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FFIV TAY iOS Throw

Throw, in Final Fantasy IV: The After Years.

Toss weapons at enemies. Scrolls and shurikens can be thrown as well.

Final Fantasy V description

Throw (なげる, Nageru?), also known as Dart, is a command ability in various games in the Final Fantasy series. Throw involves throwing various weapons and special throwing items at the opponent. Throwing something is usually more powerful than using it, however, thrown items disappear from the inventory. Throw is usually used by the Ninja class.

Appearances

Final Fantasy III

Template:Sideicon In the 3D remake, the Ninja has access to the Throw command, which works as it does in the later games in the series: they can throw any compatible weapon for major damage, including special items such as Shuriken which no longer have to be equipped.

The damage formula for Throw is as follows:

With Random No. being anywhere between 1.0 and 1.8.

The hit rate of Throw is as follows:

Final Fantasy IV

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Edge using Throw (PSP).

Throw (Dart in the Super Nintendo version) lets Edge throw swords, holy swords, spears, katanas, daggers, axes, and shurikens at his opponents. It has a Charge Time of 0.

The damage formula for Throw is as follows:

Final Fantasy IV -Interlude-

Template:Sideicon Throw returns and is Edge exclusive ability. It allows Edge to throws various items at opponents.

Final Fantasy IV: The After Years

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Edge using Throw (PSP).

Throw allows the player to throw an item from their inventory at the target. It has a Charge Time of 0. Only Edge can use this ability. Gekkou has a similar command under the name Shuriken, with the limitation that only shuriken may be used. In addition, Luca has a variation, Big Throw, which lets her toss her current weapon at the foe.

Final Fantasy V

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FFV Throw Icon iOS

Throw is the Ninja's level 4 ability, learned for 150 ABP, as well as their main command. Weapons and Stars can be thrown. For the first time, Scrolls deal magical damage, rather than physical damage.

The formula for Throw is as follows:

Final Fantasy VI

Template:Sideicon Shadow can throw a variety of weapons, including: daggers (except Valiant Knife), swords (except Ultima Weapon), spears, ninja daggers, katana, rods (except for the Flame Rod, Ice Rod, and Thunder Rod), throwing weapons (including boomerangs and chakrams), Gambler's Items (except for the Dice and Fixed Dice), shurikens, and scrolls at his opponent.

Thrown items are unblockable and ignore defense. The attack power of a throw is that of the weapon being thrown. Gogo can use the Throw command, but only if the player waits for Shadow on the Floating Continent, because Gogo can only equip battle commands of the current party members.

Monsters do not have the Throw command, but are instead assigned specific weapons to throw. If the monster would have the Throw command within their AI script, the only thing they would throw would be the default weapon, which happens to be the Dagger.

Final Fantasy VII

Template:Sideicon Equipping the Throw Materia allows characters to throw weapons, and it also contains the Coin ability. The Materia is found on Yuffie when she joins and can later be bought in Rocket Town and Fort Condor during the Huge Materia quest for 10,000 gil.

Not all weapons can be thrown. Cloud's Buster Sword and Barret's Gatling Gun can't be thrown because Cloud uses Buster Sword during cutscenes, and Barret's weapon is permanently bolted to his arm. Tifa's gloves and Red XIII's hairpins also can't be thrown.

The base damage formula for Throw is as follows:

Attack is not capped at 255, and the ability is considered long range.

Throw is also an enemy ability, used by Mystery Ninja. It allows the user to escape from battle.

Final Fantasy IX

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Throw weapons from inventory.

Description

Amarant Coral can throw weapons, Pinwheels, Rising Suns, and Wing Edges.

The damage Throw does is based on the following formula:

Throw will do 1 damage if Amarant is in Mini status, and half damage if hitting a target with the Protect status. The bonus will be 50% greater if the target is an aerial enemy, or if Amarant is equipped with the Power Throw ability. If Amarant equips Healer damage is converted to healing instead. Thrown weapons never do elemental damage even if the weapon itself is elemental.

Final Fantasy XI

Template:Sideicon Several jobs can use various throwing weapons (darts, boomerangs, etc.), with Ninjas having the highest skill rating (and only job that can throw shurikens). They're not as useful for damage as archery or marksmanship as there are no weaponskills for throwing items. For this reason, the returning boomerangs/chakrams are mostly used only for pulling enemies.

Some throwing items, such as the Bomb Core or Phantom Tathlum, are not actually meant to be thrown; they are equipped for stat bonuses. Most of these were disabled from being used as a ranged attack in a patch (to prevent accidentally throwing them).

Final Fantasy Tactics

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Ninja job command. Attack by throwing weapons from the party inventory.

Description

Ninjas can learn to throw individual types of weapons except bow, crossbow or gun. There is also an reaction ability, Sticky Fingers, can be learned from Thief class that allows the unit to catch weapons thrown by the opponents; this is the only way to acquire multiple copies of certain weapons, including the rare ones.

Since the item inventory of the AI enemy side is unlimited, they can throw as much items as possible. The exact item to be thrown by the AI is determined by the throwing abilities they have learned and the priority of throwing weapon based on the AI unit's current level. If the enemy AI unit knows to throw Shuriken and/or Bomb, the result will be randomized with other learned throwing weapon abilities.

For example, at level 98 and 99, the priority of throwing weapon is (from highest to lowest), Chaos Blade, Javelin II, Whale Whisker, Koga Blade, Chirijiraden, Materia Blade, Madlemgen, Zwill Straightblade, Scorpion Tail and Slasher.

If the player wants to catch Chirijiraden from the AI, the target must be at least level 96, can throw katana, must have not learned Knight Sword, Polearm, Ninja Blade and Pole, preferably without Shuriken and Bomb. Also the one who catches the thrown weapon should have high, but not 100%, Bravery to increase the success rate of catching (AI does not perform action that must fail), immobilize the one who throws so the throwing skill is the AI's only viable action.

The damage formula for Throw is as follows:

The range of Throw is equal to the user's Move range.

Final Fantasy Tactics Advance

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Throw stocked item to deal damage.

Description

Ninjas can throw weapons from the inventory. Jugglers can also throw weapons at the opponent using the Hurl A-ability. Throw is rather weak, but it can damage from range. Throw does a normal 100% damage Magic Power-based attack, using [1.5 * Weapon Power] as the Power of the attack.

Hurl does a normal 100% Damage MPow-based attack, using [Rand{256..512} * Weapon Power / 256] as the Power of the attack. The predicted value assumes 100% Weapon Power, but the actual damage can use anywhere from 100% to 200% of the Weapon Power.

Final Fantasy Tactics A2: Grimoire of the Rift

Template:Sideicon Throw is an ability of the Ninja, learned for 100 AP from the Kunai and having a range of 4.

Bravely Second: End Layer

Template:Sideicon Weapon Toss is the job level 4 command ability for the Charioteer. It allows the user to throw a weapon of choice at the target. The damage dealt will depend on the attack rating of the weapon. Swords, greatswords, axes, spears, daggers, and katanas may be thrown. Damage dealt will not be affected by the target's P.Def. Weapons may be recovered after battle, or by using the Retrieve Weapon ability.

Wild Toss is the job level 7 command ability for the Charioteer. It allows the user to throw a weapon of choice at all foes. The damage dealt will depend on the attack rating of the weapon. Swords, greatswords, axes, spears, daggers, and katanas may be thrown. Damage dealt will not be affected by the target's P.Def. Weapons may be recovered after battle, or by using the Retrieve Weapon ability.

Final Fantasy Dimensions

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Throws a weapon at an enemy. Thrown weapons disappear.

Description

Throw is the level 11 ability of the Ninja class, requiring 265 AP to learn. It requires 1 slot to equip and use, and will allow the user to throw a weapon from their inventory for damage.

Dissidia Final Fantasy

Template:Sideicon Throw makes a small appearance in Onion Knight's EX Burst, where Onion Knight (as a Ninja) must use the Throw command to select Shuriken from a list of weapons, which he throws at the opponent, to successfully execute his EX Burst.

Pictlogica Final Fantasy

Template:Sideicon Throw is the ability of the Ninja class, which can throw one of four items; the Windmill, Kitchen Knife, Dagger, and Molotov Cocktail.

Edgar - Chainsaw2This section about an ability in Pictlogica Final Fantasy is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Airborne Brigade

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Edgar - Chainsaw2This section about an ability in Final Fantasy Airborne Brigade is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Brave Exvius

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Allow use of throwable items.

Description
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Final Fantasy Trading Card Game

Template:Sideicon One of Shadow's cards has an ability that mirrors the effect of Throw. For the payment of one Light CP, the player can discard a Weapon card from their hand to deal 3000 damage to a chosen Forward times the cost of the discarded weapon.

A card depicting Refia as a Ninja has a similar ability to Shadow's Throw. For the cost of a Wind CP, the player can discard a card and deal 2000 damage to a chosen Forward.

Gallery

Template:Command abilities Template:Limit Breaks Template:FFV

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