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Tinker

From Final Fantasy Wiki

See also: Machinist and Gadgeteer.
"One of the many brands of the machinist, the tinker wages battle with his clockwork creations."
—Description

Tinker is a job in Final Fantasy Tactics A2: Grimoire of the Rift, only accessible to Moogles. This job uses gadgets that have a 50% chance of hitting every enemy or every ally making them a very unreliable class, and for that they can either be your best friend or worst nightmare. Although they're risky to use, his stat growths are superb having high HP, attack and defense, average speed and magic but with perfect resistance only severely lacking in MP. A waste considering his great stats, people find him unreliable and best used if the situation desperately demands it.

There is, however, a way to make the Tinker more useful. You can equip your entire party with items which make them immune to a certain status effect, then use an ability which causes it freely, since the only thing the abilities can effect are the enemies. Despite that, it would still waste a turn. Therefore that tactic is most effective when fighting a large amount of enemies.

There isn't a single Tinker that sticks out except possibly, the head of the research team at Goug that Luso encounters in story mission they were digging for ancient technology a group of Mooglebanes cause panic and confusion, the Tinker then orders to activate the Moogletron but it breaks down.

Contents

[edit] Requirements

  • To Use: Master 2 Thief A-Abilities

[edit] Stats

Weapons Head Body Equip Shields?
Knuckles Hats Light Armor No


Move Jump Evasion Unarmed
Attack Raise
Resilience
3 2 0 15 60


[edit] Abilities

[edit] Clockwork

The TINKER crafts elaborate devices that wreak havoc on the battlefield

Before the attack is issued, a box is opened, and the moogle face inside the box determines whether your allies or enemies are affected. An angelic moogle means that the ability will benefit the Tinker's team (ie. positive statuses will affect its allies, while negative statuses will affect its enemies) while a purple, "evil" moogle means that the ability will benefit the Tinker's enemies.

Skill Weapon Learned From Effect Range AP To Master MP Use
Red Spring Rising Sun Casts Haste on either allies or foes. All allies or foes 250 8
Blue Screw White Fangs Casts Dispel on either allies or foes. All allies or foes 250 8
Green Gear Poison Knuckles Inflicts Poison on either allies or foes. All allies or foes 250 8
Silver Disc Metal Knuckles Inflicts Blind on either allies or foes. All allies or foes 250 8
Gold Battery Cat Claws Heals HP of either allies or foes. All allies or foes 250 8
Black Ingot Death Claws Inflicts Doom on either allies or foes. All allies or foes 250 8
Chroma Gem Dream Claws Inflicts Sleep on either allies or foes. All allies or foes 250 8
Gold Moogletron Survivor Casts Protect and Shell on either allies or foes. All allies or foes 250 8

[edit] Reaction

Skill Equipment Learned From Effect AP To Master
Regenerate Gaia Gear Bestows Regen when attacked 200
MP Shield Mirage Vest Converts HP damage to MP damage. Will not work if there is no MP to spare. Overflow is taken from HP. 450


[edit] Support

Skill Equipment Learned From Effect AP To Master
Ribbon-Bearer Orb of Minwu Allows equipping of Ribbons regardless of job 300