The Topstalk is a plant/mandragora-type boss in Final Fantasy XII fought in the Sochen Cave Palace, and later as a regular enemy in the Feywood. It is also fought in the Zodiac versions' Trial Mode at Stage 22 along with eight Deadly Nightshades, and in Stage 27 with the other boss mandragoras where the Black Belt can be stolen from it.
Bestiary entry Edit
Page 1: Observations Edit
Being a leader of sorts among the sharp-toothed deadly nightshades. They live upon the flesh of other animals and various fantastickal creatures, the latter part of their diet causing them to become hardier than others of their ilk. Their vicious fangs have property of amplifying the noise of their screams, making them all the more clamorous and inspiring of fear.
Page 2: A Curious Treasure Edit
Upon consuming this vegetable, one loses interest in all, the will to act...quite gone. Recognized as a highly effected reagent for inducing languidness. The manner of its use is up to you. It is the lowly tomato stalk, and by all rights should be thrown away.
How to spawn in Feywood Edit
The player must clear out all enemies in Ice Field of Clearsight area in the Feywood, zone to Redolent Glade area, and return to the Ice Field of Clearsight, without leaving the Feywood. Topstalk will spawn with the other four Mandragora-type enemies. To respawn them, the player must return to Redolent Glade and back to Ice Field of Clearsight. All five of the Mandragora-type enemies will have reappeared. In the Zodiac versions, the player need only zone out one area, to White Magick's Embrace, before returning to first spawn them, though respawns will still require returning to the Ice Field of Clearsight.
The mandragoras will run away constantly. In Sochen Cave Palace they retreat into the corners, and in Feywood they run to different Shrines of the Lost.
The same strategy could be used for both areas—Sochen Cave Palace and Feywood—but in Feywood the player must be more careful and pursue them faster, for the following reason. Topstalk is one of the few enemies that can reach a level of up to 99. At this level, all physical attacks will be nullified—except for guns—and only magick attacks can hurt it. They change level when they spend too much time away from the party, when they use the technick Mystery Waltz. One can see from afar a blue aura surrounding the enemies, and it increases about ten levels whenever they use it.