Storm Dragon in the Dragon's Den, Kaiser Dragon, and Omega Weapon.
Tornado is found in the Contain Magic Materia once it reaches level three, and has a spell power equal to 6.5625x the base magic damage. It deals Wind-elemental damage and can cause Confuse at the cost of 90 MP. The chance of inflicting the target with Confusion is 32%. It is the only player-available Wind-elemental spell in the game.
Tornado is the higher-level version of Aero and inflicts Wind-elemental damage on all opponents. It can be drawn and cast at enemies or junctioned to stats. Casting Tornado in battle increases compatibility with Pandemona by 1, Quezacotl by 0.6, Eden by 0.4 and with Bahamut by 0.2, but lowers compatibility with Brothers by 0.8.
|Draw from||Level 1-100: Behemoth, Jumbo Cactuar, Tri-Point, Griever|
Level 30-100: Abyss Worm, Fujin* , Thrustaevis
|Draw Points||Esthar City shopping mall, Island Closest to Heaven|
|Refine||T Mag-RF: x1 Windmill refines into x20 Tornado|
High Mag-RF: x10 Aero refine into x1 Tornado
|Wind: +1.0%||Wind: +2.0%||No effect||No effect|
Tornado is the name of Chaos's ultimate attack. A Wind-elemental attack, its damage is equal to 90% of the target's max HP, capped at 9,999 in the original version.
In the Japanese version, Chaos's ultimate attack is named Hurricane, and Tornado is the name for Chaos's unique weaker Wind attack to single target.
Deals wind-based magic damage to all enemies. The less HP Lightning has, the more powerful this attack becomes.
Tornado is a Magic Ability in Lightning Returns: Final Fantasy XIII.
- Tornado Lv. 1
- ATB Cost 100
- Attack x10.00
- Stagger Power A
- Stagger Time ---
There are three ways to obtain Tornado:
- Tornado Lv. 1 can be found in a treasure sphere at the Altar of Birth, one of the four Trials in God's Sanctum.
(There is a rare chance to obtain the ability with an increased Attack value of x11.00. The game's internal random number generator affecting this probability can be reset by reloading a game that was saved prior to opening the treasure sphere.)
- Tornado is a rare drop included in Noel's loot table (Hard-Mode).
- Tornado Lv. 3 is a Locked-Ability on the Astral Lord Garb.
Tornado appeared as an ability in the original Final Fantasy XIV and it dealt massive wind-elemental damage to the target and nearby enemies. At the initial release, Tornado was a Conjurer spell available for use at Rank 44 and it cost 4 action points to set. After the release of patch 1.20, Tornado became unusable by any class in the game.
Tornado appears in Final Fantasy XIV: A Realm Reborn as an enemy ability available to a number of Elite Marks as well as Unei Clones in Syrcus Tower. The ability deals heavy damage (up to 16,000) split evenly to all targets caught in range. The targeted player has a blue icon over their head before it is cast, allowing others to cluster around and dilute the damage to less lethal amounts.
Magic creates a turbulent tornado.
Gusting winds, hear what I say! Tornado!
- —Upon casting
Tornado is an ability used by Hashmal, which inflicts heavy Wind-elemental damage in a large area. It has a speed of 15, range of 4, and effect of 4, and costs 70 MP to use. Due to its slow charge speed, the player can take advantage by blitzing Hashmal.
Cyclone is the ability of the Raptor, learned for 300 AP from El-Cid. It deals Wind-elemental damage in an area around the selected area with a range of 4, at the cost of 16 MP.
Tornado is an ability that has three uses and has an attack power of 4 which damages all enemies, the damage formula is base on Mana. This ability is used by Ten-Gu, Garuda, Rock, Fireman, Ki-Rin, Nike, Susano-O, GigaWorm, Byak-Ko2, and Su-Zaku2.
Tornado is a magical attack that has 5 uses, it also increases a Robot's HP by 9. The damage formula for Tornado is the user's Mana x8. This ability target's all enemies. This attack can be used by Arachne, Byak-Ko, FengLung, Garuda, GigaWorm, Kirin, Mazin, Nike, Roc, Su-Zaku, Susano-O, Sylph, Ten-Gu, Fenrir, Magnate, Minion, OdinCrow, and TianLung.
Tornado is a Level 4 Black Magic spell. It is obtainable from any shop selling Level 4 Black Magic for 3000 coins. Like in Final Fantasy IV, it reduces an opponent to single digit HP. It costs 50 MP to use, and, like most spells of its ilk, will not work in boss battles. Players can use Tornado to sequence break and obtain the Protect Ring and Sleep Blade early in the cave in Deist.
Tornado is one of Terra's HP attacks. She summons three tornadoes to circle her, striking opponents multiple times, before the three tornadoes converge into one and inflict HP damage. Terra is able to use it in the air initially and learns to cast it on the ground at Level 14. Tornado costs 40 CP to equip and 180 AP to master.
Tornado is also the most powerful form of Shantotto's Spirit Magic: Air, used when she has over 6000 Bravery. It summons a large tornado that draws in opponents.
Shantotto now casts Tornado with Spirit Magic: Air with 4000+ Bravery. Terra's Tornado now costs 30 CP to equip and 130 AP to master.
Tornado is the ability that is used by Shantotto during battle.
Non-Final Fantasy AppearancesEdit
Kingdom Hearts seriesEdit
Tornado appears in Chain of Memories and Re:Chain of Memories as a sleight, and in Birth by Sleep and Dream Drop Distance as a magic command exclusive to Ventus and Sora, respectively. It creates a large whirlwind that draws in enemies to deal damage over several seconds, and in the latter two, can be moved with the analog stick.
tornado is a violently rotating column of air that is in contact with both the surface of the earth and a cumulonimbus cloud or, in rare cases, the base of a cumulus cloud.A