|Cid: Oh, shut up and help me remodel the Thief (Final Fantasy III) page!||Please expand this article into a full one. This can be done by making a 2D and 3D weapon/armor table like here. Equipment stats do not belong here since the weapons/armor should link to their respectable list of Final Fantasy III weapon/armor page.. This request can be discussed on the associated discussion page.|
Thieves are very fast and agile, and they can swing their weapons lightning-fast. They also have the ability to pick locked doors. Their steal ability allows them to take items from enemies. Also, everyone will take less damage while escaping if they use Flee.
The bearer of this certificate possesses ferret-like deftness with both feet and fingers and is deemed worthy of the title of Master Thief.
The Thief (シーフ, Shīfu?) is a Job class in Final Fantasy III. It is gained from the Fire Crystal in the original, while it is gained from the Wind Crystal in the Remake Version. During battle, Thieves are able to steal items from the enemy or assist the party in escaping from combat. Unfortunately, they are unable to guard any attacks. While on the field, placing a Thief at the front of the party will allow one to open locked doors without using any Magic Keys.
- Command Ability - Steal
- Command Ability - Escape
The Escape command lets the entire party run away with a 100% success rate. However, it will not work in battles where escape is impossible. More useful than Run command as a replacement for Thief, using Escape ensures one will not get the usual defense loss when escaping.
- Command Ability - Steal
Just like the Famicom Version, what one can steal is determined by the Thief's Job level. Every enemy in the remake has a steal table containing four possible tiers of items, some of which only have a chance to be stolen if the Thief's Job Level is high enough.
|Job Level||Item Tier(s)|
Each tier has its own Steal success rate. The game will always try to steal items from the highest possible tier first, then work its way down.
|Item Tier||Steal Rate|
For example, if an Enemy has an Elixir and Phoenix Down as its Tier 4 items, the game will attempt to steal one of those first (12% success rate). Should the Thief fail, it will move to the next tier down and try again (15% success rate), and repeat until either an item is successfully stolen or it reaches the bottom.
- Command Ability - Flee
Just like the Famicom job's Escape command, it is very useful for getting out of tight situations.
|Famicom Version||Remake Version|
|Name||Attack||Element||Other Bonuses||Other Information|
|Spark Dagger||23||Lightning||+2 Agility||None|
|Main Gauche||35||None||+3 Agility||None|
|Poison Dagger||40||Poison||+4 Agility||None|
|Behemoth Knife||70||None||+8 Strength||None|
|Air Knife||89||Wind||+6 Agility||None|
|Dark Knife||93||None||+5 Agility||None|
|Lust Dagger||110||None||+8 Agility||None|
|Gladius||130||None||+20 Agility||Ultimate equipment from the Legendary Smith.|
|Name||Defense||Magic Defense||Other Bonuses||Other Information|
|Leather Shield||2||1||None||Protects against some status ailments.|
|Mythril Shield||3||3||None||Protects against some status ailments.|
|Ice Shield||6||4||None||Protects against some status ailments.|
|Feathered Hat||10||16||+2 Agility||None|
|Black Cowl||15||10||+2 Agility||None|
|Ribbon||23||20||None||Protects against all status ailments.|
|Black Garb||30||18||+2 Agility & Vitality||None|
|Fuma Garb||47||30||+3 Agility & Vitality||None|
|Thief Gloves||11||8||+3 Agility||None|
|Power Bracers||13||9||+2 Strength & Vitality||None|
|Diamond Gloves||15||7||+3 Strength & Vitality||None|
|Protect Ring||18||18||+2 all stats||None|
Arc as a Thief appears on a Triple Triad card.