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Theatrhythm Final Fantasy

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Theatrhythm Final Fantasy
Theatrhythm Final Fantasy Logo.png
シアトリズム ファイナルファンタジー
Shiatorizumu Fainaru Fantajī
Developer(s) Indies zero Co.,Ltd
Publisher(s) Square Enix
Release date Japan February 16, 2012
North America/Canada July, 3 2012

Europe July 6, 2012[1]

Genre Theater Rhythm Action
Game modes Single player
Ratings CERO:All Ages All Ages

PEGI:PEGI 12.png 12+[2]
ESRB:Ratingsymbol e10.gif Everyone 10+

Platform(s) Nintendo 3DS

Theatrhythm Final Fantasy is a video game for the Nintendo 3DS. It is a "theater rhythm action" game in which players will use the stylus to tap and hold notes while fighting enemies. The game features popular Final Fantasy songs and characters, who appear with a similar style to their avatars from Final Fantasy Brigade, Kingdom Hearts Mobile and Kingdom Hearts Re: Coded.

Contents

GameplayEdit

Gameplay of Theatrhythm Final Fantasy.
CoolawitsAdded by Coolawits

The game features four kinds of notes. If a red note appears on screen the player has to tap it; if a green note appears the player must hold the note (green notes in field sequences will have a pattern that the player must trace); if blue notes appear the player will be able to call out summons; and with yellow notes, the player is supposed to slide in the direction of the arrows on them. Failing notes results in the loss of HP.

This gameplay is to be utilized all throughout the game, and it is divided in three types: Battle, Field and Event.

  • Battle sequences are to be up-tempo and the player can control up to four characters. Enemies are damaged and defeated by successfully hitting notes.
The Sending from Kilika from Final Fantasy X appears as an event sequence.
TheMoonclawAdded by TheMoonclaw
  • Event sequences feature video montages from scenes of previous Final Fantasy games where the player having to tap the notes in rhythm with the music being featured in the scene.
  • Field sequences are similar to event sequences but instead of video montages, they are represented by a chosen playable character strolling though a background scenery.

When the game starts there will be three main options to choose from - Music Game, StreetPass Mode and Museum which will hold the player's Digital Song Collection. Music Game branches out into its own categories such as Story Mode, Challenge and ????.

The game features three difficulty levels: Easy, Normal and Hard. The game also has a multiplayer mode with four players called Chaos Shrine Mode. During multiplayer all players receive the record of the group's best player, meaning a player can get good items by playing with good players.

PlotEdit

The plot of Theatrhythm, as with Dissidia Final Fantasy and Dissidia 012 Final Fantasy, focuses on a conflict between Chaos and Cosmos. The space between the two is called "Rhythm", and houses a Crystal that gives birth to music. When the forces of Chaos disrupt the balance, the Crystal's power wavers. Cosmos thus sends her warriors to increase a music wave called "Rhythpo" to restore balance and make the Crystal shine again.

CharactersEdit

Main article: List of Theatrhythm Final Fantasy Characters

The logo of the game mirrors Dissidia Final Fantasy's, featuring matching chibi-esque Cosmos and Chaos. The protagonists and who were also represented in Dissidia 012 appear in the game, along with sub-characters that can be unlocked and become playable after collecting crystals. Many enemies from titles of the series appear in Theatrhythm, such as Behemoth, Bomb, Ultros, Flan, Green Dragon, Magic Pot, Gilgamesh and Enkidu, and Iron Giant.

Original Game Characters
Final Fantasy Warrior of Light
Princess Sarah
Final Fantasy II Firion
Minwu
Final Fantasy III Onion Knight
Cid Haze
Final Fantasy IV Cecil Harvey
Rydia
Kain Highwind
Final Fantasy V Bartz Klauser
Faris Scherwiz
Final Fantasy VI Terra Branford
Locke Cole
Final Fantasy VII Cloud Strife
Aerith Gainsborough
Sephiroth
Final Fantasy VIII Squall Leonhart
Seifer Almasy
Final Fantasy IX Zidane Tribal
Vivi Orunitia
Final Fantasy X Tidus
Yuna
Final Fantasy XI Shantotto
Prishe
Final Fantasy XII Vaan
Ashe
Final Fantasy XIII Lightning
Snow Villiers
Dissidia Final Fantasy Cosmos

MusicEdit

The game includes over 70 songs. There are at least five tracks for each Final Fantasy from the original to XIII, corresponding to a field, battle, event, opening and ending theme from each game. There are also extra themes that can be unlocked with Ripzo points and be played in special modes; and paid Downloadable Content. The game also borrows themes from past games for menus.

Game Songs Included
Field Music Battle Music Event Music Special
Final Fantasy "Main Theme"
"Gurgu Volcano"
"Matoya's Cave"
"Underwater Temple"
"Battle Scene"
"Chaos Shrine"
"Opening Theme" "Prelude"
"Ending Theme"
"Cornelia Castle"
Final Fantasy II "Main Theme"
"Dungeon"
"Magician's Tower"
"Battle Scene 2"
"Battle Scene 1"
"Rebel Army Theme" "Prelude"
"Finale"
Final Fantasy III "Eternal Wind"
"Into the Crystal Cave"
"Crystal Tower"
"Battle 2"
"Battle 1"
"Elia, the Maiden of Water" "Prelude"
"Ending Theme"
"Return of the Warrior"
Final Fantasy IV Final Fantasy IV Main Theme
"Giant's Dungeon"
"Battle with Golbez's Four Emperors"
"Battle 1"
"The Final Battle"
"Battle 2"
"Theme of Love" "Prelude"
"Ending Theme"
Final Fantasy V "Four Hearts"
"Mambo de Chocobo"
"In Search of Light"
"Battle at the Big Bridge"
"The Final Battle"
"Battle 1"
"My Home, Sweet Home" Main Theme of Final Fantasy V
"The New Origin"
Final Fantasy VI "Terra's Theme"
"Searching for Friends"
"Decisive Battle"
"The Fierce Battle"
"Dancing Mad"
"Battle Theme"
"Celes' Theme" "Omen"
"Ending Theme"
Final Fantasy VII Main Theme of Final Fantasy VII
"Judgement Day"
"Cosmo Canyon"
"One-Winged Angel"
"J-E-N-O-V-A"
"Those Who Fight"
"Those Who Fight Further"
"Aerith's Theme" "Prelude"
"Staff Roll"
Final Fantasy VIII "Blue Fields"
"Ride On"
"The Castle"
"The Man with the Machine Gun" "Waltz for the Moon" "Overture"
"Eyes on Me"
Final Fantasy IX "Over the Hills"
"Something to Protect"
"Battle 1"
"The Darkness of Eternity"
"Beyond the Door" "The Place I'll Return to Someday"
"Melodies of Life"
Final Fantasy X "Mi'ihen Highroad"
"Someday the Dream Will End"
"Movement in Green"
"Seymour Battle"
"Battle Theme"
"Challenge"
"Suteki da ne" "To Zanarkand"
"Suteki da ne -Orchestral Version-"
Final Fantasy XI "Ronfaure" "Awakening"
"Fighters of the Crystal"
"Battle Theme"
"Ragnarok"
"Final Fantasy XI Opening Theme" "Vana'diel March"
"Vana'diel March #2"
Final Fantasy XII "Giza Plains"
"The Dalmasca Estersand"
"The Royal City of Rabanastre/City Ward Upper Level"
"Clash of Swords"
"Desperate Fight"
"Esper Battle"
"Theme of the Empire" "FINAL FANTASY ~FFXII Version~"
"Ending Movie"
Final Fantasy XIII "Sunleth Waterscape"
"Archylte Steppe"
"March of the Dreadnoughts"
"Saber's Edge"
"Blinded By Light"
"Fighting Fate"
"Defiers of Fate" "FINAL FANTASY XIII ~The Promise~
"Ending Credits"
Final Fantasy XIII-2 "Etro's Champion"
Final Fantasy
Type-0
"What Becomes of Us"
Final Fantasy Versus XIII "Somnus"

Downloadable ContentEdit

Square Enix hopes to release over 50 songs as downloadable content[3], with eight songs available at release, at ¥150 per song. To commemorate the game's release, the eight initial downloadable songs will for a limited time cost ¥100 each on the release date.[4] The DLC list includes songs that the staff had wanted to put in the game but couldn't fit due to capacity limitations.[3]

Theatrhythm Final Fantasy is the first 3DS game to have paid download content.

DevelopmentEdit

Theatrhythm Final Fantasy is Ichiro Hazama's debut game. Previously he has worked as support staff with Final Fantasy VII: Advent Children, and proposed making Theatrhythm after Advent Children had been completed.[5] Theatrhythm Final Fantasy was envisioned as a Nintendo DS game, but the development team would have had trouble trying to fit all content in the game. When Hazama first saw the Nintendo 3DS, he went to developer Indies Zero to finalize the plan for the game and showed this to Tetsuya Nomura receiving the go-ahead to start the project that same day.[5]

The music selection is based off surveys conducted at the Japanese Square Enix Members during the development of Dissidia Final Fantasy, as well as considerations of balance. Hazama joked that if they'd just followed the survey results, the game would have been more like Theatrhythm Final Fantasy VII.[3] All the included songs are in their original form, the only exception being the Gurgu Volcano theme from the original Final Fantasy, which is based off the PlayStation arranged version because the original NES version was too short.

The game outputs at 60 frames per second even when stereoscopic 3D is on, something the team worked hard to achieve. High framerate is necessary for playability in a rhythm game; event music stages run at 30 frames per second because of the need to output video, but the touch controls are still read at 60 frames per second.[3] Some of the event stages show their movies in 3D and making the rhythm gameplay work while playing back a 3D movie presented some technical hurdles to the team.

DemoEdit

Main article: Theatrhythm Final Fantasy Demo

Two demos for Theatrhythm Final Fantasy have been released before the game.

During the Penny Arcade Expo East which was be held in Boston, Ma, between April 6th-8th, 2012, a sample of Theatrhythm was playable at Boston Convention and Exhibit Center.[6]

Social RhythmEdit

The Battle against Yama-chan.
SteamygorengAdded by Steamygoreng

As part of its promotion for the game's release, Square Enix released a special game called Social Rhythm. The game's gameplay system is similar to that of Theatrhythm Final Fantasy. In the special game, the player can link his Facebook or Twitter account to create a character. The player can then team up with other players as they fight monsters and eventually reach the final boss, Yama-chan (head is attached to a Tonberry's body) from real life Japanese comedy duo Nankai Candies.

The game was accessible here and was only available from February 10th to March 30th, 2012.

Production creditsEdit


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This section of the article is a stub. You can help Final Fantasy Wiki by expanding it.


Packaging ArtworkEdit

 
Theatrhythm Box Art Japan.jpg
View file detailsJapanese artwork.
 
Theatrhythm Final Fantasy Cover.jpg
View file detailsNA artwork

TriviaEdit

  • The series' original composer Nobuo Uematsu has endorsed Theatrhythm Final Fantasy in his Twitter with the words: "I played Theatrhythm Final Fantasy for the first time today. Not too shabby! As I remembered various things from the past 20 years, I was reduced to tears. FF music fans should definitely play it. Won't you cry with me?"[7]

External LinksEdit

ReferencesEdit

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