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The Time Mage controls time and space. This sorcerer toys with the laws of the universe.

Time Mage is a job from Final Fantasy Tactics unlocked by achieving level 2 in Black Mage. A supportive magickal job, if left alone a Time Mage can quickly bestow a number of beneficial status effects on their allies and cripple their foes with ailments, turning the tide of battle. The Time Mage's only offensive spell is Meteor, which is devastating, but takes a long time to charge, and the Gravity spells, which can hurt enemies by a fourth of their HP or half of their HP, if they hit. Time Mage costs 8,320 JP to master in the original version and 8,920 JP The War of the Lions.

The so called "Dragqueen" character is a glitched Time Mage found in Midlight's Deep.

Leveling Time Mage to level 3 unlocks Summoner, and leveling it to level 4 with Mystic, Black Mage, and White Mage unlocks Arithmetician.

StatsEdit

Prerequisite Weapons Helmet Armor Equip Shields?
Lv. 3 Black Mage
Lv. 2 Wizard (PS version)
Staves Hats Clothes, Robes No
Move Rate Jump Rate Speed Physical Evasion Rate Base Attack Base Magic Base HP Base MP
3 3 8 5% Low High Low High

AbilitiesEdit

Time MagickEdit

Time mage job command. Enables the use of magicks that manipulate time and space.

Hasteja and Slowja have a 20% chance of randomly being learned in battle by a Time Mage who has yet to learn the spell and is inflicted with the status.

Name MP Cost Range Effect Speed JP Needed
Haste 8 3 2 50 100
Time magick that hastens the passage of time for its targets, effectively boosting their Speed.
Can be Reflected. Arithmeticks.
Effect: Haste.
Success Rate: (180 + Magic Attack) x (Faith/100) x (TargetFaith/100)
Quote: "Layer upon layer make your mark now... Haste!"
Hasteja
(Haste 2)
30 3 2 15 550/600
Time magick that hastens the passage of time for its targets, effectively boosting their Speed.
Effect: Haste.
Success Rate: (240 + Magic Attack) x (Faith/100) x (TargetFaith/100)
Quote: "Times current, place me in your whirlpool! Haste2!"
Slow 8 3 2 50 80
Time magick that inhibits the passage of time for its targets, effectively reducing their Speed.
Can be Reflected. Arithmeticks.
Effect: Slow.
Success Rate: (180 + Magic Attack) x (Faith/100) x (TargetFaith/100)
Quote: "Time, rest and give your kindness to the worthy! Slow!"
Slowja
(Slow 2)
30 3 2 15 520/600
Time magick that inhibits the passage of time for its targets, effectively reducing their Speed.
Effect: Slow.
Success Rate: (240 + Magic Attack) x (Faith/100) x (TargetFaith/100)
Quote: "Obey the sky's will, slow time down! Slow2!"
Stop 14 3 2 15 330/350
Time magick that halts the passage of time for its targets, preventing them from receiving turns.
Can be Reflected. Arithmeticks.
Effect: Stop.
Success Rate: (110 + Magic Attack) x (Faith/100) x (TargetFaith/100)
Quote: "Spirits of time, Hide us from the judging hand of God! Stop!"
Immobilize
(Don't Move)
10 3 2 34 100
Time magick that creates an anomaly in space to prevent its targets from moving.
Can be Reflected. Arithmeticks.
Effect: Immobilize.
Success Rate: (190 + Magic Attack) x (Faith/100) x (TargetFaith/100)
Quote: "Land of all lives, suppress all rebels! Don't Move!"
Float 8 4 2 50 200
Time magick that warps space, allowing its targets to float a height of 1h above the ground.
Can be Reflected. Arithmeticks.
Effect: Float.
Success Rate: (140 + Magic Attack) x (Faith/100) x (TargetFaith/100)
Quote: "Land of mercy, loosen tight fists! Float!"
Reflect 12 4 1 50 300
Time magick that creates a magick-reflecting field.
Can be Reflected. Arithmeticks.
Effect: Reflect.
Success Rate: (180 + Magic Attack) x (Faith/100) x (TargetFaith/100)
Quote: "Spell break, turn into a avenging light! Reflect!"
Quick 24 4 1 25 800/900
Time magick that hastens the localized passage of time, causing the target's turn to come more quickly.
Can be Reflected.
Success Rate: (140 + Magic Attack) x (Faith/100) x (TargetFaith/100)
Quote: "Restore lost time in the spiral line... Quick!"
Gravity
(Demi)
24 4 2 17 250
Time magick that conjures up a supermassive field, inflicting damage with powerful gravitational forces.
Can be Reflected. Arithmeticks.
Damage: 25% of target's Max HP
Success Rate: (190 + Magic Attack) x (Faith/100) x (TargetFaith/100)
Quote: "Revenge with dark-evil spell! Demi!"
Graviga
(Demi 2)
50 4 2 12 550
Time magick that conjures up a supermassive field, inflicting damage with powerful gravitational forces.
Can be Reflected. Arithmeticks.
Damage: 50% of target's Max HP
Success Rate: (120 + Magic Attack) x (Faith/100) x (TargetFaith/100)
Quote: "Black sheep of evil times, cover our light! Demi2!"
Meteor 70 4 4 8 1500
Time magick that warps space-time, causing an enormous meteor to fall on the battlefield.
Damage: (40 x Magic Attack) x (Faith/100) x (TargetFaith/100)
Quote: "Time has come... crash down on the wicked! Meteor!"

Reaction abilitiesEdit

Name Description Trigger JP Needed
Critical: Quick Receive an immediate turn when critically wounded. Critical 700/800
Mana Shield
(MP Switch)
Damage is dealt to MP rather than HP. HP Loss 400

Support abilitiesEdit

Name Description JP Needed
Swiftness
(Short Charge)
Shorten charge time. 800/1000

Movement abilitiesEdit

Name Description JP Needed
Teleport Warp instantly to destination tiles. May fail when attempting to travel to distant locations. 600/650
Levitate
(Float)
Move while floating a height of 1h above the ground. 540

Other appearancesEdit

Final Fantasy Record KeeperEdit

FFRK Time Mage FFT
Baknamy FFTA2This article or section is a stub about an enemy in Final Fantasy Record Keeper. You can help the Final Fantasy Wiki by expanding it.


Final Fantasy Trading Card GameEdit

Time Mage appears with two Ice-elemental cards.

Non-Final Fantasy guest appearancesEdit

Knights of the CrystalsEdit

Time Mage appears as a card in the Ivalice Special Arena has a limited-time special arena with eighteen floors.

GalleryEdit