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FFX HD Thunder Plains

Thunder Plains in Final Fantasy X HD.

Plains of lightning, plains of thunder, those who cross are torn asunder.
—Maechen

The Thunder Plains (雷平原, Kaminari-heigen?), also known as the Gandof Thunder Plains, is an open, barren landscape connecting Guadosalam to Macalania Woods in Final Fantasy X and Final Fantasy X-2. It is constantly bombarded by lightning and thunder.

Long ago, crossing the plains was dangerous due to the never-ending storm, until an Al Bhed named Bilghen set up several towering lightning rods. Ironically, he was in the process of setting up the final tower when he was struck by lightning and killed. In Final Fantasy X, the plains are still treacherous, but the towers draw most of the lightning away.

The plains are named after High Summoner Gandof who removed the threat of Qactuars from the Djose continent by driving them to the Thunder Plains and sealing them into the Qactuar Stones on the plains.

StoryEdit

Spoiler warning: Plot and/or ending details follow. (Skip section)

Final Fantasy XEdit

Rikku scared in thunder plains

Rikku's fear of lightning.

The party crosses the plains on Yuna's pilgrimage to Zanarkand. Rikku is reluctant to pass the plains due to a severe case of astraphobia, eventually becoming so terrified she collapses on the ground and seizes Tidus by the leg, and so they decide to camp at the travel agency where Yuna books a room to herself. Hearing sounds of voices emanating her room Tidus becomes curious as he thought Yuna was alone, but when he tries to eavesdrop he falls into Yuna's room as the door was not closed. Yuna was watching the sphere given to her by Jyscal Guado's unsent form, and makes up her mind to marry Seymour.

Final Fantasy X-2Edit

Following the start of the Eternal Calm, the Al Bhed have repaired the lightning towers to make the area safe for travelers, although the repairs have not completely stabilized them. Cid comes to the Thunder Plains after being told off by the girls at the Zanarkand Ruins and spends his time in a silent reverie. He eventually wanders into one of the newly discovered caves on the Thunder Plains and is injured but the Gullwings save him and bring him on board their airship. The girls may also run into Lian and Ayde on the Thunder Plains in the southern section.

Yuna1000words

The clouds parting.

After Spira falls into turmoil and the leaders of the three leading factions of the world go missing causing further conflict, the Gullwings want to do something to pacify the citizens of Spira and organize the "1000 Words" concert where Yuna is to sing on the deck of the Celsius on the Thunder Plains. They get Tobli from the Moonflow to promote the event and gather quite a crowd.

The only recorded moment of the endless storm across the Thunder Plains ceasing is when Yuna performs her song. Shortly after the song starts the rain stops, and by the end, the clouds have parted and the sun shines down on the barren plains. Yuna's Songstress dressphere interacts with the sphere display Shinra had made for the concert, displaying Lenne's final memories with Shuyin for everyone to see. Lenne's spirit appears by Yuna's side and joins in a duet with her, before disappearing. Yuna is emotionally drained after the experience and retreats to the Celsius cabin and by the time she awakes, the storm has resumed. Now knowing of Lenne's true feelings, Yuna decides to descend to the Farplane and find Shuyin to tell him how much Lenne had loved him, in hopes of bringing a peaceful end to the Vegnagun conflict.

LocationsEdit

FFX Thunder Plains

Thunder Plains.

  • Thunder Plains - South
  • Thunder Plains Travel Agency
  • Thunder Plains - North

Secret AreasEdit

Note: These are only available in Final Fantasy X-2.


Castle Cornelia PS This article or section is a stub about a location in Final Fantasy X-2. You can help Final Fantasy Wiki by expanding it.

ShopsEdit

Final Fantasy XEdit

Rin's Travel AgencyEdit

Item Cost
Potion 50 gil
Phoenix Down 100 gil
Antidote 50 gil
Eye Drops 50 gil
Echo Screen 50 gil
Soft 50 gil
Grenade 300 gil
Map 50 gil
Equipment User Cost
Baroque Sword Tidus 825 gil
Ductile Rod Yuna 825 gil
Switch Hitter Wakka 825 gil
Variable Mog Lulu 825 gil
Halberd Kimahri 1,650 gil
Shimmering Blade Auron 1,650 gil
Devastator Rikku 825 gil
Yellow Shield Tidus 2,475 gil
Yellow Ring Yuna 2,475 gil
Yellow Armguard Wakka 2,475 gil
Yellow Bangle Lulu 2,475 gil
Yellow Armlet Kimahri 2,475 gil
Yellow Bracer Auron 2,475 gil
Yellow Targe Rikku 2,475 gil

Final Fantasy X-2Edit

Item Cost Chapters Available
Potion 50 gil All
Hi-Potion 500 gil 3+
Phoenix Down 100 gil All
Antidote 50 gil All
Eye Drops 50 gil All
Echo Screen 50 gil All
Soft 50 gil All
Holy Water 300 gil All
Lightning Gleam 3,000 gil All
Yellow Ring 3,000 gil All
NulShock Ring 8,000 gil All

QuestsEdit

Final Fantasy XEdit

Affection MechanicsEdit

  • Outside the Travel Agency, if Tidus enters the Travel Agency before Auron concedes to Rikku, Rikku's affection value increases by eight.
  • Speaking to Rikku inside the Travel Agency before meeting Yuna in her room increases Rikku's affection value by eight.
  • After speaking to Rikku inside the Travel Agency, Rin enters the foyer. If Tidus speaks with him, Rin will ask "Would that be Sir Auron by any chance?" Replying "Nope, wrong guy" will increase Auron's affection value by eight.
  • As in every other location, when the party is spread out, the one Tidus talks to first gains affection points.

Lightning DodgeEdit

While on the Thunder Plains lightning can strike Tidus at any time, although the threat is increased when no towers are nearby. When the screen flashes white, if the player quickly presses X-button, Tidus will jump out of the way of the impending lightning strike. If the player presses X-button when there is no flash, Tidus will get struck by the next lightning strike. Getting struck by lightning incurs no loss of HP.

If Tidus dodges a certain number of lightning strikes in a row, a treasure chest will appear outside the travel agency. The player may only receive each prize once, but if they dodge a high number of lightning strikes, they will receive all the prizes up to and including the prize for the number of strikes they dodge. The counter will reset if the player gets struck by lightning, visits the travel agency, exits the Thunder Plains from either end, or examines a save sphere.

The player can keep track of their record by examining a book in the travel agency entitled "All About Lightning". The book keeps track of how many lightning bolts struck towards Tidus, how many of these he successfully dodged, and the most bolts he has dodged in a row.

Dodging 200 lightning strikes in the Final Fantasy X HD Remaster version earns the trophy Lightning Dancer.

If the player fled from Dark Ixion here during the first fight, there will be no lightning flashes in the Northern Plains until they have dealt with the second fight. This also means that the Qactuar stones will not glow, and thus cannot be prayed at. This can only happen in the International, PAL, and HD Remaster versions.

Dodges Prize
5 X-Potion x2
10 Mega-Potion x2
20 MP Sphere x2
50 Strength Sphere x3
100 HP Sphere x3
150 Megalixir x4
200 Venus Sigil

Additional rewards:

  • 30 combined bolts dodged or struck by: Ether x1 (US) (JP).
  • 80 combined bolts dodged or struck by: Elixir x1 (US) (JP).

Qactuar StonesEdit

There are numerous stones dotted around both the north and south areas of the Thunder Plains, that when prayed at, summon Qactuars to roam about the plains. A stone is prayed at by pressing Square-button in front of it while it is glowing. If one prays at three different stones, a Qactuar Ghost will appear near the center of the southern Thunder Plains area. The player must follow it and pray at a broken tower in the southern section of the plains. This will reveal a treasure chest containing Kimahri's Celestial Weapon, the Spirit Lance. The chest can only be unlocked if the party has the Celestial Mirror.

Final Fantasy X-2Edit

Tower RecalibrationEdit

FFX-2 - Rikku QTE

Tower calibration minigame (Rikku).

The lightning tower calibration minigame can be played in Chapter 2 and 3. To start the player must talk to the Al Bhed Technician by the first tower twice. The player receives prizes in Chapter 5 depending on how many times they calibrated a tower (maximum is 30). Finishing this minigame gives no story completion %, nor is playing it required for an Episode Complete.

The player has to enter a series of 30 randomly generated commands. The player has three chances per calibration to complete the tower and if they miss more than three times they will have to re-calibrate the tower from the beginning. The number of misses affects nothing as far as prizes are concerned. Once the player has successfully calibrated the whole tower the player can redo it, but if the player already finished all 30 sequences once, there is no need to do it again. The number of failed calibrations do not affect the player's calibration or prizes.

There are ten towers on the Thunder Plains. The first towers are easier and then it gets gradually harder.

How to play

Rikku plays the "Appear and Disappear Calibration" where buttons temporarily appear on the screen and the player must press the combination on the screen to complete the sequence. If the player isn't fast enough they will miss. Rikku's towers are Towers #1, #4 and #7. In the first tower the button sequence appears in the middle of the player's screen, but in the others they appear in random locations around the player's field of vision. In the first tower the only buttons are the X-button, Circle-button, Square-button and Triangle-button, but Tower #4 adds the D-pad and Tower #7 adds Playstation-Button-R1 and Playstation-Button-R2 and the player must press two buttons simultaneously. The button sequences start slow but get faster toward the end. For Tower #7, after the 25th sequence, the commands appear onscreen for only 1.5 seconds.

FFX-2 - Paine QTE

Tower calibration minigame (Paine).

Paine plays the "Avalanche Calibration" where the commands fall down in three rows from top to bottom. There is a halfway mark where a command will flash and the player must press the button that flashed before the rows fall to the bottom. If the commands hits the bottom, or the player pressed the wrong button, it will be a miss. The speed will increase further into the calibration. Paine's towers are #2, #5 and #8. Tower #2 uses the X-button, Circle-button, Square-button and Triangle-button and the D-pad, and Tower #5 and #8 add Playstation-Button-R1 and Playstation-Button-R2.

FFX-2 - Yuna QTE

Tower calibration minigame (Yuna).

Yuna plays the "Forgotten Memories Calibration" where the player must remember the button sequences shown onscreen consisting of two phases: a Memory Phase, and an Input Phase. In the Memory Phase the commands appear once onscreen, then disappear while the new command appears. The player must remember the commands listed in the sequence. The speed and number of commands will increase. In the Input phase, the player has to input the commands that appeared in the Memory Phase. There is a time limit. If the player inputs the wrong command, or takes too long, it will be a miss. Yuna's towers are #3, #6, #9 and #10. For Towers #3 and #6 the number of commands in Memory Phase starts at two and increases into three and then four for the latter stages of calibration.

For Tower #9 the number increases to five in the latter stages, and Tower #10 to six. Tower #3 uses the X-button, Circle-button, Square-button and Triangle-button buttons, Tower #6 adds the D-pad, Tower #9 adds Playstation-Button-R1 and Playstation-Button-R2 and Tower #10 adds Playstation-Button-R2 and Playstation-Button-L2. For a tip, the player can place their fingers on the buttons as they appear in the Memory Phase to better remember them for the Input Phase. Tower #10 is different because it is played in reverse. The easiest way to complete this tower is to use someone else to assist in memory and write down the commands that appear. The player can also write down the commands themselves if they're quick enough to pick the controller back up, or can hold the controller in one hand while using the other hand to write the commands down. Another way is to repeat the sequences out loud as they appear to help remember them better.

The Prizes

The player receives the Samurai's Honor Garment Grid for completing all the towers. At least five of them must be calibrated to completion, or 30 successful imputs. Misses do not affect anything.

For the individual towers the player can find a prize in a treasure chest that appears after defeating a fiend at each tower in Chapter 5. Each prize varies on the tower and the number of times they calibrated it.

Tower 0 - 5 6 - 14 15 - 24 25 - 29 30
Tower #1 Ether Ether x2 Turbo Ether Turbo Ether x2 Elixir
Tower #2 X-Potion Mega-Potion x2 Elixir Elixir Megalixir
Tower #3 Mega Phoenix Mega Phoenix Elixir Elixir Megalixir
Tower #4 Power Wrist Black Belt Hyper Wrist Power Gloves Champion Belt
Tower #5 Silver Bracer Hypno Crown Gold Bracer Pixie Dust Regal Crown
Tower #6 Yellow Ring Lightning Gleam NulShock Ring Ochre Ring Electrocutioner
Tower #7 Blue Ring Watery Gleam NulTide Ring Cerulean Ring Short Circuit
Tower #8 Red Ring Fiery Gleam NulBlaze Ring Crimson Ring Freezerburn
Tower #9 White Ring Icy Gleam NulFrost Ring Snow Ring Sublimator
Tower #10 Tetra Band Tetra Gloves Tetra Guard Tetra Bracelet Ribbon

Chocobo TreasuresEdit

Sending a chocobo to Thunder Plains to look for treasures finds the following items (depending on the chocobo's level):

Level Treasure
1 Electro Marble, Electro Marble x2, Electro Marble x3, Electro Marble x4
2 Lightning Marble, Lightning Gem, Yellow Ring, Ochre Ring
3 Lightning Marble x2, Lightning Gem x2, Lightning Gleam, Short Circuit
4 Lightning Marble x3, Lightning Gem x3, NulShock Ring, Electrocutioner
5 Lightning Marble x4, Lightning Gem x4, Black Choker, Chaos Shock

Final Fantasy X-2 MissionsEdit

Concert Clean-UpEdit
Note: This is a compulsory mission which is required to complete the game.

A fiend has crawled out from beneath the earth. Exterminate it so concertgoers can listen to your song without any distractions!

  • Objective: Defeat the boss fiend.
  • Unlock: Becomes available after "Where's Tobli" mission.
  • Reward: Black Ring accessory.

The mission is part of Chapter 4.

A Fallen Genius?Edit
Note: This is not a compulsory mission, thus is not required to complete the game.

Frenzied fiends are feeding off the energy stored in the lightning rod towers. Destroy every last one of the fiends clinging to the towers.

  • Objective: Defeat the fiends at each tower.
  • Unlock: Becomes available at the beginning of Chapter Five.
  • Reward: Valiant Lustre Garment Grid, an Al Bhed Primer.

The mission becomes available in Chapter 5.

Episode CompleteEdit

To get Episode Complete for the Thunder Plains the player must fulfill the following criteria:

  • Chapter 1 - Yuna must tell Cid she doesn't agree with him having made Zanarkand into a tourist attraction at the Chamber of the Fayth in Zanarkand.
  • Chapter 2, 3 – The player must find and speak with Cid on the Thunder Plains.
  • Chapter 4 – The player must complete the concert events.
  • Chapter 5 - The player must rescue Cid from the New Cave.

The lightning calibration minigame isn't required for either Episode Complete, nor 100% game completion.

TreasureEdit

Final Fantasy XEdit

Final Fantasy X-2Edit

Thunder Plains - SouthEdit

Thunder Plains - NorthEdit

Enemy FormationsEdit

Final Fantasy XEdit

Final Fantasy X-2Edit

Musical ThemesEdit

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"Thunder Plains" from Final Fantasy X
Music-harp
FFX Thunderplains
Trouble with the audio sample?
Main article: Thunder Plains (Theme)

In Final Fantasy X, the eponymous "Thunder Plains" plays on the Plains. "Thunder Plains" was one of sixteen tracks chosen from the original soundtrack to be rearranged by Masashi Hamauzu on the Piano Collections: Final Fantasy X album.

In Final Fantasy X-2, the theme is again called "Thunder Plains", but is a different theme.

Non-Final Fantasy AppearancesEdit

Dragon Quest & Final Fantasy in Itadaki Street SpecialEdit


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