Time Mage (Final Fantasy Tactics)
From Final Fantasy Wiki
- See also: Time Mage.
The Time Mage is a job class from Final Fantasy Tactics. The supportive magical job class, the Time Mage isn't as prevalent as other magic job classes, since it lacks reliable offensive capabilities. However, if left alone, Time Mages can quickly bestow a number of beneficial status effects on their allies and debuffs on their foes, turning the tide of battle. It costs 8320 JP to master this job.
Contents |
[edit] Stats
The Time Mage controls time and space. This sorcerer toys with the laws of the universe.
| Prerequisite | Weapons | Helmet | Armor | Equip Shields? |
|---|---|---|---|---|
| Level 3 Black Mage | Staves | Hats | Clothes, Robes | No |
| Move Rate | Jump Rate | Speed | Physical Evasion Rate | Base Attack | Base Magic | Base HP | Base MP |
|---|---|---|---|---|---|---|---|
| 3 | 3 | 8 | 5% | Low | High | Low | High |
[edit] Abilities
[edit] Time Magicks
| PS1 Name | PSP Name | Description | MP Cost | Range | Effect | Speed | JP Needed |
|---|---|---|---|---|---|---|---|
| Haste | Time Magic increases speed by accelerating time. Can be Reflected. Can be Calculated. | 8 | 3 | 2 | 50 | 100 | |
| Haste 2 | Hasteja | Time Magic increases speed by accelerating time. | 30 | 3 | 2 | 15 | 550 |
| Slow | Time Magic decreases speed by slowing the passage of time. Can be Reflected. Can be Calculated. | 8 | 3 | 2 | 50 | 80 | |
| Slow 2 | Slowja | Time Magic decreases speed by slowing the passage of time. | 30 | 3 | 2 | 15 | 520 |
| Stop | Time Magic puts target in stasis, preventing its AT from occurring. Can be Reflected. Can be Calculated. | 14 | 3 | 2 | 15 | 330 | |
| Don't Move | Immobilize | Time Magic breaks space apart, making it impossible to move. Can be Reflected. Can be Calculated. | 10 | 3 | 2 | 34 | 100 |
| Float | Time Magic distorts space, let's one float 1h above the ground. Can be Reflected. Can be Calculated. | 8 | 4 | 2 | 50 | 200 | |
| Reflect | Time Magic creates aura that reflects magic by inverting magic space. Can be Reflected. Can be Calculated. | 12 | 4 | 1 | 50 | 300 | |
| Quick | Time Magic vastly increases the speed of time passage, hastening AT. Can be Reflected. | 24 | 4 | 1 | 25 | 800 | |
| Demi | Gravity | Time Magic damages with the powerful pull of gravity by creating ultra high-density space. Can be Reflected. Can be Calculated. | 24 | 4 | 2 | 17 | 250 |
| Demi 2 | Graviga | Time Magic damages with the powerful pull of gravity by creating ultra high-density space. Can be Reflected. Can be Calculated. | 50 | 4 | 2 | 12 | 550 |
| Meteor | Time Magic unleashes a huge meteor from the heavens, devastating its target. | 70 | 4 | 4 | 8 | 1500 | |
[edit] Reaction Abilities
| PS1 Name | PSP Name | Description | Trigger | JP Needed |
|---|---|---|---|---|
| Critical: Quick | When HP level is lessened, your AT is executed next. | When in critical status. | 700 | |
| MP Switch | Mana Shield | Physical damage is converted into magic damage. MP is lost instead of HP. | HP lowered. | 400 |
[edit] Support Abilities
| PS1 Name | PSP Name | Description | JP Needed |
|---|---|---|---|
| Short Change | Swiftness | CT is shortened. | 800 |
[edit] Movement Abilities
| PS1 Name | PSP Name | Description | JP Needed |
|---|---|---|---|
| Teleport | Distort time, moving immediately to your destination. Moving too far will end in failure. | 600 | |
| Float | Levitate | Float 1h over land. | 540 |
| v · e · dFinal Fantasy Tactics Jobs |
|---|
| Regular Jobs |
| Squire - Chemist - Knight - Archer - White Mage - Black Mage - Monk - Thief - Mystic - Time Mage - Geomancer - Dragoon - Orator - Summoner - Samurai - Ninja - Arithmetician - Dancer - Bard - Mime |
| Special Jobs |
| Holy Knight - Machinist - Skyseer - Netherseer - Divine Knight - Sword Saint - Templar - Dragonkin - Soldier - Astrologer - Cleric - Princess |
| Enemy Jobs |
| Ark Knight - Assassin - Celebrant - Fell Knight - Rune Knight - Nightblade - Sorcerer |
| The War of the Lions Jobs |
| Dark Knight - Onion Knight - Sky Pirate - Game Hunter - Deathknight |

