Time Gate
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Added by Keltainentoukokuu- "In ancient times there was a mighty spell that could summon meteorites and cast them upon the heads of foes. The meteorites had crystalline cores, grown abnormally large in another spacetime. The attributes of the meteorite would differ depending on the nature of its core crystal. Some meteorites even held within them rare, otherworldly crystals knows as 'artefacts,' which in special circumstances might be used to open portals to other places—and other times."
- —Schwertleite's Flower Fragment
A Time Gate (時間ゲート, Jikan Gēto?), more commonly called a gate, is a gameplay and story element from Final Fantasy XIII-2. The Time Gates are connected via the Historia Crux and by stepping into a Time Gate, one can travel through time to a specific location. In order to activate a Time Gate, one must possess the necessary artefact. Some require a specific artefact, while others can only be activated using a Wild Artefact, which is consumed when used.
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Added by KeltainentoukokuuIn a fragment entry for Chaos Crystal, it is said that Chaos Crystal is a shard of twisted time, frozen in crystal formed by spacetime singularities, and is believed to be the seed substance that causes Time Gates to manifest. Only those for whom a Time Gate is intended may pass through it, otherwise, they will be blocked upon approach. It is said that only those with an affinity for chaos may make use of the Time Gates. When a Time Gate is activated, writing in Etro Script appears circling around the gate.
Multiple Time Gates can appear in each location, but each leads to a different world. This can allow access to the same world in several different time periods, and each one contains many different features: flora, fauna, and most importantly, storyline elements. Returning to places at different times is the key to unlocking the story, as some information and items can only be attained in certain times.
There are two types of Time Gate: golden gates, "blessed by the goddess and shine like the sun", and blue gates. Golden gates require special artefacts to open them, each gate needing a different artefact. Blue gates, however, can only be opened by using Wild Artefacts, which can be found scattered across the timeline.
Datalog
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- See also: Datalog/Paradoxes.
Time Gates appear as strange glowing portals, and each requires a specific 'artefact' to activate it. By passing through these gates and traveling outside the timeline, it is said one can eventually arrive in Valhalla.
List of Time Gates
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| Era | Location | Artefact | Description |
|---|---|---|---|
| New Bodhum 3 AF | Meteor Impact Site | Giant's Artefact | The first Time Gate appears near New Bodhum. The artefact needed to open it is found in a mirror in Serah's room in the NORA house. It leads to Bresha Ruins 5 AF. |
| Bresha Ruins 5 AF | Excavation Site | None | A gate from New Bodhum, 3 AF. It is used to return to Historia. |
| Bresha Ruins 5 AF | Echoes of the Past | Eclipse Artefact | One of three Time Gates in Bresha Ruins 5 AF. It's artefact can be found after beating Atlas. It leads to Yaschas Massif, 10 AF. |
| Bresha Ruins 5 AF | Echoes of the Past | Reunion Artefact | One of three Time Gates in Bresha Ruins 5 AF. Its artefact can be found after beating Atlas. It leads to Sunleth Waterscape, 300 AF. |
| Bresha Ruins 5 AF | Echoes of the Past | Wild Artefact | This gate leads to Bresha Ruins, 300 AF. |
| Temporal Rift | Temporal Rift | No artefact needed | The Time Gates located in Temporal Rift anomalies are always open, but Serah and Noel must complete various puzzles in order to get to the Time Gate. Going through the Time Gate they resolve the anomaly and the rift disappears. |
| Bresha Ruins 300 AF | Echoes of the Past | None | A gate from Bresha Ruins, 5 AF. It is used to return to Historia. |
| Bresha Ruins 300 AF | Echoes of the Past | Wild Artefact | A blue Time Gate in the section that is blocked off in previous eras; opened with a Wild Artefact. It leads to the Yaschas Massif 110 AF. |
| Yaschas Massif 110 AF | The Paddraean Archaeopolis | None | A gate from Bresha Ruins, 300 AF. It is used to return to Historia. |
| Yaschas Massif 10 AF | The Pass of Paddra | None | A gate from Bresha Ruins, 5 AF. It is used to return to Historia. |
| Yaschas Massif 10 AF | The Pass of Paddra | Hollow Artefact | The second gate found in Yaschas Massif, 10 AF.Leads to Oerba 200 AF. |
| Oerba 200 AF | The Ashensand | None | A gate from Yaschas Massif, 10 AF. It is used to return to Historia. |
| Oerba 200 AF | Village Proper | Artefact of Origins | The gate leads to Yaschas Massif 01X AF. |
| Yaschas Massif 1X AF | The Pass of Paddra | None | A gate from Oerba, 200 AF. It is used to return to Historia. |
| Yaschas Massif 1X AF | The Pass of Paddra | Wild Artefact | This gate leads to Augusta Tower, 300 AF. |
| Yaschas Massif 1X AF | The Pass of Paddra | Illusionary Artefact | This gate leads to The Void Beyond, ??? AF. |
| Sunleth Waterscape 300 AF | Lush Woodland Path | None | A gate from Bresha Ruins, 5 AF. It is used to return to Historia. |
| Sunleth Waterscape 300 AF | Forest Crossroads | Restoration Artefact | This gate leads to Academia, 400 AF. |
| Sunleth Waterscape 300 AF | Base of the Crystal | Thundering Artefact | This gate leads to The Archylte Steppe, ??? AF. |
| Sunleth Waterscape 300 AF | Bow Isle | Combat Artefact | This gate leads to Coliseum, ??? AF. |
| The Archylte Steppe ??? AF | Plains of Eternity | None | A gate from Sunleth Waterscape, 300 AF. It is used to return to Historia. |
| The Archylte Steppe ??? AF | Grave Ridge | Wild Artefact | This gate leads to Vile Peaks, 200 AF. |
| Coliseum ??? AF | Coliseum | None | A gate from Sunleth Waterscape, 300 AF. It is used to return to Historia. |
| Serendipity ??? AF | Temptation Plaza | None | A gate from Sunleth Waterscape, 300 AF. It is used to return to Historia. |
| Vile Peaks 200 AF | Dismal Dunescape | None | A gate from The Archylte Steppe, ??? AF. It is used to return to Historia. |
| Augusta Tower 300 AF | 12th Floor | None | A gate from Yaschas Massif, 1X AF. It is used to return to Historia. |
| Academia 400 AF | Central Bridge | None | A gate from Sunleth Waterscape, 300 AF. It is used to return to Historia. |
| Academia 400 AF | Newtown | Tower Artefact | Yeul gives Serah and Noel the artefact after having been saved from Zenobia. The gate leads to Augusta Tower 200 AF. |
| Academia 400 AF | Newtown | Wild Artefact | This gate leads to Yaschas Massif, 100 AF. |
| Yaschas Massif 100 AF | The Paddraean Archaeopolis | None | A gate from Academia, 400 AF. It is used to return to Historia. |
| Yaschas Massif 100 AF | The Pass of Paddra | Wild Artefact | This gate leads to Sunleth Waterscape, 400 AF. |
| Sunleth Waterscape 400 AF | Bow Isle | None | A gate from Yaschas Massif, 100 AF. It is used to return to Historia. |
| Augusta Tower 200 AF | 50th Floor | None | A gate from Academia, 400 AF. It is used to return to Historia. |
| Augusta Tower 200 AF | AI Nucleus | Artefact of Rebirth | This gate leads to Academia, 4XX AF. |
| Augusta Tower 200 AF | 49th Floor | Wild Artefact | This gate leads to Oerba, 300 AF. |
| Oerba 300 AF | Village Proper | None | A gate from Augusta Tower, 200 AF. It is used to return to Historia. |
| Oerba 300 AF | Village Proper | Wild Artefact | This gate leads to Oerba, 400 AF. |
| Oerba 400 AF | Village Proper | None | A gate from Oerba, 300 AF. It is used to return to Historia. |
| Academia 4XX AF | Central Bridge | None | A gate from Augusta Tower, 200 AF. It is used to return to Historia. |
| Academia 4XX AF | Central Bridge | Vagabond Artefact. | The Time Gate is located in the city, but is inoperable until the player givbes all the Graviton Cores to Alyssa and receives an artefact in return. It leads to Void Beyond. |
| Academia 4XX AF | Grand Avenue | Wild Artefact | This gate leads to Vile Peaks, 10 AF. |
| Vile Peaks 10 AF | Another Man's Treasure | None | A gate from Academia, 4XX AF. It is used to return to Historia. |
| A Dying World 700 AF | Abyssal Fissure | None | A gate from Academia, 4XX AF. It is used to return to Historia. |
| A Dying World 700 AF | The Black Sands | Wild Artefact | This gate leads to Bresha Ruins, 100 AF. |
| Bresha Ruins 100 AF | Lamentable Rest | None | A gate from A Dying World, 700 AF. It is used to return to Historia. |
| New Bodhum 700 AF | Town Square | Artefact of the Ark | The final Time Gate appears off the coast of New Bodhum in 700 AF. The artefact needed to activate it is received during a cutscene. It leads to Academia 500 AF. |
| Academia 500 AF | None | A gate from New Bodhum, 700 AF. It is used to return to Historia. |
Trivia
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- A similar device, also called a time gate, was used to accomplish time travel in Chrono Trigger, also created by Square Co., Ltd. (now Square Enix.)
- Time Gates are one of the many story elements of Final Fantasy XIII-2 referenced in "Worlds Collide", one of the game's battle themes.