Thaumaturge
Talk5this wiki
- "Death is Only the Beginning"
- —Online Description
The Thaumaturge is a Disciple of Magic in Final Fantasy XIV.
Contents |
Overview
Edit
In the hands of a skilled practitioner, thaumaturgy can be a force of terrifying destruction. At the heart of this school of magic lies the ability to call forth and command the latent aether within oneself through deep introspection.
To then mold that aether into sorcery, the thaumaturge makes use of a scepter or staff, within which is housed a medium—a natural stone imbued with magical properties. The guild is centered at the Arrzaneth Ossuary in Ul'dah, within whose hallowed halls are said to reside powers of life, death, and the beyond.
Role
Edit
- "Invite the enemy near, and then cast them out."
- —Online Description
Thaumaturges are unparalleled in their powers of destruction, eclipsing even the Disciples of War.
By enfeebling enemies and enhancing allies, thaumaturgy can prove to be an invaluable asset, particularly in battles of attrition.
After patch 1.20, the Thaumaturge was changed from a debuff specialist with access to Light and Dark-elemental offensive spells to an offensive mage, specializing on Fire, Ice and Lightning magic and a few support abilities. The new Arcanist discipline will replace the Thaumaturge's role in debuffing. All spell MP costs and power are scaled with player level.
Abilities
Edit
| Ability | Level | MP Cost | Type | Usage | Cast/Recast/Duration | Combo |
|---|---|---|---|---|---|---|
| Thunder | 1 | Varies | Damage | All | 2 sec / 10 sec /— | — |
| Deals Lightning damage. | ||||||
| Parsimony | 2 | Varies | Enhancing | Exclusive | —/ 90 sec / 30 sec | — |
| Reduces MP cost of next attack spell by half, and restores MP when spell is cast. | ||||||
| Blizzard | 4 | Varies | Damage | Exclusive | 3 sec / 10 sec / Heavy : 30 sec | — |
| Deals Ice damage. Chance to inflict Heavy. | ||||||
| Necrogenesis | 6 | None | Enhancing | All | —/ 90 sec / 30 sec | — |
| Restores HP when next attack spell is cast. | ||||||
| Fire | 10 | Varies | Damage | All | 3 sec / 8 sec /— | — |
| Deals Fire damage to target and enemies near it. | ||||||
| Dark Seal | 14 | None | Enhancing | All | 90 sec / 30 sec /— | — |
| Increases magic accuracy of next cast. | ||||||
| Thundara | 18 | Varies | Damage | Exclusive | —/ 90 sec / Stun : 4 sec | Combo Action: Thunder Combo Bonus: Increased damage and reduced recast time when Stun is not inflicted. |
| Deals lightning damage. Chance to inflict Stun. | ||||||
| Resonance | 22 | None | Enhancing | All | —/ 90 sec / 30 sec | — |
| Increases range of next cast. | ||||||
| Blizzara | 26 | Varies | Damage | Exclusive | —/ 40 sec / Bind : 30 sec | — |
| Deals ice damage to enemies in range. Chance to inflict Bind. | ||||||
| Sanguine Rite | 30 | Varies | Enhancing | All | —/ 60 sec / 20 sec | — |
| Restores MP in proportion to damage taken. Casts cannot be interrupted while effect is active. | ||||||
| Fira | 34 | Varies | Damage | Exclusive | 5 sec / 16 sec /— | Combo Action: Fire Combo Bonus: Reduced cast time. |
| Deals fire damage to target and enemies near it. | ||||||
| Excruciate | 38 | Varies | Enhancing | Exclusive | —/ 90 sec / 30 sec | — |
| Gradually increases magic critical rate. Effect fades upon landing a critical hit. | ||||||
| Sleep | 42 | Varies | Enfeebling | Exclusive | 3 sec / 30 sec / 60 sec | — |
| Inflicts target with Sleep. | ||||||
| Thundaga | 46 | Varies | Damage | Exclusive | 5 sec / 45 sec /— | Combo Action: Thunder; Thundara Combo Bonus: Increased critical damage. |
| Deals lightning damage. | ||||||
| Firaga | 50 | Varies | Damage | Exclusive | 8 sec / 7 sec /— | Combo Action: Fire; Fira Combo Bonus: Reduced cast time. |
| Deals fire damage to target and enemies near it. | ||||||
Traits
Edit
| Name | Level | Description |
| Enhanced Magic Potency | 8 | Increases magic potency by +8. |
|---|---|---|
| Enhanced Enfeebling Magic | 12 | Increases Enfeebling Magic potency by +8. |
| Enhanced Parsimony | 16 | Increases MP gained from Parsimony by 25%. |
| Auto-refresh | 20 | Gradually regenerates MP. |
| Swift Necrogenesis | 24 | Reduces recast time of Necrogenesis by 30 seconds. |
| Enhanced Magic Potency II | 28 | Increases attack magic potency by 10. |
| Enhanced Enfeebling Magic Potency II | 32 | Increases enfeebling magic potency by 10. |
| Swift Dark Seal | 36 | Reduces recast time of Dark Seal by 30 seconds. |
| Enhanced Magic Critical Potency | 40 | Increases magic critical rate by 10. |
| Enhanced Sanguine Rite | 44 | Adds a damage reduction effect to Sanguine Rite. |
| Enhanced Excruciate | 48 | Increases critical rate bonus from Excruciate. |
Soul Crystals
Edit
Black Mage
Edit
In days long past, there existed an occult and arcane art known as black magic—a potent magic of pure destructive force born forth by a sorceress of unparalleled power. Those who learned to wield this instrument of ruin came to be called black mages, out of both fear and respect for their gift. Yet great power served to corrupt the judgment of mortal man, and so he unknowingly set out upon the path of ruin.
Adventurers who take the black will become agents of devastation, capable of annihilating those who oppose them through little more than the force of their will.
The Black Mage Soul Crystal can be obtained by completing the quest "Hearing Voices" that becomes available when the player reaches Thaumaturge level 30 and Pugilist level 15; it further enhances the Thaumaturge offensive magic abilities, but only allow the use of Archer and Pugilist cross class skills.
Abilities
Edit
Every Black Mage ability can be used only after completing specific quests.
| Ability | MP Cost | Type | Cast / Recast / Duration | Combo |
|---|---|---|---|---|
| Convert | None | Enhancing | —/ 450 sec /— | — |
| Switches current HP and MP values. | ||||
| Freeze | Varies | Damage | 5 sec / 120 sec /— | — |
| Deals ice damage. Reduces enmity. | ||||
| Flare | Varies | Damage | 8 sec / 120 sec /— | — |
| Deals fire damage to enemies in range. Damage dealt increases with proximity. Chance to inflict damage over time effect. | ||||
| Sleepga | Varies | Damage | 4 sec /—/— | — |
| Puts target and enemies near it to sleep. Becomes less effective with every use on the same target. | ||||
| Burst | Varies | Damage | 4 sec / 900 sec /— | Combo Action: Thunder; Thundara Combo Bonus: Increased damage with lesser current HP. |
| Deals lightning damage. | ||||
Other Appearances
Edit
Final Fantasy Airborne Brigade
Edit
| This section of the article about Final Fantasy Airborne Brigade is a stub. You can help Final Fantasy Wiki by expanding it. |
Gallery
Edit
Etymology
Edit
Thaumaturgy (Greek words θαῦμα thaûma, meaning "miracle" or "marvel" and ἔργον érgon, meaning "work") is the capability of a saint to work miracles. It is sometimes translated into English as wonderworking. A practitioner of thaumaturgy is a thaumaturge, thaumaturgist or miracle-worker.
Trivia
Edit
- During one scene in the Black Mage quest line, as two Black Mages approach the player their eyes flash yellow, mimicking the traditional glowing-eyed look in earlier games.
- Black Mage's Relic Weapon is the Stardust Rod.
| v · e · dFinal Fantasy XIV Disciplines and Jobs |
|---|
| Disciples of War |
| Archer (Bard) - Gladiator (Paladin) - Lancer (Dragoon) - Marauder (Warrior) - Pugilist (Monk) |
| Disciples of Magic |
| Arcanist (Summoner) - Conjurer (White Mage) - Thaumaturge (Black Mage) |
| Disciples of the Land |
| Botanist - Fisher - Miner |
| Disciples of the Hand |
| Alchemist - Armorer - Blacksmith - Carpenter - Culinarian - Goldsmith - Leatherworker - Weaver |
