Final Fantasy XIII-2 Enemy
トンベリ (Tonberi)
FFXIII Tonberry
HP FFXIII-2 Strength Icon FFXIII-2 Magic Icon
393,939 1,010 1,010
Stagger Icon FFXIII Chain Icon FFXIII
666% 88
Keep Launch Libra
95 Immune 100
CP Gil
2,400 6,120
Fire Icon FFXIII Ice Icon FFXIII Lightning Icon FFXIII
- - -
Wind Icon FFXIII Physical Icon FFXIII Magical Icon FFXIII
- Halved Halved
Status resistanceThe lower the number, the more suspectible the enemy is to the status.
Deprotect-ffxiii-icon Deshell-ffxiii-icon Slow-ffxiii-icon Poison-ffxiii-icon Imperil-ffxiii-icon
Immune Immune Immune Immune Immune
Curse-ffxiii-icon Pain-ffxiii-icon Fog-ffxiii-icon Debrave-ffxiii-icon Defaith-ffxiii-icon
Immune Immune Immune Immune Immune
Daze-ffxiii-icon Wound Death-ffxiii-icon Dispel-ffxiii-icon Provoke-ffxiii-icon
Immune Immune Immune Immune 30%
Location Bresha Ruins -300 AF- (Echoes of the Past)
Type Feral Creature
Subtype Tonberry
Recruit Chance 10%
Common Drop Power Orb (25%)
Rare Drop Hermes Sandals (2%)
Abilities Knife, Sharpened Knife, Grudge Knife, Rancor Knife, Ultimate Grudge
Notes - Delivers devastating physical attacks.

The Tonberry is an enemy in Final Fantasy XIII-2. It is rare and dangerous and should not be underestimated.


Tonberry begins by using Knife, but when the text "Revenge" flashes above its head it will begin using Sharpened Knife. When the text "None are safe..." flashes above its head, it will begin using Grudge Knife. The next text warning will be, "Vengeance is nigh!" after which Tonberry begins to use Rancor Knife; an attack that deals 9999 damage. Soon after it will use Ultimate Grudge, dealing 66,666 damage to all party members.


It is crucial to defeat the Tonberry before it uses Ultimate Grudge. For low level parties it is recommended to bestow an array of buffs: either by a Feral Link or via the Rapid Growth (SYN/SYN/SYN).

The player should use Tri-disaster (RAV/RAV/RAV) and occasionally switch to either Aggression (COM/COM/RAV) or Relentless Assault (COM/RAV/RAV) to stabilize the chain gauge.

When the Tonberry is staggered, the player should switch to Exploitation (COM/SAB/SAB) to inflict Deprotect and Deshell. When those status ailments are inflicted, the player should switch to Cerberus (COM/COM/COM) and deal as much damage as possible. One could also try to finish the battle with an offensive Feral Link to boost drop rate of Tonberry's crystal if one is trying to capture it.

Paradigm PackEdit

The Tonberry is a Commando, and its stats are balanced, with Strength and Magic rising to a high level. It learns all the possible Chaser abilities, making it particularly potent when teamed up with a Saboteur. Unfortunately it does not learn any area-of-effect attacks, which can be rectified by maxing out a Scutari and infusing it into the Tonberry to learn Ruinga.

The Tonberry is the sole bearer of the Strength: +35% and Magic: +35% passive abilities, making it the only candidate for infusion fodder if the player desires these abilities for their other monsters. Tonberry has a reasonably fast attack animation, and is perhaps slightly better than the Don Tonberry, as it doesn't have Perpetual Poison, which is irritating as one has to continually switch into a healing paradigm.

Tameable Monster
Name Tonberry Role Commando
Traits Well-Grown - Stoic - Devilish
Composition Biological Start Grade Monster Grade 3
Max Level 30 HP 1,175
Strength 78 Magic 60
ATB Segments 3 Stages 2
Innate Affinities Halved: Physical, Magic
Resistant: All status ailments
Feral Link Ultimate Grudge (Lift status ailments from self and inflict debilitating ailments on target and nearby foes. Input Type: Multiple)
Crystarium Development Graph
Green: HP / 10 Red: Strength Purple: Magic
Tonberry Development
Ability Type Level Infusible
Attack Command Initial N
Ruin Command Initial Y
Ally KO: Power Surge Passive Initial Y
Bloodthirsty Auto 2 N
Stagger: Wound Auto 4 N
Fog Chaser Auto 6 N
Poison Chaser Auto 8 N
Pain Chaser Auto 10 N
Curse Chaser Auto 12 N
Imperil Chaser Auto 14 N
Deshell Chaser Auto 16 N
Deprotect Chaser Auto 18 N
Slow Chaser Auto 20 N
Magic: +35% Passive 22 Y
Strength: +35% Passive 24 Y
Ally KO: Power Surge II Passive 30 Y



Related enemiesEdit

Final Fantasy XIIIEdit