The Proudclad is a boss in Final Fantasy XIII. It is a machine piloted by Yaag Rosch, capable of flight and able to transform into a spider-like form. Rosch had used the Proudclad to pursue the party after their escape from the Palamecia, and fights them twice in Eden.
We can trust the pawns no more than the fal'Cie who move them. Humanity's fate rests in its own hands!
In the first battle stage The Proudclad will repeatedly use a weak but fast non-elemental laser attack on the party. The battle will change direction once it has been staggered; as soon as it recovers from stagger, it will use the ability Limiters Deactivated (which fully restores its health, casts some permanent buffs, and enables new moves), and will respond with Retaliatory Strike (a very fast and powerful bombardment of missiles). Every time it recovers from stagger it will counter with this move, which can quickly KO the party leader, depending on its random targeting.
Defeating The Proudclad earns the party 10,000 CP and a Particle Accelerator.
Useful paradigms include Relentless Assault (COM/RAV/RAV), Diversity (COM/RAV/MED), Decimation (COM/RAV/SYN), Tireless Charge (COM/COM/MED) and Combat Clinic (SEN/MED/MED). Saboteurs are essentially useless—the status enhancements The Proudclad inflicts upon itself cannot be removed, and it is immune to all status ailments.
The player should begin the battle in the Decimation paradigm, so the Synergist can cast status enhancements, especially Haste. Once the party is buffed, they should shift to Relentless Assault to quickly drive up the chain meter, and switching to Diversity to heal as needed.
If either Fang or Snow has learned Highwind or Sovereign Fist, their respective Full ATB Skills, The Proudclad's entering its second, more powerful, battle phase, can be prevented. Fang/Snow should be in the Commando role when the chain meter approaches 3/4 full. As The Proudclad approaches his stagger threshold, the player should queue Highwind/Sovereign Fist and wait for an ally to almost stagger him (this is where Lightning's Quick Stagger ability from her Lionheart is useful). Right before Proudclad is staggered, the player should unleash the Full ATB Skill to deal a massive damage at the cost of resetting the chain gauge and preventing The Proudclad from using the Limiters Deactivated ability or Retaliatory Strike. This method can be repeated for the rest of the battle to safely dispose of Rosch's machine, without running the risk of being KO'd by its counter. The party should continue switching between Relentless Assault (to drive up the chain gauge), Diversity (to heal) and Decimation (to recast Haste).
An alternative, for players who haven't learned either Highwind or Sovereign Fist, involves Eidolons. The player should fill the chain meter of The Proudclad substantially, as in the prior method, then summon an Eidolon to actually stagger The Proudclad. The moment this happens, the player should enter Gestalt Mode and immediately use the finishing attack. This method does not deal as much damage, but still allows the player to avoid the powerful combo of Deactivate Limiters and Retaliatory Strike.
One final method is to keep The Proudclad stagger-locked the entire match. Since it has no time-triggered or critical health triggered attacks, one could take the long route and simply kill him without staggering him. This method is faster with Fang/Snow's Full ATB Skill, but is still possible without.
If using none of these methods, the battle is still fairly straightforward—the player should buff the party at the onset and inflict stagger, unleash as much damage as possible during stagger (Tireless Charge is useful here, especially if the Commandos' attacks are timed properly so that they use Smite/Scourge right as the stagger ends to inflict massive harm). After The Proudclad recovers, the party should switch into Combat Clinic to weather the storm of Retaliatory Strike, then repeat the pattern.
He really wants us dead!
To start off with, The Proudclad will be in Annihilation Mode where he uses Muon Blaster to deal moderate damage, but he hits fast. At half health, The Proudclad will use Limiters Deactivated, to bring him to full HP and buff him up, but it will lower his defense. When he switches into his new mode The Proudclad will use Oneiric Maelstrom, which can hit hard. He may also use this when he changes into Aerial Defense Mode.
The recommended battle paradigms are: Solidarity (COM/SEN/MED), Relentless Assault (RAV/COM/RAV), Protection (Optional - MED/SEN/SYN), Combat Clinic (MED/SEN/MED), Strategic Warfare (COM/SEN/SYN) and Tireless Charge (COM/COM/MED). The characters' equipment should be optimized to offensive and have 4000+ HP.
For the first battle phase it is recommended to use Relentless Assault and switch from time to time to Solidarity/Protection for healing and buffs. When The Proudclad switches into Aerial Defense Mode, the player should change to Strategic Warfare for a bit and then switch to Relentless Assault to build up the stagger bar. Once The Proudclad reaches the stagger bar the party should continue with this paradigm, or alternatively switch to Tireless Charge to heal. Once his stagger is nearing the end the player should switch to Combat Clinic or Solidarity to maintain good hit points.
When The Proudclad uses Limiters Deactivated at half health, the party should switch to Relentless Assault to stagger him, and switch to Solidarity/Protection to heal. If the party is running out of buffs, the player may want to remain in Protection or switch to Strategic Warfare to buff up.
When The Proudclad uses Oneiric Maelstrom, it is recommended to switch to Combat Clinic, but if he relentlessly continues to attack, the party one should use Renew and continue with Relentless Assault. The party should keep staggering him and switch from time to time to Solidarity when needed.
When he is staggered, one may want to change to Tireless Charge, and when he reaches near the end of his stagger, one should switch to Strategic Warfare or remain in Solidarity for a bit, until he starts attacking in Aeriel Defense Mode, where one should, from time to time, switch between Relentless Assault/Strategic Warfare/Solidarity. The Proudclad will also use the attack Retaliatory Strike, which can be annoying, but should be easily handled by the Sentinel in Combat Clinic/Solidarity/Protection.
The Proudclad is named after the boss Proud Clad from Final Fantasy VII. In both games the party encounters them upon returning to their home (Midgar or Cocoon). Both machines are piloted by figures from the antagonist operations who have attacked the protagonists on prior occasions (Yaag Rosch of PSICOM, or Scarlet and Heidegger of Shinra).
In Japan, The Proudclad isn't a definite article and is just, when translated, "Proud Clad" (as in "clad in pride").
- Along with its connection to the machine from Final Fantasy VII, Proudclad's first form resembles Elvoret, a boss from Final Fantasy VIII.
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