|Final Fantasy XII Boss|
|Location||Henne Mines (Ore Separation)|
|Uncommon Steal||Ring Wyrm Scale|
|Rare Steal||Leo Gem|
|Very Rare Drop||None|
|Canopic Jar Drop||None|
|Attacks||Regular attack, may Petrify|
|Abilities||Aero, Reflect, Disablega, Rake, Breath|
|Innate abilities||Safety, Null Knockback, Focus, Last Stand, Attack Plus, Defense Plus|
|Immune to||Death, Petrify, Stop, Doom, Sleep, Disease, Reverse, Disable, Immobilize, Silence, Blind, Poison, Sap, Lure, Warp, Fractional Damage, Sight Unseeing, Syphon, Numerology, Charm, Achilles, Wither, Addle|
|Other Information||Libra is ineffective.|
Tiamat is a boss in Final Fantasy XII. It is a wyrm-type boss fought at the end of the Henne Mines. Vaan and party travel there in search of Fran's sister, Mjrn. When they finally find her, she has become mad due to a natural viera intolerance to high concentrations of Mist, in this case from exposure to manufacted nethicite, and had awakened Tiamat from its slumber. Also it is fought in the International Zodiac Job System trial mode at stage 13.
Page 1: ObservationsEdit
"Being a dragon awakened by Fran's sister, Mjrn, in a Mist-frenzy. Ancient tomes describe it as an anima of the winds, possessed of a violent temperament and destructive power enough to lead the entire world to ruin. There are some who believe that Tiamat was responsible of the decimation of the imperial troop performing experiments on manufactured nethicite, having been awakened by the Stones' fell cry."
An average party level of 18 is recommended, and above level 25, Tiamat should not present too much of a difficulty. Larsa will be a guest and the player should try to keep him alive, as he will use infinite Hi-Potions to heal other party members. When the party is spread out it is more difficult for Tiamat to use area attacks. Characters equipped with ranged weapons tend to spread out more than those who are not. Characters low on health and near Larsa, prompt Larsa to use Hi-Potions to heal them.
Support buffs like Shell, Protect, and Regen are recommended. Quickenings should be used only when Tiamat's health becomes critical, as its Defense heightens as its HP decreases, making regular attacks less effective. Tiamat's Disablega will Disable all characters in range, which can only be cured with an Esuna spell or Remedies.
Tiamat's Breath ability also inflicts Sap on contact. Having the party well-spaced should prevent all characters from being disabled at once. It is best not to use a Gambit strategy that causes the characters to heal constantly. Tiamat deals heavy damage, and if the characters are constantly healing, they will not be attacking Tiamat. One good strategy is to use the Decoy magick on Larsa. This means Tiamat will only attack him meaning the other party members can keep attacking Tiamat and Larsa will keep healing himself with his infinite supply of items.
Montblanc will give 900 gil for defeating Tiamat.