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The Final Coil of Bahamut - Turn 3, also known in-game as the IC-06 Main Bridge and as Turn 12 or T12 among players, is a raid turn in Final Fantasy XIV, and the penultimate turn of the Binding Coils of Bahamut. In this turn, players face off against Louisoix Leveilleur, who has been enslaved as the primal Phoenix by Bahamut.

StoryEdit

At 8,872 yalms below the surface, your party arrives within Bahamut's cavernous regeneration chamber. As Alisaie moves to disable the internment hulk, she finds her way barred by her grandsire, the Archon Louisoix. The man once gave his life that the realm might be spared; if you would honor his legacy, you must now strike him down.

ObjectivesEdit

  1. Defeat Phoenix.

ProgressionEdit

Phase 1 Edit

At the start of the encounter, Phoenix should be tanked in the centre of the arena with all players clustered tightly around Phoenix's target indicator - damage dealers should be at the rear, healers to one side and the offtank to the opposite side.

A few seconds after the start of the encounter, a Bennu will spawn underneath Phoenix - this needs to be killed as soon as possible. Bennus will continue to spawn throughout the first two phases of the encounter, and their corpses should not be stacked up - ideally, these will be placed in the Northeast, Northwest, Southeast and Southwest areas of the arena.

After this, Phoenix will use Blackfire - this targets three people (the offtank, a healer, and a damage dealer) and does not provide an indication of who is targeted. Once the Blackfires have appeared, all players should move away from them.

Whitefire targets three players (these may be different from those targeted by Blackfire) with a white AoE marker - these three players will each need to hit a Blackfire with the AoE effect to inflict HP Down on it to allow it to be killed.

Every so often, Phoenix will cast Revelation on his current target, dealing heavy damage and applying 'Revelation Resistance Down', which should be handled with a tank swap - being hit with Revelation with the debuff active deals extreme damage with cannot be survived without an immunity cooldown.

Phase 2 Edit

After Phoenix reaches 80% health, he no longer uses Blackfire or Whitefire. Instead, he gains three new abilities:

At the start of this phase, a player will receive the 'Brand of Purgatory' debuff. This debuff needs to be passed on to another player whenever Phoenix begins casting 'Flames of Unforgiveness', or it will kill the bearer at the end of the cast. The debuff can be passed by walking through another player - both players will take damage from the transfer, and once the cast of 'Flames of Unforgiveness' completes, the original bearer of the debuff will take damage.

Bluefire targets a random damage dealer with a blue marker. After a few seconds, they will drop a large blue AoE at their feet which all players must move away from. A few seconds later, that AoE condenses into a smaller puddle which must still be avoided.

Redfire occurs shortly after Bluefire, spawning a fiery sphere and tethering it to a random damage dealer. The sphere will travel towards the tethered player and, if it connects, deals a large amount of fire damage and applies a raid-wide damage over time effect. This effect can be mitigated by having a player stand in the Bluefire pool to get the debuff, and then intercepting the fiery sphere as it travels towards the target.

Bennus will continue to spawn and Revelation will continue to be used throughout this phase.

Phase 3 Edit

At 52% health, Phoenix will fly upwards and appear at the northern side of the arena, untargettable and wreathed in flame. This flame instantly kills anyone who stands in it.

Phoenix will continuously cast 'Flames of Rebirth' during this phase, with each cast increasing in power. After each cast of this ability, any dead Bennus that haven't been defeated twice during this phase will be revived, casting a maximum HP buff on other nearby Bennus as they rise. Once a Bennu dies, the tanks should move any living Bennus away from its body so that they are not buffed when that Bennu resurrects. This phase ends when all Bennus have been permanently slain, marked by the wreath of flame around Phoenix dissipating and Phoenix casting Rebirth.

Phase 4 Edit

Phoenix will no longer cast Redfire or Bluefire - however he gains a number of new mechanics:

A Fountain of Fire will spawn every so often somewhere close to Phoenix - this will tether to Phoenix or any player who stands in the fountain. Every few seconds, the Fountain applies a stacking debuff to the player standing in it, increasing the damage of further pulses from the fountain. If there is no player in the Fountain, the pulse will grant a Flames of Rebirth stack to Phoenix. Players will need to alternate who stands in the fountain to ensure nobody dies from too many stacks of the debuff.

A smaller Phoenix clone will appear in the centre of the arena and perform a charge towards the outside - this should be avoided. Additionally, a number of Phoenix hatchlings appear and tether to random players - the hatchlings will fly in a straight line through the tethered player and off the arena, so these should be pointed away from other players.

Phoenix will also periodically cast Flames of Rebirth during this phase, gaining a stack of the associated buff. Any player that dies during this phase will also provide a stack of the Flames of Rebirth buff to Phoenix - those stacks increase the damage dealt by Flames of Rebirth.

Brands of Purgatory and Revelations both still occur as normal in this phase.

Phase 4 Intermission Edit

Every so often, Phoenix will fly away and drop area of effect circles on the ground, while his smaller minions target charges around the arena. These should be easy to dodge, and no other mechanics occur during these intermissions.

Enrage Edit

After approximately eleven and a half minutes, Phoenix stops using all other abilities, and continuously casts Flames of Rebirth until the raid wipes or he dies.

EnemiesEdit

  • Phoenix
    • Bennu
    • Phoenix-egi
    • Fountain of Fire
    • Whitefire
    • Blackfire

LootEdit

NameTypeiLvDescription
EquipPatch
MaterialsCrafting
Dreadwyrm Gloves of CastingHands130

Defense: 51
Magic Defense: 85
Vitality: 32
Intelligence: 31
Critical Hit: 20
Spell Speed: 29

THM ACN BLM SMN RDM 502.4
Dreadwyrm Tassets of FendingWaist130

Defense: 103
Magic Defense: 103
Strength: 23
Vitality: 27
Tenacity: 22
Determination: 11

GLA MRD PLD WAR DRK 502.4
Dreadwyrm Sarouel of FendingLegs130

Defense: 167
Magic Defense: 167
Strength: 50
Vitality: 59
Critical Hit: 47
Determination: 23

GLA MRD PLD WAR DRK 502.4
Dreadwyrm Breeches of AimingLegs130

Defense: 95
Magic Defense: 95
Dexterity: 50
Vitality: 59
Direct Hit Rate: 33
Critical Hit: 47

ARC BRD MCH 502.4
Dreadwyrm Greaves of MaimingFeet130

Defense: 85
Magic Defense: 68
Strength: 31
Vitality: 36
Critical Hit: 29
Skill Speed: 20

LNC DRG 502.4
Dreadwyrm Bracelet of SlayingBracelets130

Defense: 1
Magic Defense: 1
Strength: 23
Direct Hit Rate: 15
Skill Speed: 22

All Classes 502.4
Dreadwyrm Bracelet of CastingBracelets130

Defense: 1
Magic Defense: 1
Intelligence: 23
Direct Hit Rate: 22
Determination: 11

All Classes 502.4
Dreadwyrm Ring of AimingRing130

Defense: 1
Magic Defense: 1
Dexterity: 23
Determination: 11
Skill Speed: 22

All Classes 502.4
Dreadwyrm Ring of HealingRing130

Defense: 1
Magic Defense: 1
Mind: 23
Direct Hit Rate: 4
Critical Hit: 15
Spell Speed: 22

All Classes 502.4
Dreadwyrm ShieldShield135

Block Rate: 234
Block Strength: 234
Strength: 16
Vitality: 19
Determination: 8
Skill Speed: 15

GLA PLD 502.4
Dreadwyrm Coronet of FendingHead130

Defense: 119
Magic Defense: 119
Strength: 31
Vitality: 36
Tenacity: 20
Direct Hit Rate: 29

GLA MRD PLD WAR DRK 502.4
Dreadwyrm Chapeau of AimingHead130

Defense: 68
Magic Defense: 68
Dexterity: 31
Vitality: 36
Critical Hit: 20
Skill Speed: 29

ARC BRD MCH 502.4
Dreadwyrm Cyclas of StrikingBody130

Defense: 95
Magic Defense: 95
Strength: 50
Vitality: 59
Direct Hit Rate: 47
Skill Speed: 33

PGL MNK SAM 502.4
Dreadwyrm Gloves of HealingHands130

Defense: 51
Magic Defense: 85
Vitality: 32
Mind: 31
Piety: 22
Direct Hit Rate: 6
Spell Speed: 20

CNJ WHM SCH AST 502.4
Dreadwyrm Slops of ScoutingLegs130

Defense: 95
Magic Defense: 95
Dexterity: 50
Vitality: 59
Direct Hit Rate: 47
Skill Speed: 33

ROG NIN 502.4
Dreadwyrm Earring of SlayingEarrings130

Defense: 1
Magic Defense: 1
Strength: 23
Determination: 15
Skill Speed: 15

All Classes 502.4
Dreadwyrm Earring of CastingEarrings130

Defense: 1
Magic Defense: 1
Intelligence: 23
Critical Hit: 15
Determination: 15

All Classes 502.4
Dreadwyrm Choker of HealingNecklace130

Defense: 1
Magic Defense: 1
Mind: 23
Direct Hit Rate: 4
Determination: 15
Spell Speed: 15

All Classes 502.4
CarbontwineOther120Born of Allagan ingenuity, this aetherochemically engineered fiber can be used to improve the durability of almost anything.
12.4
Faded Copy of From the AshesOrchestrion Roll1Timeworn pages of sheet music retrieved from the Ragnarok Main Bridge.
13.2

QuestsEdit

Fragments Of Truth

TypeChronicles Of A New Era - Bahamut
RequiresAlisaie's Resolve
UnlocksAlisaie's Path
RewardsFFXIV Gil Icon 1018
Start NPCUrianger
End NPCErkenrad
Patch2.4

Journal

  • Urianger would speak with you regarding your mission to prevent Bahamut's return.
  • You have scarcely exchanged two sentences with Urianger when Alisaie appears seeking the Archon's counsel on how to gain entry to the remaining internment hulks. Urianger suggests that she return to the connecting fragments of Dalamud in your company, in hopes that your presence will set events in motion, as it has so often in the past. In the meantime, the Archon promises to seek answers of his own. Make your way to the fragment situated at the Burning Wall in eastern Thanalan, and speak with Alisaie's assistant who has been reconnoitering the site.
  • To your disappointment, Alisaie's assistant reports that he has been unable to identify a viable path to the fragment's exterior, let alone a means to access its interior. Just as you are about to leave for Mor Dhona, where the next fragment lies, he adds that he has lost contact with his brother there. Make haste to the Singing Shards, and ensure that the man does not come to harm.
  • You arrive at the Singing Shards just in time to prevent Alisaie's second assistant from coming to a sticky end. Unfortunately, the news he has for you is not good. If the fellow is to be believed, there will be no entering the fragment of Dalamud in Mor Dhona. Moments later, however, Urianger contacts you via linkpearl to notify you that he may have found a way to breach the remaining fragments. Make haste to the Ceruleum Processing Plant in northern Thanalan, where the Archon will furnish you with the details.
  • Urianger explains to you the method which he and certain other nameless individuals have conceived to reach the remaining internment hulks. Requiring that the laws of aetherial travel be bent to breaking point, the process entails considerable danger, but Alisaie is willing to take the risk. Meet her at the crystal formation known as Dalamud's Talons situated to the north of the plant.
  • Alphinaud arrives at Dalamud's Talons shortly after you do, revealing himself to be Urianger's mysterious collaborator. Having questioned his twin on the origin of her resolve, he declares that he will be joining your party on this descent into the Binding Coil. Speak with Erkenrad at the Ceruleum Processing Plant when you are ready to embark upon your mission.
  • Erkenrad acknowledges your readiness. At your word, you and your comrades will be transported directly inside the first of the two remaining internment hulks. Upon arrival, you must make your way to the main bridge and disable the coil responsible for Bahamut's regeneration. Spare no preparation and expect fierce resistance. ※The Final Coil of Bahamut can be accessed via the Duty Finder.

Objectives

  • Speak with Alisaie's assistant at the Burning Wall.
  • Rescue Alisaie's assistant at the Singing Shards.
  • Speak with Urianger at the Ceruleum Processing Plant.
  • Speak with Alisaie.
  • Speak with Erkenrad.

EtymologyEdit

In Greek mythology, a phoenix or phenix (Greek: φοῖνιξ phoinix; Latin: phoenix, phœnix, fenix) is a long-lived bird that is cyclically regenerated or reborn. Associated with the sun, a phoenix obtains new life by arising from the ashes of its predecessor. According to some sources, the phoenix dies in a show of flames and combustion, although there are other sources that claim that the legendary bird dies and simply decomposes before being born again. According to some texts, the phoenix could live over 1,400 years before rebirth.