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Thaumaturge

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FFXIV Thaumaturge Icon Thaumaturge
Thaumaturge Class Artwork ARR
Type Disciple of Magic Class
Role FFXIV DPS Icon DPS
Guild city Ul'dah
Guildmaster Cocobuki
Primary attribute Intelligence
Arms Rods and Staves
Job(s) FFXIV Black Mage IconBlack Mage
Job master(s) Lailai
Thaumaturgy is a form of arcane manipulation that allows the practitioner to unleash (his/her) will as deadly manifestations of primal power. The origin of our art can be found in the cumbersome magicks of our ancestors - subsequently focused and refined through their use in the funereal rites of the Order of Nald'thal. Though once used exclusively for the preparation of the dead, these incantations of destruction soon found new purpose on the battlefield. Hm hm hm... "Death," of course, is still very much the central focus of the discipline.
Cocobuki

The Thaumaturge (呪術士, Jujutsu Shi?) is a Disciple of Magic in Final Fantasy XIV, introduced in the original release. It may be upgraded to the Black Mage job using the Soul Crystal obtained from the quest Taking the Black after Thaumaturge reaches level 30 and Archer is level 15.

See also: Black Mage (Job)

ProfileEdit

ThaumaturgeEdit

In the hands of a skilled practitioner, thaumaturgy can be a force of terrifying destruction. At the heart of this school of magic lies the ability to call forth and command the latent aether within oneself through deep introspection.

To then mold that aether into sorcery, the thaumaturge makes use of a scepter or staff, within which is housed a medium—a natural stone imbued with magical properties. The guild is centered at the Arrzaneth Ossuary in Ul'dah, within whose hallowed halls are said to reside powers of life, death, and the beyond.
—Lodestone

Thaumaturges are powerful spellcasters who use spells from the three primary elements fire, ice and lightning to deal major damage to their opponents. Their Intelligence and Piety are high but suffer from low HP and defense. They are considered ranged DPS for the purpose of party roles.

Thaumaturges can augment their spells further by utilizing the status effects Astral Fire and Umbral Ice. Astral Fire doubles the potency of fire spells but also doubles their MP cost and halts MP recovery. Umbral Ice, on the other hand, accelerates MP recovery. Both status effects halve the MP cost and potency of spells of the opposing element, but casting these spells will also remove the status. Later levels allow Thaumaturges to stack Astral Fire and Umbral Ice up to three times. Mastery of the Thaumaturge class requires knowing the right time when to switch between Umbral Ice and Astral Fire.

Black MageEdit

Elezen Black Mage XIV
In days long past, there existed an occult and arcane art known as black magic—a potent magic of pure destructive force born forth by a sorceress of unparalleled power. Those who learned to wield this instrument of ruin came to be called black mages, out of both fear and respect for their gift. Yet great power served to corrupt the judgment of mortal man, and so he unknowingly set out upon the path of ruin.

Adventurers who take the black will become agents of devastation, capable of annihilating those who oppose them through little more than the force of their will.
—Lodestone

Black Mage further enhances the Thaumaturge offensive magic abilities. Aesthetically, Black Mages appear similar to Black Mages throughout the series.

StoryEdit

ThaumaturgeEdit

Black MageEdit

HeavenswardEdit


FFV World Map Sprite
This article or section is a stub about a quest in Final Fantasy XIV. You can help the Final Fantasy Wiki by expanding it.


EquipmentEdit

The Thaumaturge class is defined by wielding one-handed scepters or two-handed staves. At endgame, the available weapons are overwhelmingly two-handed staves while scepters are relatively scarce (the strongest as of 2.5 being the Allagan Scepter at item level 95).

In terms of late game armor and accessories, Thaumaturges and Black Mages share "Casting" gear with Arcanists and Summoner.

AbilitiesEdit

ActionsEdit

All spells cost MP to cast unless stated otherwise, however, the MP cost varies depending on the level and class of the Adventurer, the spell in question, and whether or not the adventurer has the Astral Fire or Umbral Ice buff.

Ability Level Type Cast Recast Range Radius Class (Job) Affinity
Blizzard
FFXIV Blizzard Icon
1 Spell 2.50s 2.50s 25y 0y THM (BLM)
Deals ice damage with potency of 180.
Additional Effect: Heavy +40% for 20s
Additional Effect: Grants Umbral Ice for 10s or removes Astral Fire.
Fire
FFXIV Fire Icon
2 Spell 2.50s 2.50s 25y 0y THM (BLM)
Deals fire damage with potency of 180.
Additional Effect: Grants Astral Fire for 10s or removes Umbral Ice.
Transpose
FFXIV Transpose Icon
4 Ability Instant 12.00s 0y 0y THM (BLM)
Swaps Astral Fire with a single Umbral Ice or Umbral Ice with a single Astral Fire.
Thunder
FFXIV Thunder Icon
6 Spell 2.50s 2.50s 25y 0y THM (BLM)
Deals lightning damage with potency of 30.
Additional Effect: Lightning damage over time with a potency of 40 for 18s (combined total potency of 270, 480 when Thunderstruck).
Surecast
FFXIV Surecast Icon
8 Ability Instant 30.00s 0y 0y GLA, PGL, MRD, LNC, ARC, CNJ (WHM), THM (BLM), ACN (SMN, SCH)
Next spell is cast without interruption.
Buff duration: 10s.
Sleep
FFXIARR Sleep Icon
10 Spell 2.50s 2.50s 30y 0y THM (BLM)
Puts target to sleep for 30s.
Cancels auto-attack upon execution.
Blizzard II
FFXIVARR Blizzard II Icon
12 Spell 2.00s 2.50s 0y 5y THM (BLM), CNJ (WHM), ACN, SMN
Deals ice damage with a potency of 50 to all nearby enemies.
Additional Effect: Bind for 8s
Additional Effect: Grants Umbral Ice II for 10s or removes Astral Fire.
Scathe
FFXIVARR Scathe Icon
15Must complete the quest Threat of Superiority Spell Instant 2.50s 25y 0y THM (BLM)
Deals elementally neutral damage with a potency of 100.
Fire II
FFXIV FireII Icon
18 Spell 3.00s 2.50s 25y 5y THM (BLM)
Deals fire damage with a potency of 100 to target and enemies near it.
Additional Effect: Grants Astral Fire II for 10s or removes Umbral Ice.
Thunder II
FFXIV Thunder II Icon
22 Spell 3.00s 2.50s 25y 0y THM (BLM)
Deals lightning damage with potency of 50.
Additional Effect: Lightning damage over time with a potency of 40 for 21s (combined total potency of 330, 590 when Thunderstruck).
Swiftcast
FFXIV Swiftcast Icon
26 Ability Instant 60.00s 0y 0y GLA, PGL, MRD, LNC, ARC, CNJ (WHM), THM (BLM), ACN (SMN, SCH)
Next spell is cast immediately.
Buff duration: 10s.
Manaward
FFXIV Manaward Icon
30Must complete the quest Facing Your Demons Ability Instant 120s 0y 0y THM (BLM)
Creates a barrier that nullifies magic damage totaling up to 15% of maximum HP.
Convert
FFXIV Convert Icon
30Complete the quest Taking the Black Ability Instant 180s 0y 0y BLM
Creates a barrier that nullifies magic damage totaling up to 30% of maximum HP for 20s.
Fire III
FFXIV FireIII Icon
34 Spell 3.50s 2.50s 25y 0y THM (BLM)
Deals fire damage with a potency of 240.
Additional Effect: Grants Astral Fire III for 10s and removes Umbral Ice.
Freeze
FFXIV ARR Freeze Icon
35Complete the quest You'll Never Go Back Spell 3.50s 2.50s 25y 5y BLM
Covers a designated area in ice, dealing ice damage with a potency of 100 and binding enemies that enter for 15s.
Additional Effect: Grants Umbral Ice for 10s or removes Astral Fire.
Blizzard III
FFXIVARR Blizzard III Icon
38 Spell 3.50s 2.50s 25y 0y THM (BLM)
Deals ice damage with potency of 240.
Additional Effect: Grants Umbral Ice III for 10s and removes Astral Fire.
Apocatastasis
FFXIV Apocatastasis Icon
40Complete the quest International Relations Ability Instant 180s 30y 0y BLM
Reduces a party member's magic vulnerability by 20% for 12s.
Cannot be reused on an individual for 60s from when the effect wears off.
Cannot be cast on self.
Lethargy
FFXIV Lethargy Icon
42 Ability Instant 30.00s 25y 0y THM (BLM)
Inflict target with Slow and Heavy +20% for 12s.
Manawall
FFXIV Manawall Icon
45Complete the quest The Voidgate Breathes Gloomy Spell Instant 120s 0y 0y BLM
Creates a barrier that nullifies physical damage up to 20% of maximum HP.
Thunder III
FFXIVARR Thunder III Icon
46 Spell 3.50s 2.50s 25y 0y THM (BLM)
Deals lightning damage with potency of 70.
Additional Effect: Lightning damage over time with a potency of 40 for 24s (combined total potency of 390, 680 when Thunderstruck).
Aetherial Manipulation
FFXIV Aetherial Manipulation Icon
50 Ability Instant 30.00s 25y 0y THM (BLM)
Rush to a target party member's side
Unable to cast if bound.
Flare
FFXIV Flare Icon
50Complete the quest Always Bet on Black Spell 4.00s 2.50s 25y 9y BLM
Deals fire damage with a potency of 260. Nearby enemies take an additive 10% less damage after each target hit up to 50% reduced
Ley Lines
FFXIV Ley Lines Icon
52Complete the quest An Unexpected Journey Ability Instant 90s 0y 7y BLM
Connects naturally occurring ley lines to create a circle of power which, while standing within it, increases attack speed by 15%.
Circle fades upon leaving it.The tooltip is incorrect, in reality, the circle does not fade upon leaving it
Duration: 30
Sharpcast
FFXIV Sharpcast Icon
54Complete the quest A Cunning Plan Ability Instant 60s 0y 0y BLM
Ensures that the next Scathe, Fire, or Thunder spell cast will trigger all additional effects of the respective spell.
Duration: 10s
Enochian
FFXIV Enochian Icon
56Complete the quest Black Squawk Down Ability Instant 60s 0y 0y BLM
Increases magic damage dealt by 5%.
Also allows the casting of Blizzard IV and Fire IV.
Duration: 30s
Reusing while still under its effect will reset the timer to 30 seconds.
Blizzard IV
FFXIV Blizzard IV Icon
58Complete the quest Destruction in the Name of Justice Spell 3s 2.5s 25y 0y BLM
Deals ice damage with a potency of 280.
Can only be executed while under the effects of both Enochian and Umbral Ice.
Additional Effect: Enochian
Fire IV
FFXIV Fire IV Icon
60Complete the quest The Defiant Ones Spell 3s 2.5s 25y 0y BLM
Deals fire damage with a potency of 280.
Can only be executed while under the effects of both Enochian and Astral Fire.

TraitsEdit

Name Level Description
Enhanced Intelligence
FFXIV Enhanced Intelligence Icon
8 Increases intelligence by 2.
Enhanced Intelligence II
FFXIV Enhanced Intelligence II Icon
14 Increases intelligence by 4.
Enhanced Surecast
FFXIV Enhanced Surecast Icon
16 Grants a 15% chance that upon use, Surecast will have no recast time.
Magick and Mend
FFXIV Magick and Mend Icon
20 Increases base action damage and HP restoration by 10% and allows for the stacking of a second Astral Fire or Umbral Ice.
Enhanced Scathe
FFXIV Enhanced Scathe Icon
24 Grants a 20% chance that Scathe will deal double damage.
Thundercloud
FFXIV Thundercloud Icon
28 Grants a 10% chance that after each damage over time tick inflicted by any Thunder spell, the next Thunder, Thunder II, or Thunder III will add its full damage over time amount to its initial damage, have no cast time, and cost no MP. The spell must be cast within the next 12 seconds for Thundercloud to take effect.
Enhanced Intelligence III
FFXIV Enhanced Intelligence III Icon
32 Increases intelligence by 6.
Deep Sleep
FFXIV Deep Sleep Icon
36 Extends the area of effect for Sleep from a single target to a five yalm radius.
Magick and Mend II
FFXIV Magick and Mend II Icon
40 Increase base action damage and HP restoration by 30% and allows for the stacking of a third Astral Fire or Umbral Ice.
Firestarter
FFXIV Firestarter Icon
44 Grants a 40% chance that upon casting Fire, the next Fire III will require no MP and have no casting time. Fire III must be cast within the next 12 seconds for Firestarter to take effect.
Enhanced Manaward
FFXIV Enhanced Manaward Icon
48 Increases damage nullified by Manaward to 30% of maximum HP.

Cross-classEdit

Black Mage can cross-class Arcanist and Archer abilities.

PvP ActionsEdit


Edgar - Chainsaw2
This article or section is a stub about an ability in Final Fantasy XIV. You can help the Final Fantasy Wiki by expanding it.


Other AppearancesEdit

Final Fantasy Trading Card GameEdit

BlackMage XIV TCG

Black Mage appears in Final Fantasy Trading Card Game with a Thunder-elemental card.

GalleryEdit

EtymologyEdit

[view  · edit  · purge]Thaumaturgy (Greek words θαῦμα thaûma, meaning "miracle" or "marvel" and ἔργον érgon, meaning "work") is the capability of a saint to work miracles. It is sometimes translated into English as wonderworking. A practitioner of thaumaturgy is a thaumaturge, thaumaturgist or miracle-worker.

TriviaEdit

  • During one scene in the Black Mage quest line, as two Black Mages approach the adventurer their eyes flash yellow, mimicking the traditional glowing-eyed look in earlier games.
  • In their original design, Thaumaturges were debuff specialists with access to Light and Dark-elemental offensive spells. After patch 1.20, the Thaumaturge was changed to an offensive mage, specializing on fire, ice and lightning magic. The Arcanist discipline has essentially replaced the Thaumaturge's role in debuffing, although Thaumaturges do retain the ability to inflict Sleep.

ReferencesEdit

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