These accomplished mages can alter space and time.
The Time Mage is a job in Final Fantasy Tactics A2: Grimoire of the Rift which make use of Time Magick. As with all Time Magick in the Tactics series, the spells cause various status effects on the target, such as Haste, Stop, and Quicken. They are available to moogles and nu mou, but are better off with the nu mou, since the moogle's Juggler job has another, slightly more useful version of the Quicken and Stop spells and the special job Bard also has a chance to cast Haste with the spell Nameless Song and that nu mou can learn Halve MP. Still, it's not recommended to level up as one due to an Alchemist (nu mou) and Black Mage (moogle) possessed higher stats in all department.
As with most Time Mages in the series, they are primarily viewed as a support job that buffs units, a classic combination is to cast Extend on multiple units at the start of a battle, followed by Hastega. Stop can also be lethal if it is successful as it not only leaves the victim defenseless, but also prone to having items stolen, being hit by the Arcanist's Death spell and other negative effects that would otherwise have low Accuracy and its duration can be prolonged by Extend. Time Mages no longer learn Gravity spells (Demi and Quarter have been renamed Gravity and Graviga), and instead learn Extend and Undo. Halve MP will make all Time spells usable in one turn, although only nu mou Time Mages can learn it through the Illusionist job.
As with most Mages, their Defense is almost nonexistent at best, but can be somewhat covered by using gimmicks such as casting Reflect to counter Magick, equipping a Ribbon which grants immunity to debuffs, and having Reflex to evade standard physical attacks.
The Devotee Jr. is a rather weak moogle Time Mage, usually a duo with his fellow Devotee. They are always ready to lend Prima Donna a helping hand. Another prominent Time Mage is Cilawa the Glutinous, a nu mou Time Mage that prefers to eat his ingredients rather than using them to make his concoctions. Both can be interviewed in Bonga Bugle - Blackfrost.
- To Use: Master 5 Black Mage A-Abilities
|Rods||Hats||Robes, Light Armor||No|
TIME MAGES use these powerful magicks to manipulate space and time.
|Skill||Source Equipment||Effect||Range||AP To Master||MP Use|
|Haste||Firewheel Rod||Bestows Haste on one unit.||3||250||8|
|Hastega||Flame Rod||Bestows Haste in a small area.||3||350||16|
|Quicken||Thor Rod||Bestows Quick.||3||400||12|
|Slow||Terre Rod||Inflicts Slow in a small area.||3||250||8|
|Reflect||Thunder Rod||Bestows Reflect.||3||250||8|
|Stop||Chill Rod||Inflicts Stop.||3||350||12|
|Extend||Stardust Rod||Increases duration of buffs and debuffs on units within a small area.||3||150||8|
|Undo||Crown Scepter||If healed on previous turn deals damage to selected unit. If damaged on previous turn unit selected will be healed. This happens to the target's MP as well as HP.||3||300||14|
|Skill||Source Equipment||Effect||AP To Master|
|Critical: Quicken||Magus Robe||Bestows Quick when at critical HP.||450|
|Evade Magick||Magick Robe||Evade damaging magick spells completely.||250|