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Theatrhythm Final Fantasy: Curtain Call
Theatrhythm Curtain Call Logo
シアトリズム ファイナルファンタジーカーテンコール
Shiatorizumu Fainaru Fantajī Kātenkōru
Developers Indies zero Co.,Ltd
Publishers Square Enix
Release dates Nintendo 3DS
Flag of Japan April 24, 2014
Flag of the United States September 16th, 2014[1]
European flag September 19th, 2014[1]
Genre Theater Rhythm Action
Game modes Single player, multiplayer
Ratings CERO B Ages 12 and up
Ratingsymbol t T for Teen
PEGI 12 PEGI 12
Platforms Nintendo 3DS

Theatrhythm Final Fantasy: Curtain Call is the sequel to the rhythm action game Theatrhythm Final Fantasy for the Nintendo 3DS. It retains the "theater rhythm action" gameplay in which players use the stylus to tap and hold notes while fighting enemies. Much like its predecessor, the art style is the same used for the avatars from Final Fantasy Airborne Brigade, Kingdom Hearts Mobile and Kingdom Hearts Re:coded.

GameplayEdit

The game uses the same gameplay as its predecessor. Icons styled after musical notes must be tapped in rhythm to a song as a cursor moves over the notes, or the notes approach a cursor. If a red note appears the player has to tap the screen; if a green note appears the player must hold the stylus down until the second end of the note passes; and with yellow notes, the player must slide the stylus in the direction of the arrows on them. Failing notes results in the loss of HP, with the stage ending in a Game Over if the party's HP is depleted. Field Music Sequence, Event Music Sequence and Battle Music Sequence stages make a return. There is also an Airship Field Music.[2] The field songs correspond to the Final Fantasy games they originate from. If it's an airship level, it will have the airship from that game.[3]

In addition to having over 200 songs and more than 60 characters[4], Theatrhythm Final Fantasy: Curtain Call also includes a versus mode along with the return of "Quest Medley mode", where the player takes on various quests to add new Final Fantasy allies to their group.

The new "Versus Battle Mode" is for rhythmic multiplayer action; the mode will have two players playing the same song and will aim for the higher score. Players can inflict different status effects on one another.

The new Critical Hit Trigger can be used to perform a critical hit for more damage against enemies. Hitting it can also give a chance of acquiring items. The Critical Hit Triggers are glowing notes that can appear in any kind of song, be it event, battle, or field, but functions differently in each: In an event song, hitting a Critical Hit Trigger perfectly could reward the player with a treasure chest; getting a Critical Hit Trigger in a battle will do more damage; getting Critical Hit Trigger right when moving through the field will grant a boost of speed.[3]

The new Daily Feature track shows a new track every day. Clearing the daily feature track will give x1.5 the average Rhythm Points. One can also acquire more RP by clearing stages without missing notes. The points can be used to add bonuses to selected characters.

The EX Burst Gauge fills by hitting the notes on beat. Once full, the player can select from nine different EX Burst skills that can be used to put the versus opponent in a disadvantageous position. One if the skills is Stoic Judge, where the player rules the opponents' notes as "bad," except for their critical notes. If one runs into a randomly appearing Fat Chocobo it will hook the player up with different treasures. The Museum feature that displayed various records, music, videos, and CollectaCards in Theatrhythm Final Fantasy, returns with more cards to collect, and they have their own rarity ranks.

During the short, medium, and long quests the player takes on different maps and fights bosses in Quest Medley mode. Players are rewarded for defeating bosses, and completed maps can be shared with other players through StreetPass.

Everything is done in increments. The player must to play single player mode songs and earn points to unlock every game mode, as well as options within each mode. The same goes for songs.[3]

CharactersEdit

TFFCC Poster

Poster showing various characters in the game, both new and returning.

Theatrhythm Final Fantasy Curtain Call features over sixty characters from the Final Fantasy series as well as a variety of enemies, including a Behemoth and Magitek Armor. Players start with four characters and form a party from the main heroes from Final Fantasy to Final Fantasy XIV. The rest, including the heroes not chosen, have to be unlocked via playing songs and going on quests.[3] Crystals for characters are earned during playing single songs or quests, and the player gets to choose who gets unlocked and in what order.[3] Additional characters may also be purchased as downloadable content.

The following is a list of all characters available in the game, excluding DLC. Characters in bold are available from the start. Characters in Italics are available to choose from at the start if the Nintendo 3DS contains data from the demo version:

Original Game Returning Characters New Characters
Final Fantasy Warrior of Light
Princess Sarah
None
Final Fantasy II Firion
Minwu
None
Final Fantasy III Onion Knight
Cid Haze
None
Final Fantasy IV Cecil Harvey
Rydia
Kain Highwind
Edge Geraldine
Final Fantasy V Bartz Klauser
Faris Scherwiz
Lenna Charlotte Tycoon
Galuf Halm Baldesion
Final Fantasy VI Terra Branford
Locke Cole
Celes Chere
Edgar Roni Figaro
Final Fantasy VII Cloud Strife*SOLDIER attire
Aerith Gainsborough
Sephiroth
Tifa Lockhart*Original attire
Barret Wallace
Final Fantasy VIII Squall Leonhart
Seifer Almasy
Rinoa Heartilly
Laguna Loire
Final Fantasy IX Zidane Tribal
Vivi Ornitier
Garnet Til Alexandros XVII
Eiko Carol
Final Fantasy X Tidus
Yuna*Summoner Garb
Auron
Jecht
Final Fantasy XI Shantotto
Prishe
Aphmau
Lilisette
Final Fantasy XII Vaan
Ashelia B'nargin Dalmasca
Balthier
Fran
Final Fantasy XIII Lightning*Guardian Corps uniform
Snow Villiers
Hope Estheim
Oerba Dia Vanille
Final Fantasy XIV: A Realm Reborn None Y'shtola
Final Fantasy:
Mystic Quest
None Benjamin
Final Fantasy
Tactics
Ramza Beoulve Agrias Oaks
Final Fantasy X-2 Yuna*Gunner Dressphere
Rikku*Thief Dressphere
Paine
Final Fantasy Crystal Chronicles None Ciaran*Male, Clavat
Final Fantasy VII: Advent Children Tifa Lockhart*Leather Suit attire None
Crisis Core -Final Fantasy VII- None Zack Fair
Dissidia Final Fantasy Cosmos Chaos
Final Fantasy
Type-0
None Ace
Machina Kunagiri
Rem Tokimiya
Final Fantasy XIII-2 Serah Farron Noel Kreiss
Lightning Returns: Final Fantasy XIII Lightning*Equilibrium outfit None

MusicEdit

The game comes with 221 songs, while the DLC adds another 50 for a total of 271 songs in the game so far. They include songs from the main series, as well as various spin-offs and sequels.[5]

The full tracklist from Theatrhythm Final Fantasy returns, with the exception of "Somnus" from Final Fantasy XV*previously known as Final Fantasy Versus XIII in the original.[6]

Music from the Romancing SaGa also appears as DLC. [7]

Below is a list of all 221 songs. Italicized songs are new:

Game Field Music Battle Music Event Music
Final Fantasy "Main Theme"
"Castle Cornelia"*Final Fantasy Origins version.
"Opening Theme"*Featured in the original Theatrhythm as an EMS track.
"Matoya's Cave"
"Mt.Gulg"*Final Fantasy Origins version
"Airship"
"Sunken Shrine"
"Battle"
"Miniboss Battle"
"Final Battle"
Final Fantasy II "Main Theme"
"Town"
"Dungeon"
"Tower of the Magi"
"Finale"
"Battle Theme 1"
"The Rebel Army"*Featured in the original Theatrhythm as an EMS track.
"Battle Theme 2"
Final Fantasy III "Crystal Cave"
"Eternal Wind"
"The Boundless Ocean"
"Aria, the Maiden of Water"*Featured in the original Theatrhythm as an EMS track.
"Let Me Know the Truth"
"The Crystal Tower"
"Battle 1"
"Battle 2"
"This is the Last Battle"
Final Fantasy IV "The Red Wings"
"Theme of Love"*Featured in the original Theatrhythm as an EMS track.
"Main Theme of Final Fantasy IV"
"Troian Beauty"
"Tower of Zot"
"The Airship"
"Within the Giant"
"Battle 1"
"Battle 2"
"Battle With the Four Fiends"
"The Final Battle"
Final Fantasy V "Four Hearts"
"Harvest"
"Home, Sweet Home"*Featured in the original Theatrhythm as an EMS track.
"Mambo de Chocobo"
"The Airship"
"A New World"
"In Search of Light"
"Main Theme of Final Fantasy V"
"Battle 1"
"Battle at the Big Bridge"
"The Decisive Battle"
"The Final Battle"
Final Fantasy VI "Terra's Theme"
"Edgar & Sabin's Theme"
"Celes's Theme"*Featured in the original Theatrhythm as an EMS track.
"The Airship Blackjack"
"Searching for Friends"
"Kefka's Tower"
"Battle"
"The Decisive Battle"
"Battle to the Death"
"Dancing Mad"
Final Fantasy VII "Main Theme of Final Fantasy VII"
"Gold Saucer"
"Cosmo Canyon"
"The Highwind Takes to the Skies"
"Judgment Day"
"Let the Battles Begin!"
"Fight On!"
"J-E-N-O-V-A"
"Aerith's Theme"*Featured in the original Theatrhythm as an EMS track.
"One-Winged Angel"
Final Fantasy VIII "Blue Fields"
"Find Your Way"
"Waltz for the Moon"*Featured in the original Theatrhythm as an EMS track.
"Fisherman's Horizon"
"Ride On"
"The Castle"
"Ending Theme"
"Don't Be Afraid"
"Force Your Way"
"The Man with the Machine Gun"
"Maybe I'm a Lion"
"The Extreme"
Final Fantasy IX "Over the Hill"
"Dark City Treno"
""Aboard the Hilda Garde"
"Not Alone"
"Behind the Door"*Featured in the original Theatrhythm as an EMS track.
"Melodies of Life ~ Final Fantasy"
"A Place to Call Home"
"Battle 1"
"Battle 2"
"Swords of Fury"
"Festival of the Hunt"
"Something to Protect"
"The Darkness of Eternity"
"The Final Battle"
Final Fantasy X "Zanarkand"
"Spira Unplugged"
"Mi'ihen Highroad"
"Movement in Green"
"SUTEKI DA NE (Isn't It Wonderful?)"*Featured in the original Theatrhythm as an EMS track.
"Launch"
"Servants of the Mountain"
"A Fleeting Dream"
"Battle Theme"
"Challenge"
"Fight With Seymour"
"Otherworld"
"A Contest of Aeons"
"Final Battle"
Final Fantasy XI "Vana'diel March"
"Ronfaure"
"Gustaberg"
"Sarutabaruta"
"Heavens Tower"
"Voyager"
"Selbina"
"The Sanctuary of Zi'Tah"
"Battle Theme"
"FFXI Opening Theme"*Featured in the original Theatrhythm as an EMS track.
"Awakening"
"Fighters of the Crystal"
"Ragnarok"
"Shinryu"
Final Fantasy XII "Streets of Rabanastre"
"The Dalmasca Estersand"
"Heart of a Child"
"Giza Plains"
"The Mosphoran Highwaste"
"The Arcadian Empire"*Featured in the original Theatrhythm as an EMS track.
"Final Fantasy (FFXII Version)"
"Boss Battle"
"Battle with an Esper"
"Life and Death"
"Flash of Steel*Previously known as Clash of Swords"
"Struggle for Freedom"
"Ending Movie"
Final Fantasy XIII "The Sunleth Waterscape"
"March of the Dreadnoughts"
"The Gapra Whitewood"
"The Archylte Steppe"
"Dust to Dust"
"Blinded By Light"
"Defiers of Fate"*Featured in the original Theatrhythm as an EMS track.
"Saber's Edge"
"Desperate Struggle"
"Fighting Fate"
Final Fantasy XIV: A Realm Reborn "To the Sun"
"On Westerly Winds"
"Serenity"
"Engage"
"The Land Breathes"
"Fallen Angel"
"Torn from the Heavens"
"Under the Weight"
"Answers"
Final Fantasy Mystic Quest "Battle 1"
"Battle 2"
Final Fantasy Tactics "Prologue" "Answers"
"Antipyretic"
"Ultima's Transformation"
"Opening"
Final Fantasy X-2 "The Farplane Abyss"
"We're the Gullwings!"
"YRP, Fight! No. 1"
"Let Me Blow You a Kiss"
"Resting Place"
"1000 Words"[8]
Final Fantasy Crystal Chronicles "Sound of the Wind"
"Across the Divide"
"Monster Ronde"
"United, Heaven-Sent"
"This Is the End for You!"
"Moonless Starry Night"
Final Fantasy VII: Advent Children "Cloud Smiles" "Those Who Fight (Piano Version)"
"Divinity II"
"J-E-N-O-V-A (AC Version)"
"Advent: One-Winged Angel"*Featured in the iOS version of the original Theatrhythm as a DLC BMS track.
Crisis Core -Final Fantasy VII- "Timely Ambush (from FFVII 'Let the Battles Begin!')"
"A Flower Blooming in the Slums (from FFVII 'Aerith's Theme')"
"Encounter"
"The SOLDIER Way"
"The Price of Freedom"
"CRISIS CORE Theme - Dreams and Honor"
Final Fantasy Fables: Chocobo's Dungeon "Dungeon Hero X's Theme"
"Raffaello Battle"
"Guardian of the Dark II"
Dissidia Final Fantasy "Keeping the Peace" "The Troops' Advance"
"The Decisive Battle - arrangement -" from FINAL FANTASY VI"
"DISSIDIA -ending-"
"DISSIDIA FINAL FANTASY [FINAL TRAILER]"
Dissidia 012 Final Fantasy "Gate to the Rift" "Cantata Mortis"
"DISSIDIA 012[duodecim] FINAL FANTASY [FINAL TRAILER]"
"Lux Concordiae"
Final Fantasy Type-0 "The Earth Under Our Feet"
"Soar"
"Tempus Finis"
"War: Warrior Worth a Thousand"
"War: The White Weapon"
"Vermilion Fire"
"We Have Come"*Featured in the original Theatrhythm as a DLC BMS track.
Final Fantasy XIII-2 "Historia Crux"
"Groovy Chocobo"
"Eclipse"
"Noel's Theme - Final Journey -"
"The Last Hunter"
"Etro's Champion"
"Heart of Chaos"
"Warrior Goddess"[9]
Lightning Returns: Final Fantasy XIII "The Glittering City of Yusnaan"
"The Dead Dunes"
"Crimson Blitz"
"Chaos"
"Lightning Returns"
"Savior of Souls"
Final Fantasy Series "Chaos Shrine - TFFCC BMS Arrangement - From FF" "THEATRHYTHM FINAL FANTASY CURTAIN CALL Special Arrange Medley"

Downloadable ContentEdit

Main article: List of Theatrhythm Final Fantasy: Curtain Call Downloadable Content
Game Field Music Battle Music Character(s)
Final Fantasy II "The Imperial Army"
"Chocobo Theme"
"Battle Theme A"
Final Fantasy III "Saronia"
Final Fantasy IV "Another Moon" Rosa Joanna Farrell
Final Fantasy V "Library of Ancients" "Battle 2" Krile Mayer Baldesion
Final Fantasy VI "Protect the Espers!"
"Locke's Theme"
Final Fantasy VII "The Chase"
"Rufus' Welcoming Ceremony"
Yuffie Kisaragi
Vincent Valentine
Final Fantasy VIII "Balamb Garden"
"The Oath"
"Shuffle or Boogie"
"Premonition"
Final Fantasy IX "Roses of May"
"Vivi's Theme"
"Iifa, the Ancient Tree of Life"
"Ipsen's Castle"
Final Fantasy X "Thunder Plains"
"Via Purifico"
"Blitz Off!" Auron*Kingdom Hearts II attire
Final Fantasy XI "A New Horizon - Tavnazian Archipelago" "Tough Battle #2"
"Melodies Errant"
"Iron Colossus"
Final Fantasy XII "Phon Coast"
Final Fantasy XIII "Nascent Requiem"
Final Fantasy XIV: A Realm Reborn "Good King Moggle Mog XII"
Final Fantasy Tactics "Ovelia's Theme" "Precipitous Combat" Cidolfus Orlandeau
Final Fantasy X-2 "KUON: Memories of Waves and Light"
"The Bevelle Underground"
Final Fantasy Crystal Chronicles "Promised Grace"
"Today Comes To Be Tomorrow"
Final Fantasy VII: Advent Children "Aerith's Theme (Piano Version)" "Advent: One Winged Angel"
"Beyond the Wasteland"
"Battle in the Forgotten City"
Cloud Strife*Cloudy Wolf attire
Final Fantasy Fables: Chocobo's Dungeon "Pop-Up Duel"
"Leviathan Battle"
Dissidia Final Fantasy "Battle 1 -arrange-" from Final Fantasy IX"
Dissidia 012 Final Fantasy "Canto Mortis-An Undocumented Battle"
Final Fantasy Type-0 "We Have Come"
Final Fantasy XIII-2 "Crazy Chocobo"
Final Fantasy Series Last Order
Square-Enix Titles "Horrible Shadow*from Romancing SaGa "Coup de Grace"*from Romancing SaGa
"Encounter with the Seven Heroes"*from Romancing SaGa 2
"Devil Lord Confrontation I"*from Romancing SaGa 3


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This article or section is a stub about an album or song in or relating to Theatrhythm Final Fantasy: Curtain Call. You can help the Final Fantasy Wiki by expanding it.

DevelopmentEdit

A demo was released on Wednesday, December 18th, 2013 after its Nintendo Direct presentation.

FF4Crystal This Final Fantasy game article is a stub. You can help Final Fantasy Wiki by expanding it.

ReleaseEdit

TFFCC-3DS

A limited edition Nintendo 3DS XL for Theatrhythm Final Fantasy: Curtain Call was released alongside the game in April 2014 in Japan.[10]

Packaging ArtworkEdit

GalleryEdit

TriviaEdit

  • Not counting games with generic job classes, such as Final Fantasy Tactics and Final Fantasy All the Bravest, Theatrhythm Final Fantasy: Curtain Call holds the record for the largest cast of playable characters in a Final Fantasy title, with over 65 playable characters. The previous record went to the iOS port of Theatrhythm Final Fantasy, which had 38 characters.
  • Theatrhythm Final Fantasy: Curtain Call marks the first appearance of Final Fantasy Mystic Quest characters or media in a spinoff product; it also marks the first time in 21 years that Mystic Quest content has appeared in a new Square Enix release.
    • Mystic Quest is the only new represented series with a playable character to not have an Event Music Sequence.
  • "We Have Come" is the only EMS to feature a different Extended Version in International releases. Since Final Fantasy Type-0 is the only represented series not to be released yet in western territories, this was possibly done to avoid any pivotal moments within the story.

External LinksEdit

ReferencesEdit

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