|Theatrhythm Final Fantasy|
Shiatorizumu Fainaru Fantajī
|Developers||Indies zero Co.,Ltd|
|Release dates|| February 16, 2012|
/ July, 3 2012
July 6, 2012
|Genre||Theater Rhythm Action|
|Game modes||Single player, multiplayer|
|Ratings||CERO: All Ages|
Theatrhythm Final Fantasy is a video game for the Nintendo 3DS. It is a "theater rhythm action" game in which players will use the stylus to tap and hold notes while fighting enemies. The game features popular Final Fantasy songs and characters, who appear with a similar style to their avatars from Final Fantasy Brigade, Kingdom Hearts Mobile and Kingdom Hearts Re:coded.
The game features three kinds of notes. If a red note appears on screen the player has to tap it; if a green note appears the player must hold the note (green notes in field sequences will have a pattern that the player must trace); and with yellow notes, the player is supposed to slide in the direction of the arrows on them. Failing notes results in the loss of HP. At some point in the song, there will be a section called the Feature Zone where all of the notes turn blue. Doing well enough in this section activates an event depending on what type of stage is being played.
This gameplay is to be utilized all throughout the game, and it is divided in three types: Battle, Field and Event.
- Battle sequences are to be up-tempo and the player can control up to four characters. Enemies are damaged and defeated by successfully hitting notes. The Feature Zone here activates one of five summons: Ifrit, Shiva, Ramuh, Odin, or Bahamut (the rarest). These summons do great damage, often killing the current enemy.
- Event sequences feature video montages from scenes of previous Final Fantasy games where the player having to tap the notes in rhythm with the music being featured in the scene. The Feature Zone here activates an "extended" part of the song, increasing the length and the chance to earn points.
- Field sequences are similar to event sequences but instead of video montages, they are represented by a chosen playable character strolling though a background scenery. The Feature Zone here calls a chocobo, increasing the character's speed and changing the sound of the notes when hit.
When the game starts there will be three main options to choose from - Music Play, StreetPass Mode and Museum - which will hold the player's Digital Song Collection. Music Play branches out into its own categories such as Series Mode, Challenge and Chaos Shrine.
The game features three difficulty levels: 'Basic', 'Expert' and 'Ultimate'. The game also has a multiplayer mode with four players called Chaos Shrine Mode. During multiplayer all players receive the record of the group's best player, meaning a player can get good items by playing with good players.
In Series Mode, each game also has a prelude and an ending. These are simple, and only require tapping a crystal on-screen. Players earn a single Rhythmia for every correct tap of the crystal. The prelude and ending can be skipped at any time during the song and the player will receive all of the Rhythmia they earned up to that point.
Characters have four stats in Theatrhythm: Strength, Magic, Agility, and Luck. Each character has different stats to represent their skill, and stats increase in power as the character levels up. Stats are additionally ranked based on their current level, with the ranks ascending from F to A, with S as the second highest rank a character's stat can achieve and "Mastered" being the highest.
In addition, each character may have up to either three or four abilities, depending on the character. Abilities are divided into either Reactive or Proactive abilities, such as Focus and Strength Up, respectively. Depending on the character, certain skill slots may be restricted to only active or only passive abilities, with some slots able to equip either type of ability.
The plot of Theatrhythm, as with Dissidia Final Fantasy and Dissidia 012 Final Fantasy, focuses on a conflict between Chaos and Cosmos. The space between the two is called "Rhythm", and houses a Crystal that gives birth to music. When the forces of Chaos disrupt the balance, the Crystal's power wavers. Cosmos thus sends her warriors to increase a music wave called "Rhythmia" to restore balance and make the Crystal shine again.
- Main article: List of Theatrhythm Final Fantasy Characters
The logo of the game mirrors Dissidia Final Fantasy's, featuring matching chibi-esque Cosmos and Chaos. The protagonists and who were also represented in Dissidia 012 appear in the game, along with sub-characters that can be unlocked and become playable after collecting crystals. Many enemies from titles of the series appear in Theatrhythm, such as Behemoth, Bomb, Ultros, Flan, Green Dragon, Magic Pot, Gilgamesh and Enkidu, and Iron Giant.
The game includes over 70 songs. There are at least five tracks for each Final Fantasy from the original to XIII, corresponding to a field, battle, event, opening and ending theme from each game. There are also extra themes that can be unlocked with Rythmia points and be played in special modes; and paid Downloadable Content. The game also borrows themes from past games for menus.
Several arrangements of themes from the Final Fantasy series are also used as the background themes for the menus of Theathrythm:
- "Cornelia Castle" from Final Fantasy, for the Series Mode Selection menu;
- "Chaos Shrine from Final Fantasy, for the Chaos Shrine Mode menu
- "Return of the Warrior" from Final Fantasy III, for the Result screen;
- "Palom and Porom" from Final Fantasy IV, for the tutorial screens.
- "Kingdom of Baron" from Final Fantasy IV, for the Museum menu;
- "Setzer's Theme" from Final Fantasy VI, for the Party Edit menu;
- "Racing Chocobos - Place Your Bets!" from Final Fantasy VII, for the StreetPass menu;
- "The Highwind Takes to the Skies" from Final Fantasy VII, for the Main Menu;
- "Festival of the Hunt" from Final Fantasy IX, for the Music Play menu;
- "Rose of May" from Final Fantasy IX, for the Collection menu;
- "Thunder Plains" from Final Fantasy X, for the ProfiCard Design menu;
- "The Royal City of Rabanastre/City Ward Upper Level" from Final Fantasy XII, for the Downloadable Content menu;
- "Blinded by Light" from Final Fantasy XIII, for the Challenge menu;
Included playable music
The "Victory Fanfare" from Final Fantasy V is included as a tutorial theme.
Square Enix hopes to release over 50 songs as downloadable content, with eight songs available at release, at ¥150 per song in Japan, $0.99 in North America and £0.90 in the United Kingdom. To commemorate the game's release, the eight initial downloadable songs costed ¥100 each for a limited time after the release date. The DLC list includes songs that the staff had wanted to put in the game but couldn't fit due to capacity limitations.
Theatrhythm Final Fantasy is the first 3DS game to have paid download content.
Downloadable Content music
Theatrhythm Final Fantasy is Ichiro Hazama's debut game. Previously he has worked as support staff with Final Fantasy VII: Advent Children, and proposed making Theatrhythm after Advent Children had been completed. Theatrhythm Final Fantasy was envisioned as a Nintendo DS game, but the development team would have had trouble trying to fit all content in the game. When Hazama first saw the Nintendo 3DS, he went to developer Indies Zero to finalize the plan for the game and showed this to Tetsuya Nomura receiving the go-ahead to start the project that same day.
The music selection is based on surveys conducted at the Japanese Square Enix Members during the development of Dissidia Final Fantasy, as well as considerations of balance. Hazama joked that if they'd just followed the survey results, the game would have been more like Theatrhythm Final Fantasy VII. All the included songs are in their original form, the only exception being the Gurgu Volcano theme from the original Final Fantasy, which is based on the PlayStation arranged version because the original NES version was too short.
The game outputs at 60 frames per second even when stereoscopic 3D is on, something the team worked hard to achieve. High framerate is necessary for playability in a rhythm game; event music stages run at 30 frames per second because of the need to output video, but the touch controls are still read at 60 frames per second. Some of the event stages show their movies in 3D and making the rhythm gameplay work while playing back a 3D movie presented some technical hurdles to the team.
- Main article: Theatrhythm Final Fantasy Demo
Two demos for Theatrhythm Final Fantasy have been released before the game.
During the Penny Arcade Expo East which was be held in Boston, MA, between April 6th-8th, 2012, a sample of Theatrhythm was playable at Boston Convention and Exhibit Center.
As part of its promotion for the game's release, Square Enix released a special game called Social Rhythm. The game's gameplay system is similar to that of Theatrhythm Final Fantasy. In the special game, the player can link his Facebook or Twitter account to create a character. The player can then team up with other players as they fight monsters and eventually reach the final boss, Yama-chan (head is attached to a Tonberry's body) from real life Japanese comedy duo Nankai Candies.
The game was accessible here and was only available from February 10th to March 30th, 2012.
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- The series' original composer Nobuo Uematsu has endorsed Theatrhythm Final Fantasy in his Twitter with the words: "I played Theatrhythm Final Fantasy for the first time today. Not too shabby! As I remembered various things from the past 20 years, I was reduced to tears. FF music fans should definitely play it. Won't you cry with me?"
- ↑ http://www.siliconera.com/2012/03/22/theatrhythm-final-fantasy-announced-for-summer-release-in-useu/
- ↑ http://storage.siliconera.com/wordpress/wp-content/uploads/2012/04/theatrhythm.jpg
- ↑ Cite error: Invalid
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- ↑ 4.0 4.1 http://andriasang.com/comzxy/iwata_asks_theatrhythm/
- ↑ http://www.finalfantasy.net/theatrhythym/theatrhythm-final-fantasy-playable-pax-east/
- ↑ http://andriasang.com/comzyz/uematsu_theatrhythm/