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Time Mage (Final Fantasy Tactics)

From Final Fantasy Wiki

See also: Time Mage.
Male and Female Time Mages

The Time Mage is a job class from Final Fantasy Tactics. The supportive magical job class, the Time Mage isn't as prevalent as other magic job classes, since it lacks reliable offensive capabilities. However, if left alone, Time Mages can quickly bestow a number of beneficial status effects on their allies and debuffs on their foes, turning the tide of battle. It costs 8320 JP to master this job.

Contents


[edit] Stats

The Time Mage controls time and space. This sorcerer toys with the laws of the universe.

Prerequisite Weapons Helmet Armor Equip Shields?
Level 3 Black Mage Staves Hats Clothes, Robes No


Move Rate Jump Rate Speed Physical Evasion Rate Base Attack Base Magic Base HP Base MP
3 3 8 5% Low High Low High

[edit] Abilities

[edit] Time Magicks

PS1 Name PSP Name Description MP Cost Range Effect Speed JP Needed
Haste Time Magic increases speed by accelerating time.
Can be Reflected. Can be Calculated.
8 3 2 50 100
Haste 2 Hasteja Time Magic increases speed by accelerating time. 30 3 2 15 550
Slow Time Magic decreases speed by slowing the passage of time.
Can be Reflected. Can be Calculated.
8 3 2 50 80
Slow 2 Slowja Time Magic decreases speed by slowing the passage of time. 30 3 2 15 520
Stop Time Magic puts target in stasis, preventing its AT from occurring.
Can be Reflected. Can be Calculated.
14 3 2 15 330
Don't Move Immobilize Time Magic breaks space apart, making it impossible to move.
Can be Reflected. Can be Calculated.
10 3 2 34 100
Float Time Magic distorts space, let's one float 1h above the ground.
Can be Reflected. Can be Calculated.
8 4 2 50 200
Reflect Time Magic creates aura that reflects magic by inverting magic space.
Can be Reflected. Can be Calculated.
12 4 1 50 300
Quick Time Magic vastly increases the speed of time passage, hastening AT.
Can be Reflected.
24 4 1 25 800
Demi Gravity Time Magic damages with the powerful pull of gravity by creating ultra high-density space.
Can be Reflected. Can be Calculated.
24 4 2 17 250
Demi 2 Graviga Time Magic damages with the powerful pull of gravity by creating ultra high-density space.
Can be Reflected. Can be Calculated.
50 4 2 12 550
Meteor Time Magic unleashes a huge meteor from the heavens, devastating its target. 70 4 4 8 1500

[edit] Reaction Abilities

PS1 Name PSP Name Description Trigger JP Needed
Critical: Quick When HP level is lessened, your AT is executed next. When in critical status. 700
MP Switch Mana Shield Physical damage is converted into magic damage. MP is lost instead of HP. HP lowered. 400

[edit] Support Abilities

PS1 Name PSP Name Description JP Needed
Short Change Swiftness CT is shortened. 800

[edit] Movement Abilities

PS1 Name PSP Name Description JP Needed
Teleport Distort time, moving immediately to your destination. Moving too far will end in failure. 600
Float Levitate Float 1h over land. 540


v · e · dFinal Fantasy Tactics Jobs
Regular Jobs
Squire - Chemist - Knight - Archer - White Mage - Black Mage - Monk - Thief - Mystic - Time Mage - Geomancer - Dragoon - Orator - Summoner - Samurai - Ninja - Arithmetician - Dancer - Bard - Mime
Special Jobs
Holy Knight - Machinist - Skyseer - Netherseer - Divine Knight - Sword Saint - Templar - Dragonkin - Soldier - Astrologer - Cleric - Princess
Enemy Jobs
Ark Knight - Assassin - Celebrant - Fell Knight - Rune Knight - Nightblade - Sorcerer
The War of the Lions Jobs
Dark Knight - Onion Knight - Sky Pirate - Game Hunter - Deathknight