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Battlemages who wield crossbows and bend time to their will.

Final Fantasy XII: The Zodiac Age description

Time Battlemage is a License Board in the Zodiac versions of Final Fantasy XII. It is represented by the zodiac sign of Libra. Time Battlemage specializes in using Time Magicks and crossbows.

The job has access to 135 licenses, which require 7,681 LP to unlock, as well as up to 12 additional licenses through summon licenses costing 810 LP, and 1 additional license costing 50 LP through Quickening licenses.

Profile[]

Time Battlemage is a magick class, primarily using Time Magicks. It uses the ranged crossbow as its main weapon, and equips heavy armor. It can switch to several types of swords for a more physical focus and can use all Green Magick spells and has access to numerous augments.

Its main weapons are severely impacted by certain weather conditions and it has few offensive and recovery spells, as well as low HP.

In The Zodiac Age version, the player can use two license boards for each party member. A good combination to use with Time Battlemage is the Knight, as the Time Battlemage's three Swiftness licenses benefit the slow Knight and its magick power makes better use of the Knight's White Magick, making for a strong attacker that still has many support abilities. Because this combination can't equip mystic armor, it's advisable to give it to someone with high natural magick power (Ashe, Penelo, Vaan). Magick Power affects the hit rate of spells that don't already have perfect hit rate, and thus is relevant for Time Battlemage's Decoy and status-inducing Time Magicks.

Pairing Time Battlemage with Monk grants some similar benefits to the Knight pairing, most notable the Monk's White Magick. However, the Monk would have to forego access to Genji Gloves.

Time Battlemage can also pair well with Uhlan or Shikari, creating another strong physical attacker with three Swiftness licenses and solid support abilities, though without the White Magick of the Knight or Monk.

Coupling Time Battlemage with Black Mage results in an efficient magic blaster and support unit whose Black Magick-use regenerates MP through the Warmage augment, leaving plenty of MP to cast the Time Magick buffs as needed. The access to mystic armor and extra Magick Lores from the Black Mage will improve the Time Magick enemy debuff spells' rate of success. The Time Battlemage-Black Mage pairing also has a surprisingly solid number of hit points due to the two jobs bypassing each other's Esper unlocks for HP licenses—only 30 HP less than a single-job Knight without Exodus.

Pairing Time Battlemage with White Mage creates a support character who can use both mystic and heavy armor and short-range and long-range weapons. However, having different characters concentrate on healing and buffing can work better for some of the harder battles, as a single character may struggle to do both due to inefficient MP-regeneration, gambit overload, and simply having to cast a spell every turn. Combining Time Battlemage with Bushi also allows the character to wear either mystic or heavy armor to suit their situation, and use crossbows or a katana for both short- and long-range fighting.

Mages in general have low health and high magick and consequently, combinations of Time Battlemage with other mages may be a trade-off between casting efficacy and survivability. Time Battlemage with White Mage, for example, has about half the health of most other combinations. The exception to this is Time Battlemage with Black Mage.

Souleater and Bonecrusher give a controllable means of lowering one's HP, and thus synergize particularly well with Time Battlemage's Balance. Souleater can be bought for the Bushi, Knight, Monk, Red Battlemage, Uhlan and White Mage job classes. Bonecrusher is used by five job classes: Bushi, Machinist, Monk, Shikari and Uhlan. However, Uhlan and Shikari must first acquire the license for Hashmal. Souleater and Bonecrusher are still powerful effects on their own. Monk in particular is a good candidate to pair with the Time Battlemage; along with Uhlan, it can use both Technicks, and along with Bushi, has the best HP bonuses available.

License Board[]

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14 Acc. Acc. Acc. Acc. Acc. Wp.3 Aug. Aug. Aug. Aug. Aug. Aug. Aug. Aug.
15 Acc. Aug. Aug. Mgk Smn Smn Mgk Wp.3 Mgk Tch. Smn
16 Smn Qck. Wp.1
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Aug. Augment
Qck. Quickening
Smn Summon
Acc. Accessory
Arm. Armor
Wp.1 Weapons 1
Wp.2 Weapons 2
Wp.3 Weapons 3
Tch. Technick
Gmb. Gambit
Mgk Magick
Esn. Essentials
2nd Second Board

License list[]

Equipment[]

Name Description LP cost
Crossbows (1) Allows character to equip Bowgun and Crossbow. 25
Crossbows (2) Allows character to equip Paramina Crossbow and Recurve Crossbow. 40
Crossbows (3) Allows character to equip Hunting Crossbow and Penetrator Crossbow. 60
Crossbows (4) Allows character to equip Gastrophetes and Tula. 115
Swords (7) Allows character to equip Diamond Sword and Runeblade. 130
Swords (8) Allows character to equip Deathbringer and Stoneblade. 60
Swords (9) Allows character to equip Durandal and Simha. 50
Heavy Armor (1) Allows character to equip Leather Helm, Bronze Helm, Leather Armor, and Bronze Armor. 25
Heavy Armor (2) Allows character to equip Sallet, Iron Helm, Scale Armor, and Iron Armor. 30
Heavy Armor (3) Allows character to equip Barbut, Winged Helm, Linen Cuirass, and Chainmail. 35
Heavy Armor (4) Allows character to equip Golden Helm, Burgonet, Golden Armor, and Shielded Armor. 40
Heavy Armor (5) Allows character to equip Close Helmet, Bone Helm, Demon Mail, and Bone Mail. 50
Heavy Armor (6) Allows character to equip Diamond Helm and Diamond Armor. 55
Heavy Armor (7) Allows character to equip Steel Mask and Mirror Mail. 60
Heavy Armor (8) Allows character to equip Platinum Helm and Platinum Armor. 65
Heavy Armor (9) Allows character to equip Giant's Helmet and Carabineer Mail. 70
Heavy Armor (10) Allows character to equip Dragon Helm and Dragon Mail. 80
Heavy Armor (11) Allows character to equip Magepower Shishak and Maximillian. 90
Heavy Armor (12) Allows character to equip Grand Helm and Grand Armor. 110
Accessories (1) Allows character to equip Orrachea Armlet. 5
Accessories (2) Allows character to equip Bangle and Firefly. 20
Accessories (3) Allows character to equip Diamond Armlet and Argyle Armlet. 25
Accessories (4) Allows character to equip Battle Harness and Steel Gorget. 35
Accessories (5) Allows character to equip Tourmaline Ring and Embroidered Tippet. 35
Accessories (6) Allows character to equip Golden Amulet and Leather Gorget. 35
Accessories (7) Allows character to equip Rose Corsage and Turtleshell Choker. 40
Accessories (8) Allows character to equip Thief's Cuffs and Gauntlets. 45
Accessories (9) Allows character to equip Amber Armlet and Black Belt. 30
Accessories (10) Allows character to equip Jade Collar and Nishijin Belt. 40
Accessories (11) Allows character to equip Pheasant Netsuke and Blazer Gloves. 45
Accessories (12) Allows character to equip Gillie Boots and Steel Poleyns. 60
Accessories (13) Allows character to equip Berserker Bracers and Magick Gloves. 60
Accessories (14) Allows character to equip Sage Ring and Agate Ring. 70
Accessories (15) Allows character to equip Ruby Ring and Bowline Sash. 70
Accessories (16) Allows character to equip Cameo Belt and Cat-ear Hood. 70
Accessories (17) Allows character to equip Bubble Belt and Fuzzy Miter. 80
Accessories (18) Allows character to equip Sash and Power Armlet. 80
Accessories (19) Allows character to equip Indigo Pendant and Winged Boots. 100
Accessories (20) Allows character to equip Opal Ring and Hermes Sandals. 115
Accessories (21) Allows character to equip Quasimodo Boots and Nihopalaoa. 130
Accessories (22) Allows character to equip Germinas Boots and Ring of Renewal. 160
Ribbon Allows character to equip Ribbon. 215

Magick[]

Name Description LP cost
White Magick 4 Allows character to cast Cura and Raise. 30
Time Magick 1 Allows character to cast Slow and Immobilize. 20
Time Magick 2 Allows character to cast Reflect and Disable. 30
Time Magick 3 Allows character to cast Vanish and Balance. 40
Time Magick 4 Allows character to cast Gravity and Haste. 50
Time Magick 5 Allows character to cast Stop and Bleed. 60
Time Magick 6 Allows character to cast Break and Countdown. 70
Time Magick 7 Allows character to cast Float and Berserk. 80
Time Magick 8 Allows character to cast Vanishga and Warp. 90
Time Magick 9 Allows character to cast Reflectga and Slowga. 100
Time Magick 10 Allows character to cast Graviga and Hastega. 125
Green Magick 1 Allows character to cast Decoy and Oil. 40
Green Magick 2 Allows character to cast Drain and Reverse. 50
Green Magick 3 Allows character to cast Bubble and Syphon. 90

Technicks[]

Name Description LP cost
Shear Lower one foe's magick resist. 50
Addle Lower one foe's magick power. 50
Charge Restores user's MP and Mist Charges. If the technick fails, MP is reduced to 0. 30
Horology Deal damage based on a factor of time to all foes in range. 50
Numerology Deal damage that increases with successive hits. 40
Poach Capture HP Critical foes to obtain loot. 30
Stamp Inflict one foe with any harmful status effects on the user. 40

Augments[]

Name Description Amount LP cost
Channeling Reduces magick MP cost by 10%. 3 30/50/80
Serenity Increases magick power when HP is full. 1 70
Ether Lore 1-2-3 Ethers restore 10%/15%/25% more MP. 3 20/35/70
Remedy Lore 1 Remedies remove Sleep, Sap, Immobilize, and Disable. 1 20
Remedy Lore 2 Remedies remove Petrify, Confuse, and Oil. 1 30
Spellbound Increases duration of status effects. 1 30
Swiftness Reduces action time by 10%. 3 30/50/80
Magick Lore Increases magic potency. Mag+1 9 30/30/30/30/50/50/50/50/70
+110/+150/+190/+230/+270 HP Increases max HP by 110/150/190/230/270. 5 40/50/60/70/80
Battle Lore Increases physical attack damage. Str+1 11 30/30/30/30/50/50/50/50/70/70/70
Last Stand Increases defense when HP critical. 1 70
Headsman Gain MP after defeating a foe.[note 1] 1 30
Inquisitor Restores MP when dealing physical damage.[note 2] 1 30
Spellbreaker Increases magick power when HP critical. 1 65
Martyr Gain MP when taking damage.[note 2] 1 30
Warmage Gain MP after dealing magick damage.[note 2] 1 30

Espers and Quickenings[]

Name Licenses unlocked LP cost
Quickening None 50
Quickening +150 HP 75
Quickening None 100
Quickening None 125
Belias None 20
Mateus +230 HP 30
Zalera Ether Lore 3 30
Adrammelech White Magick 4 35
Shemhazai None 50
Hashmal Channeling 50
Cúchulainn None 50
Zeromus Addle and Shear 65
Exodus Battle Lore 65
Famfrit Battle Lore 100
Chaos +270 HP 100
Ultima Swords (7) and Swords (8) 115
Zodiark Swords (9) 200

Etymology[]

In the original Japanese, the job is referred to as Timespace Warmage (時空魔戦士, Jikū Masenshi?), while it is referred to as 'Time Battlemage' in The Zodiac Age release likely to emphasize its additional melee capabilities and differentiate it further from the standard Time Mage, which focuses more heavily on casting.

Notes[]

  1. MP recovery = Enemy's level / 4
  2. 2.0 2.1 2.2 Damage 1–499=1 MP
    Damage 500–1499=2 MP
    Damage 1500–2599=3 MP
    Damage 3000–4999=4 MP
    Damage 5000–5999=5 MP
    Damage 6000–6999=7 MP
    Damage 7000-7999=10 MP
    Damage 8000–8999=15 MP
    Damage 9000–9998=20 MP
    Damage 9999+ =30 MP
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