The title screen is a recurring feature that appears in all of the games in the Final Fantasy series.
The options present in the title screen are in a list format and can be traversed by using the D-pad, clicked with the mouse on the MMOs, the stylus for Nintendo DS and Nintendo 3DS games, or by tapping for iOS and Android games. Its features allow the player to select if they will play a New Game, continue from a quick save, or load a saved file. Some newer games also allow for cloud saving.
The title screen usually features the game's logo, but with some exceptions, with the list format of options usually underneath the logo and positioned centrally. If the title screen doesn't feature the logo then the options for New Game, Load Game etc. usually appear in the center of the screen.
If the player presses no buttons while in the title screen the game often begins to play an intro credits sequence.
Older Final Fantasy games did not feature an opening option on the title screen; pressing the Start button or any confirmation button lead directly to the saved files menu with the New Game option present at the top.
The common options present in the title screen are the New Game and the Load Game options which allow the player to start a game from the beginning or continue from a saved file respectively.
The NES version of the title screen features three windows draped over a black background. The options available are Continue and New Game while the third window shows the Respond Rate.
The PSX version of the title screen features the game's logo draped over a white background. The options available are New Game, Load Game and Memo File.
The GBA version features the logo draped over a white background. The options available in this screen are New Game and Load Game.
The iOS version features the logo draped over a white background. The options available in this screen are New Game, Load Game and Resume.
The PSP version features the logo draped over a white background. The options available in this screen are New Game and Load Game.
The title screen for the PlayStation version features a simple white background with the game's logo and the message "PUSH ANY BUTTON". Doing so reveals the options New Game and Load Game.
The title screen features five windows draped over a black background. The options available in this screen are New Game and Message Speed, while the three windows are used for the purpose of loading a specified save file.
The screen features the logo draped over a white background. Under the logo is the opening quote from the NES version with only some of it shown at a time on a background. The options made available in this screen are New Game, Load Game and WiFi Settings.
The title screen features the logo draped over a white background. The options available in this screen are Continue, New Game and Load Game.
The screen features the logo on a white background. The options available are New Game, Load Game, Gallery and Options.
- Super Famicom
The title screen for the US version, Japanese version, and Easy Type version all had different title screens.
The screen has the New Game and Load Game options, while "Prelude" is playing in the background. Resume also appears if a quicksave was made.
The title screen features the game's logo on a black background. The logo's reflection can be seen on a body of water beneath it. Pressing any button takes the player to a black screen with a blue menu on the right side and a random playable character sprite walking around. The options available on the menu are New Game, Memo, Slot 1 and Slot 2.
The logo appears on a white background. Unlike the SFC and PSX releases, the title screen usually plays with "Prelude" instead of "Main Theme of Final Fantasy V". The options New Game, Load Game, and Extras are available. Extras has the Bestiary, which shows all the enemies killed in one save file.
The title screen features the logo morphing the 2 "F"s to form the logo. Like the Advance version, the title screen plays with the game's "Prelude" theme. Their options are "Resume" to load from the quicksave file, "Load Game" to load the existing game data, and "New Game" to start the game playthrough. Other options can view achievements (iOS only), as well to access Music Player, Bestiary and Help menu.
The original release does not have a title screen, but rather an attract reel showcasing the title's intro and opening credits, which loop. opens the Load Game screen with the available saves unless there are none, in which the game begins from the start instead.
The title intro features thunderclouds with the title appearing wreathed in fire, cutting down to a cliff side with red specs foreshadowing the game's second act. In the lead up to the title, the music grows louder and more ominous before a choir chants "Kefka."
The title screen features a black background with a random character sprite walking around (this can be any playable character, including guests). To the right there's a box with the following options: New (selected by default), Memo, Slot 1, Slot 2 and Bonus. The character sprite will perform different animations depending on the choices selected, including falling asleep if no action is taken for a couple of minutes.
The logo appears on a white background, with the "Prelude" piano piece playing. The options New Game, Load Game, and Extras are available. Extras has the Bestiary, which shows all the enemies killed in one save file. The opening reel is similar to in the SNES version, only it also has the red image of Terra riding a Magitek armor appearing in the second vocalization.
The title screen has the Buster Sword stuck in the ground in front of a black background with a beam of light on the sword and the options "New Game" and "Continue?".
Regardless of any changes made to a save file, the menu will always be navigated with in PlayStation versions. Controls can be configured outside of save files in PC versions so whatever is set to [OK] will select it.
The PC version is identical to the PlayStation version, however, the updated 2012 release has version and version number displayed on the bottom left corner of the screen.
Similarly to Final Fantasy XII, the title screen can be skipped altogether if the player presses during the introduction cinematic, which brings up the New Game and Load Game options without the title background itself.
The title screen has options for starting a game, tutorial menu and extra features. Its background image is official art of Vincent Valentine and other important characters from the game. Vincent's pose in the art is an allusion to an official artwork of him from the original Final Fantasy VII.
The title screen depicts the Lunar Cry with a symbol of Griever flying through it; the words "FINAL FANTASY VIII" are superimposed over Griever. Below this is the New Game/Continue selector, which can be navigated by means of the button and the D-Pad. The title screen is identical for the PC-version.
The title screen plays "The Place I'll Return to Someday", and depicts a Crystal crossed by two daggers, with "FINAL FANTASY IX" superimposed over it. Beneath that is the standard New Game/Continue selection, which can be navigated by means of the button and D-Pad. Not making any selection for a long time will cause the game to cycle through pictures of the characters along with a slogan depicting their personalities.
The Steam version has several new elements on the title screen including a help section that when tapped will direct the player to a help website, staff roll, and language selection. Along the staple New Game and Load Game are Continue and Cloud Data. Beating the game at least once adds new options to play the blackjack minigame and view FMVs from the game. The mobile version also includes a button for achievements, while in the PC version this button is not included as community features such as achievements are accessible at any time by pressing Shift + Tab.
"Summoning" plays for the title and load screens.
Staying at the title screen without pressing anything will cause the introduction credits to replay.
The title screen features the logo draped over pictures of the protagonists, circular glyphs and stone carvings. The options available in this screen are "New Game Plus", "New Game" and "Load". The "New Game Plus" option becomes available after the player clears the game once.
The title screen features the logo draped over pictures of the protagonists, circular glyphs and stone carvings. There is now a black box underneath the logo labeled International + Last Mission. The options made available in this screen are "International" and "Last Mission".
The title screen features the game's logo over a video showcasing a random location in Vana'diel. The available options are Select Character, Create Character, Delete Character and Back. To the right of the screen is a column of horizontal boxes, one for each expansion of the game. The expansions that the player has installed will have their title highlighted, whereas the others will be grayed out.
The title screen can only be seen if the player waits for the introductory cinematic to end. Pressing during the cinematic will bring up the New Game and Load Game options with the cinematic still playing in the background.
In the International Zodiac Job System, a third option, Trial Mode is available.
The background is an image of Lemurés stretched across both LCD screens. The top screen features the game's title, while the bottom screen features the Galbana airship with the New Game and Continue options. To see the title screen, the player can either wait for the introductory cinematic to end or skip it.
The title screen has the logo on a white background with New Game, Load, Settings, and Extras underneath. The music that plays in this screen is "FINAL FANTASY XIII - The Promise".
Similar to Final Fantasy XIII, the logo appears on a white background, with New Game, Continue, downloadable content, Beginner's Primer, Extras, and Settings underneath. "FINAL FANTASY XIII-2 - Wishes -" plays in the background.
The logo appears on the top of the screen with New Game, Continue, Settings, Install and downloadable content underneath. Highlighting each option displays a different illustration graphic of Lightning. "Lightning Returns" plays in the background.
The title screen features the logo over a white background. Below the logo, the options New Game, Opening Movie, Credits and Quit. On the upper left corner of the screen, information on the current game version can be found.
This version is very similar, with the new logo on a shifting blue (with purple) background. Below the logo the options are now Play, Opening Movie (after it has been viewed once), Options, and Quit. During the beta versions the logo had a "β Version" next to the logo in a pinkish color.
The title screen is changed to a dark background featuring snowfall, with the Heavensward logo slowly rippling into form in the center. Menu options remain unchanged from 2.x.
This title screen features a black background with flames rising from the bottom, with the game logo swiftly burned into the foreground from left to right. The logo ripples from a heat shimmer effect. Menu options remain unchanged from 2.x.
The instrumental version of "Somnus" plays in the title screen. The background featured is of the night sky and the moon slowly passing by. The title screen features the logo and options for New Game, Load Game, Options, Licenses and Credits. If the player idles in the title screen, the background will slowly change from night to dawn to day to dusk and back to night, but seeing the whole cycle would take approximately one hour and thirty minutes.
Upon completion of the story, the title screen features the "complete" version of the Final Fantasy XV logo, with Noctis sitting and sleeping alongside Luna. The background sky now begins at dawn, reflecting the end of the Starscourge, and "Somnus" is replaced with "Noctis", the protagonist's leitmotif.
The downloadable episodes feature the character of whose episode it is, and likewise get a new title screen for clearing the episode.
The title screen for the demo has the same music and the background as for the main game. It has options for New Game, Load Game, and Config. The background shows a sky that changes depending on what "time" it is in the demo. "Soul fragments", seen in the Final Fantasy XIII trilogy and early trailers when the game was still called "Versus XIII", glimmer in the sky.
"Somnus" plays on the background with a close-up of Carbuncle against a sky.
The title screen features the game's logo over a section of the map of Ivalice. The options available are New Game, Continue, Tutorial and Sound.
- PlayStation Portable
The title screen for Final Fantasy Tactics: War of the Lions features the game's logo over a map of Ivalice. The options available are New Game, Continue and Tutorial.
The title screen features the logo drawing (a Judge with a Grimoire), in green, stretched across both LCD screens. The bottom screen features the title and the following options: New Game, Load, Continue, Trade and Language.
The title screen features a simplistic design, with the logo draped over a white background featuring a crystal. The options available in this screen are Start Game, Help and Devplay.
- Xbox 360
There are two title screens since it requires the usage of two UMDs and each sport an icon on the bottom right of the screen, indicating whether or not that UMD allows the functionality of multiplayer, as well as an icon on the bottom left which indicates their respective disc numbers. The two title screens share an image of the logo draped over a background of an enlarged Rubrum emblem.
The title screen of the first disc contains the options New Game, Load Game, History and Options, while also sporting an icon on the bottom right of the screen to indicate a single player experience. The title screen of the second disc contains the options titled Load Game, Mission List, Multiplayer, History, Options and also an icon on the bottom right of the screen which indicates a multiplayer experience. Multiplayer is only available on the second disc due to the linearity of the content on the first disc.
The title screen features the game's golden logo. The options include New Game, Continue, Missions, History, and Options.
"Logical Conclusions" plays in the background for all title screens.
The top screen features the game's title over a baby blue background. The bottom screen has the options Start and Options, and features the game's logo drawing of Sherlotta in her cat form and a crystal.
There is no options on the title screen in the game, once the player presses a button. They will be taken to the load menu screen where the player will have a chose to pick either a New Game or one of three possible save games.
The title screen has two options on it, located right below the logo of the game is the Start and Continue option. By holding Holding Down, Start and the B button while on the title screen, the player will have access to the Sound Test.
The title screen has two options on it, right below the logo of the game is the New Game and Continue option. By holding the Select, Start and B button while on the title screen, the player will have access to the Sound Test. A bug occurs where the save-counter value from the loading screen is carried over if the player happen to go there first, leading to overflow and illegal values for the Sound Effect option.
The top LCD screen is entirely dark, with the game's logo illuminated by an animated butterfly flying around the screen. The bottom screen shows the available options: New Game, Continue, Members and AR Movie (an augmented reality introduction to the characters).
In the For the Sequel update, and by extension the localized version, the bottom screen initially shows three save files instead. Selecting one leads to four available options: Continue, AR Movie, New Game Plus and Special Movie (a game-engine based, interactive cutscene using the console's gyroscoping features, and that serves as a teaser for Bravely Second: End Layer). Only the Continue and AR Movie options are initially accessible, the other two must be unlocked after defeating Ouroboros.
Starting from Chapter 6, the title screen will change slightly: in the Japanese version, the first letters of the subtitle "Flying Fairy" will turn red and disappear, leaving the words "Lying Airy". In the localized version, this is retained, but with the subtitle "Where the Fairy Flies" turning into "Airy Lies".
In the demo, the top LCD screen is entirely white, with the game's logo showing an image of a city through it. Similar to the For the Sequel version of its predecessor, the bottom screen initially shows three save files instead.
In the main game, the top screen is also entirely white with the logo instead showing the night sky and stars. The bottom screen, also white, shows three save files, and a box with Special Gifts next to two more boxes, Delete and Copy. After reaching a certain point and choosing the game file with the hourglass, the screen changes, showing the night sky and stars with the logo now in white. The letter S and P appear in front of End Layer, so it says Send Player. The lower screen becomes black with the boxes for Continue, New Game +, and AR movie.
- Android and iOS
The title screen features the game's logo over a white background. To the right of the screen are the available options: Resume, Load Game, New Game and Help. The title screen of the iOS version is identical to the Android one, with the exception of the added option "Shop".
The title screen features the game's logo over a white background. The options available are New Game, Load Game and Data install.
The title screen features the game's logo on the top LCD screen and the message "Touch to start" on the bottom one. Touching it will allow the player to choose a pre-existing profile or, if playing for the first time, creating a new one.
It features the title screen on the top, the start button in the middle and the settings on the bottom.