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Thaumaturgy is a form of arcane manipulation that allows the practitioner to unleash (his/her) will as deadly manifestations of primal power. The origin of our art can be found in the cumbersome magicks of our ancestors - subsequently focused and refined through their use in the funereal rites of the Order of Nald'thal. Though once used exclusively for the preparation of the dead, these incantations of destruction soon found new purpose on the battlefield. Hm hm hm... "Death," of course, is still very much the central focus of the discipline.

The Thaumaturge is a Disciple of Magic in Final Fantasy XIV, introduced in the original release. It may be upgraded to the Black Mage job using the Soul Crystal obtained from the quest Taking the Black after Thaumaturge reaches level 30.

ProfileEdit

ThaumaturgeEdit

In the hands of a skilled practitioner, thaumaturgy can be a force of terrifying destruction. At the heart of this school of magic lies the ability to call forth and command the latent aether within oneself through deep introspection.

To then mold that aether into sorcery, the thaumaturge makes use of a scepter or staff, within which is housed a medium—a natural stone imbued with magical properties. The guild is centered at the Arrzaneth Ossuary in Ul'dah, within whose hallowed halls are said to reside powers of life, death, and the beyond.
—Lodestone

Thaumaturges are powerful spellcasters adept with the three primary elements of fire, ice and lightning. Their Intelligence and Piety are high but they suffer from low HP and defense. They are considered ranged DPS for the purpose of party roles.

Thaumaturges can augment their spells further via the status effects Astral Fire and Umbral Ice. Astral Fire doubles the potency of fire spells, but also doubles their MP cost and halts MP recovery. Umbral Ice accelerates MP recovery. Both halve the MP cost and potency of spells of the opposing element, but casting these spells removes the status. Later levels allow Thaumaturges to stack Astral Fire and Umbral Ice up to three times. Mastery of the Thaumaturge class requires knowing the right time to switch between Umbral Ice and Astral Fire.

Black MageEdit

Elezen Black Mage XIV
In days long past, there existed an occult and arcane art known as black magic—a potent magic of pure destructive force born forth by a sorceress of unparalleled power. Those who learned to wield this instrument of ruin came to be called black mages, out of both fear and respect for their gift. Yet great power served to corrupt the judgment of mortal man, and so he unknowingly set out upon the path of ruin.

Adventurers who take the black will become agents of devastation, capable of annihilating those who oppose them through little more than the force of their will.
—Lodestone

Black Mage further enhances the Thaumaturge's offensive magic abilities. Black Mages learn actions that increase magic damage or reduce the cast time of spells. Aesthetically, Black Mages appear similar to Black Mages throughout the series with large pointy hats, robes and puffy trousers.

StoryEdit

ThaumaturgeEdit

Thaumaturgy starts off in Ul'dah taught by five siblings, each holding the title of guildmaster. They teach the Warrior of Light the basics of thaumaturgy. The Warrior returns from their training in ranged magic, and the siblings congratulate them. The youngest sibling, Cocbusi, quarrels with the rest and storms out. The siblings explain that their younger brother has low aetheric levels and so can't practice thaumaturgy. The leaders of the guild teach the Warrior of Light to keep the state of aetheric balance in mind, through managing their state of balance or through replenishing mana through ether.

Returning to the guild the Warrior of Light finds the siblings in a bind with the merchants who had requested the siblings retrieve their ether from Amalj'aa. Having drank all the ether the siblings request the Warrior of Light to cry and convince the merchants to leave empty-handed. After getting the merchants to leave, the siblings assign the Warrior of Light with destroying the cursed artifact known as Mormo's urn, stolen by Alacran thieves. After the mission is a success, Cocobuki is impressed with the Warrior of Light's control and skill.

FFXIV Cocobusi possession

Cocobusi possessed.

There has been a recent spree of murders and Cocobusi requires the Warrior of Light's aid in Western Thanalan. Cocobusi has the Warrior examine the remains of slain Thaumaturges, and use themselves as bait to lure out the "Mageslayer". After defeating a group of imps, Cocobusi informs the Warrior of Light that an imp has fled to a nearby cave where Cocobusi attempts to kill the Warrior of Light only to be stopped by his brother, Cocobuki. Cocobusi has been possessed by the voidsent within Mormo's urn, and he escapes. Distraught, Cocobuki and the Warrior of Light return to the Thaumaturge guild.

Cocobuki has the Warrior of Light go to Camp Drybone to retrieve chapters on the Book of Mormo. After retrieving the chapters the group learns that the voidsent is a glut for aether, but nothing on how to save their brother, and are left with the only option to kill him. Cocobuki wants to use his aether as bait to draw out the voidsent and have the group defeat the creature, but before that the siblings have the Warrior of Light face one final trial. Following the trial the siblings are amazed with the Warrior's prowess, and are convinced they can save their brother.

FFXIV Mormo

Mormo appears.

There have been sightings of Cocobusi at vesper bay, and the Warrior of Light goes to investigate. After speaking with the locals, they head north to rescue the captured victims. Mormo is found in the caves draining the aether from maidens. Cocobuki sets his plan in motion in offering up his aether, and once Mormo reveals her true from, the siblings attack the voidsent. With the defeat of the voidsent Cocobusi returns to his normal self, but Cocobuki is knocked unconscious and starts fading due to his aether being drained. Cocobusi uses a mana-amplifying potion to save him. The siblings meet up at the Thaumaturge guild once more and thank the Warrior of Light, and once there Cocobuki teaches them the spell Manaward, a defensive spell that blunts the force of magic attacks.

Black MageEdit

FFXIV Tataruka

Ququrka speaks with the adventurer.

The Warrior of Light speaks to the Thaumaturge guild receptionist Yayake who tells them of a prisoner by the name of Ququruka Tataruka, a self-proclaimed Black Mage who demands the Warrior of Light find the Gem of Shatotto in exchange for his freedom. Yayake has the Warrior retrieve the gem by defeating monsters that will reveal the gem. An Amalj'aa by the name of Kazagg Chah appears and gives the Warrior of Light the soul crystal before taking his leave. Returning to the Thaumaturge's guild, the Warrior of Light presents the soul crystal to Yayake who is amazed to discover it's real. She begins to leave to gather the order of Nald Thal only to find the main doors closing. Two Lalafells garbed in mage attire appear from the shadows, one being the prisoner Ququruka, and the other his apprentice Lalai. Having convinced the gaolers to let him free, he proclaims that the seal on the voidgate will be broken and that the Warrior of Light can close it. He bids the Warrior to visit at Milvaneth Sacarium to hear the words of Lalai, and before leaving tells the Warrior not to fear the power to destroy, but to master it. At the Sacarium, Lalai promises to guide the Warrior of Light on the path of the Black Mage.

Lalai sends the Warrior of Light out to seal voidgates throughout the realm by pouring voidsent blood on the planar fissure. Three other Black Mages, Kazagg Chah, Dozal Meloc, and Da Za, assist them. After closing the planar fissures and attaining the special Sorceress garb, the Warrior of Light learns from Lalai that Ququruka is no prophet, but the criminal he was convicted of being one hundred years ago. His plan is to use black magic to open the voidgate and summon forth Barbatos.

At Nald's Reflection the Warrior of Light finds the Black Mage beastmen and discover that the ritual for summoning Barbatos is complete. After a long battle Barbatos is defeated and Ququruka tells the truth of his past, revealing that he was interested in black magic and became eager to master it. During his studies he had three of the beastmen ancestors assist him with a spell, only to realize it was a summoning spell for Barbatos. The voidsent took the lives of his allies and sealed the monster, as he wasn't strong enough to defeat it on his own. Sealing the voidsent corrupted Qururuka, and he made the Order of Nald Thal Imprison him to keep the realm safe. The beastmen forgive him for his sins, and Qururuka passes on.

Final Fantasy XIV: HeavenswardEdit

Lalai has found a parchment belonging to Ququruka, which reveals the whereabouts of tomes thought long lost, th: Books of Nald'thal. She tells the Warrior of Light to meet her in Nald's Reflectoin to search for the Book of Nald. The pair find the book and head to Thal's respite to look for the Book of Thal. Arriving ta Thal's Respite, the two find that the Book of Thal has recently been taken. Lalai is determined to retrieve the tome before the secrets it contains are used to cause great harm.

Lalai concludes that the thief is a Black Mage, and speculates they may have contacted other Black Mages. The Warrior of Light heads to Burgundy Falls to meet with Kazagg Chah, who tells them he was recently attacked by a robed man who wielded black magic, and asks for them to search for the attacker. The Warrior of Light finds a robed man who denies being the one who attacked Kazagg Chah, and suggests they visit Kazagg to clear up the confusion. The Amalj'aa confirms this, and the robed man introduces himself as Zhai'a Nelhah, a Hearer of Gridania. He informs the two that the Seedseer Council has sent him to find a certain Black Mage. He believes he may learn something from Lalai, and decides to pay her a visit, explaining that Waldeve leads a cult of nefarious Black Mages, and that he was once a conjurer of Stillglade Fane, but left in search of power. Zhai'a takes his leave, requesting that they tell him of any leads they find on the Black Mage. Lalai teaches the Warrior of Light a new spell, Ley Lines, deciphered from the Book of Nald.

Lalai receives a letter from Da Za, and requests a meet up at Bronze Lake where he explains he was approached by Waldeve and asked to share his knowledge of black magic. The Kobold asked for time to reconsider to plan an ambush with the Warrior of Light's assistance. The Warrior hides nearby while Da Za waits for Waldeve. Waldeve arrives, and Da Za refuses his proposal. Waldeve leaves and tells his cultists to kill him after gathering the information he needs. The mages are defeated with no survivors, and Zhai'a Nelhah arrives, furious to learn none of Waldeve's men have lived. He storms off to speak with Lalai. Zhai'a claims that the Warrior of Light is not in control of their powers, and Lalai claims that they are, and proves as much by entrusting the Warrior with more magic gleaned from the Book of Nald.

Lalai receives a letter from Dozol Meloc who is hiding in Alder Springs and seeks assistance. The Warrior of Light finds Dozol Meloc surrounded by defiant mages whom they swiftly defeat. After checking on Dozol, Zhai'a arrives and berates the Warrior of Light for slaying every last attacker, before realizing that they were burned alive from the inside. Dozol Meloc suggests that without the Gem of Shatotto to control their dark magicks, the very aether within their bodies ignited when they resorted to powerful spells. Zhai'a apologizes before leaving, and the Warrior of Light returns to Ul'dah.
FFV World Map SpriteThis article or section is a stub about a quest in Final Fantasy XIV: Heavensward. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy XIV: StormbloodEdit

FFV World Map SpriteThis article or section is a stub about a quest in Final Fantasy XIV: Stormblood. You can help the Final Fantasy Wiki by expanding it.

EquipmentEdit

The Thaumaturge class wields one-handed scepters or two-handed staves. At endgame, the available weapons are overwhelmingly two-handed staves while scepters are relatively scarce (the strongest as of 2.5 being the Allagan Scepter at item level 95). One-handed scepters have been phased out in Heavensward.

In terms of late game armor and accessories, Thaumaturges and Black Mages share "Casting" gear with Arcanists and Red Mages.

Job gaugeEdit

FFXIV Elemental Gauge image1

Elemental Gauge.

The Job Gauge was introduced in 4.0 Stormblood. These are on-screen indicators that are specific to each job. The Black Mage uses the Elemental Gauge, though it is unique for having a more limited version from the moment a character becomes a Thaumaturge.

The Elemental Gauge has multiple functions. The most important use is to display which elemental influence they are currently under—Astral Fire or Umbral Ice. Fire spells used under Astral Fire have an increased potency but will cost more MP, and MP regeneration is halted. Umbral Ice does not increase the potency of ice spells, but dramatically increases the speed at which MP regenerates.

FFXIV Elemental Gauge image2

Foul can be cast.

Using Enochian while under either Astral Fire or Umbral Ice allows the Black Mage to cast Blizzard IV and Fire IV. It passively increases damage dealt by a small percentage. Using Enochian adds an additional bar to the lower right corner of the gauge that fills every 30 seconds while the status is maintained, and triggers the Polyglot status. This is indicated by a pink crystal at the bottom of the Elemental Gauge, signifying that the spell Foul (acquired at level 70) is available to cast. Doing so consumes the Polyglot effect.

When the Black Mage casts Blizzard IV, they acquire 3 Umbral Hearts which are represented by three arrows on the lower left corner of the Elemental Gauge. A Heart is consumed each time a fire spell is cast, nullifying the MP cost increase caused by Astral Fire (2x). This allows the Black Mage to cast more high-potency Fire IV spells before having to regenerate their MP through Umbral Ice.

AbilitiesEdit

All spells cost MP to cast unless stated otherwise, however, the MP cost varies depending on the player's level and class, the spell in question, and whether the player has the Astral Fire or Umbral Ice buff.

Class ActionsEdit

Ability Level Type Cast Recast Range Radius
Blizzard
FFXIV Blizzard Icon
1 Spell 2.50s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.50s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 25y
Deals ice damage with potency of 180.
Additional Effect: Grants 1 Umbral Ice or removes 1 Astral Fire
Duration: 13s
Fire
FFXIV Fire Icon
2 Spell 2.50s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.50s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 25y
Deals fire damage with potency of 180.
Additional Effect: Grants 1 Astral Fire or removes 1 Umbral Ice
Duration: 13s
Transpose
FFXIV Transpose Icon
4 Ability Instant 12.00s
Swaps Astral Fire with a single Umbral Ice or Umbral Ice with a single Astral Fire.
Thunder
FFXIV Thunder Icon
6 Spell 2.50s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.50s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 25y
Deals lightning damage with potency of 30.
Additional Effect: Lightning damage over time
Potency: 40
Duration: 18s
Additional Effect: 10% chance after each tick that the next Thunder spell cast of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP
Duration: 12s
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.
Sleep
FFXIARR Sleep Icon
10 Spell 2.50s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.50s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 30y 5y
Puts target to sleep
Duration: 30s
Cancels auto-attack upon execution.
Blizzard II
FFXIVARR Blizzard II Icon
12 Spell 2.00s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.50s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 5y
Deals ice damage with a potency of 50 to all nearby enemies.
Additional Effect: Bind
Duration: 8s
Additional Effect: Grants 1 Umbral Ice or removes 1 Astral Fire
Duration: 13s
Scathe
FFXIVARR Scathe Icon
15 (Complete the quest "The Threat of Superiority") Spell Instant 2.50s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 25y
Deals unaspected damage with a potency of 100.
Additional Effect: 20% chance potency will double
Fire II
FFXIV FireII Icon
18 Spell 3.00s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.50s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 25y 5y
Deals fire damage with a potency of 80 to target and enemies near it.
Additional Effect: Grants 1 Astral Fire or removes 1 Umbral Ice.
Duration: 13s
Thunder II
FFXIV Thunder II Icon
26 Spell 3.00s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.50s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 25y 5y
Deals lightning damage with a potency of 30 to target and all enemies nearby it.
Additional Effect: Lightning damage over time with a potency of 30, lasting for 12s.
Additional Effect: 3% chance after each tick that the next Thunder spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP
Duration: 12s
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target
Manaward
FFXIV Manaward Icon
30 (Complete the quest "Facing Your Demons") Ability Instant 120s
Creates a barrier that nullifies damage totaling up to 30% of maximum HP
Duration: 20s
Fire III
FFXIV FireIII Icon
34 Spell 3.50s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.50s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 25y
Deals fire damage with a potency of 240.
Additional Effect: Grants 3 Astral Fire and removes all Umbral Ice.
Duration: 13s
Aetherial Manipulation
FFXIV Aetherial Manipulation Icon
50 Ability Instant 30.00s 25y
Rush to a target party member's side
Unable to cast if bound.

Job ActionsEdit

Ability Level Type Cast Recast Range Radius
Convert
FFXIV Convert Icon
30 (Complete the quest "Taking the Black") Ability Instant 180s
Sacrifices 20% of maximum HP to restore 30% of MP.
Cannot be executed when current HP is lower than 20%.
Freeze
FFXIV ARR Freeze Icon
35 (Complete the quest "You'll Never Go Back") Spell 3.00s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.50s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 25y 5y
Covers a designated area in ice, dealing ice damage with a potency of 100.
Additional Effect: Bind
Duration: 15s
Additional Effect: Grants 1 Umbral Ice or removes 1 Astral Fire.
Duration: 13s
Blizzard III
FFXIVARR Blizzard III Icon
40 (Complete the quest "International Relations") Spell 3.50s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.50s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 25y
Deals ice damage with potency of 240.
Additional Effect: Grants 3 Umbral Ice III and removes all Astral Fire.
Duration: 13s
Thunder III
FFXIVARR Thunder III Icon
45 (Complete the quest "The Voidgate Breathes Gloomy") Spell 2.50s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.50s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 25y
Deals lightning damage with potency of 70.
Additional Effect: Lightning damage over time with a potency of 40 for 24s
Additional Effect: 10% chance after each tick that the next Thunder spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP
Duration: 12s.
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.
Flare
FFXIV Flare Icon
50 (Complete the quest "Always Bet on Black") Spell 4.00s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.50s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 25y 5y
Deals fire damage to a target and all enemies nearby it with a potency of 260 for the first enemy, 15% less for the second, 30% less for the third, 45% less for the fourth, 60% less for the fifth, and 70% less for all remaining enemies.
Additional Effect: Grants 3 Astral Fire and removes all Umbral Ice
Duration: 13s
Ley Lines
FFXIV Ley Lines Icon
52 (Complete the quest "An Unexpected Journey") Ability Instant 90s 3y
Connects naturally occurring ley lines to create a circle of power which, while standing within it, reduces spell cast time and recast time, and auto-attack delay by 15%.
Duration: 30s
Sharpcast
FFXIV Sharpcast Icon
54 (Complete the quest "A Cunning Plan") Ability Instant 60s
Ensures that the next Scathe, Fire, or Thunder spell cast will, for the first hit, trigger Scathe's additional effect, Firestarter, or Thundercloud respectively.
Duration: 15s
Enochian
FFXIV Enochian Icon
56 (Complete the quest "Black Squawk Down") Ability Instant 30s
Increases magic damage dealt by 5%. Also allows the casting of Blizzard IV and Fire IV.
Additional Effect: Grants Polyglot if Enochian is maintained for 30s
Can only be executed while under the effect of Astral Fire or Umbral Ice. Effect is canceled if Astral Fire or Umbral Ice ends.
Blizzard IV
FFXIV Blizzard IV Icon
58 (Complete the quest "Destruction in the Name of Justice") Spell 2.80s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.50s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 25y
Deals ice damage with a potency of 260.
Additional Effect: Grants 3 Umbral Hearts
Umbral Heart Bonus: Nullifies Astral Fire's MP cost increase for Fire spells and reduces MP cost for Flare by one-third
Can only be executed while under the effect of both Enochian and Umbral Ice.
Fire IV
FFXIV Fire IV Icon
60 (Complete the quest "The Defiant Ones") Spell 2.80s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.50s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 25y
Deals fire damage with a potency of 260.
Can only be executed while under the effects of both Enochian and Astral Fire.
Between the Lines
FFXIV Between the Lines Icon
62 Ability Instant 3s 25y
Move instantly to Ley Lines drawn by you.
Cannot be executed while bound.
Thunder IV
FFXIV Thunder IV Icon
64 Spell 3.00s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.50s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 25y 5y
Deals lightning damage with a potency of 50 to target and all enemies nearby it.
Additional Effect: Lightning damage over time with a potency of 30
Duration: 18s.
Additional Effect: 3% chance after each tick that the next Thunder spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP
Duration: 12s.
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.
Triplecast
FFXIV Triplecast Icon
66 Ability Instant 90s
The next three spells will require no cast time
Duration: 15s
Foul
FFXIV Foul Icon
70 (Complete the quest "One Golem to Rule Them All") Spell 2.50s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.50s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 25y 5y
Deals unaspected damage to a target and all enemies nearby it with a potency of 650 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.
Can only be executed while under the effect of Polyglot. Polyglot effect ends upon use.

Role ActionsEdit

Role actions replaced cross-class actions with the release of patch 4.0. Role actions are abilities common to classes and jobs with the same role.
Jobs can select and use up to five role actions, while classes can select and use up to ten. Black Mage shares the same role actions with Summoner and Red Mage, as they are classified as Magic Ranged DPS.

Action Level Type Cast Recast Range Radius Role Affinity
Addle
FFXIV Addle Icon
8 Ability Instant 90s 25y FFXIV Magic Ranged DPS Icon
Lowers target's intelligence and mind by 10%.
Duration: 10s
Break
FFXIV Break Icon
12 Spell 2.5s (Base value; the higher the character's Spell Speed stat, the lower the recast time will be) 2.5s (Base value; the higher the character's Spell Speed stat, the lower the recast time will be) 25y FFXIV Healer IconFFXIV Magic Ranged DPS Icon
Deals unaspected damage with a potency of 50.
Additional Effect: Heavy +20%
Duration: 20s
Drain
FFXIV Drain Icon
16 Spell 2.5s (Base value; the higher the character's Spell Speed stat, the lower the recast time will be) 2.5s (Base value; the higher the character's Spell Speed stat, the lower the recast time will be) 25y FFXIV Magic Ranged DPS Icon
Deals unaspected damage with a potency of 80.
Additional Effect: Absorbs a portion of damage dealt as HP
Diversion
FFXIV Diversion Icon
20 Ability Instant 120s FFXIV Magic Ranged DPS IconFFXIV Melee Dps Icon
Reduces enmity generation.
Duration: 15s
Lucid Dreaming
FFXIV Lucid Dreaming Icon
24 Ability Instant 120s FFXIV Healer IconFFXIV Magic Ranged DPS Icon
Reduces enmity by half.
Additional Effect: Refresh
Refresh Potency: 80
Duration: 21s
Swiftcast
FFXIV Swiftcast Icon
32 Ability Instant 60s FFXIV Healer IconFFXIV Magic Ranged DPS Icon
Next spell is cast immediately.
Duration: 10s
Mana Shift
FFXIV Mana Shift Icon
36 Ability Instant 120s 30y FFXIV Magic Ranged DPS Icon
Transfers up to 20% of own maximum MP to target party member.
Apocatastasis
FFXIV Apocatastasis Icon
40 Ability Instant 90s 30y FFXIV Magic Ranged DPS Icon
Reduces a party member's magic vulnerability by 20%.
Duration: 10s
Surecast
FFXIV Surecast Icon
44 Ability Instant 30s FFXIV Healer IconFFXIV Magic Ranged DPS Icon
Spells can be cast without interruption.
Additional Effect: Nullifies most knockback and draw-in effects
Duration: 5s
Erase
FFXIV Erase Icon
48 Ability Instant 30s 30y FFXIV Magic Ranged DPS Icon
Removes a single damage over time effect from target party member other than self.
Additional Effect: Restores target's HP
Cure Potency: 200

Class TraitsEdit

Name Level Description
Enhanced Intelligence
FFXIV Enhanced Intelligence Icon
20 Increases intelligence by 8.
Magick and Mend
FFXIV Magick and Mend Icon
20 Increases base action damage and HP restoration by 10% and allows for the stacking of a second Astral Fire or Umbral Ice.
Thundercloud
FFXIV Thundercloud Icon
28 Grants a 10% chance that after each damage over time tick inflicted by Thunder or Thunder III (3% for Thunder II or Thunder IV), the next Thunder, Thunder II, Thunder III, or Thunder IV will add its full damage over time amount to its initial damage, have no cast time, and cost no MP.
Duration: 12s
Enhanced Intelligence II
FFXIV Enhanced Intelligence II Icon
40 Increases intelligence by 16.
Magick and Mend II
FFXIV Magick and Mend II Icon
40 Increases base action damage and HP restoration by 30%.
Firestarter
FFXIV Firestarter Icon
42 Grants a 40% chance that after casting Fire, your next Fire III will require no MP and have no casting time
Duration: 12s
Enhanced Intelligence III
FFXIV Enhanced Intelligence III Icon
60 Increases intelligence by 24.

Job TraitsEdit

Name Level Description
Thunder Mastery
FFXIV Thunder Mastery Icon
45 (Complete the quest "The Voidgate Breathes Gloomy") Upgrades Thunder to Thunder III.
Thunder Mastery II
FFXIV Thunder Mastery II Icon
64 Upgrades Thunder II to Thunder IV.
Enhanced Umbral Heart
FFXIV Enhanced Umbral Heart Icon
68 Reduces MP required to cast Flare by one-third while under the effect of Umbral Heart. Casting Flare completely removes the Umbral Heart status.
Enhanced Enochian
FFXIV Enhanced Enochian Icon
70 (Complete the quest "One Golem to Rule Them All") Grants the effect of Polyglot upon maintaining Enochian for 30 seconds.

PvP ActionsEdit

Action Type Cast Recast Cost
Fire
FFXIV Fire PVP Icon
Spell 1.8s 2.3s 1000 MP
Deals fire damage with a potency of 1,250.
Additional Effect: Grants Astral Fire, increasing damage dealt by 10% for 15s.
Spell has no casting time if executed while under the effect of Umbral Ice.
Blizzard
FFXIV Blizzard PVP Icon
Spell 1.8s 2.3s
Deals ice damage with a potency of 750.
Additional Effect: Restores 1,000 MP
Additional Effect: Grants Umbral Ice, reducing spell cast and recast times by 10% for 15s.
Spell has no casting time if executed while under the effect of Astral Fire.
Thunder
FFXIV Thunder PVP Icon
Spell 1.8s 2.3s 1500 MP
Deals lightning damage with a potency of 500.
Additional Effect: Lightning damage over time with a potency of 300 for 15s.
Additional Effect: Grants Thunder III Ready if target is dealt over 6,000 points of damage while under the effect of Thunder for 10s.
Thunder effect is removed from target upon receiving Thunder III Ready status.

※Action changes to Thunder III while under the effect of Thunder III Ready.
Enochian
FFXIV Enochian PVP Icon
Ability Instant 15s
Allows the casting of Fire IV and Blizzard IV.
Additional Effect: Grants Polyglot if Enochian is maintained for 30s
Can only be executed while under the effect of Astral Fire or Umbral Ice. Effect is canceled if Astral Fire or Umbral Ice end.

※Action changes to Fire IV while under the effect of Astral Fire and Enochian.
※Action changes to Blizzard IV while under the effect of Umbral Ice and Enochian.
Foul
FFXIV Foul PVP Icon
Spell 2.8s 2.3s Polyglot
Deals unaspected damage to a target and all enemies nearby it with a potency of 4,000 for the first enemy, 25% less for the second, 50% less for the third, and 75% less for all remaining enemies.
Can only be cast while under the effect of Polyglot. Cannot be cast while under the effect of either Astral Fire or Umbral Ice. Polyglot effect ends upon use.

※Action changes to Flare while under the effect of Astral Fire and Polyglot.
※Action changes to Freeze while under the effect of Umbral Ice and Polyglot.
Sleep
FFXIV Sleep PVP Icon
Spell 2.3s 2.3s 1500 MP
Puts target to sleep
Duration: 3s
Cancels auto-attack upon execution.
Swiftcast
FFXIV Swiftcast PVP Icon
Ability Instant 30s
Next spell is cast immediately.
Duration: 10s
Aetherial Manipulation
FFXIV Aetherial Manipulation PVP Icon
Ability Instant 30s
Rush to a target party member's side.
Unable to cast if bound.
Convert
FFXIV Convert PVP Icon
Ability Instant 60s
Restores 25% of maximum HP and MP.
Can only be executed while under the effect of Astral Fire or Umbral Ice.
Removes Astral Fire or Umbral Ice upon execution.
Thunder III
FFXIV Thunder III PVP Icon
Spell Instant 2.3s
Deals lightning damage with a potency of 2,000.
Additional Effect: Lightning damage over time with a potency of 300 for 15s.
Additional Effect: Grants Thunder III Ready if target is dealt over 6,000 points of damage while under the effect of Thunder for 10s.
Can only be cast while under the effect of Thunder III Ready.
Thunder effect is removed from target upon receiving Thunder III Ready status.

※This action cannot be assigned to a hotbar.
Fire IV
FFXIV Fire IV PVP Icon
Spell 2.3s 2.3s 2000 MP
Deals fire damage with a potency of 2,500.
Can only be cast while under the effect of Astral Fire and Enochian.

※This action cannot be assigned to a hotbar.
Blizzard IV
FFXIV Blizzard IV PVP Icon
Spell 2.3s 2.3s
Deals ice damage with a potency of 1,500.
Additional Effect: Restores 2,000 MP
Can only be cast while under the effect of Umbral Ice and Enochian.

※This action cannot be assigned to a hotbar.
Flare
FFXIV Flare PVP Icon
Spell 2.8s 2.3s Polygot
Deals fire damage to a target and all enemies nearby it with a potency of 3,000 for the first enemy, 25% less for the second, 50% less for the third, and 75% less for all remaining enemies.
Additional Effect: Heavy +50%
Duration: 2s
Additional Effect: Grants Astral Fire, increasing damage dealt by 10%
Duration: 15s
Can only be cast while under the effect of Astral Fire and Polyglot. Polyglot effect ends upon use.

※This action cannot be assigned to a hotbar.
Freeze
FFXIV Freeze PVP Icon
Spell 2.8s 2.3s Polygot
Deals ice damage to a target and all enemies nearby it with a potency of 2,000 for the first enemy, 25% less for the second, 50% less for the third, and 75% less for all remaining enemies.
Additional Effect: Bind
Duration: 4s
Additional Effect: Grants Umbral Ice, reducing spell cast and recast time by 10%
Duration: 15s
Can only be cast while under the effect of Umbral Ice and Polyglot. Polyglot effect ends upon use.

※This action cannot be assigned to a hotbar.

Additional PvP ActionsEdit

These actions are common to all jobs, and can only be used in PvP areas.
The number of additional actions that can be set is limited to two.

Action Type Cast Recast
Recuperate
FFXIV Recuperate Icon
Ability Instant 45s
Restores 25% of maximum HP.
Muse
FFXIV Muse Icon
Ability Instant 90s
Restores 25% of maximum MP.
Enliven
FFXIV Enliven Icon
Ability Instant 90s
Restores 50% of maximum TP.
Purify
FFXIV Purify Icon
Ability Instant 45s
Removes Stun, Sleep, Bind, Heavy, Slow, and Silence from target. Can be used regardless of own status affliction.
Concentrate
FFXIV Concentrate Icon
Ability Instant 45s
Creates a barrier preventing Stun, Sleep, Bind, Heavy, Slow, Silence, and knockback effects.
Duration: 10s
Safeguard
FFXIV Safeguard Icon
Ability Instant 90s
Reduces damage taken by 25%.
Duration: 10s
Bolt
FFXIV Bolt Icon pvp
Ability Instant 45s
Reduces damage taken by 25%.
Duration: 10s

PvP TraitsEdit

These traits are common to all jobs, and only take effect when in PvP areas.
The number of PvP traits that can be set is limited to three.

Traits Effect
Increased HP
FFXIV Increased HP pvp Icon
Increases maximum HP by 5%.
Increased Action Speed
FFXIV Increased Action Speed Icon
Decreases weaponskill and spell cast and recast times by 3%.
Increased Damage Dealt
FFXIV Increased Damage Dealt Icon
Increases damage dealt by 3%.
Decreased Damage Taken
FFXIV Decreased Damage Taken Icon
Decreases damage taken by 3%.
Increased Healing Potency
FFXIV Increased Healing Potency Icon
Increases spell-based HP restoration by 5%.
Decreased Recast Time
FFXIV Decreased recast time Icon
Decreases recast time of additional actions by 20%.
Increased Resistance Duration
FFXIV Increased REsistance Duration Icon
Increases duration of resistances by 50%.
Increased MP Regeneration
FFXIV increased MP Regeneration Icon
Increases MP regeneration rate by 25%.
Increased TP Regeneration
FFXIV Increased TP Regeneration Icon
Increases TP regeneration rate by 40%.

Limit BreakEdit

Thaumaturges' and Black Mages' Limit Breaks focus on dealing powerful damage to enemies in a circular area of effect. The damage dealt is determined by the combined weapon damage of all party members, thus, its damage is not based on the user's gear. The ability Swiftcast cannot be used to instantly cast a Limit Break. Thaumaturges and Black Mages both have the same Level 1 and Level 2 limit breaks as other Ranged Magical DPS.

Ability Level Description Image
Skyshard 1 Delivers an area of effect attack with a potency of 1400. Skyshard XIV
Starstorm 2 Delivers an area of effect attack with a potency of 3000. FFXIV ARR Starstorm
Meteor 3 Delivers an area of effect attack with a potency of 5400. Black Mage Limit Break Meteor XIV

Other appearancesEdit

Final Fantasy Record KeeperEdit

Edgar - Chainsaw2This article or section is a stub about an ability in Final Fantasy Record Keeper. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Brave ExviusEdit

Edgar - Chainsaw2This article or section is a stub about an ability in Final Fantasy Brave Exvius. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Trading Card GameEdit

Black Mage appears with a Thunder-elemental card.


GalleryEdit

Arms and Gear sets
Legacy Abilities
Abilities (2.0)
Role Actions
Removed Abilities
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EtymologyEdit

Thaumaturgy (Greek words θαῦμα thaûma, meaning "miracle" or "marvel" and ἔργον érgon, meaning "work") is the capability of a saint to work miracles. It is sometimes translated into English as wonderworking. A practitioner of thaumaturgy is a thaumaturge, thaumaturgist or miracle-worker.

TriviaEdit

  • During one scene in the Black Mage quest line where two Black Mages approach the player their eyes flash yellow, mimicking the traditional glowing-eyed look in earlier games.
  • In their original design, Thaumaturges were debuff specialists with access to Light and Dark-elemental offensive spells. After patch 1.20, the job was changed to an offensive mage, specializing on fire, ice and lightning magic. The Arcanist discipline has replaced the Thaumaturge's role in debuffing, although Thaumaturges do retain the ability to inflict Sleep.
  • Golbez's fighting style in Dissidia Final Fantasy and Dissidia 012 Final Fantasy is Thaumaturge.