The Black Manor is a location and track in the game Chocobo Racing. It is infamous in the game as the haunted abode of Black Magician. During Story Mode, Chocobo and friends stumble into the place. Chocobo bravely enters inside to discover a racetrack. The soft-spoken Black Magician races the party and reveals himself in the end.
- Course No: 5
- Course Length: 1,883 meters
- Difficulty: 3/5
The Black Manor begins with the racers outside the manor on a road made of stone. Once the race begins they will enter the manor on a red carpet that is on a slight incline (like a ramp). From there the racers are forced to make a sharp left turn that leads to a hole in the wall. This leads them to a dungeon-like area that has a winding staircase with ghosts in the background. After the racers make their way up the staircase they will be taken to the Manor's library and will be forced to make a sharp right turn.
After making this turn the racers will be taken to another room in which they must make a sharp left turn immediately. However, there is a cage that frequently comes down as the racers are making this left turn that can trap them, stopping them from advancing for a few seconds. The next area is a dungeon area, much like an earlier portion of the stage, that forces the racers to make a series of sharp turns.
In the middle of this area there is a winding turn with bats in the background. After passing through the dungeon the racers will be taken to a high jump that leads them outside. This is the last portion of the stage in which the racers must make some minor turns before coming to the finish line.
However, if the racers drift too far off to the right they will fall into a red pit. In the background of the course there are various paintings and statues, with a cemetary off to the side in the outside portion of the course. The music for this course is a remix of the theme of the Mysidian Tower from Final Fantasy II.
- Black Magician
Black Magician possesses average speed and good control. His vehicle, MagiCloud MK-1, also allows him to float giving him no real weaknesses. The best way to defeat the Black Magician is to use a character that has good controls to handle the courses sharp turns. Using Haste Stones off the course's jump can give you a significant boost as well.
Ability: Magic Plus- Upgrades one of Black Magician's magic stones.
|Chocobo - Mog - Golem - Goblin - Black Mage - White Mage - Chubby Chocobo - Behemoth - Bahamut|
|Squall - Cid Tank - Mumba - Cloud - Cactuar - Aya Brea - Chocobo (8-Bit) - The S.S. Invincible - Jack|
|Cid's Test Track - Moogle Forest - The Ancient Gate - Mythril Mines - The Black Manor - Floating Gardens - Gingerbread Land - Vulcan-O Valley - Fantasia - F.F.VIII Circuit|
|Chocobo Racing Original Soundtrack|
|"Kokoro no Takarabako / Diamonds in My Heart"|
|Characters - Tracks|