Theatrhythm Final Fantasy
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| Theatrhythm Final Fantasy | |
|---|---|
| シアトリズム ファイナルファンタジー Shiatorizumu Fainaru Fantajī | |
| Developers | Indies zero Co.,Ltd |
| Publishers | Square Enix |
| Release dates | Nintendo 3DS iOS |
| Genre | Theater Rhythm Action |
| Game modes | Single player, multiplayer |
| Ratings | CERO: |
| Platforms | Nintendo 3DS, iOS |
Theatrhythm Final Fantasy is a video game for the Nintendo 3DS and iOS. It is a "theater rhythm action" game in which players use the stylus to tap and hold notes while fighting enemies. The game features popular Final Fantasy songs and characters, who appear with a similar style to their avatars from Final Fantasy Airborne Brigade, Kingdom Hearts Mobile and Kingdom Hearts Re:coded.
Contents |
Gameplay
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Added by CoolawitsThe game features three kinds of notes. If a red note appears on screen the player has to tap it; if a green note appears the player must hold the note (green notes in field sequences have a pattern that the player must trace); and with yellow notes, the player is supposed to slide in the direction of the arrows on them. Failing notes results in the loss of HP. At some point in the song, there will be a section called the Feature Zone where all of the notes turn blue. Doing well enough in this section activates an event depending on what type of stage is being played.
This gameplay is to be utilized all throughout the game, and it is divided in three types: Battle, Field and Event.
- Battle sequences are to be up-tempo and the player can control up to four characters. Enemies are damaged and defeated by successfully hitting notes. The Feature Zone here activates one of five summons: Ifrit, Shiva, Ramuh, Odin, or Bahamut (the rarest). These summons do great damage, often killing the current enemy.



Added by TheMoonclaw- Event sequences feature video montages from scenes of previous Final Fantasy games where the player having to tap the notes in rhythm with the music being featured in the scene. The Feature Zone here activates an "extended" part of the song, increasing the length and the chance to earn points.
- Field sequences are similar to event sequences but instead of video montages, they are represented by a chosen playable character strolling though a background scenery. The Feature Zone here calls a chocobo, increasing the character's speed and changing the sound of the notes when hit.
When the game starts there will be three main options to choose from - Music Play, StreetPass Mode and Museum - which will hold the player's Digital Song Collection. Music Play branches out into its own categories such as Series Mode, Challenge and Chaos Shrine.
Series Mode involves selecting one of the thirteen titles present to play through. After a selection has been made, gameplay consists of a prelude, a battle music scene, an event music scene, a field music scene and an ending. Preludes and endings consist of simply tapping the screen when floating crystals reach the center, and can be skipped at any time with the player being rewarded all of the Rhythmia earned up to that point.
Challenge mode allows a player to go back and play through individual songs from the Series Mode again. Each song features three difficulty levels: 'Basic', 'Expert' and 'Ultimate', with Ultimate difficulty only being unlocked upon completion of Expert mode with a ranking of 'A' or higher. Bonus songs and downloadable content can also be accessed in Challenge mode.
The game also has a singleplayer and cooperative multiplayer mode for up to four players known as the Chaos Shrine. Throughout the game, players will earn a Dark Note, which will unlock, and can be 'defeated' in the Chaos Shrine, after which each successfully defeated Dark Note will unlock another. During multiplayer all players receive the record of the group's best player, meaning a player can get good items by playing with other good players.
Characters have four stats in Theatrhythm: Strength, Magic, Agility, and Luck. Each character has different stats to represent their skill, and stats increase in power as the character levels up. Stats are additionally ranked based on their current level, with the ranks ascending from F to A, with S as the second highest rank a character's stat can achieve and "Mastered" being the highest. In the iOS version, however, the "Mastered" rank is now changed to SS and SSS, being the second and first best rank respectively.
In addition, each character may have up to either three or four abilities, depending on the character. Abilities are divided into either Reactive or Proactive abilities, such as Focus and Strength Up, respectively. Depending on the character, certain skill slots may be restricted to only active or only passive abilities, with some slots able to equip either type of ability. The IPhone OS has each character restricted to two abilites each, with each ability changing as they level up. Notably, this is the only way for each character to have changes to their fixed Stat.
Plot
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The plot of Theatrhythm, as with Dissidia Final Fantasy and Dissidia 012 Final Fantasy, focuses on a conflict between Chaos and Cosmos. The space between the two is called "Rhythm", and houses a Crystal that gives birth to music. When the forces of Chaos disrupt the balance, the Crystal's power wavers. Cosmos thus sends her warriors to increase a music wave called "Rhythmia" to restore balance and make the Crystal shine again.
Characters
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- Main article: List of Theatrhythm Final Fantasy Characters
The logo of the game mirrors Dissidia Final Fantasy's, featuring matching chibi-esque Cosmos and Chaos. The protagonists and who were also represented in Dissidia 012 appear in the game, along with sub-characters that can be unlocked and become playable after collecting crystals. Many enemies from titles of the series appear in Theatrhythm, such as Behemoth, Bomb, Ultros, Flan, Green Dragon, Magic Pot, Gilgamesh and Enkidu, and Iron Giant.
The iOS port comes with thirteen characters that are initially available in the 3DS version. Additionally, twenty-five more characters can be purchased online. Of these, two characters are from games which were not represented in the 3DS version: Final Fantasy XIII-2 and Final Fantasy Tactics.
Music
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The game includes over 70 songs. There are at least five tracks for each Final Fantasy from the original to Final Fantasy XIII, corresponding to a field, battle, event, opening and ending theme from each game. There are also extra themes that can be unlocked with Rhythmia points and be played in special modes; and paid Downloadable Content. The game also borrows themes from past games for menus.
All playable songs but "Mount Gulg" and "Chaos Shrine" are present in their original versions.
Several arrangements of themes from the Final Fantasy series are also used as the background themes for the menus of Theathrythm:
- "Cornelia Castle" from Final Fantasy, for the Series Mode Selection menu;
- "Chaos Shrine" from Final Fantasy, for the Chaos Shrine Mode menu;
- "Return of the Warrior" from Final Fantasy III, for the Result screen;
- "Palom and Porom" from Final Fantasy IV, for the tutorial screens;
- "Kingdom of Baron" from Final Fantasy IV, for the Museum menu;
- "Setzer's Theme" from Final Fantasy VI, for the Party Edit menu;
- "Racing Chocobos - Place Your Bets!" from Final Fantasy VII, for the StreetPass menu;
- "The Highwind Takes to the Skies" from Final Fantasy VII, for the Main Menu;
- "Festival of the Hunt" from Final Fantasy IX, for the Music Play menu;
- "Rose of May" from Final Fantasy IX, for the Collection menu;
- "Thunder Plains" from Final Fantasy X, for the ProfiCard Design menu;
- "The Royal City of Rabanastre/City Ward Upper Level" from Final Fantasy XII, for the Downloadable Content menu;
- "Blinded by Light" from Final Fantasy XIII, for the Challenge menu.
Included playable music
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The "Victory Fanfare" from Final Fantasy V is included as a tutorial theme.
Downloadable Content
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Square Enix released 52 songs as downloadable content, with eight songs available at release, at ¥150 per song in Japan, $0.99 in North America, €1.00 in Europe, £0.90 in the United Kingdom, $11.99 Mexican pesos in Mexico, and $1.50 in Australia. To commemorate the game's release, the eight initial downloadable songs costed ¥100 each for a limited time after the release date. The DLC list includes songs that the staff had wanted to put in the game but couldn't fit due to capacity limitations.[1] Theatrhythm Final Fantasy is the first 3DS game to have paid download content.
The iOS port of the game includes more songs in its online store, including tracks from Final Fantasy Tactics, Final Fantasy X-2, Final Fantasy Crystal Chronicles and Final Fantasy VII: Advent Children, titles that were not represented in the 3DS version.
3DS Downloadable Content
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iOS Downloadable Content
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Only one BMS song and one FMS song come with the iOS version by default: "One-Winged Angel" from Final Fantasy VII and "Zanarkand" from Final Fantasy X, respectively. All other songs are DLC. Each of the thirteen main series games represented has a Basic Bundle, which usually includes two battle songs and two field songs each, all other songs are purchased separately.
| Game | Basic Bundle Field Music | Basic Bundle Battle Music | Other Field Music | Other Battle Music |
|---|---|---|---|---|
| Final Fantasy | "Main Theme" "Mt. Gulg" "Matoya's Cave" | "Battle" | "Sunken Shrine" | - |
| Final Fantasy II | "Main Theme" "Tower of the Magi" | "Battle Theme 1" "Battle Theme 2" | "Dungeon" | "The Rebel Army" |
| Final Fantasy III | "Eternal Wind" "Crystal Cave" | "Battle 1" "Battle 2" | "The Crystal Tower" | "This is the Last Battle" |
| Final Fantasy IV | "Main Theme of Final Fantasy IV" "Within the Giant" | "Battle 1" "Battle With The Four Fiends" | "The Red Wings" | "Battle 2" "The Final Battle" |
| Final Fantasy V | "Four Hearts" "Mambo de Chocobo" | "Battle 1" "Battle at the Big Bridge" | "In Search of Light" "Home, Sweet Home" "A New World" | "The Decisive Battle" "The Final Battle" |
| Final Fantasy VI | "Searching for Friends" "Terra's Theme" | "Battle" "The Decisive Battle" | "Celes's Theme" | "Battle to the Death" "Dancing Mad" |
| Final Fantasy VII | "Main Theme of Final Fantasy VII" "Cosmo Canyon" | "Let the Battles Begin!" "Fight On!" | "Judgment Day" | "JENOVA" "Aerith's Theme" |
| Final Fantasy VIII | "Blue Fields" "Ride On" | "The Man with the Machine Gun" "The Extreme" | "The Castle" "Ending Theme" "Fisherman's Horizon" | "Force Your Way" "Don't be Afraid" |
| Final Fantasy IX | "Over the Hill" "Dark City Treno" | "Battle 1" "The Final Battle" | "Melodies of Life ~ Final Fantasy" "Not Alone" | "Battle 2" "Something to Protect" "The Darkness of Eternity" |
| Final Fantasy X | "Mi'ihen Highroad" "Movement in Green" | "Battle Theme" "Fight with Seymour" | "A Fleeting Dream" "SUTEKI DA NE (Isn't It Wonderful?)" | "Challenge" "A Contest of Aeons" "Otherworld" "Final Battle" |
| Final Fantasy XI | "Ronfaure" "The Sanctuary of Zi'tah" | "Battle Theme" "Awakening" | "Vana'diel March" "Gustaberg" "Sarutaberuta" | "FFXI Opening Theme" "Fighters of the Crystal" "Ragnarok" "Shinryu" |
| Final Fantasy XII | "Giza Plains" "The Dalmasca Estersand" | "Clash of Swords" "Esper Battle" | "The Royal City of Rabanastre / Town Ward Upper Stratum" | "FINAL FANTASY ~FFXII Version~" "The Battle for Freedom" "Desperate Fight" "Boss Battle" "Ending Movie" |
| Final Fantasy XIII | "The Sunleth Waterscape" "March of the Dreadnoughts" | "Saber's Edge" "Fighting Fate" | "The Archylte Steppe" | "Blinded by Light" "Defiers of Fate" "Desperate Struggle" |
| Final Fantasy Tactics | - | - | - | "Antipyretic" |
| Final Fantasy X-2 | - | - | "KUON: Memories of Waves and Light" | - |
| Final Fantasy Crystal Chronicles | - | - | "Sound of the Wind" | - |
| Final Fantasy VII: Advent Children | - | - | - | "Beyond the Wasteland" "~Advent: One-Winged Angel~" |
| Final Fantasy Type-0 | - | - | - | "We Have Arrived" |
| Final Fantasy XIII-2 | - | - | - | "Etro's Champion" |
Development
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Theatrhythm Final Fantasy is Ichiro Hazama's debut game. Previously he has worked as support staff with Final Fantasy VII: Advent Children, and proposed making Theatrhythm after Advent Children had been completed.[2] Theatrhythm Final Fantasy was envisioned as a Nintendo DS game, but the development team would have had trouble trying to fit all content in the game. When Hazama first saw the Nintendo 3DS, he went to developer Indies Zero to finalize the plan for the game and showed this to Tetsuya Nomura receiving the go-ahead to start the project that same day.[2]
The music selection is based on surveys conducted at the Japanese Square Enix Members during the development of Dissidia Final Fantasy, as well as considerations of balance. Hazama joked that if they'd just followed the survey results, the game would have been more like Theatrhythm Final Fantasy VII.[1] All the included songs are in their original form, the only exception being the Gurgu Volcano theme from the original Final Fantasy, which is based on the PlayStation arranged version because the original NES version was too short. Although Theatrhythm Final Fantasy doesn't use music from spinoffs, Final Fantasy Versus XIII is part of Fabula Nova Crystallis, the Final Fantasy XIII family, and the creators wanted to include music from every game in that series.[3] Although Theatrhythm features songs from the main series Final Fantasy games, no songs from Final Fantasy XIV were included. Ichiro Hazama has commented that he thought they were not ready to be incorporated, because Final Fantasy XIV was undergoing a big change, but didn't rule out the possibility of Final Fantasy XIV songs being added in the future.[3]
Ichiro Hazama has noted that the stories and key moments in the Final Fantasy franchise were often tied to his memories of the music, so it was a natural pairing for him to create a rhythm game. To make the game accessible to as many fans as possible, he wanted to add RPG elements as to not turn them off to the title based on it being a rhythm game.[4]
The game outputs at 60 frames per second even when stereoscopic 3D is on, something the team worked hard to achieve. High framerate is necessary for playability in a rhythm game; event music stages run at 30 frames per second because of the need to output video, but the touch controls are still read at 60 frames per second.[1] Some of the event stages show their movies in 3D and making the rhythm gameplay work while playing back a 3D movie presented some technical hurdles to the team.
From the beginning the team was discussing how to present characters from the entire Final Fantasy franchise, but after seeing the designs of the Final Fantasy guest characters in Kingdom Hearts Mobile this style was decided to be used for Theatrhythm Final Fantasy as well. Tetsuya Nomura, who worked as the creative director, thought it would be a good idea to use the artwork from Dissidia Final Fantasy and thus the game's logo features Chaos and Cosmos.[3]
Demo
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- Main article: Theatrhythm Final Fantasy Demo
Two demos for Theatrhythm Final Fantasy have been released before the game.
During the Penny Arcade Expo East which was held in Boston, MA, between April 6th-8th, 2012, a sample of Theatrhythm was playable at Boston Convention and Exhibit Center.[5]
Social Rhythm
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Added by SteamygorengAs part of its promotion for the game's release, Square Enix released a special game called Social Rhythm. The game's gameplay system is similar to that of Theatrhythm Final Fantasy. In the special game, the player can link his Facebook or Twitter account to create a character. The player can then team up with other players as they fight monsters and eventually reach the final boss, Yama-chan (head is attached to a Tonberry's body) from real life Japanese comedy duo Nankai Candies.
The game was accessible here and was only available from February 10th to March 30th, 2012.
Production credits
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The staff credits can be seen after Chaos is defeated, and after that they will be available in the Settings so the player can watch it as many times as he or she wishes.
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Packaging Artwork
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Trivia
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- The series' original composer Nobuo Uematsu has endorsed Theatrhythm Final Fantasy in his Twitter with the words: "I played Theatrhythm Final Fantasy for the first time today. Not too shabby! As I remembered various things from the past 20 years, I was reduced to tears. FF music fans should definitely play it. Won't you cry with me?"[6]
External Links
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References
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- ↑ 1.0 1.1 1.2 http://andriasang.com/comzyt/theatrhythm_interview
- ↑ 2.0 2.1 http://andriasang.com/comzxy/iwata_asks_theatrhythm/
- ↑ 3.0 3.1 3.2 http://www.siliconera.com/2012/07/02/how-a-versus-xiii-song-got-into-theatrhythm-final-fantasy-and-other-questions/
- ↑ http://www.destructoid.com/theatrhythm-producer-gives-us-the-dirt-on-development-230659.phtml
- ↑ http://www.finalfantasy.net/theatrhythym/theatrhythm-final-fantasy-playable-pax-east/
- ↑ http://andriasang.com/comzyz/uematsu_theatrhythm/