|Final Fantasy XII Final Boss|
|不滅なるもの (Fumetsunarumono, lit. The Undying)|
|Location||Sky Fortress Bahamut (Cannon Superstructure)|
|Rare Steal||Dark Matter|
|Very Rare Drop||None|
|Canopic Jar Drop||None|
|Attacks||Long-range shot; cannot combo.|
|Abilities||Ascension, Divine Sword, Megaflare, Gigaflare Sword, Teraflare, Piercing Dispelga, Piercing Firaga, Piercing Blizzaga, Piercing Thundaga, Piercing Holy, Magick Barrier, Force Barrier, Perfect Defense, Chain Magick, Enrage, Bravery, Faith|
|Innate abilities||Safety, Null Knockback, Spellspring|
If Enrage - Attack CT 0
If Force Barrier and Perfect Defense up - Paling
If Magick Barrier and Perfect Defense up - Magick Shield
If Chain Magick up - Magic CT 0
|Immune to||Death, Petrify, Stop, Doom, Confuse, Sleep, Disease, Reverse, Disable, Immobilize, Silence, Blind, Poison, Oil, Sap, Lure, Berserk, Warp, Poach, Fractional Damage, Sight Unseeing, Syphon, Numerology, Charm, Achilles, Wither, Addle|
|Other Information||Starts with Haste.|
The Undying is the final boss in Final Fantasy XII. It is the final form that Vayne takes by merging with Venat and assimilating components of the Sky Fortress Bahamut into his body after he is mortally wounded by Vaan. This form is draconian, as the Sky Fortress's namesake is the recurring dragon-like summon Bahamut.
The Undying is not as threatening as other optional bosses/Marks, but it has no life bar, so the only way the player will know when he is going to die is when he starts flashing red. The Undying can cast piercing Dispelga, so only the most important buffs such as Protect/Protectga or Hastega, should be used.
In his first form, The Undying mostly casts Piercing Magicks, such as: Piercing Firaga, Piercing Blizzaga, and Piercing Thundaga, so casting Shell/Shellga is useful. His strongest Magick, Mega-Flare, hits about 3,000 and above. When he uses his first special attack, Ascension, he will change his strategy a little and focus on using his "arm cannon," which hits about 2,000 and above per hit. The "arm cannon" is a gun-type attack, which means it ignores Defense. If the characters buff in his firing range, The Undying will simply cast Piercing Dispelga.
After losing 25% of his HP, The Undying will build a Magick Barrier, which negates all Magick thrown at him. After depleting another 25%, The Undying will use the skill Perfect Defense negating all physical and magickal attacks. After he completes the paling, The Undying will start to buff himself as well as using Gigaflare Sword, which can cause damage up to 5,800 damage.
Since the party can't do much to remove his status effects or deal damage, this time can be used to buff the characters with Protect, Shell, Haste, Regen and Bubble, but in order to do that one must be out of range of Piercing Dispelga when casting the buffs.
When his HP is depleted 75%, The Undying will heal, giving the player the perfect chance to deal some big damage by attacking him straight on rather than healing or casting buffs. Just as his defenses fade, The Undying readies his last special attack, Tera Flare, which hits about 4,000 upward. When The Undying begins to flash blue it means he is about to cast Renew. When he is flashing blue, his Defense increases, and can be attacked with magick to quicken the fight, or the player can just continue using Motes until he falls. The Gil Toss Technick is also useful, for if the player has 10,000+ gil it will deal 9,999 damage per hit.
- The Undying's special moves, Megaflare, Gigaflare (Sword) and Teraflare, are signature moves of Bahamut's different forms during the many games of the series.
- Imperial Swordsman
- Imperial Marksman
- Imperial Hoplite
- Imperial Magus
- Imperial Gunner
- Imperial Pilot
- Imperial Beastmaster
- Air Cutter Remora (Boss)
- Judge Ghis (Boss)
- Judge Bergan (Boss)
- Gabranth (Boss)
- Doctor Cid (Boss)
- Vayne (Boss)
- Vayne Novus (Boss)
- Sephira (Boss)