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Thormarch is a Trial from Final Fantasy XIV, in which the party fights the Moogle Primal, Good King Moggle Mog XII.

StoryEdit

HardEdit

Good King Moggle Mog, the Twelfth of His Name, has once more been called forth by the Mogglesguard. Though the king is not considered a primal in the strictest sense, he poses a threat not unlike that of the beastman gods, in that his influence could corrupt his people's peaceful nature. And so, like those other aether-starved beings, he too must be felled for the sake of the realm.

ExtremeEdit

Kuplo Kopp's attempt to chastise the Mogglesguard for their dangerous and foolhardy actions has not had the intended effect. Reminded of how deadly the Twelveswood has become, the royal guards have instead channeled their fear and desperation into calling forth an even more potent potentate. The Good King Moggle Mog XII now styles himself the Great King Moggle Mog XII, and all the evildoers in the forest shall tremble before his majestic wrath!

ProgressionEdit

HardEdit

Initially the mooglesguard must be fought before the King appears, who will revive them at the start of phase two. Good King Moggle Mog XII will add his fallen mooglesguard's abilities to his arsenal once they have been defeated.

Each of the moogles has a job class, with distinct abilities:

  • Whiskerwall Kupdi Koop - Paladin - Can use an attack called "Moogle Mogshield" on an area of effect around himself, and can "taunt" players with "Thrown for a Loop" that causes them to walk toward him uncontrollably (can be removed by healers).
  • Woolywart Kupqu Kogi - Ranger - Attacks random players with Moogle Eye Shot. Also at times will use Mograin of Death, an Area-of-effect high damaging attack. Those targeted will have cross-hairs overhead.
  • Pukla Puki the Pomburner - Black Mage - Periodically uses Pom Flare after wandering to hit everyone for heavy damage. This has a long cast time and an obvious warning indicator, but can be stunned by inflicting sufficient damage.
  • Pukna Pako the Tailturner - Thief - Randomly targets a player and swiftly attacks.
  • Furryfoot Kupli Kipp - White Mage - Heals various moogles with Mog Cure.
  • Ruffletuft Kupta Kapa - Warrior - Uses Moogle-Go-Round to attack players in an area of effect.
  • Puksi Piko the Shaggysong - Bard - Enhances other moogles attack power with a song.

At the start, only Whiskerwall Kuodi Koop (PLD) is present. When 20 seconds elapse after engaging him, Pukla Puki (BLM) and Kupqu Kogi (ARC) show up. After 30 seconds, Pukna Pako (THF), Kupta Kapa (WAR), and Kupli Kipp (WHM) enters the fray. After 40 seconds, Puksi Piko (BRD) appears. Once a full minute passes, the King will be summoned. The goal is to eliminate as many of the moogles as possible before that happens in order to reduce damage from Memento Moogle. Note that only the PLD and WAR moogles can be held by tanks with enmity; all others act on their own.

Once Good King Moggle Mog XII appears, he will use Mememto Moogle, the damage based on any surviving moogles in the field. All other moogles will be restored to full health and the music switches to the chorus. The recommended kill order is BLM > WHM > BRD > RNG > THF > PLD > WAR > Good King Moggle Mog XII, due to the dangers presented by certain moogles.

Defeating Pukla Puki the Pomburner results in the King using Pom Meteor on various sections of the field, which should be evaded. When Furryfoot Kupli Kipp falls, the king retaliates with Pom Holy over a large area.

If not enough moogles are down in time or Good King Moggle Mog XII is damaged to 65% before enough moogles fall, the king will again cast Memento Moogle, which this time will be lethal, resulting in a group wipe if the majority of the moogles are not dead prior to the cast.

ExtremeEdit

Unlike the other battle, initially only Good King Moggle Mog XII is present on the field. Once his health is lowered to 90%, the other moogles join the battle.

This battle is much more difficult due to the different strategy needed to win and the new tactics employed by the moogles. The king has a frontal attack which will drain MP or TP and should be kept away from any party member as well as any other moogles except from the WAR and PLD, which the tanks will deal with. Each time a moogle is slain, Good King Moggle Mog XII will restore all moogles to full health (at a cost to his own), but after the second time he uses Pom Meteor (dealing high AoE damage), and the third time (where he can no longer revive his fallen mooglesguard) he will cast a full-power Memento moogle that will KO all players unless he is killed in time.

To best deal with this, players should try to get every moogle down to around 10% health before defeating one. Since Pukla Puki will periodically try to cast Pom Flare (that needs to be stunned by inflicting 1000 damage), it's best to only attack her when she's casting. It's best avoid fighting in the center if possible, as the moogles sometimes perform a Delta Attack on command of the king. If the moogles are handled successfully, the King should sacrifice nearly half his health to revive them.

In Phase 3, the players must repeat the same strategy, except the moogles now have some new tricks whenever the King rallies them. The king will buff any moogles within his vicinity, which at three stacks will end up being lethal to the tanks, so the tanks must constantly be on watch for the buff stacks on the PLD and WAR (the only two which they can tank) and swap aggro on the king so that the stacks do not go over 3. The THF may initially deal minimal damage, however if he is ever buffed by the king and/or BRD high enough he will begin to one-hit kill any party member other than the tank—this can be said for the RNG as well. The WAR and WHM moogles may use a combination of Pom Holy and Moogle-go-Round. Moogle-go-Round should be dispelled by the healer otherwise the affected party member may die. If the Holy isn't interrupted similar to the BLM's Pom Flare, the party would most likely wipe as it covers the entire arena.

The RNG may target three players with Mograin of Death, which will damage nearby players—this damage can be reduced by being closer to the RNG. The PLD will also taunt three players closest to him using Thrown for a Loop, requiring immediate dispelling by healers otherwise the taunted players will die to the green zone underneath the PLD. Because of this, it is crucial that the healers are furthest from the PLD at all times to ensure that both are not taunted, which will most likely result in the party being defeated. Once all moogles are whittled down and one defeated, the King will use Pom Meteor after reviving them. This should leave him with 10% health.

In the final phase, after many deaths of his mooglesguard, the king will attempt to eradicate the entire party with his ultimate, Memento Moogle after one of them falls for good. All moogles must once again be weakened to at least 10% first, otherwise the party would most likely not have enough time to defeat the king before the ultimate is cast. Once he starts Memento Moogle, the remaining moogles must be swiftly eliminated. The King will then be vulnerable to damage, and must be defeated before Memento Moogle is cast. Limit Break level 3 should be used at this phase, either mage AoE to finish the remaining moogles (if sufficient DPS in party) or melee single-target attack on the king in order to defeat him before the party itself all dies to Memento Moogle.

LootEdit

HardEdit

NameTypeiLvDescription
EquipPatch
MaterialsCrafting
Good King Moggle Mog XII CardTriple Triad Card1A rare (★★★) card used in the game Triple Triad.
12.51
Morbid MogbladeGladiator's Arm75

Auto Attack: 29.12
Damage: 42
Delay: 2.08
Magic Damage: 33
Strength: 17
Vitality: 19
Tenacity: 22
Critical Hit: 15

GLA PLD 501.0-1.23
Malignant MogaxeMarauder's Arm75

Auto Attack: 47.04
Damage: 42
Delay: 3.36
Magic Damage: 33
Strength: 24
Vitality: 27
Tenacity: 31
Critical Hit: 22

MRD WAR 501.0-1.23
Monstrous MogswordDark Knight's Arm75

Auto Attack: 41.44
Damage: 42
Delay: 2.96
Magic Damage: 33
Strength: 24
Vitality: 27
Tenacity: 31
Skill Speed: 22

DRK 503.0
Melancholy MogforkLancer's Arm75

Auto Attack: 41.44
Damage: 42
Delay: 2.96
Magic Damage: 33
Strength: 24
Vitality: 27
Direct Hit Rate: 31
Critical Hit: 22

LNC DRG 501.0-1.23
Murderous MogfistsPugilist's Arm75

Auto Attack: 34.72
Damage: 42
Delay: 2.48
Magic Damage: 33
Strength: 24
Vitality: 27
Direct Hit Rate: 31
Critical Hit: 22

PGL MNK 501.0-1.23
Maliferous MogtanaSamurai's Arm75

Auto Attack: 36.96
Damage: 42
Delay: 2.64
Magic Damage: 33
Strength: 24
Vitality: 27
Critical Hit: 31
Skill Speed: 22

SAM 504.0
Mortal MogknivesRogue's Arm75

Auto Attack: 34.72
Damage: 42
Delay: 2.48
Magic Damage: 33
Dexterity: 24
Vitality: 27
Direct Hit Rate: 31
Critical Hit: 22

ROG NIN 502.4
Mischievous MogbowArcher's Arm75

Auto Attack: 47.04
Damage: 42
Delay: 3.36
Magic Damage: 33
Dexterity: 24
Vitality: 27
Direct Hit Rate: 31
Critical Hit: 22

ARC BRD 501.0-1.23
Menacing Mog GunMachinist's Arm75

Auto Attack: 38.08
Damage: 42
Delay: 2.72
Magic Damage: 33
Dexterity: 24
Vitality: 27
Direct Hit Rate: 31
Skill Speed: 22

MCH 503.0
Maleficent MogstaffTwo-handed Thaumaturge's Arm75

Auto Attack: 45.92
Damage: 42
Delay: 3.28
Magic Damage: 65
Vitality: 24
Intelligence: 24
Direct Hit Rate: 31
Critical Hit: 22

THM BLM 501.0-1.23
Majestic MogtomeArcanist's Grimoire75

Auto Attack: 41.44
Damage: 42
Delay: 2.96
Magic Damage: 65
Vitality: 24
Intelligence: 24
Critical Hit: 31
Spell Speed: 22

ACN SMN 502.1
Manipulative MogfoilRed Mage's Arm75

Auto Attack: 48.16
Damage: 42
Delay: 3.44
Magic Damage: 65
Vitality: 24
Intelligence: 24
Determination: 21
Spell Speed: 22

RDM 504.0
Mighty MogrodTwo-handed Conjurer's Arm75

Auto Attack: 48.16
Damage: 42
Delay: 3.44
Magic Damage: 65
Vitality: 24
Mind: 24
Piety: 21
Critical Hit: 22

CNJ WHM 503.2
Munificent MogtomeScholar's Arm75

Auto Attack: 41.44
Damage: 42
Delay: 2.96
Magic Damage: 65
Vitality: 24
Mind: 24
Critical Hit: 31
Spell Speed: 22

SCH 502.1
Moonlit MoglobeAstrologian's Arm75

Auto Attack: 44.8
Damage: 42
Delay: 3.2
Magic Damage: 65
Vitality: 24
Mind: 24
Piety: 21
Spell Speed: 22

AST 503.0

ExtremeEdit

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QuestsEdit

You Have Selected Regicide

TypeSeventh Astral Era Main Scenario Quests
RequiresHail To The King, Kupo
UnlocksOn The Properties Of Primals
RewardsFFXIV EXP Icon 4720
FFXIV Gil Icon 1842
Start NPCE-Sumi-Yan
End NPCPukni Pakk
Patch2.1

Journal

  • Brother E-Sumi-Yan would unfold to you the secrets of Good King Moggle Mog XII's magical defenses.
  • The sanctuary of Good King Moggle Mog XII is protected by magical wards, which can only be nullified through the use of keystones. Fortuitously, these keystones are in the possession of the selfsame moogle who warned Gridania of the king's coming. Gaining entrance to Thornmarch should thus prove simple─assuming you can persuade Kuplo Kopp to take a more active role in betraying his brethren.
  • With a heavy heart, Kuplo Kopp consents to your plan, and bids you take the ferry to Sweetbloom Pier. Rendezvous with the moogle in the East Shroud as agreed.
  • At Sweetbloom Pier, you find Kuplo Kopp being chastised by three members of the Mogglesguard. Fearing that violence may be about to erupt, you rush to Kuplo Kopp's defense. Though the three Mogglesguard eventually leave in peace, one insinuates that all who defy the king's will shall soon face a terrible reckoning─a threat which Kuplo Kopp subsequently confirms, to your dismay. Speak with the moogle once more to learn where the king's sanctuary may be found.
  • The entrance to Thornmarch lies at the heart of the Bramble Patch. However, the way is guarded by enchanted beasts who can see through moogle magicks. Kuplo Kopp bids you escort him to the warded entrance, fending off any beasts who attempt to do him harm as you go.
  • At long last, you arrive at your destination, your moogle companion none the worse for wear. Speak with Kuplo Kopp to learn what you must do next.
  • Kuplo Kopp instructs you to raise your hand towards the entrance and focus, as if you were attuning to an aetheryte. Do as bade so that he can open the way.
  • Naught remains to bar you from your destination. Steel yourself for a mighty struggle, and venture forth into Thornmarch, where Good King Moggle Mog XII and his loyal Mogglesguard await. ※Thornmarch (Hard) can be accessed via the Duty Finder.
  • The loyal Mogglesguard can only watch in horror as their beloved king of legend disintegrates into aether, leaving behind no corpse. Their liege lord fallen, the moogles flee into the forest, leaving you behind to ponder the meaning of what you have just observed.
  • An ecstatic Kuplo Kopp greets you warmly upon your return, plainly relieved that the king and his Mogglesguard were stopped before their plans could come to fruition. He then asks that you bear word of your victory to Pukni Pakk, who is in the company of Raya-O-Senna at Camp Tranquil in the South Shroud.
  • Pukni Pakk is also pleased to learn of the king's fall, declaring that all mooglekind owes you a debt of gratitude. Observing that Raya-O-Senna has overheard your report, she moves aside so that you might speak with the Elder Seedseer's younger sister.

Objectives

  • Speak with Kuplo Kopp.
  • Speak with Kuplo Kopp at Sweetbloom Pier.
  • Speak with Kuplo Kopp.
  • Escort Kuplo Kopp to the warded entrance.
  • Speak with Kuplo Kopp.
  • Attune yourself to the warded entrance.
  • Use the Duty Finder to confront Good King Moggle Mog XII in Thornmarch (Hard).
  • Use the Duty Finder to confront Good King Moggle Mog XII in Thornmarch (Hard).
  • Report to Pukni Pakk at Camp Tranquil.

The King Lives

TypeChronicles Of A New Era - Primals
RequiresOn The Properties Of Primals
RewardsFFXIV Gil Icon 1220
Start NPCUrianger
End NPCKuplo Kopp
Patch2.2

Journal

  • Urianger wishes to speak with you about the royal return of Good King Moggle Mog XII.
  • Urianger informs you that the Mogglesguard have once more succeeded in calling forth the daunting avatar of Good King Moggle Mog XII. Make your way to the Adders' Nest in Gridania, and report to High Serpent Commander Vorsaile Heuloix.
  • In somewhat pained tones, Vorsaile Heuloix explains how Kuplo Kopp attempted to chastise the Mogglesguard for their previous folly in summoning the king. Unfortunately, Kuplo's words did not have the desired effect─fueled by fear and righteous indignation, the Mogglesguard proceeded to summon an even more potent incarnation of their maniacal monarch. Make haste to the Bramble Patch in the East Shroud, and rendezvous with your frantic moogle acquaintance.
  • Kuplo Kopp has called upon you to depose “Great” King Moggle Mog XII, and to give the Mogglesguard a sound thrashing. Enter Thornmarch through the nullified ward, and defeat this royal menace! ※Thornmarch (Extreme) can be accessed via the Duty Finder.

Objectives

  • Speak with Vorsaile Heuloix at the Adders' Nest.
  • Speak with Kuplo Kopp in the Bramble Patch.

AchievementsEdit

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