Tidus/Dissidia
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< Tidus
| Tidus | |
| Portrait(s) | |
| Kana | ティーダ |
| Romaji | Tiida |
| Japanese Name | Tidus |
| Original Game | Final Fantasy X |
| Story Difficulty | ★★ / ★★★ |
| EX Mode | Equipped Caladbolg |
| EX Burst | Blitz Ace |
| Japanese Voice Actor | Masakazu Morita |
| English Voice Actor | James Arnold Taylor |
| Dissidia Final Fantasy Character | |
- "A cheerful teen whose personality is bright like the sun above, Tidus possesses the heart of an ace athlete. His main goal is to defeat his father, whom he detests to no end."
- —Dissidia 012 Description
- "A light-hearted, cheerful youth able to calm others even through the most trying situations."
- —Description
Tidus was once another minion of Chaos during Dissidia 012 Final Fantasy, but he became one of the heroes fighting for the side of Cosmos in Dissidia Final Fantasy. Tidus is a lighthearted, cheerful youth, he follows his father's footsteps as an ace Blitzball player for the Zanarkand Abes. In battle, he is an agile fighter who easily dodges opponents' attacks as he performs his own. While he appears to be cheerful and lighthearted to his allies Firion, Cecil, and Cloud, Tidus's weak point is his emotions concerning his father and nemesis, Jecht. He seeks to fight and defeat his father to prove himself to him and settle his hatred for him.
Contents |
Crystal and Attire
Edit
Tidus's default outfit is roughly similar to the one he wore in Final Fantasy X but darker and more "torn" overall to resemble his artwork by Yoshitaka Amano. He wears a torn pair of black overalls with a yellow hooded shirt with the left sleeve torn off, instead covering his arm with a dark blue pauldron and a gauntlet. Around his neck is a pendant with the Zanarkand Abes insignia, which also appears on his overalls.
Tidus's first alternate outfit, named "Zanarkand Abes Uni", is based on his original Final Fantasy X appearance. In Dissidia, his clothes and hair are simply colored brighter, but in Dissidia 012 the outfit is altered to be even more similar to his original appearance. His socks are shorter, the tears along the bottom of his shorts and the top of his collar are gone, and he wears a different gauntlet.
Tidus's second alternative outfit "Fleeting Dream" is based on an alternate Amano artwork of Tidus. He is shirtless with even-length shorts, wears a differently designed gauntlet and has red bandages wrapped around his arms. This is Tidus's primary attire in Dissidia 012 while a Warrior of Chaos.
Tidus's Crystal is a blue Sphere, identical in appearance to the movie spheres from Final Fantasy X.
Tidus's manikin version, Ephemeral Vision, is orange.
Story
Edit
Twelfth cycle
Edit
Added by BurstDragonThe twelfth cycle of war was hinted to be the first cycle in which Tidus joined. During this cycle, he fought on the side of Chaos along with Terra and Cloud. Since most of the warrior's memories were wiped, Tidus doesn't remember his past relationship with Yuna when he runs into her while she was in Pandemonium. When Yuna called him by name, Tidus's memory seemed to be coming back before he ran off, finding Jecht.



Added by Kai MacielApparently, Tidus had been summoned by Chaos in an attempt to defeat his father. Before the two can battle one another, however, Yuna intervenes and tries to talk some sense into Tidus, but he rebukes her by telling her that his conflict with Jecht has nothing to do with her and to move out of the way. But she manages to reach him and restore his memories. However, the Emperor appears and Tidus pushed Yuna out of the way to take the Flare meant for her. As he begins to fade away, Tidus asks his father to take care of Yuna; however, Jecht saves Tidus by giving him Cosmos's light before he himself is taken by the Emperor.
Tidus was then brought to Cosmos by Yuna, Vaan, and Laguna to become one of her warriors.
Thirteenth cycle
Edit



Added by Kai Maciel


Added by Kai MacielAfter the battle with the Warriors of Chaos, Tidus finds himself allied with Firion, Cecil, and Cloud. Out of the four, Tidus is the most upbeat, cheerful, and determined. When Cloud leaves to find his reason for fighting, the three encouraged him, but on the condition that he has to tell them everything, which Cloud made his promise. The other two companions, Firion and Cecil, express their concern over Tidus's plans to fight his father Jecht. Though Tidus declares that he does not care for his father and wanted to beat him from the beginning, he does not mind sparing Golbez, Cecil's brother who is also aligned with Chaos, and is the one who encourages Cecil to go and meet his brother.
After Cecil's departure from the group, Tidus tries to hide this fact from Firion, who knew all too well why Cecil left. Firion is deep in thought as Tidus is asking him what the Wild Rose is for, which Firion was reluctant to answer. Tidus then asks Firion about his goal in life, in which the answer is to simply end the war. The two companions then encountered a large group of enemies, and decide to separate in order to divide them up. After Tidus finishes his share, he comes looking for Firion before running into his father. The two are about to fight when the Emperor appears, telling Jecht that facing his son is meaningless in schemes. Jecht leaves and Tidus is forced to direct his hatred for him to the Emperor. They fight to a draw before the Emperor, leaves telling Tidus that he cannot obtain the Crystal through hate alone.
Tidus then finds Firion, who has fought Jecht at the same time. Tidus then finds himself having complex feelings when Firion finally decides to let him fight his father. The two later witness a fight between Jecht and the Emperor, with the latter blaming the former for ruining his plans before leaving. Jecht is wounded from the attack, and Tidus decides now was not the time to fight him and resolves to fight his father alone despite feeling bad about leaving Firion, who gives him a potion.



Added by Kai MacielTidus uses the potion to heal Jecht's wounds before insulting him for not being a true father-figure to him, but then tells Jecht that even if he is the most invincible guy in the world, he wants nothing more than to win against him without any handicaps. They begin to fight, and initially, Jecht appears to win the first round by punching Tidus in the stomach so hard that he is sent flying into a barrier, after which he tells Tidus that he still has a lot to learn and that he will be "up on [his] feet by tomorrow".
However, just as he is about to leave the battle, Tidus gets up and declares that tomorrow will never come unless he beats his father in battle right there and then. They are soon engaged in a second round, and this time, Jecht is defeated. Tidus tells his father the real reason behind his hatred and eagerness to fight was to show him he was tougher then what he used to be as a boy. Jecht admits this, although he still considers him a "crybaby". Tidus receives his Crystal before Jecht disappears.



Added by Kai MacielTidus later finds the Emperor preparing to strike down Firion, who is wounded from his attacks. Joined by Cloud, who has defeated Sephiroth, Tidus declares that "a friend's dream is our dream" before they protected Firion from the Emperor's further attacks. Easily outnumbered, the Emperor flees but not before taunting Firion to come to his stronghold. Firion resolves to face the Emperor alone in order to end the tyranny, and Tidus promised he and the others will be waiting for his return after Cloud hands him back his Wild Rose. Soon afterward, Tidus and Cloud meet up with Squall to reunite all of the other warriors of Cosmos, and he tells the other two his story.
Cloud later reminds him that his story continues. Later, Tidus meets Bartz and asked him about remembering his home world, with Bartz only remembering his feather and advice of not worrying about not remembering even if he has no control over them. Tidus initially thinks it was a girl of his, until Bartz explains that the advice actually came from an old man that confuses Tidus a bit more.



Added by TenzaZangetsu


Added by TenzaZangetsuAfter Cosmos's destruction, Tidus joins the other nine heroes, to make their way to the Land of Discord to defeat Chaos. Along his way, Tidus again meets his father who tells that an ace saves the play in the nick of time. After defeating him, Jecht tells him to "shoot" even if he is confused, then surely tomorrow will come. Jecht again disappears.
After the Warrior of Light tells his friends that he does not have any memories, Tidus tells him that there is more to memories than what happened before they got there and that it will be nice if he remembers fighting alongside them. After Chaos's defeat, the ten heroes find themselves in the field of flowers and each fade into their respective worlds, with Tidus returning to Spira. Before he goes, he tells his friends not to worry, since the Crystals know the rest of the way, and that he will always be with them. With a proud smile, he jumps off a small lakeside ledge and fades just before hitting the water.
Official Quests
Edit
In "Vaan's Quest 012: A Voice to Call Back", Tidus, having no memories as he was just summoned, comes across Vaan. Tidus reluctantly decides to fight Vaan when they realize they're on opposing sides, but asks Vaan about his memories. Their battle allows Tidus to remember the name "Jecht", and Vaan tells Tidus that there is a Warrior of Cosmos with such a name. Confused over the name's significance, in "Tidus' Quest 012: A Dream in Chaos" Tidus begins to go see Chaos about the matter after talking to Cloud, when the Emperor confronts him. The Emperor tells Tidus more memories will return as he fights, and offers himself as a sparring opponent so Tidus can recover more memories. Their battle allows Tidus to fully remember Jecht as a father he hated, and the Emperor sends him to find Jecht so Tidus can take out his hatred on him.
In "Kain's Quest 012: A Dragoon's Betrayal", Tidus encounters Kain, who had just defeated Squall. Tidus asks him if he is killing his own allies and whether Jecht is a target. Kain does not answer, but tells Tidus that he should hurry and fight Jecht before Kain does. Tidus then runs off, proclaiming that the only person that will defeat Jecht is he.
"Sephiroth's Quest 013: Shape of the World" shows Sephiroth's attack on Firion, Tidus and Cecil when he stole Firion's wild rose. "Cecil's Quest 013: Even I Don't Remember It" focuses on Tidus, Cecil, Terra, Cloud and the Onion Knight travelling together after finding their Crystals, until Kuja alerts them that Firion is about to confront the Emperor, when Tidus and Cloud leave to help him.
Battle
Edit
- See also: Tidus/Dissidia/Quotes.
Tidus's battle style is Spry Striker, a style based on the abilities of his Celestial Weapon in Final Fantasy X, the Caladbolg. Many of Tidus's attacks cause him to jump or dodge before attacking, letting him swiftly dodge enemy attacks and counter with his own in the same movement. His attacks consist of fast-paced sword combos and Blitzball throws, and his HP attacks are his Swordplay skills and the famous Jecht Shot. He also has excellent ground movement, and he is only slower than Prishe or the Onion Knight. However Tidus is mostly a melee fighter, as most of his ranged attacks are mid-ranged, and he has slow recovery when attacking. Because most of his attacks cause him to dodge before striking, this has the inadvertent effect of giving a lag to them between when the player inputs a command and when Tidus actually attacks.
Boss
Edit
Tidus is fought in Distant Glory and Inward Chaos.
Attacks
Edit
Bravery Attacks
Edit
| Move | Type | CP (Mastered) | AP | Priority | Effect | Damage type | Obtained | Image | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Sonic Buster | Ground | 30 (15) | 110 | Melee Low | Wall Rush | Physical | Initial | ||||||||
Charge through opponent twice, then knock them down with a third hit.
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| Dart & Weave (ground) | Ground | 30 (15) | 90 | Melee Low | Chase Dodge | Physical | Initial | ||||||||
Dodges upwards towards the opponent then dives straight down while rapidly spinning sword.
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| Sphere Shot | Ground | 20 (10) | 90 | Ranged Low | Wall Rush | Physical | Level 16 | ||||||||
Throws a fast Blitzball straight towards the opponent, knocking them back.
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| Hop Step (ground) | Ground | 30 (15) | 110 | Melee Low | Chase | Physical | Level 5 | ||||||||
Slash with sword and kick opponent away. Fast execution but very low range.
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| Stick & Move (ground) | Ground | 30 (15) | 40 | Melee Low | Chase Dodge | Physical | Level 25 | ||||||||
Dodge and throw sword at opponent. Can control the direction of the dodge with the analog stick.
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| Cut & Run (ground) | Ground | 30 (15) | 40 | Melee Low | Chase Dodge | Physical | Level 28 | ||||||||
Dodge back and charge forward at the opponent.
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| Hop Step (midair) | Aerial | 30 (15) | 110 | Melee Low | Chase | Physical | Initial | ||||||||
Slash with sword and kick opponent away. Fast execution but very low range.
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| Stick & Move (midair) | Aerial | 30 (15) | 90 | Melee Low | Chase Dodge | Physical | Level 12 | ||||||||
Dodge and throw sword at opponent. Can control the direction of the dodge with the analog stick.
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| Full Slide | Aerial | 30 (15) | 110 | Melee Low | Wall Rush | Physical | Level 3 | ||||||||
Slide toward opponent three times and knock them away.
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| Wither Shot | Aerial | 30 (15) | 90 | Ranged Low | Chase | Physical | Initial | ||||||||
| Throw a Blitzball at opponent. Has weak tracking and bounces off walls and floors.
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| Dart & Weave (midair) | Aerial | 30 (15) | 50 | Melee Low | Chase Dodge | Physical | Level 22 | ||||||||
Dodge upwards towards the opponent then dive down while rapidly spinning sword.
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| Cut & Run (midair) | Aerial | 30 (15) | 40 | Melee Low | Chase Dodge | Physical | Unknown | ||||||||
Dodge back and charge forward at the opponent.
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HP Attacks
Edit
| Move | Type | CP (Mastered) | AP | Priority | Effect | Damage type | Obtained | Image |
|---|---|---|---|---|---|---|---|---|
| Spiral Cut | Ground | 40 (20) | 180 | Melee High | None | Physical | Initial | |
| Flip along the ground several times and slam sword into the ground, creating a small explosion. | ||||||||
| Energy Rain (ground) | Ground | 40 (20) | 180 | Melee High | None | Physical | Level 38 | |
| Deliver a diving kick, then jump away and send a barrage of energy orbs at opponent that explode. | ||||||||
| Energy Rain (midair) | Aerial | 40 (20) | 180 | Melee High | None | Physical | Initial | |
| Deliver a diving kick, then jump away and send a barrage of energy orbs at opponent that explode. | ||||||||
| Charge & Assault | Aerial | 40 (20) | 300 | Melee High | None | Physical | Level 33 | |
| Dive towards opponent and encircle them while attacking multiple times. | ||||||||
| Jecht Shot | Aerial | 40 (20) | 300 | Ranged High | Wall Rush | Physical | Level 44 | |
| Kick a Blitzball at the opponent, then jump up and kick two more at them if the first connects. | ||||||||
| Move | Type | CP (Mastered) | AP | Priority | Effect | Damage type | Obtained | Image |
|---|---|---|---|---|---|---|---|---|
| Spiral Cut | Ground | 30 (15) | 130 | Melee High | None | Physical | Initial | |
| Flip along the ground several times and slam sword into the ground, creating a small explosion. | ||||||||
| Energy Rain (ground) | Ground | 30 (15) | 130 | Melee High | None | Physical Magical | Level 19 | |
| Deliver a diving kick, then jump away and send a barrage of energy orbs at opponent that explode. | ||||||||
| Energy Rain (midair) | Aerial | 30 (15) | 130 | Melee High | None | Physical Magical | Initial | |
| Deliver a diving kick, then jump away and send a barrage of energy orbs at opponent that explode. | ||||||||
| Slice & Dice | Aerial | 30 (15) | 130 | Melee High | None | Physical | Level 9 | |
| Dive towards opponent and encircle them while attacking multiple times. | ||||||||
| Jecht Shot | Aerial | 30 (15) | 130 | Ranged High | Wall Rush | Physical | Level 44 | |
| Kick a Blitzball at the opponent, then jump up and kick two more at them if the first connects. | ||||||||
Bravery to HP Attacks
Edit
| Move | Type | CP (Mastered) | AP | Priority | Effect | Damage type | Chains from | Image |
|---|---|---|---|---|---|---|---|---|
| Quick Hit A | Ground | 40 (20) | 300 | N/A | Wall Rush | Physical | Stick & Move (ground) | |
| Attack the opponent with a series of kicks and sword attacks while rising into the air. | ||||||||
| Quick Hit B | Ground | 40 (20) | 300 | N/A | Wall Rush | Physical | Dart & Weave (ground) | |
| Attack the opponent with a series of kicks and sword attacks while rising into the air. | ||||||||
| Quick Hit C | Ground | 40 (20) | 300 | N/A | Wall Rush | Physical | Cut & Run | |
| Attack the opponent with a series of kicks and sword attacks while rising into the air. | ||||||||
| Quick Hit D | Aerial | 40 (20) | 300 | N/A | Wall Rush | Physical | Stick & Move (midair) | |
| Attack the opponent with a series of kicks and sword attacks while rising into the air. | ||||||||
| Quick Hit E | Aerial | 40 (20) | 300 | N/A | Wall Rush | Physical | Dart & Weave (midair) | |
| Attack the opponent with a series of kicks and sword attacks while rising into the air. | ||||||||
| Move | Type | CP (Mastered) | AP | Priority | Effect | Damage type | Chains from | Image |
|---|---|---|---|---|---|---|---|---|
| Quick Hit A | Ground | 30 (15) | 160 | N/A | Wall Rush | Physical | Stick & Move (ground) | |
| Attack the opponent with a series of kicks and sword attacks while rising into the air. | ||||||||
| Quick Hit B | Ground | 30 (15) | 160 | N/A | Wall Rush | Physical | Dart & Weave (ground) | |
| Attack the opponent with a series of kicks and sword attacks while rising into the air. | ||||||||
| Quick Hit C | Ground | 30 (15) | 160 | N/A | Wall Rush | Physical | Cut & Run (ground) | |
| Attack the opponent with a series of kicks and sword attacks while rising into the air. | ||||||||
| Quick Hit D | Aerial | 30 (15) | 160 | N/A | Wall Rush | Physical | Stick & Move (midair) | |
| Attack the opponent with a series of kicks and sword attacks while rising into the air. | ||||||||
| Quick Hit E | Aerial | 30 (15) | 160 | N/A | Wall Rush | Physical | Dart & Weave (midair) | |
| Attack the opponent with a series of kicks and sword attacks while rising into the air. | ||||||||
| Quick Hit F | Aerial | 30 (15) | 160 | N/A | Wall Rush | Physical | Cut & Run (midair) | |
| Attack the opponent with a series of kicks and sword attacks while rising into the air. | ||||||||
EX Mode
Edit
Tidus's EX Mode is Equipped Caladbolg, where he exchanges the Brotherhood for his Celestial Weapon from Final Fantasy X. Tidus gains the abilities "Mirror Dash", "Caladbolg (ATK)", and "Caladbolg (DODGE)". Mirror Dash increases Tidus's movement speed by 25%, provides Tidus a new running animation, and gives him Block Low priority when running, deflecting Ranged Low attacks. The Caladbolg abilities boost the Bravery damage Tidus does depending on how much HP he has in relation to his max HP, doubling his Attack at full HP, and doubles the duration of invincibility during his dodges.
Tidus's EX Burst is Blitz Ace, his ultimate Overdrive from Final Fantasy X. Tidus attacks the opponent with several sword thrusts before throwing a Blitzball at the opponent. The ball rebounds towards Tidus, and the player must press ![]()
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Equipment
Edit
Tidus can equip Swords, Grappling Weapons, Shields, Bangles, Hats, Helms, Clothing, and Light Armor. In Dissidia 012, Tidus can also equip Daggers, Thrown Weapons, Headbands, and Chestplates.
Exclusive Weapons
Edit
| Name | Level | Stats | Effects | Obtained |
|---|---|---|---|---|
| Official Ball | 1 | BRV -11 ATK +5 | None. | Treasure Chest in Destiny Odyssey X-1 |
| Striker | 50 | BRV -26 ATK +37 | BRV Boost on Dodge +10%. | Trade: 15460 gil, Official Ball, Great Serpent's Fang x3, Guts Shard x2 |
| Grand Slam | 92 | BRV -38 ATK +64 | BRV Boost on Dodge +15%. | Trade: 29570 gil, Striker, Beastlord Fang x5, Guts Crystal x3 |
| World Champion | 100 | BRV -40 ATK +69 | BRV Boost on Dodge +20%. Cat Nip Effect. | Trade: 31920 gil, Grand Slam, Fayth's Dream x5, Guts Orb x5 |
| Name | Level | Stats | Effects | Obtained |
|---|---|---|---|---|
| Official Ball | 1 | BRV -22 ATK +24 DEF -2 | None. | Treasure Chest in Light to All - Chapter 5 Trade: 9300 gil, Juji Shuriken, Chocobo Chick Powder x1, Vision's Desire x5 |
| Striker | 30 | BRV -42 ATK +44 DEF -2 | BRV Boost on Dodge +2%. | Trade: 61000 gil, Official Ball, Scarletite x1, Vision's Desire x5 |
| Grand Slam | 90 | BRV -35 ATK +65 DEF -1 | BRV Boost on Dodge +5%. | Trade: 158,000 gil, Striker, Electrum x1, Vision's Dream x5 |
| World Champion | 100 | BRV -40 ATK +70 DEF -1 | BRV Boost on Dodge +8%. Cat Nip Effect. | Trade: 182,800 gil, Grand Slam, Fayth's Dream x1, Vision's Hopes x5 |
Gallery
Edit
Allusions
Edit
- Tidus returns to Spira by jumping into a lake with his arms wide open, only to disappear before he hits the water, similar to the ending of Final Fantasy X.
- Tidus's Destiny Odyssey is narrated by Tidus as a flashback, identical to how most of Final Fantasy X's story is told to the player.
- The scene in Destiny Odyssey X when Tidus yells out of frustration is based on the event at Kilika Temple, when he also yells out loud.
- When fighting the Emperor in Destiny Odyssey, the song "Seymour Battle" plays in the background, alluding to Tidus' antagonism to Seymour, who bore some similarities to the Emperor in appearance and personality.
- Tidus's exclusive weapons reference Wakka. His strongest weapon, the "World Champion", is the name of Wakka's Celestial Weapon in Final Fantasy X, and is the Blitzball used by Tidus's villainous lookalike Shuyin. Tidus's beginning weapon, the Official Ball, is Wakka's starting weapon from Final Fantasy X, and his other two exclusive weapons, Striker and Grand Slam, are also Blitzballs used by Wakka.
- Just before leaving Firion to fight Jecht in Destiny Odyssey X, he says, "I don't mean to sound selfish, but this is my story", the same line he says at the end of Final Fantasy X before the battle with Yu Yevon.
- While moving in EX Mode, Tidus's movements and animations are faster even when standing still, a reference to the character models in Final Fantasy X which moved faster while under the effects of Haste.
- Quick Hit is a skill available in Tidus's section of the Sphere Grid in Final Fantasy X.
- Tidus's Bravery attacks which can chain to Quick Hit all involve a dodge followed by an attack, much like the weapon ability Evade and Counter in Final Fantasy X. This ability is also one of four attached to his Celestial Weapon, Caladbolg.
- Whenever Tidus does his Blitz Ace, the background breaks away like shattering glass, in the same manner as the beginning of a random battle in Final Fantasy X.
- In Shade Impulse C3-5, Tidus asks the Warrior of Light to remember the fact that they have fought together every now and again, even when they return to their own separate worlds. This is based on a line from Yuna's speech in the ending of Final Fantasy X: "The people and the friends that we have lost, or the dreams that have faded... Never forget them".
- Tidus's victory pose, a backflip and then throwing his sword into the air and catching it, combines his two victory poses from Final Fantasy X: he backflips when fighting underwater and throws and catches his sword when fighting on land.
- Tidus exclaims "I'm the one and only ace here!" if fighting against himself, a line he said if a party member jumps onto Sin's back before he does during their attempt to break into Sin.
- Tidus's Crystal is made to look like a viewing sphere from Final Fantasy X.
- In Dissidia 012 when fighting a higher-level opponent, Tidus says "The amateur fighter enters the game", a reference to Wakka's comment that he's a "newbie" when it comes to fighting, which Tidus later teases him about.
- When battling Ultimecia, she says "Your mouth will get you in trouble", a line said to Tidus by Lulu. Garland's introduction to Tidus is, "Better you fall down fate's spiral", referring to Sin's cycle of destruction and rebirth. Exdeath's intro is, "Your existence is nothing!", a possible reference to Tidus being a dream of the fayth. Tidus's line to Jecht after their battle in Destiny Odyssey X, "I'm your son, after all", mirrors what Jecht said to him in Final Fantasy X after the battle with him as Braska's Final Aeon.
- Tidus's opening line against Lightning, "Look out, here comes a hero!", references both of their games. On his end, it is a quote he utters when he is swapped into battle by the player in Final Fantasy X.
- Tidus's Brotherhood is shown in-game with bubbles rising from it. This is an allusion to the original game, where the Brotherhood has the Waterstrike ability.
- In Dissidia 012 at the beginning of Cloud's storyline, Tidus says he's too gloomy and advises him to "practice smiling," a reference to a Final Fantasy X scene where Yuna says she learned to practice smiling when she's sad.
- In Dissidia 012, when facing Kefka, he asks, "Sin's toxin get to you?" referring to when Lulu suggests that he suffers from it.
- The name of Tidus's Manikin, Ephemeral Vision, is another reference to him being a dream of the fayth.
- In Destiny Odyssey II, Tidus along with Cloud defended Firion from the Emperor and exclaimed "A friend's dream is our dream... We'll defend it together!". This is possible reference to what Tidus said before fighting Yunalesca, saying, "This is our story! Now let's see this thing through the end!"
Trivia
Edit



Added by Oranejo- Tidus was the first character to have his English voice actor named.
- After clearing the moogle icon in Inward Chaos with Tidus, the moves Sphere Shot, Wither Shot, and Jecht Shot will randomly produce a moogle ball instead of a Blitzball. This is accompanied by a moogle's signature "Kupo" cry. This also happens in Dissidia 012 after completing the "Chasm of the Rotting Earth" dungeon in Confessions of the Creator and having Tidus talk to the moogle.
- While the moogle ball is only an aesthetic change in Dissidia, in Dissidia 012 the power of Jecht Shot is increased slightly if executed with the moogle ball.
- Tidus has the largest number of chainable HP attacks in the game. As a result of this, between standard and combo HP attacks, Tidus can simultaneously equip the most HP attacks out of any character, ten in Dissidia and eleven in Dissidia 012.
- In Dissidia, Tidus's EX Burst has the second-highest base power after Cloud, assuming both are at full HP. In Dissidia 012 his EX Burst is the fourth-highest, with Tifa and Gilgamesh also being stronger.
- If Tidus has full HP, then the Blitzball finishing blow at the end of his EX Burst is the strongest single hit in the entire game, bearing 55 base power doubled due to his EX Mode damage bonus.
- In Dissidia Tidus requires the most AP of any character to master all his attacks, needing 4,260 AP. In Dissidia 012 he needs 2,560 AP, giving him the third-highest AP requirements after Lightning and Prishe.
- Tidus, Jecht, and Cloud of Darkness are the only characters to have one of their costumes altered between Dissidia and Dissidia 012.
- In Dissidia 012, after clearing Arcade Mode with Tidus, the victory screen shows him wearing his original alt outfit from Dissidia rather than the modified outfit in Dissidia 012. He shares this distinction with Jecht.
- In one of the early trailers, Tidus can be seen in his original costume in the intro scene as opposed to his Dissidia costume.
| v · e · dDissidia Final Fantasy |
|---|
| Characters |
| Warriors of Cosmos |
| Warrior of Light - Firion - Onion Knight - Cecil - Bartz - Terra - Cloud - Squall - Zidane - Tidus |
| Warriors of Chaos |
| Garland - The Emperor - Cloud of Darkness - Golbez - Exdeath - Kefka - Sephiroth - Ultimecia - Kuja - Jecht |
| Special characters |
| Shantotto - Gabranth |
| Non-playable characters |
| Chaos - Cosmos - Cid of the Lufaine - Shinryu |
| Areas |
| Old Chaos Shrine - Pandaemonium - World of Darkness - Lunar Subterrane - The Rift - Kefka's Tower - Planet's Core - Ultimecia's Castle - Crystal World - Dream's End - Order's Sanctuary - Edge of Madness |
| Story Modes |
| Prologue - Destiny Odyssey - Shade Impulse - Distant Glory - Inward Chaos |
| Other Gameplay Modes |
| Arcade Mode - Duel Colosseum - Quick Battle |
| Terms |
| Accomplishments - Artifact - Banish Trap - Battlegen - Bravery - Calendar Bonuses - Chaos Reports - Chase Sequence - Combination - Command Mode - Cosmos Reports - Crystal - Cycle - Damage Priority - Dash - Data Install - Destiny Points - EX Mode - Friend Card - Judgment - Manikin - Mognet - Pieces - Play Plan - PP Catalog - Passwords - Quickmove - Skills - Summonstone - Wall Rush |
| Music |
| Original Soundtrack |
| "DISSIDIA" - "Cosmos" - "Chaos" - "The Messenger" |
| Archives |
| Abilities - Accessories - Armor - Bugs and Glitches - Enemies - Merchandise - Museum - Player Icons - Shop - Translations - Version Differences - Wallpapers - Weapons |
| v · e · dDissidia 012 Final Fantasy |
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| Dissidia Duodecim Prologus Final Fantasy |
| Characters |
| Warriors of Cosmos |
| Warrior of Light - Firion - Onion Knight - Cecil - Bartz - Squall - Zidane - Jecht - Shantotto |
| Warriors of Chaos |
| Garland - The Emperor - Cloud of Darkness - Golbez - Exdeath - Terra - Kefka - Cloud - Sephiroth - Ultimecia - Kuja - Tidus - Gabranth |
| New characters |
| Kain - Gilgamesh - Tifa - Laguna - Yuna - Prishe - Vaan - Lightning - Feral Chaos |
| Non-playable characters |
| Aerith - Chaos - Cid of the Lufaine - Cosmos - Moogles (Moglin) - Shinryu |
| Locations |
| World A - World B |
| Cornelia - Castle Cornelia - Chaos Shrine - Pravoka - Elven Snowfields - Elven Castle - Western Keep - Melmond - Crescent Lake - Mount Gulg - Ryukahn Desert - Bahamut Isles - Citadel of Trials - Onrac - Lufenia - Mirage Sandsea - Mirage Tower - Marsh Cave - Gaia |
| Gateways |
| North Sanctuary Gateway - Gateway to Departure - Curses of Hopes and Yore - Chasm in the Rotting Land - Land of the Stolen Crown - Dreams of a Flying Castle |
| Arenas |
| Old Chaos Shrine - Pandaemonium - Pandaemonium-Top Floor - Crystal Tower - World of Darkness - Lunar Subterrane - The Rift - Kefka's Tower - Phantom Train - Planet's Core - Ultimecia's Castle - Crystal World - M.S. Prima Vista - Dream's End - Empyreal Paradox - Sky Fortress Bahamut - Orphan's Cradle - Order's Sanctuary - Edge of Madness |
| Story Mode |
| Prologus - Treachery of the Gods - Light to All - Confessions of the Creator - Reports - Official Quests |
| Battle Mode |
| Arcade Mode - Labyrinth - Quick Battle |
| Terms |
| Accomplishments (Prologus) - Artifact - Assist - Banish Trap - Battlegen - Bravery - Calendar Bonuses - Chase Sequence - Combination - Command Mode - Cycle - Damage Priority - Dash - Data Install - EX Mode - Friend Card - Gateway - Judgment - KP - Light Orb - Manikin - Mognet - Original Quest - Original Rules - Pieces - Play Plan - PP Catalog - Quickmove - Skills - Summonstone - Teleport Stone - Wall Rush |
| Music |
| Original Soundtrack |
| "DISSIDIA" - "Cantata Mortis & God in Fire" |
| Archives |
| Abilities - Accessories - Armor - Downloadable Content - Enemies - Gameplay Changes - Moogle Shop - Museum - Player Icons - Shop - Translations - Wallpapers - Weapons |