|Theatrhythm Final Fantasy Curtain Call|
Shiatorizumu Fainaru Fantajī Kātenkōru
|Developers||Indies zero Co.,Ltd|
|Release dates||Nintendo 3DS|
April 24, 2014
September 16th, 2014
September 19th, 2014
|Genre||Theater Rhythm Action|
|Game modes||Single player, multiplayer|
|Ratings|| Ages 12 and up|
T for Teen
Theatrhythm Final Fantasy Curtain Call is the sequel to the rhythm action game Theatrhythm Final Fantasy for the Nintendo 3DS. It retains the "theater rhythm action" gameplay in which players use the stylus to tap and hold notes while fighting enemies. Much like its predecessor, the art style is the same used for the avatars from Final Fantasy Airborne Brigade, Kingdom Hearts Mobile and Kingdom Hearts Re:coded.
The game uses the same gameplay as its predecessor. Icons styled after musical notes must be tapped in rhythm to a song as a cursor moves over the notes, or the notes approach a cursor. If a red note appears the player has to tap the screen; if a green note appears the player must hold the stylus down until the second end of the note passes; and with yellow notes, the player must slide the stylus in the direction of the arrows on them. Failing notes results in the loss of HP, with the stage ending in a Game Over if the party's HP is depleted. Field Music Sequence, Event Music Sequence and Battle Music Sequence stages make a return. There is also an Airship Field Music. The field songs correspond to the Final Fantasy games they originate from. If it's an airship level, it will have the airship from that game.
In addition to having over 200 songs and more than 60 characters, Theatrhythm Final Fantasy Curtain Call also includes a versus mode along with the return of "Quest Medley mode", where the player takes on various quests to add new Final Fantasy allies to their group.
The new "Versus Battle Mode" is for rhythmic multiplayer action; the mode will have two players playing the same song and will aim for the higher score. Players can inflict different status effects on one another.
The new Critical Hit Trigger can be used to perform a critical hit for more damage against enemies. Hitting it can also give a chance of acquiring items. The Critical Hit Triggers are glowing notes that can appear in any kind of song, be it event, battle, or field, but functions differently in each: In an event song, hitting a Critical Hit Trigger perfectly could reward the player with a treasure chest; getting a Critical Hit Trigger in a battle will do more damage; getting Critical Hit Trigger right when moving through the field will grant a boost of speed.
The new Daily Feature track shows a new track every day. Clearing the daily feature track will give x1.5 the average Rhythm Points. One can also acquire more RP by clearing stages without missing notes. The points can be used to add bonuses to selected characters.
The EX Burst Gauge fills by hitting the notes on beat. Once full, the player can select from nine different EX Burst skills that can be used to put the versus opponent in a disadvantageous position. One of the skills is Stoic Judge, where the player rules the opponents' notes as "bad," except for their critical notes. If one runs into a randomly appearing Fat Chocobo it will hook the player up with different treasures. The Museum feature that displayed various records, music, videos, and CollectaCards in Theatrhythm Final Fantasy, returns with more cards to collect, and they have their own rarity ranks.
During the short, medium, and long quests the player takes on different maps and fights bosses in Quest Medley mode. Players are rewarded for defeating bosses, and completed maps can be shared with other players through StreetPass.
Everything is done in increments. The player must to play single player mode songs and earn points to unlock every game mode, as well as options within each mode. The same goes for songs.
Theatrhythm Final Fantasy Curtain Call features over sixty characters from the Final Fantasy series as well as a variety of enemies, including a Behemoth and Magitek Armor. Players start with four characters and form a party from the main heroes from Final Fantasy to Final Fantasy XIV. The rest, including the heroes not chosen, have to be unlocked via playing songs and going on quests. Crystals for characters are earned during playing single songs or quests, and the player gets to choose who gets unlocked and in what order. Additional characters may also be purchased as downloadable content.
The following is a list of all characters available in the game, excluding DLC. Characters in bold are available from the start. Characters in Italics are available to choose from at the start if the Nintendo 3DS contains data from the demo version:
The game comes with 221 songs, while the DLC adds another 100 for a total of 321 songs in the game so far. They include songs from the main series, as well as various spin-offs and sequels.
Music from other Square-Enix titles, such as Romancing SaGa, also appears as DLC. 
Several arrangements of themes from the Final Fantasy series are used as the background themes for the menus:
- "Prelude", for the Title Screen and the Settings menu;
- A remix of "Victory Fanfare", for failing a Quest Medley;
- "Crystal Room" from Final Fantasy III, for the Collecta Crystarium menu;
- "The Crystal Tower" from Final Fantasy III, for a tower-like Final Dungeon in a Quest Medley;
- "Return of the Warrior" from Final Fantasy III, for clearing a Quest Medley;
- "Into the Darkness" from Final Fantasy IV, for a cave-like Final Dungeon in a Quest Medley;
- "Palom and Porom" from Final Fantasy IV, for the tutorial screens;
- "Main Theme of Final Fantasy V" from Final Fantasy V, for the Main Menu;
- "Locke's Theme" from Final Fantasy VI, for the Party Edit menu;
- "Main Theme of Final Fantasy VII" from Final Fantasy VII, for the overworld map in a Quest Medley;
- "Mog House" from Final Fantasy XI, for the StreetPass and ProfiCard Design menus;
- "Recollection" from Final Fantasy XI, for the Collections menu;
- "The Royal City of Rabanastre/City Ward Upper Level" from Final Fantasy XII, for the downloadable content menu;
- "Attack Team" from Final Fantasy Tactics, for the Quest Medleys menu;
- "Mission Complete" from Final Fantasy Tactics, for completing a battle in Versus Mode;
- "Historia Crux" from Final Fantasy XIII-2, for the Museum and Records menus;
- "We Have Come" from Final Fantasy Type-0, for the Versus Mode menu;
- "Opening Theme" from Final Fantasy Tribute ~Thanks~, for the Staff Credits.
Below is a list of all 221 songs. Italicized songs are new:
|Game||Field Music||Battle Music||Character(s)|
|Final Fantasy II||"The Imperial Army"|
|"Battle Theme A"|
|Final Fantasy III||"Saronia"|
|Final Fantasy IV||"Another Moon"||Rosa Joanna Farrell|
|Final Fantasy V||"Library of Ancients"||"Battle 2"|
"The Dawn Warriors"
|Krile Mayer Baldesion|
|Final Fantasy VI||"Protect the Espers!"|
|Final Fantasy VII||"The Chase"|
"Rufus's Welcoming Ceremony"
- Bombing Mission -"
|Final Fantasy VIII||"Balamb Garden"|
|"Shuffle or Boogie"|
|Final Fantasy IX||"Roses of May"|
"Iifa, the Ancient Tree of Life"
|"Vamo Alla Flamenco"|
|Final Fantasy X||"Thunder Plains"|
|Final Fantasy XI||"A New Horizon - Tavnazian Archipelago"||"Tough Battle #2"|
|Final Fantasy XII||"Phon Coast"|
|Final Fantasy XIII||"Nascent Requiem"|
|Final Fantasy XIV||"Good King Moggle Mog XII"|
"Hard to Miss"
|Final Fantasy Tactics||"Ovelia's Theme"||"Precipitous Combat"|
|Final Fantasy X-2||"KUON: Memories of Waves and Light"|
"The Bevelle Underground"
|Final Fantasy Crystal Chronicles||"Promised Grace"|
"Today Comes To Be Tomorrow"
|Final Fantasy VII: Advent Children||"Aerith's Theme (Piano Version)"||"Advent: One Winged Angel"|
"Beyond the Wasteland"
"Battle in the Forgotten City"
|Final Fantasy Fables: Chocobo's Dungeon||"Pop-Up Duel"|
|Dissidia Final Fantasy||"Battle 1 -arrange-" from Final Fantasy IX"|
|Dissidia 012 Final Fantasy||"Canto Mortis-An Undocumented Battle"|
|Final Fantasy Type-0||"We Have Come"|
|Final Fantasy XIII-2||"Crazy Chocobo"|
|Final Fantasy Series||"Last Order"|
|Bravely Default||"Horizon of Light and Shadow"||"He of the Name"|
"The Serpent That Devours the Horizon"
|Square-Enix Titles||"Horrible Shadow*|
"In Search of the Sword of Mana"*
"Echoes of the Spiral"*
"Kainé / Salvation"*
"Song of the Ancients / Devola"*
"Into the Thick of It"*
"Corridors of Time"*
"Birds in the Sky, Fish in the River"*
|"Coup de Grace"*|
"Encounter with the Seven Heroes"*
"Devil Lord Confrontation I"*
"Last Battle -T260G-"*
"Sacrifice Part Three"*
"The Ultimate Confrontation"*
"Battle with Magus"*
"Beat Them Up!"*
"Hills of Radiant Winds"*
"Struggle to the Death"*
"Boss Battle 2"*
"Devil Lord Confrontation II"*
A demo was released on Wednesday, December 18th, 2013 after its Nintendo Direct presentation.
A limited edition Nintendo 3DS XL for Theatrhythm Final Fantasy Curtain Call was released alongside the game in April 2014 in Japan.
- Not counting games with generic job classes, such as Final Fantasy Tactics and Final Fantasy All the Bravest, Theatrhythm Final Fantasy Curtain Call holds the record for the largest cast of playable characters in a Final Fantasy title, with over 65 playable characters. The previous record went to the iOS port of Theatrhythm Final Fantasy, which had 38 characters.
- Theatrhythm Final Fantasy Curtain Call marks the first appearance of Final Fantasy Mystic Quest characters or media in a spinoff product; it also marks the first time in 21 years that Mystic Quest content has appeared in a new Square Enix release.
- Mystic Quest is the only new represented series with a playable character to not have an Event Music Sequence.
- The song "This is the End for you!" is classified under Final Fantasy Crystal Chronicles in-game, though it actually comes from Final Fantasy Crystal Chronicles: The Crystal Bearers.
- "We Have Come" is the only EMS to feature a different Extended Version in International releases. Since Final Fantasy Type-0 was the only represented series not to be released in western territories at the time, this was possibly done to avoid any pivotal moments within the story.
- ↑ 1.0 1.1 http://www.siliconera.com/2014/06/03/theatrhythm-final-fantasy-curtain-call-getting-collectors-edition-north-america/
- ↑ http://operationrainfall.com/theatrhythm-curtain-call-screens-new-info/?fb_source=pubv1
- ↑ 3.0 3.1 3.2 3.3 3.4 5 Things You Don't Know About Theatrhythm Final Fantasy Curtain Call at technology tell.com
- ↑ Theatrhythm Final Fantasy Curtain Call's "Daily Feature" Lets You Score More Points — Siliconera
- ↑ http://www.officialnintendomagazine.co.uk/54552/theatrhythm-final-fantasy-curtain-call-to-feature-over-200-songs/
- ↑ Gifford, Kevin. (2013-09-18). "What's new with the upcoming Curtain Call edition of Theatrhythm: Final Fantasy". Polygon. Retrieved 2013-09-22.
- ↑ http://www.siliconera.com/2014/03/16/theatrhythm-final-fantasy-curtain-call-songs-romancing-saga-series/
- ↑ http://youtu.be/4McFphSfHq8?t=3m17s
- ↑ http://youtu.be/4McFphSfHq8?t=3m21s
- ↑ http://www.siliconera.com/2014/02/04/theatrhythm-final-fantasy-curtain-call-gets-limited-edition-3ds-xl-japan/#XLALUJbclYGuk93G.16