Theatrhythm Final Fantasy
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Theatrhythm Final Fantasy is a video game for the Nintendo 3DS. It is a "theater rhythm action" game in which players will use the stylus to tap and hold notes while fighting enemies. The game features popular Final Fantasy songs and characters, who appear with a similar style to their avatars from Final Fantasy Brigade, Kingdom Hearts Mobile and Kingdom Hearts Re: Coded.
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Gameplay
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Added by CoolawitsThe game features four kinds of notes. If a red note appears on screen the player has to tap it; if a green note appears the player must hold the note (green notes in field sequences will have a pattern that the player must trace); if blue notes appear the player will be able to call out summons; and with yellow notes, the player is supposed to slide in the direction of the arrows on them. Failing notes results in the loss of HP.
This gameplay is to be utilized all throughout the game, and it is divided in three types: Battle, Field and Event.
- Battle sequences are to be up-tempo and the player can control up to four characters. Enemies are damaged and defeated by successfully hitting notes.

Added by TheMoonclaw- Event sequences feature video montages from scenes of previous Final Fantasy games where the player having to tap the notes in rhythm with the music being featured in the scene.
- Field sequences are similar to event sequences but instead of video montages, they are represented by a chosen playable character strolling though a background scenery.
When the game starts there will be three main options to choose from - Music Game, StreetPass Mode and Museum which will hold the player's Digital Song Collection. Music Game branches out into its own categories such as Story Mode, Challenge and ????.
The game features three difficulty levels: Easy, Normal and Hard. The game also has a multiplayer mode with four players called Chaos Shrine Mode. During multiplayer all players receive the record of the group's best player, meaning a player can get good items by playing with good players.
Plot
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The plot of Theatrhythm, as with Dissidia Final Fantasy and Dissidia 012 Final Fantasy, focuses on a conflict between Chaos and Cosmos. The space between the two is called "Rhythm", and houses a Crystal that gives birth to music. When the forces of Chaos disrupt the balance, the Crystal's power wavers. Cosmos thus sends her warriors to increase a music wave called "Rhythpo" to restore balance and make the Crystal shine again.
Characters
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- Main article: List of Theatrhythm Final Fantasy Characters
The logo of the game mirrors Dissidia Final Fantasy's, featuring matching chibi-esque Cosmos and Chaos. The protagonists and who were also represented in Dissidia 012 appear in the game, along with sub-characters that can be unlocked and become playable after collecting crystals. Many enemies from titles of the series appear in Theatrhythm, such as Behemoth, Bomb, Ultros, Flan, Green Dragon, Magic Pot, Gilgamesh and Enkidu, and Iron Giant.
Music
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The game includes over 70 songs. There are at least five tracks for each Final Fantasy from the original to XIII, corresponding to a field, battle, event, opening and ending theme from each game. There are also extra themes that can be unlocked with Ripzo points and be played in special modes; and paid Downloadable Content. The game also borrows themes from past games for menus.
Downloadable Content
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Square Enix hopes to release over 50 songs as downloadable content[3], with eight songs available at release, at ¥150 per song. To commemorate the game's release, the eight initial downloadable songs will for a limited time cost ¥100 each on the release date.[4] The DLC list includes songs that the staff had wanted to put in the game but couldn't fit due to capacity limitations.[3]
Theatrhythm Final Fantasy is the first 3DS game to have paid download content.
Development
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Theatrhythm Final Fantasy is Ichiro Hazama's debut game. Previously he has worked as support staff with Final Fantasy VII: Advent Children, and proposed making Theatrhythm after Advent Children had been completed.[5] Theatrhythm Final Fantasy was envisioned as a Nintendo DS game, but the development team would have had trouble trying to fit all content in the game. When Hazama first saw the Nintendo 3DS, he went to developer Indies Zero to finalize the plan for the game and showed this to Tetsuya Nomura receiving the go-ahead to start the project that same day.[5]
The music selection is based off surveys conducted at the Japanese Square Enix Members during the development of Dissidia Final Fantasy, as well as considerations of balance. Hazama joked that if they'd just followed the survey results, the game would have been more like Theatrhythm Final Fantasy VII.[3] All the included songs are in their original form, the only exception being the Gurgu Volcano theme from the original Final Fantasy, which is based off the PlayStation arranged version because the original NES version was too short.
The game outputs at 60 frames per second even when stereoscopic 3D is on, something the team worked hard to achieve. High framerate is necessary for playability in a rhythm game; event music stages run at 30 frames per second because of the need to output video, but the touch controls are still read at 60 frames per second.[3] Some of the event stages show their movies in 3D and making the rhythm gameplay work while playing back a 3D movie presented some technical hurdles to the team.
Demo
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- Main article: Theatrhythm Final Fantasy Demo
Two demos for Theatrhythm Final Fantasy have been released before the game.
During the Penny Arcade Expo East which was be held in Boston, Ma, between April 6th-8th, 2012, a sample of Theatrhythm was playable at Boston Convention and Exhibit Center.[6]
Social Rhythm
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Added by SteamygorengAs part of its promotion for the game's release, Square Enix released a special game called Social Rhythm. The game's gameplay system is similar to that of Theatrhythm Final Fantasy. In the special game, the player can link his Facebook or Twitter account to create a character. The player can then team up with other players as they fight monsters and eventually reach the final boss, Yama-chan (head is attached to a Tonberry's body) from real life Japanese comedy duo Nankai Candies.
The game was accessible here and was only available from February 10th to March 30th, 2012.
Production credits
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Packaging Artwork
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Trivia
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- The series' original composer Nobuo Uematsu has endorsed Theatrhythm Final Fantasy in his Twitter with the words: "I played Theatrhythm Final Fantasy for the first time today. Not too shabby! As I remembered various things from the past 20 years, I was reduced to tears. FF music fans should definitely play it. Won't you cry with me?"[7]
External Links
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References
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- ↑ http://www.siliconera.com/2012/03/22/theatrhythm-final-fantasy-announced-for-summer-release-in-useu/
- ↑ http://storage.siliconera.com/wordpress/wp-content/uploads/2012/04/theatrhythm.jpg
- ↑ 3.0 3.1 3.2 3.3 http://andriasang.com/comzyt/theatrhythm_interview/
- ↑ http://andriasang.com/comzzl/theatrhythm_dlc_low_price/
- ↑ 5.0 5.1 http://andriasang.com/comzxy/iwata_asks_theatrhythm/
- ↑ http://www.finalfantasy.net/theatrhythym/theatrhythm-final-fantasy-playable-pax-east/
- ↑ http://andriasang.com/comzyz/uematsu_theatrhythm/