The Thief is a job in Final Fantasy V, obtained after the Wind Crystal shatters. It is among the weakest of the Clothes-wearing jobs, possessing low Strength and Stamina, which in turn means low HP. The Thief has the highest Agility in the game, making them vital for making the Freelancer and Mime more powerful. The Thief is one of three classes capable of equipping the powerful Thief Gloves accessory, which doubles the poor success rate of Steal from 40% to 80%, making them vital for stealing items early in the game, including one-of-a-kind pieces of equipment only obtainable through stealing.
Mastering the Thief job on all characters in the iOS version earns the player the achievement "Band of Thieves".
Thieves have a universal design: green. Each character also wears a bandanna or a head scarf. Bartz and Galuf mostly resemble the thief class from the original Final Fantasy and Final Fantasy III. Faris's costume is the only one that is a different color scheme, with yellow instead of green. Galuf's head scarf is tied under his nose, a typical feature of an old style thief in Japanese culture.
The Steal command can be used to acquire items from enemies. All three innate abilities are also incredibly useful; Find Passages will let the player locate any hidden passage or invisible walkway, Vigilance prevents rear attack by 100%, and Sprint lets the characters run four times faster in dungeons and towns, but not on the world map (this, however, was changed for the iOS release). Mug allows the player to damage the target while attempting to Steal from them at the same time, but will not activate any special abilities or spells the weapon may have normally.
Artful Dodger gives characters the Thief's base Agility unless otherwise at a higher value. What is of note here is that this ability functions in the same manner as the various other abilities that carry a hidden stat boost, only here that is the only affect it has.
Upon mastery, Freelancers and Mimes gain the Thief's base Agility. They also gain the Thief's base Strength and Stamina unless they already have a higher base from another mastered job. They will also gain Find Passages, Vigilance, and Sprint as innate abilities.