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List of Time MagicksEdit
|Skill||Source Equipment||Effect||Range||AP To Master||MP Use|
|Haste||Firewheel Rod||Bestows Haste on one unit.||3||250||8|
|Hastega||Flame Rod||Bestows Haste in a small area.||3||350||16|
|Quicken||Thor Rod||Bestows Quick.||3||400||12|
|Slow||Terre Rod||Inflicts Slow.||3||250||8|
|Reflect||Thunder Rod||Bestows Reflect.||3||250||8|
|Stop||Chill Rod||Inflicts Stop.||3||350||12|
|Extend||Stardust Rod||Increases duration of buffs and debuffs on units within a small area.||3||150||8|
|Undo||Crown Scepter||If healed on previous turn deals damage to selected unit. If damaged on previous turn unit selected will be healed. This happens to the target's MP as well as HP.||3||300||14|
magic. Magick, in the context of Aleister Crowley's Thelema, is a term used to differentiate the occult from stage magic and is defined as "the Science and Art of causing Change to occur in conformity with Will", including both "mundane" acts of will as well as ritual magic.Magick is an Early Modern English spelling for