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The Proudclad

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For the boss from Final Fantasy VII, see: Proud Clod.

The Proudclad is a boss in Final Fantasy XIII. It is a machine piloted by Yaag Rosch, capable of flight and able to transform into a spider-like form. Rosch had used the Proudclad to pursue the party after their escape from the Palamecia, and now fights them twice in Eden.

First EncounterEdit

Final Fantasy XIII Boss
The Proudclad
プラウド・クラッド (Puraudo Kuraddo)
Proudclad 1
#181#182 #183
Statistics
Level HP
54 1,530,000
Strength Magic
420 0
Stagger Chain Resist CP
150% 90 10,000
Keep Launch Libra
85 Immune 1,000
Vulnerabilities
Fire Icon FFXIII Ice Icon FFXIII Lightning Icon FFXIII Water Icon FFXIII
Halved Halved Halved Halved
Wind Icon FFXIII Earth Icon FFXIII Physical Icon FFXIII Magical Icon FFXIII
Halved Halved - -
Status susceptibilityThe lower the number, the more suspectible the enemy is to the status.
Deprotect-ffxiii-icon Deshell-ffxiii-icon Slow-ffxiii-icon Poison-ffxiii-icon
Immune Immune Immune Immune
Imperil-ffxiii-icon Curse-ffxiii-icon Pain-ffxiii-icon Fog-ffxiii-icon
Immune Immune Immune Immune
Daze-ffxiii-icon Death-ffxiii-icon Dispel-ffxiii-icon Provoke-ffxiii-icon
Immune Immune Immune 70%
Location Eden (Expressway)
Type Militarized Units
Subtype Annihilators
Common Drop Particle Accelerator
Rare Drop None
Abilities Limiters Deactivated, Retaliatory Strike, Laser Barrage, Laser
Notes - Delivers devastating physical attacks.
- Immune to all status ailments.
We can trust the pawns no more than the fal'Cie who move them. Humanity's fate rests in its own hands!
—Rosch

Useful Paradigms include Relentless Assault (COM/RAV/RAV), Diversity (COM/RAV/MED), Decimation (COM/RAV/SYN), Tireless Charge (COM/COM/MED) and Combat Clinic (SEN/MED/MED). Saboteurs are essentially useless - the status enhancements The Proudclad inflicts upon itself cannot be removed, and it is immune to all status ailments.

The player should begin the battle in the Decimation Paradigm, so the Synergist can cast status enhancements, especially Haste. Once the party is buffed, they should shift to Relentless Assault to quickly drive up the chain meter, and switching to Diversity to heal as needed.

In the first battle stage The Proudclad will repeatedly use a weak but fast non-elemental laser attack on the party. The battle will change direction once it has been staggered; as soon as it recovers from stagger, it will use the ability Limiters Deactivated (which fully restores its health, casts some permanent buffs, and enables new moves), and will respond with Retaliatory Strike (a very fast and powerful bombardment of missiles). Every time it recovers from stagger it will counter with this move, which can quickly KO the party leader, depending on its random targeting.

There is an easy way around this, if either Fang or Snow has learned Highwind or Sovereign Fist, their respective Full ATB Skills. Fang/Snow should be in the Commando role when the chain meter approaches 3/4 full. As The Proudclad approaches his stagger threshold, the player should queue Highwind/Sovereign Fist and wait for an ally to almost stagger him (this is where Lightning's Quick Stagger ability from her Lionheart is useful). Right before Proudclad is staggered the player should unleash the Full ATB Skill to deal a massive damage at the cost of resetting the chain gauge.

This will not trigger the Limiters Deactivated ability or Retaliatory Strike. If you wait till Proudclad is staggered it will trigger the Limiters Deactivated ability and Retaliatory Strike. This method can be repeated for the rest of the battle to safely dispose of Rosch's machine, without running the risk of being KO'd by its counter. The party should continue switching between Relentless Assault (to drive up the chain gauge), Diversity (to heal) and Decimation (to recast Haste), and the battle shouldn't present a challenge.

An alternative, for people who haven't learned either Highwind or Sovereign Fist, involves Eidolons. The player should fill the chain meter of The Proudclad substantially, as in the prior method, then summon an Eidolon to actually stagger The Proudclad. The moment this happens, the player should enter Gestalt Mode and immediately use the finishing attack. This method does not deal as much damage, but still allows the player to avoid the powerful combo of Deactivate Limiters and Retaliatory Strike.

One final method is to keep The Proudclad stagger-locked the entire match. Since it has no time-triggered or critical health triggered attacks, one could take the long route and simply kill him without staggering him. This method is faster with Fang/Snow's Full ATB Skill but is still possible without, simply switch to a defensive paradigm before reaching ~149.0% and wait for the bar to fall.

If using none of these methods, the battle is still fairly straightforward - the player should buff the party at the onset and inflict stagger; unleash as much damage as possible during stagger (Tireless Charge is very useful here, especially if the Commandos' attacks are timed properly so that they use Smite/Scourge right as Stagger ends to inflict massive harm). After it recovers, the party should switch into Combat Clinic to weather the storm of Retaliatory Strike, then repeat the pattern.

Defeating The Proudclad earns the party 10,000 CP and a Particle Accelerator.

Second EncounterEdit

Final Fantasy XIII Boss
The Proudclad
プラウド・クラッド (Puraudo Kuraddo)
Proudclad 2
#187#188 #189
Statistics
Level HP
51 3,570,000
Strength Magic
477 0
Stagger Chain Resist CP
150% 70 100,000
Keep Launch Libra
85 Resistant*Immune when flying 1,000
Vulnerabilities
Fire Icon FFXIII Ice Icon FFXIII Lightning Icon FFXIII Water Icon FFXIII
Halved Halved Halved Halved
Wind Icon FFXIII Earth Icon FFXIII Physical Icon FFXIII Magical Icon FFXIII
Halved Halved - normal
Status susceptibilityThe lower the number, the more suspectible the enemy is to the status.
Deprotect-ffxiii-icon Deshell-ffxiii-icon Slow-ffxiii-icon Poison-ffxiii-icon
Immune Immune Immune Immune
Imperil-ffxiii-icon Curse-ffxiii-icon Pain-ffxiii-icon Fog-ffxiii-icon
Immune Immune Immune Immune
Daze-ffxiii-icon Death-ffxiii-icon Dispel-ffxiii-icon Provoke-ffxiii-icon
Immune Immune Immune 70%
Location Eden (Edenhall)
Type Militarized Units
Subtype Annihilators
Common Drop Royal Armlet, Eden Pharmaceuticals
Rare Drop None
Abilities Muon Blaster, Aerial Defense Mode, Annihilation Mode, Limiters Deactivated, Retaliatory Strike, Oneiric Maelstrom, Smash, Attack, Charge, Laser
Notes - Delivers devastating physical attacks.
- Can alter own form.
- Immune to all status ailments.
He really wants us dead!
—Fang

The recommended battle paradigms are: Solidarity (COM/SEN/MED), Relentless Assault (RAV/COM/RAV), Protection (Optional - MED/SEN/SYN), Combat Clinic (MED/SEN/MED), Strategic Warfare (COM/SEN/SYN) and Tireless Charge (COM/COM/MED). The characters' equipment should be optimized to 'offensive' and have 4000+ HP.

To start off with, The Proudclad will be in Annihilation Mode where he uses Muon Blaster to deal moderate damage, but he hits fast. For this stage it is recommended to use Relentless Assault and switching from time to time to Solidarity/Protection for healing and buffs. When he switches into Aerial Defense Mode, the player should change to Strategic Warfare for a bit and then switch to Relentless Assault to build up the stagger bar.

Once The Proudclad reaches the stagger bar the party should continue with this paradigm, or alternatively switch to Tireless Charge to heal. Once his stagger is nearing the end the player should switch to Combat Clinic or Solidarity to maintain good hit points.

When he is at about half health, The Proudclad will use Limiters Deactivated, which will bring him to full HP and buff him up, but it will lower his defense. The party should switch to Relentless Assault to stagger him, and switch to Solidarity/Protection to heal. If the party is running out of buffs, the player may want to remain in Protection or switch to Strategic Warfare to buff up.

When he switches into his new mode The Proudclad will use Oneiric Maelstrom, which can hit hard. He may also use this when he changes into Aerial Defense Mode. Here it is recommended to switch to Combat Clinic, but if he relentlessly continues to attack the party one should use Renew and continue with Relentless Assault. The party should keep staggering him and switch from time to time to Solidarity when needed.

As previously mentioned, when he is staggered one may want to change to Tireless Charge and when he reaches near the end of his stagger one should switch to Strategic Warfare or remain in Solidarity for a bit, until he starts attacking in Aeriel Defense Mode, where one should, from time to time, switch between Relentless Assault/Strategic Warfare/Solidarity. The Proudclad will a­lso use the attack Retaliatory Strike, which can be annoying, but should be easily handled by the Sentinel in Combat Clinic/Solidarity/Protection.

TriviaEdit

  • The Proudclad shares its origins with the Final Fantasy VII boss, the Proud Clod.
    • The party encounters them upon returning to their home (Midgar or Cocoon).
    • Both machines are piloted by figures from the antagonist operations who have attacked the protagonists on prior occasions (Yaag Rosch of PSICOM, or Scarlet and Heidegger of Shinra).
  • Along with its connection to the machine from Final Fantasy VII, Proudclad's first form bares a striking resemblance to Elvoret, a boss from Final Fantasy VIII.
  • In Japan, The Proudclad isn't a definite article and is just, when translated, "Proud Clad" (as in "clad in pride").

Related EnemiesEdit

Final Fantasy XIII-2Edit

Lightning Returns: Final Fantasy XIIIEdit

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