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Time Mage (Final Fantasy XII)

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XII

FFXII Complete Time Mage

A completed Time Mage License Board.

Time Mage (時空魔戦士, Jikū Masenshi?, lit. Timespace Warmage), is a License Board in Final Fantasy XII International. It is represented by the Zodiac Sign of Libra.

Time Mages are a Magical Class, using Time Magick primarily. They also use the ranged Bowgun as their main weapon, but are equipped with Heavy Armor. They can switch to several types of Swords for a more physical focus. They are also capable of using all Green Magick spells and have access to numerous augments.

However, their main weapons are severely impacted by certain weather conditions. Also, they have few offensive and recovery spells, as well as low HP.

The Time Mage has access to 135 licenses, which require 7,681 LP to unlock, as well as up to 12 additional licenses through summon licenses costing 810 LP, and 1 additional license costing 50 LP through quickening licenses.

License BoardEdit

Legend
edged weapons
blunt weapons
piercing weapons
Armor
Accessory
Magick
Technick
Augment
Command
Gambit
Summon
Quickening
A B C D E F G H I J K L M N O P Q R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19

License listEdit

EquipmentEdit

Name Description LP cost
Bowguns (1) Lets the character equip the Bowgun and Crossbow. 25
Bowguns (2) Lets the character equip the Paramina Crossbow and Recurve Crossbow. 40
Bowguns (3) Lets the character equip the Hunting Crossbow and Penetrator. 60
Bowguns (4) Lets the character equip the Gastrophetes and Gastrophetes S. 115
Swords (7) Lets the character equip the Diamond Sword and Runeblade. 130
Swords (8) Lets the character equip the Deathbringer and Stoneblade. 60
Swords (9) Lets the character equip the Durandal and Durandal A. 50
Heavy Armor (1) Lets the character equip the Leather Helm, Bronze Helm, Leather Armor and Bronze Armor. 25
Heavy Armor (2) Lets the character equip the Sallet, Iron Helm, Scale Armor, and Iron Armor. 30
Heavy Armor (3) Lets the character equip the Barbut, the Winged Helm, Linen Cuirass and Chain Mail. 35
Heavy Armor (4) Lets the character equip the Burgonet and the Gold Helm, Shielded Armor and Golden Armor. 40
Heavy Armor (5) Lets the character equip the Close Helm and the Bone Helm, Demon Mail and Bone Mail. 50
Heavy Armor (6) Lets the character equip the Diamond Helm and the Diamond Armor. 55
Heavy Armor (7) Lets the character equip the Steel Mask and the Mirror Mail. 60
Heavy Armor (8) Lets the character equip the Platinum Helm and the Platinum Armor. 65
Heavy Armor (9) Lets the character equip the Giant's Helmet and the Carabineer Mail. 70
Heavy Armor (10) Lets the character equip the Dragon Helm and the Dragon Mail. 80
Heavy Armor (11) Lets the character equip the Magepower Shishak and the Maximillian. 90
Heavy Armor (12) Lets the character equip the Grand Helm and the Grand Armor. 110
Accessory (1) Lets the character equip Orrachea Armlet. 5
Accessory (2) Lets the character equip Bangle and Firefly. 20
Accessory (3) Lets the character equip Diamond Armlet and Argyle Armlet. 25
Accessory (4) Lets the character equip Battle Harness and Steel Gorget. 35
Accessory (5) Lets the character equip Tourmaline Ring and Embroidered Tippet. 35
Accessory (6) Lets the character equip Golden Amulet and Leather Gorget. 35
Accessory (7) Lets the character equip Rose Corsage and Turtleshell Choker. 40
Accessory (8) Lets the character equip Thief's Cuffs and Gauntlets. 45
Accessory (9) Lets the character equip Amber Armlet and Black Belt. 30
Accessory (10) Lets the character equip Jade Collar and Nishijin Belt. 40
Accessory (11) Lets the character equip Pheasant Netsuke and Blazer Gloves. 45
Accessory (12) Lets the character equip Gillie Boots and Steel Poleyns. 60
Accessory (13) Lets the character equip Berserker and Magick Gloves. 60
Accessory (14) Lets the character equip Sage Ring's and Agate Ring. 70
Accessory (15) Lets the character equip Ruby Ring and Bowline Sash. 70
Accessory (16) Lets the character equip Cameo Belt and Cat-ear Hood. 70
Accessory (17) Lets the character equip Bubble Belt and Fuzzy Mitre. 80
Accessory (18) Lets the character equip Sash and Power Armlet. 80
Accessory (19) Lets the character equip Indigo Pendant and Winged Boots. 100
Accessory (20) Lets the character equip Opal Ring and Hermes Sandals. 115
Accessory (21) Lets the character equip Quasimodo Boots and Nihopalaoa. 130
Accessory (22) Lets the character equip Germinas Boots and Ring of Renewal. 160
Equip Ribbon Lets the character equip a Ribbon. 215

MagickEdit

Name Description LP cost
White Magick 4 Lets the character cast Cura and Raise. 30
Time Magick 1 Lets the character cast Slow and Immobilize. 20
Time Magick 2 Lets the character cast Reflect and Disable. 30
Time Magick 3 Lets the character cast Vanish and Balance. 40
Time Magick 4 Lets the character cast Gravity and Haste. 50
Time Magick 5 Lets the character cast Stop and Bleed. 60
Time Magick 6 Lets the character cast Break and Count. 70
Time Magick 7 Lets the character cast Float and Berserk. 80
Time Magick 8 Lets the character cast Vanishga and Warp. 90
Time Magick 9 Lets the character cast Reflectga and Slowga. 100
Time Magick 10 Lets the character cast Graviga and Hastega. 125
Green Magick 1 Lets the character cast Decoy and Oil. 40
Green Magick 2 Lets the character cast Drain and Reverse. 50
Green Magick 3 Lets the character cast Bubble and Syphon. 90

TechnicksEdit

Name Description LP cost
Shear Reduce a target's Magick Defense. 50
Addle Reduce a target's Magick power. 50
Charge Restores amount of users MP. If Technick fails, MP is reduced to 0. 30
Horology Damages all enemies in range based on game time. 50
Numerology Deal damage that increases with successive hits. 40
Poach Captures a HP critical foe to obtain loot. 30
Stamp Moves an active status effect from the user to another target. 40

AugmentsEdit

Name Description Amount LP cost
Channeling Reduces MP cost by 10%. 3 30/50/80
Serenity Increases magic power when HP is full. 1 70
Ether Lore 1/2/3 Increases MP restored by Ethers. 3 20/35/70
Remedy Lore 1/2 Increases Remedy potency to include curing more status effects. 2 20/30
Spellbound Increases length of positive status effects. 1 30
Swiftness Decreases time required for commands by 10%. 3 50/80
Magick Lore Increases magic potency. 9 30/30/30/50/50/50/70
HP +110/+150/+190/+230/+270 Increases maximum HP by specified amount. 5 40/50/60/70/80
Battle Lore Increases potency of physical attacks. 11 30/30/30/30/50/50/50/50/70/70
Headsman Restore MP when an enemy is defeated. 1 30
Inquisitor Restores MP when character inflicts damage. 1 30
Spellbreaker When HP Critical, magic potency increases. 1 65
Martyr When character takes damage, their MP restores. 1 30
Warmage When character inflicts damage with magic, MP restores. 1 30

Espers and QuickeningsEdit

Name Licenses unlocked LP cost
Quickening None 50
Quickening HP +150 75
Quickening None 100
Quickening None 125
Belias None 20
Mateus HP +230 30
Zalera Ether Lore 3 30
Adrammelech White Magick 4 35
Shemhazai None 50
Hashmal Channeling 50
Cúchulainn None 50
Zeromus Addle and Shear 65
Exodus Battle Lore 65
Famfrit Battle Lore 100
Chaos HP +270 100
Ultima Swords (7) and Swords (8) 115
Zodiark Swords (9) 200

EtymologyEdit

In the original Japanese, the job is referred to as Timespace Warmage (時空魔戦士, Jikū Masenshi?), likely to emphasize its additional melee capabilities and differentiate it further from the standard Time Mage which focuses more heavily on casting.

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