FANDOM


The Time Mage is a water-elemental Eidolon that appears in Final Fantasy Dimensions II. It can be obtained as a signet for Wrieg to equip by completing the "Orpiment Perpetuity" main quest of the Eureka arc.

In the original free-to-play versions of the game, the Time Mage's signet was a god-tier summon that could only be obtained through the game's summon draw shop. However, it taught the Quick Freeze ability instead of the Meteor ability. The Time Mage was an SSS rank summon and could be equipped by any party member. In addition, should the player obtain the Time Mage signet from the shop, they would obtain a costume voucher to obtain a Time Mage themed costume for either Aemo, Jornee, or Maina.

ProfileEdit

The Time Mage summon is based on the recurring job class in the series, being a mage that can use time magic to manipulate space-time. The artwork for the Time Mage is based on the design of the female Time Mage's design from Final Fantasy Tactics. As the summon evolves, the clocks behind the Time Mage begins to change and sprout clock cogs, with her staff also evolving to resemble a planetary model.

BattleEdit

The Time Mage's special attack is Grasping Mist, which decreases the speed of all enemies for five turns and delays their next action. The Time Mage requires 2 bars from the Summon Gauge for Wrieg to summon.

StatsEdit

Rank AP Required Max HP Max MP Max Attack Max Magic Max Speed Components Needed
1★ 150/150 292 38 21 43 19 None
2★ 200/200 340 43 24 49 21 Blue Gem I
3★ 250/250 396 50 28 57 25 Blue Gem II

AbilitiesEdit

The following are the abilities Wrieg can learn from the Time Mage:

Name Ability-type Effect Cost
Meteor I Ability Random Enemy: Four magic attacks
Ignores damage negation
MP 80
Meteor II Ability Random Enemy: Six magic attacks
Ignores damage negation
MP 80
Meteor III Ability Random Enemy: Eight magic attacks
Ignores damage negation
MP 80
Summon gauge when taking damage +36 Passive (Unlocked with Final Evolution)

GalleryEdit