# Throw (Ability)

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Throw (なげる, Nageru?), also known as Dart, is a command ability in various games in the Final Fantasy series. Throw involves throwing various weapons and special throwing items at the opponent. Throwing something is usually more powerful than using it, however, thrown items disappear from the inventory. Throw is usually used by the Ninja class.

## AppearancesEdit

### Final Fantasy IIIEdit

In the Nintendo DS remake of Final Fantasy III, the Ninja has access to the Throw command, which works as it does in the later games in the series: they can throw any compatible weapon for major damage, including special items such as Shuriken which no longer have to be equipped.

The damage formula for Throw is as follows:

$Damage Inflicted = (Weapon Attack * 2.5 + 100) * (100 + JobLv) * 10 / 99 * Random No.$

With Random No. being anywhere between 1.0 and 1.8.

The hit rate of Throw is as follows:

$Hit Rate = (95 + JobLv / 22)\%$

### Final Fantasy IVEdit

Throw was known as Dart in the Super Nintendo translation. Throw lets Edge throw swords, holy swords, spears, katanas, daggers, axes, and shurikens at his opponents. It has a Charge Time of 0.

The damage formula for Throw is as follows:

$Damage = Level * Weapon's Attack Power + random(0,98)$

#### Final Fantasy IV -Interlude-Edit

Throw returns in the sequel of Final Fantasy IV, and its Edge exclusive ability. It functions the same way as it did in the prequel.

#### Final Fantasy IV: The After YearsEdit

Throw allows the player to throw an item from their inventory at the target. It has a Charge Time of 0. Only Edge can use this ability. Gekkou has a similar command under the name Shuriken, with the limitation that only shuriken may be used. In addition, Luca has a variation, Big Throw, which lets her toss her current weapon at the foe.

### Final Fantasy VEdit

Throw is the Ninja's level 4 ability, learned for 150 ABP, as well as their main command. Weapons and Stars can be thrown. Final Fantasy V is the first to utilize Scrolls to deal magical, rather than physical, damage.

The formula for Throw is as follows:

• $Damage = (Weapon Throw Damage + (0..(Weapon Throw Damage/8)))*2$
• $Damage = Damage - Defense$
• $Damage = Damage * M$
• $M = (Strength*Level)/128 + (Agility*Level)/128 + 2$

### Final Fantasy VIEdit

Shadow can throw a variety of weapons which includes; daggers, swords (except Ultima Weapon), spears, ninja daggers, katanas, rods (except for the Flame Rod, Ice Rod, and Thunder Rod), throwing weapons (including boomerangs and chakrams), Gambler's Items (except for the Dice and Fixed Dice), shurikens, and scrolls at his opponent. All thrown items are unblockable and ignore defense. The Attack Power of a throw is that of the weapon being thrown. Gogo can use the Throw command, but only if the player choose to wait for Shadow on the Floating Continent because Gogo can only equip battle commands of the current party members. And if the player did not wait for Shadow, he's removed from the party permanently.

Monsters do not have the Throw command, but are instead assigned specific weapons to throw. If the monster would have the Throw command within their AI script, the only thing they would throw would be the default weapon which happens to be the Dagger.

### Final Fantasy VIIEdit

Equipping the Throw Materia allows characters to throw weapons, and it also contains the Coin ability. The Materia is found on Yuffie Kisaragi when she first joins and can later be bought in Rocket Town and Fort Condor during the Huge Materia quest for 10,000 gil.

Not all weapons can be thrown. Cloud Strife's Buster Sword and Barret Wallace's Gatling Gun can't be thrown because Cloud uses Buster Sword during cutscenes, and Barret's weapon is permanently bolted to his arm. Tifa's gloves and Red XIII's hairpins also can't be thrown.

The base damage formula for Throw is as follows:

$Attack = (Strength + Weapon Attack) * 2$

Attack is not capped at 255, and the ability is considered Long Range.

Throw is also an enemy ability, used by Mystery Ninja. It allows the user to escape from battle.

### Final Fantasy IXEdit

Amarant Coral can throw weapons, Pinwheels, Rising Suns, and Wing Edges.

The amount of damage Throw does is based on the following formula:

$Base = Thrown Weapon's Atk Pwr * 2 - Target's Defense$
$Bonus = Str ... [(Lv + Str) / 8 + Str$
$Damage = Base * Bonus$

Throw will do 1 damage if Amarant is in Mini status, and half damage if hitting a target with the Protect status. The bonus will be 50% greater if the target is an aerial enemy, or if Amarant is equipped with the Power Throw ability.

### Final Fantasy XIEdit

Several jobs can use various throwing weapons (darts, boomerangs, etc.), with Ninjas having the highest skill rating (and only job that can throw shurikens). They're not as useful for damage as archery or marksmanship as there are no weaponskills for throwing items. For this reason, the returning boomerangs/chakrams are mostly used only for pulling enemies.

Some throwing items, such as the Bomb Core or Phantom Tathlum, are not actually meant to be thrown; they're equipped for stat bonuses. Most of these were disabled from being used as a ranged attack in a patch (to prevent accidentally throwing them).

### Final Fantasy TacticsEdit

Ninjas can learn to throw individual types of weapons except bow, crossbow or gun. There is also an reaction ability, Sticky Fingers, can be learned from Thief class that allows the unit to catch weapons thrown by the opponents; this is the only way to acquire multiple copies of certain weapons, including the rare ones.

Since the item inventory of the AI enemy side is unlimited, they can throw as much item as possible. The exact item to be thrown by the AI is determined by the throwing abilities they have learned and the priority of throwing weapon based on the AI unit's current level. If the enemy AI unit knows to throw Shuriken and/or Bomb, the result will be randomized with other learned throwing weapon abilities.

For example, at level 98 and 99, the priority of throwing weapon is (from highest to lowest), Chaos Blade, Javelin II, Whale Whisker, Koga Blade, Chirijiraden, Materia Blade, Madlemgen, Zorlin Shape, Scorpion Tail and Slasher.

If the player wants to catch Chirijiraden from the AI, the target must be at least level 96, can throw katana, must have not learned Knight Sword, Polearm, Ninja Blade and Pole, preferably without Shuriken and Bomb. Also the one who catches the thrown weapon should have high, but not 100%, Bravery to increase the success rate of catching (AI does not perform action that must fail), immobilize the one who throws so the throwing skill is the AI's only viable action.

The damage formula for Throw is as follows:

$Speed \times strength of thrown weapon$

The range of Throw is equal to the user's Move range.

Ninjas can throw weapons from the inventory. Jugglers can also throw weapons at the opponent using the Hurl A-ability. Compared to other games, Throw is rather weak, but it can damage from range. Throw does a normal 100% damage Magic Power-based attack, using [1.5 * Weapon Power] as the Power of the attack.

Hurl does a normal 100% Damage MPow-based attack, using [Rand{256..512} * Weapon Power / 256] as the Power of the attack. The predicted value assumes 100% Weapon Power, but the actual damage can use anywhere from 100% to 200% of the Weapon Power.

#### Final Fantasy Tactics A2: Grimoire of the RiftEdit

Throw is an ability of the Ninja, learned for 100 AP from the Kunai and having a range of 4.

### Final Fantasy DimensionsEdit

Throws a weapon at an enemy. Thrown weapons disappear.
—Description

Throw is the level 11 ability of the Ninja class, requiring 265 AP to learn. It requires 1 slot to equip and use, and will allow the user to throw a weapon from their inventory for damage.

### Dissidia Final FantasyEdit

Throw makes a small appearance in Onion Knight's EX Burst, where Onion Knight (as a Ninja) must use the Throw command to select Shuriken from a list of weapons, which he throws at the opponent, to successfully execute his EX Burst.

### Final Fantasy Trading Card GameEdit

One of Shadow's cards has an ability that mirrors the effect of Throw. For the payment of one Light CP, the player can discard a Weapon card from their hand to deal 3000 damage to a chosen Forward times the cost of the discarded weapon.

A card depicting Refia as a Ninja has a similar ability to Shadow's Throw. For the cost of a Wind CP, the player can discard a card and deal 2000 damage to a chosen Forward.