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The Thief is quick of movement and nimble of limb.

Dawn of Souls instructions

The Thief is a job available to the Warriors of Light in the original Final Fantasy. Its upgrade is the Ninja (にんじゃ, Ninja?).

The Thief and the Ninja specialize in swiftness and evasion, in exchange for not having the same level of offensive power as Warriors and Monks.

Characteristics[]

Appearance[]

Thief-ff1-art

Artwork from Dawn of Souls.

In the original NES version of Final Fantasy, and in the Pixel Remaster version, the Thief wears brown armor with blue hair. The MSX2 port of the game changed the Thief to wear purple-pink armor instead. As a Ninja it wears a red body suit with a black sash and a hood and cowl.

The Playstation Origins port updates the designs for the Thief and Ninja, and these sprites are also used for the Game Boy Advance Dawn of Souls port. The Thief wears a bright green vest over a pink tunic, and a brown belt and pink boots. It has blond hair tied with a bandana. As a Ninja they wear bright green ninja garb with yellow trim, a hood and cowl, and a yellow sash. The Playstation Portable 20th Anniversary port keeps to the basics of this design, but recolors the Thief's tunic and boots brown and the Ninja's armor red.

Names[]

The Dawn of Souls version and subsequent remakes have ten optional auto-names for the different character classes. Each name is a reference to another character or place name in the Final Fantasy series.

The names for the Thief class are:

In the Final Fantasy I * II * III: Memory of Heroes official novelization, the Thief is named Zauver (ザウバー, Sauber?). He bears the Wind Crystal Shard and has blond hair.

Personality[]

In the Memory of Heroes novelization, Zauver tends to keep the rest of the party grounded in reality with his realist attitude. He is cynical and in battle, acts gung-ho and gets into conflicts with Setro, the Warrior and leader of the group.

Abilities[]

The Thief is a sort of "long-term investment" job; early in the game their stats and equipment draw are severely lacking compared to Warriors and Monks, making them much less effective in battle. Their Luck is the highest in the game, giving the party a better chance to run from battles. Their Agility is also high, giving them a high chance to act first during a turn.

After completing the Citadel of Trials, Bahamut grants the party their class change and any Thieves in the player's party become Ninjas. The Ninja is much more powerful than the Thief, able to cast Black Magic up to level 4 and having a much larger variety of equipment accessible. For this reason the player is advised to obtain their class changes sooner rather than later; this also has the benefit of giving the Ninja more spell charges (MP in later versions) in the late game. Despite the Ninja's considerable increase in power, their offensive potential is still outclassed by the Knight and the Master.

The Dawn of Souls port of the game improved the Thief and Ninja's stats to make them compare better to the Warrior/Knight and Monk/Master.

Equipment[]

Weapons[]
Daggers Swords Axes
Hammers Katanas Nunchaku Staves
Armor[]
Shields Helmets Body armor Gloves

Magic[]

Black Magic

Other appearances[]

Final Fantasy Record Keeper[]

FFRK Thief FFI

One of the jobs chosen by the Crystals to stand against the powers of darkness as a Warrior of Light. The thief employs natural dexterity and uncanny luck to battle his way to victory.

Character profile

Thief (I) appears as a playable character who could be initially recruited during the Challenge Event Cycle of Destruction as a First Time Reward for completing the event's Cavern of Ice stage on Classic difficulty.

FFI PSP Black Mage MapThis section about a character in Final Fantasy Record Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


Final Fantasy Portal App[]

003a Thief

The Thief appears as a Triple Triad card.

Gallery[]

Etymology[]

A ninja was a covert agent or mercenary in feudal Japan who specialized in unorthodox warfare. The functions of the ninja included espionage, sabotage, infiltration, and assassination, and open combat in certain situations.

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